
Oro-Tu |

ugh just erased my post on accident but Oro-Tu was wanting the cord of stubborn resolve (15k cost) and only has 1500 saved from starting gold and the +1 ring we found. Other than that a weapon upgrade is on his list. Haven't thought about equipment much but I will take a look

brvheart |

Well, if no one else claims it why don't you take the amulet for now then Oro_Tu?

brvheart |

Please decide on your item by end of day. We have been on this for over a week and would like to get back to game play.

brvheart |

Thank-you Silas. Still need to hear from Oru-Tu, Leialoha and Beth. So who is taking the amulet?

brvheart |

Ok guys, it has been nine days so I am closing this off. Silas picked out a glove. The Amulet is still available. We need to get back to the game.

Oro-Tu |

sorry I am still sick with this respiratory infection. Can there just be 8k gold in there for me and I will add to my funds? Or a +2 adamantine bardiche and my +1 bardiche disappears? Or a +1 light fortification mithral agile breastplate to replace my MW one?

brvheart |

If you give the spellbook to Samuel he will give you 16,000 GP in credit. He will allow you to either make a copy of it first or he will make one for you. There is still the Amulet of Nat Armor and Silas picked out a glove. That is a total of 32,000 GP which should bring everyone to WBL. Just figure it out guys. Best I can do. Adamantine is a very rare element and would take at least six weeks to be imported. It is not something you just buy in my campaign. Coming across a +2 adamantine Great Sword at this level is extraordinary. Same with light fortification armor. No one piece is supposed to be more than 25% of your WBL which would be 4000 GP. I am doubling that. So I am keeping the 8000 GP limit on items please for level 7. So you could get +2 agile breastplate, just not mithral nor light fortification.

brvheart |

Have no heard from Leialoha or Beth since Dec 30th. I did PM them. I want to give them some time to respond before reopening recruitment. Rechecking Leahloha posted on 1/4 and I think he is waiting to get healed.

Oro-Tu |

Well +2 breastplate is 4k, and mithral is 4k, that's why I asked about the effective +2 mithral, since you had said 8k. But would I be able to get a headband of havoc (8k)? That'd be good also, since it allows raging instantly which almost caused me to die when I forgot last time haha

brvheart |

Note your superstition should only be +3 currently, not +4
Benefit: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
And you will have to save vs ALL spells. So when they cast haste or prayer you will save against it and if you use this item it will be at +4.

Oro-Tu |

The headband I was thinking of using for guarded life, so more damage becomes non-lethal, but it does work for superstition I think.I forgot about friendly saves but that is true.anyway the extra +1 is because I took the human favored class bonus that gives you +1/3 bonus to superstition for barb levels.

brvheart |

Since no one else has taken it I am giving the Amulet of Nat Armor +2 to Beth for the time being for an AC of 22 for now.

brvheart |

For those interested, I am all but finished building Bonedeuce's Pride. Will post pics when finally complete.

brvheart |

It has been well over two weeks since we have heard from Beth. Do we want to open recruitment for a new cleric? This does not of course preclude her coming back at all.

Oro-Tu |

Love the ship you made.
We could, I know he had that horrible accident in real life so hopefully everything OK, but we have 5? So even if we get a cleric and beth returns we would have 6 not too bad a number

Wexley |

If we add a cleric and Beth returns, we will have 7.
Silas
Oro
Leia
Nat
Wexley
Beth
*new cleric*
I could sideline Wexley and bring in a cleric, as Wexley is a bit redundant at present.

brvheart |

We originally had eight players, but I will leave it up to the party. It would have to be the cleric, too. Clerics of Quell are in very short supply at present. Perhaps the ring has abducted another one? I hope not!

Oro-Tu |

i think wexley helps, but if you want to roll up a cleric and sideline wexley and dm is ok with it that's fine too.
hopefully beth gets back and this won't matter. also damn you for slighting my math skills wexley!

brvheart |

I am ok with it and Wexley, keep track of the XP for the cleric. I will allow you to transfer that back to Wexley if you wish later.

Wexley |

Certainly. Does it need to be a cleric of Quell? I don't know Quell's profile. I'm inclined towards Abadar myself.

brvheart |

I would prefer a Lost Lands Deity:
• Arden, God of the Sun (dead, destroyed by Tsathogga) (NG; Air, Good, Sun, War)
• Arn, Lesser God of the Sun (NG; Sun, Healing, Good)
• Bacchus-Dionysus, God of Wine and Madness (CN; Chaos, Animal, Plant)
• Belon the Wise, God of Travel, Wanderer in White (NG; Travel, Magic, Knowledge)
• Bowbe (CN; War, Chaos, Strength, Vengeance)
• Crocutus, Demon Lord of Gnolls (CE; Animal, Chaos, Destruction, Trickery)
• Dame Torren, Goddess of the Four Winds (N; Air, Animal)
• Darach-Albith, High God of Elves ( CG; Plant, Animal, Magic, War)
• Dre’uain the Lame, God of Craft and Smiths (N; Earth, Creation, Fire, Knowledge)
• Dwerfater (LG; Earth, Good, Strength, Creation, Dwarves)
• Freya, Goddess of Love and Fertility (NG; Animal, Good, Healing, War)
• Gromm the Thunderer (CG; War, Air, Water, Destruction)
• Grotaag, God of Orcs (CE; Death, Destruction, War, Evil)
• Hecate, Goddess of Evil Magic (LE; Law, Evil, Magic, Knowledge)
• Hel, Goddess of Death, Lady of Pestilence (NE; Evil, Death, Plant, Animal)
• Horgrim (LE; War, Evil, Law, Magic)
• Jubilex, The Faceless Lord, Demon Prince of Slimes and Oozes)
• Kakobovia, Hobgoblin Demigod of War (LE; War, Death, Evil, Law)
• Kamien, Goddess of Rivers, Streams and Springs (N; Water, Travel)
• Kunulo (NE, Evil, Water, Destruction, Death) –god of pirates and evil sea creatures
• Mirkeer, Goddess of Shadows and the Night (NE; Evil, Shadow, Magic)
• Moccavallo, God of Disguise and Treachery (CN; Chaos, Trickery, Diplomacy)
• Muir, Lady of Justice, Goddess of Virtue and Paladins (LG; Law, Good, Protection, War)
• Note, God of the Harp (NG; Good, Travel, Luck, Protection)
• Oghma, God of Song and Bards (NG; Creation, Good, Travel, Knowledge)
• Orcus, Demon-Lord of the Undead (CE; Chaos, Evil, Death, Destruction)
• Pekko, God of Ale and Spirits (CG; Plants, Chaos, Good)
• Rhiaan, Goddess of the Air and Birds (CN; Air, Animal, Chaos, Travel)
• Riale-Aibaru, Lost Goddess of the Elves (LG; Law, Good, Travel, Magic)
• Sefagreth, God of Commerce, Trade, Cities ( N; Luck, Travel, Diplomacy, Trickery)
• Set, God of Evil and the Night (LE; Law, Evil, Knowledge, Death)
• S’surimiss, The Rat Queen (NE; Animal, Evil, Vermin, Destruction)
• Snuurge, Father of Goblins (NE; Evil, Magic, Trickery, Earth)
• Styrme – mentioned but not detailed in the Appendix
• Surter, God of Fire Giants (LE; Fire, Evil, Destruction, War)
• Telophus, Lord of Crops and the Seasons (LN; Animal, Air, Earth, Plant)
• Thrym, God of the Frost Giants (CE; Chaos, Evil, Cold, Trickery)
• Thursis, God of Battle (NE; War, Death, Destruction, Evil, Magic)
• Thyr the Lawgiver, God of Law and Justice (LG; Good, Healing, Law, Knowledge, Protection)
• Tsathogga, Demon Frog God (CE; Chaos, Evil, Water, Destruction)
• Tykee, Goddess of Luck and Good Fortune (CG; Good, Luck)
• Vanitthu, God of the Steadfast Guard, (LN; Law, Protection, War, Healing)
• Vionir, Goddess of Light (LG; Good, Healing, Sun)
• Yenomesh, God of Glyphs and Writing (N; Protection, Knowledge, Magic)
• Zors, The Fortune’s Fool, Demigod of Luck, The Hanged Man (CN; Chaos, Luck, Trickery)
Quell, The Sea King, Lord of the Blue
Portfolio: Oceans, seas, sailors, maritime exploration and
trade, sea ports
Alignment: Chaotic Good
Domains: Community, Travel, Water, Weather
Subdomains: Home, Exploration, Oceans, Flotsam,
Storms, Trade
Symbol: Sea king seated upon a giant clam shell throne
Garb: Practical shipboard clothing in blues and grays and
long coat with a blue collar
Favored Weapon: Harpoon or trident
Form of Worship and Holidays: Equinoxes are special
celebrations of the seasons and tides with the sounding of
conch shells and the giving of gifts. Daily prayers are held
with the changing of the tides.
Typical Worshippers: Explorers, sea traders, sailors, people
that rely on the sea for their livelihood
Quell is a god of ancient Hyperborea that has found
his way into the pantheon of every culture to occupy
Akados since the days of that great empire. He represents
the dangers of a life upon the sea and those who brave
them either to earn a living or for the sake of adventure.
Most major ports have a Chapterhouse of Quell where a
sea priest conducts blessings upon the fleets and provides
guidance of coming weather patterns. As a god of hearth
and home for seafarers, the Chapterhouses of Quell also
do charitable work for the poor and destitute of their
home cities seeking to ease suffering, feed the poor, and
heal the sick. They only charge those who can afford to pay
for their services from.
Quell has become the most prevalent god upon the
Razor Coast, certainly within Port Shaw, and perhaps
supplanting even the veneration of the native gods by the
Tulita, such is his influence. Many Tulita that look to the
sea for their survival and feel abandoned by their totem
gods have turned to the worship of Quell in hopes of
capturing some of the prosperity that seems to cling to the
mainlander colonists.
If you cannot find one on this list that suits you, I would at least prefer a good aligned Golarian deity so they have a dog in this fight so to speak.

Wexley |

Since the domains aren't 100% the same as Pathfinder, could I use Vanitthu and take the Leadership(Nobility) domain?

brvheart |

Vanitthu, God of the Steadfast Guard
Alignment: Lawful Neutral
Domains: Law, Protection, War, Healing
Symbol: A gray shield emblazoned with a stylized black fortress tower
Garb: A gray tabard with a black tower sigil
Favored Weapons: Spear
Form of Worship and Holidays: Prayers are often said to Vanitthu at the start of sieges or by guardsmen prior to heading out on the beat.
Typical Worshippers: Barristers, judges, guards, professional soldiers, military officers and nobles.
Some claim that Vanitthu is the son of the great god Anumon; others
go so far as to say that Vanitthu is yet another aspect of the great god (this schism has caused considerable conflict within the faith). In either case, Vanitthu is the embodiment of martial perfection, law, the strength of the state, and the punishment of the guilty. A grim and resolute deity, Vanitthu is always shown bearing a spear made of lightning, and a polished mithral shield. He often appears to his followers on the field of battle, especially to those engaged in or defending against sieges.
This is their official Pathfinder version from Rappan Athuk. And yeah, FGG doesn't always obey the rules!
Leadership to be honest, ends up with additional characters. If I am going to do that I would prefer adding another player. I have only one time that it has worked out.

Wexley |

No, not the leadership feat, the leadership subdomain. It has nothing to do with cohorts or companions or hirelings or whatnot.

brvheart |

Yes it does, the Nobility domain is the main domain
Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).
The subdomain only provides:
Replacement Power: The following granted power replaces the inspiring word power of the Nobility domain.
So you would still get leadership at 8th level.

Wexley |

Ah, it's right there but I don't even read it anymore. Since PFS bans the Leadership feat, that power grants the Persuasive feat instead. I'd forgotten the original text. I spent my first few years of Pathfinder in strictly PFS, so that's mostly how I know the rules.

brvheart |

I understand. I have never been one for organized play. I have a character, but never used it like I joined the RPGA at one time but never played in a sanctioned event.
Vanitthu is an excellent deity, but that isn't one of his domains anyway. If Abadar has the domains you are looking for, go ahead and use that I guess. You just won't have any followers on this side of the world. I link with Golarian for S&S and Serpent's Skull but it is about 2000 miles east!

brvheart |

Thyr, God of Law and Justice
Alignment: Lawful Good
Domains: Good, Healing, Law, Knowledge, Protection
Symbol: Silver cross on a white field
Garb: White robes trimmed with silver, purple or gold — the
colors of kingship
Favored Weapons: Light or Heavy Mace
Form of Worship and Holidays: Last day of every month, on
the last holy day of every year is set-aside for non-royalty to
have their grievances heard.
Typical Worshippers: Humans, Royalty
Thyr is the god of wise and just rule. He is normally depicted as a wizened king seated on a great throne holding a rod of kingship in one hand and a chalice of peace in the other. His principles are justice, order and peace. He represents proper and traditional rule and as such was once worshiped (at least in name) by all human royalty. He is the embodiment of the enlightened human caste system where each person has a fairly determined role in a lawful society intended to create the greatest good for the greatest number.
His symbol is a silver cross on a white field, symbolizing the upturned cross-haft of his sister’s sword, which he thrust into the earth to end the gods’ war. Upon seeing the blood of so many gods shed, Thyr foreswore the use of swords and his priests, for this reason, may not use bladed weapons. Many favor reinforced rods, similar to light maces, modeled after Thyr’s own rod of kingship. The noble eagle and lion are his sacred creatures.
Very cool on Thyr. He and Muir are the principle good gods of LG.

brvheart |

You might want to change from morningstar to mace as that is the deity's favorite weapon. Remember, no edged weapons and that means you have to use blunt arrows also! Not a biggie on that one. I have an inquisitor that uses them proficiently. I had a similar idea for a halfling cleric that was a friend of Cap't Lester so yes, that works!