Elf

Lanlis's page

8 posts. Organized Play character for Abyssian.


Race

Elf Alchemist 4 (Grenadier) HP 31/31 | AC 19 | T 13 | FF 16 | CMD 16 | Fort +5 | Ref +7 | Will +3 | Init +5 | Perception +9 | Sense Motive +1

Age

130

About Lanlis

A Varisian Elf devoted to Nethys and working for the Pathfinder Society (and the Sczarni...don't tell anyone!), Lanlis doesn't always do what makes sense...unless what makes sense is to blow something up, which he does with gusto. Nothing makes Lanlis happier than mixing otherwise mundane ingredients into genuinely arcane (and explosive!) mixtures that rival the spells of the "legitimate" wizards that Nethys favors.

LANLIS
Male Alchemist 4
CN Medium Elf / Humanoid (Elf)
Init +5; Senses Perception +9, Low-light Vision, Keen Senses
==DEFENSE==
AC 19, touch 13, flat-footed 16 (+5 armor, +1 shield, +3 dex)
hp 31 (4d8+8)
Fort +5, Ref +7, Will +3
Armor Chain Shirt +1, Light
Shield Masterwork Buckler
Defensive Abilities Elven Immunities (PFCR 22)
==OFFENSE==
Spd 30 ft/x4
Melee Spiked Gauntlet +3 (1d4) 20/x2 disarm; [1HD]
Melee Longsword +3 (1d8) 19-20/x2 [1HD]
Ranged Masterwork Composite Longbow +7 (1d8) 20/x3 CM +1
Special Attacks Bomb [8] (PFAPG 26)
==STATISTICS==
Str 10, Dex 16, Con 12, Int 19, Wis 12, Cha 8
BAB +3, CMB +3, CMD +16
Feats Armor Proficiency (LIGHT) (PFCR 118), Point-Blank Shot (PFCR 131), Precise Shot (PFCR 131), Throw Anything (PFCR 135)
Skills Acrobatics +5, Craft (alchemy) +14, Disable Device +8, Knowledge (arcana) +9, Knowledge (nature) +8, Knowledge (religion) +5, Knowledge (planes) +5, Perception +9, Sleight of Hand +8, Spellcraft +10, Use Magic Device +5
SU Alchemy (PFAPG 26), Extracts (PFAPG 26), Discovery (PFAPG26), Mutagen (PFAPG 26)
Traits Indomitable Faith (Faith) (PFAPG 328), Warrior of Old (Race: Elf) (PFAPG 330)
Languages Common, Draconic, Elven, Goblin, Sylvan, Varisian
Race Customization Envoy (ARG 22): Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.
Grenadier Archetype Features Martial Weapon Proficiency (PFSFG 30): At 1st level, a grenadier picks one martial weapon to become proficient in the use of. This ability replaces Brew Potion. (Lanlis has picked the Elven Curve Blade)
Alchemical Weapon (Su) (PFSFG 30): At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist's fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action. This ability replaces poison resistance.
Precise Bombs (Ex) (PFSFG 30): At 2nd level, a grenadier gains the precise bombs alchemist discovery as a bonus discovery. This ability replaces poison use.

Chronicle Tracker:
50701-1 / Sczarni / Lanlis
1. 3-19 The Icebound Outpost (1-2)/ +1xp, +2pp, +574gp / purchases- Wand of Cure Light Wounds -2pp / Level 1, 1xp, 0pp, 2fame, 577gp (GM 40117)
2. 3-EX The Cyphermage Dilemma (4-5)/ +1xp, +2pp, +1950gp / purchases- Mundane Items -2515gp / Level 1, 2xp, 2pp, 4fame, 2gp (GM 8495)
3. 45 Delirium's Tangle (4-5)/ +1xp, +2pp, +1872gp / Level 2, 3xp, 4pp, 6fame, 1874gp (GM 2072)
4. We Be Goblins / +1xp, +1pp, +500gp / Level 2, 4xp, 5pp, 7fame, 2374gp (GM 4519)
5. 3-21 The Temple of Empyreal Enlightenment (1-2)/ +1xp, +2pp, +95gp / Level 2, 5xp, 7pp, 9fame, 2469gp (GM 27633)
6. 0-05 Mists of Mwangi (4-5)/ +1xp, +2pp, +1939gp / Level 3, 6xp, 9pp, 11fame, 4408gp (GM 17666)
6a. Crystalhue 4712 AR Boon (GM 17666)
7. 4-05 The Sanos Abduction (3-4)/ +1xp, +2pp, +1325gp / purchases- Chain Shirt +1 -1250gp, Cloak of Resistance +1 -1000gp, Antitoxin -25gp, Tar Bomb x2 -16gp [I paid 1/2 rather than 1/3 for crafted items. Oops.] / Level 3, 7xp, 11pp, 13fame, 3432gp (GM 4519)
8. 3-08 Among the Gods (3-4)/ +1xp, +2pp, +1286gp / purchases- Potion of Lesser Restoration x2 -600gp / Level 3, 8xp, 13pp, 15fame, 4118gp (GM 77388)
9. 3-16 The Midnight Mauler (3-4)/ +1xp, +1pp, +1288gp / purchases- Bribe -100gp, Formula Alembic -200gp, Origami Swarm -300gp, Handy Haversack -2000gp, Cold Iron Spiked Gauntlet -10gp / Level 4, 9xp, 14pp, 16fame, 2796gp (GM 2072)
10. 06 Black Waters (4-5)/ +1xp, +2pp, +1227gp / purchases- Masterwork Buckler -155gp, More Mundane Stuff -356gp / sold- Darkwood Buckler 101gp / Level 4, 10xp, 16pp, 18fame, 3613gp (GM 5369)
11. 4-02 In Wrath's Shadow (OOT5)/ +1xp, +2pp, +2335gp / Level 4, 11xp, 18pp, 20fame, 5948gp (GM 93916)