
johnlocke90 |
From what I have read, you can use this to turn your unarmed strikes(and possible natural attacks) into attacks with a weapon. Unarmed strikes are labeled as light weapons, so with this property you could turn your hands into daggers(as both are light melee weapons and the example shows that you can turn a longsword "into any other Medium one handed weapon") and flurry or natural attack with that. I think it sounds pretty cool.
Thoughts?
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/transformative

johnlocke90 |
Flat cost properties cannot be added to an AoMF.
Source?
It states "Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as Additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses"
Nowhere does it say that flat costs cannot be added. In fact, it points to a table that includes flat cost properties.

![]() |

Huh, it seems to point in neither direction.
By the way, AoMF has been "updated". See here.

johnlocke90 |
Huh, it seems to point in neither direction.
By the way, AoMF has been "updated". See here.
It clearly points towards allowing them when it says you can apply melee weapon special abilities(which transformative is) and then points you to a chart with Transformative on it.

MechE_ |

Transformative: This ability can only be placed on a melee weapon. A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness; the weapon's categorization as simple, martial, or exotic is irrelevant. For example, a Medium transformative longsword can take the shape of any other Medium one-handed melee weapon, such as a scimitar, flail, or trident, but not a Medium light or two-handed melee weapon (such as a Medium short sword or a Medium greatsword). It can even take the shape of comparable weapons of different size categories. For example, a Small greatsword is a two-handed slashing weapon for a Small character, but is a one-handed slashing weapon for a Medium character, which is very similar to a Medium longsword; a Small transformative greatsword can become an actual Medium longsword, usable by a Medium creature without the –2 penalty for using a weapon of the wrong size. The weapon retains all of its abilities, including enhancement bonuses and weapon properties, except those prohibited by its current shape. For example, a keen transformative weapon functions normally in the form of a piercing or slashing weapon, but cannot use the keen property when in the shape of a bludgeoning weapon. When unattended, the weapon reverts to its true shape.
The Transformative weapon property is not technically disallowed from being placed on an Amulet of Mighty Fists. But the way that the Transformative property works is that a medium light weapon can become any other medium light weapon, a one- handed weapon a one-handed weapon, and a two-handed weapon a two-handed weapon. An unarmed strike, however, is none of these - it is it's own category of weapon class - called Unarmed Strike, which includes only "Gauntlet" and an "Unarmed Strike". So yes, you could get a Transformative Amulet of Might Fists and turn your fists into gauntlets. But that's it.

johnlocke90 |
Pathfinder PRD - Transformative Weapon Property wrote:Transformative: This ability can only be placed on a melee weapon. A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness; the weapon's categorization as simple, martial, or exotic is irrelevant. For example, a Medium transformative longsword can take the shape of any other Medium one-handed melee weapon, such as a scimitar, flail, or trident, but not a Medium light or two-handed melee weapon (such as a Medium short sword or a Medium greatsword). It can even take the shape of comparable weapons of different size categories. For example, a Small greatsword is a two-handed slashing weapon for a Small character, but is a one-handed slashing weapon for a Medium character, which is very similar to a Medium longsword; a Small transformative greatsword can become an actual Medium longsword, usable by a Medium creature without the –2 penalty for using a weapon of the wrong size. The weapon retains all of its abilities, including enhancement bonuses and weapon properties, except those prohibited by its current shape. For example, a keen transformative weapon functions normally in the form of a piercing or slashing weapon, but cannot use the keen property when in the shape of a bludgeoning weapon. When unattended, the weapon reverts to its true shape.The Transformative weapon property is not technically disallowed from being placed on an Amulet of Mighty Fists. But the way that the Transformative property works is that a medium light weapon can become any other medium light weapon, a one- handed weapon a one-handed weapon, and a two-handed weapon a two-handed weapon. An unarmed strike, however, is none of these - it is it's own category of weapon class - called Unarmed Strike, which includes only "Gauntlet" and an "Unarmed Strike". So yes, you could get a Transformative Amulet of Might Fists and turn your fists into gauntlets. But that's it.
"Unarmed strikes are always considered light weapons." Right from the CRB.
If you look at the definition of a light weapon, it even has unarmed strike listed. It is listed separately on the charts, but so are martial and simple weapons. I can't find anything saying that unarmed strikes are not considered light weapons some of the time.

MechE_ |

Where are you pulling that from? When you quote things, it helps to list them - with a link, if necessary (something I forgot.)
Also, unarmed strikes being "considered light weapons" does not MAKE them light weapons. Without any more information about where you're pulling that from or what it's in reference to, I can't possibly contribute anymore than to say "no, you're wrong" - which, I'm fairly confident you are in this case, but I'd like to provide something more than that, since it takes clear logic and reason (or at least it should) to prove a point to someone else.

johnlocke90 |
Where are you pulling that from? When you quote things, it helps to list them - with a link, if necessary (something I forgot.)
Also, unarmed strikes being "considered light weapons" does not MAKE them light weapons. Without any more information about where you're pulling that from or what it's in reference to, I can't possibly contribute anymore than to say "no, you're wrong" - which, I'm fairly confident you are in this case, but I'd like to provide something more than that, since it takes clear logic and reason (or at least it should) to prove a point to someone else.
http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/strik e-unarmed
http://www.d20pfsrd.com/equipment---final/weapons
Both on the unarmed strike page and under the definition of "light" in Weapon Rules. There is no fourth category for unarmed strikes.
Edit: unarmed strike page keeps adding a space. Make sure to delete that.

Atarlost |
"Unarmed strikes are always considered light weapons." Right from the CRB.
If you look at the definition of a light weapon, it even has unarmed strike listed. It is listed separately on the charts, but so are martial and simple weapons. I can't find anything saying that unarmed strikes are not considered light weapons some of the time.
Does this mean a transformative dagger could turn into an unarmed strike? I think we may have found our solution for non-flurrying unarmed monks.

johnlocke90 |
Where are you pulling that from? When you quote things, it helps to list them - with a link, if necessary (something I forgot.)
Also, unarmed strikes being "considered light weapons" does not MAKE them light weapons. Without any more information about where you're pulling that from or what it's in reference to, I can't possibly contribute anymore than to say "no, you're wrong" - which, I'm fairly confident you are in this case, but I'd like to provide something more than that, since it takes clear logic and reason (or at least it should) to prove a point to someone else.
Also, if they are "always considered light weapons", then they would be considered light weapons for the transformative magic weapon property. Whether or not they are actually light weapons wouldn't matter.
I actually can't think of a case where it would matter whether something is always considered to be X or whether it actually is X. The outcome would always be the same.

MechE_ |

I'll repeat myself, an unarmed strike "being considered" a light weapon DOES NOT make it a light weapon, it's considered a light weapon for certain purposes, which are listed immediately following the short quote you copied...
Strike, Unarmed: A Medium character deals 1d3 points of nonlethal damage with an unarmed strike. A Small character deals 1d2 points of nonlethal damage. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls.
An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat).
Also, while I use d20pfsrd.com as a reference, it is not an official source and does sometimes have errors. Just an FYI.
The weapon description on the Pathfinder PRD lists the Unarmed strike under the "Unarmed Attacks" category. It is NOT a light weapon, it is an "Unarmed Attack" and therefore cannot be turned into anything other than a "Gauntlet" via the Transformative property since it's the only other weapon under the same category. See the chart at the following link:
http://paizo.com/pathfinderRPG/prd/equipment.html#weapon-descriptions
Two more things:
1) Turning your fist into a scythe is possible by your interpretation. This is (from a very logical and obvious perception) very silly...
2) The phrase "is considered as" literally MEANS that it falls into a different category...

johnlocke90 |
I'll repeat myself, an unarmed strike "being considered" a light weapon DOES NOT make it a light weapon, it's considered a light weapon for certain purposes, which are listed immediately following the short quote you copied...
Pathfinder SRD - Strike, Unarmed wrote:Strike, Unarmed: A Medium character deals 1d3 points of nonlethal damage with an unarmed strike. A Small character deals 1d2 points of nonlethal damage. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls.
An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat).
Also, while I use d20pfsrd.com as a reference, it is not an official source and does sometimes have errors. Just an FYI.
The weapon description on the Pathfinder PRD lists the Unarmed strike under the "Unarmed Attacks" category. It is NOT a light weapon, it is an "Unarmed Attack" and therefore cannot be turned into anything other than a "Gauntlet" via the Transformative property since it's the only other weapon under the same category. See the chart at the following link:
http://paizo.com/pathfinderRPG/prd/equipment.html#weapon-descriptions
Two more things:
1) Turning your fist into a scythe is possible by your interpretation. This is (from a very logical and obvious perception) very silly...
2) The phrase "is considered as" literally MEANS that it falls into a different category...
Originally I was referencing the ultimate equipment guide, but I can't link that to you. So I went with the PRD.
In any case, if its "always considered a light weapon." then it would be considered a light weapon for the transformative property. It doesn't say "sometimes considered a light weapon" or "considered a light weapon for certain purposes", it states "always considered a light weapon".
Where have you read that unarmed strikes are only considered a light weapon for certain purposes? That would contradict what you just quoted.
I don't consider being able to turn your fist into a scythe to be silly. There are plenty of heroes and villians and literature with that power. Keep in mind, transformative is magic. It isn't limited by whats possible in our world.

MechE_ |

I'm going to respectfully allow someone else to clarify why you are incorrect because I'm unable to successfully help you see the rules more clearly. I am, however, 99.9% confident that your interpretation is incorrect.
Yes, I know that magic is the answer, and that part is fine. What I disagree with is that an Unarmed strike is CLEARLY under a different category of weapon, it's own specific category and being considered a light weapon does not ACTUALLY make it a light weapon. It's like saying that "a light truck is considered a car for the purposes of vehicle registration & licensing." This does not actually MAKE a light truck a car for other purposes.
Let me ask you a question though - Why do you want this to work? Is it just because you think it should work that way, or are you trying to accomplish something specific? For your info, Boar style and Tiger style both allow you to turn your unarmed strikes into slashing weapons and Snake style allows you to turn them into Piercing weapons - if those things were your All three of these have other abilities that are generally useful for an unarmed combatant - Monk or otherwise.

johnlocke90 |
I'm going to respectfully allow someone else to clarify why you are incorrect because I'm unable to successfully help you see the rules more clearly. I am, however, 99.9% confident that your interpretation is incorrect.
Yes, I know that magic is the answer, and that part is fine. What I disagree with is that an Unarmed strike is CLEARLY under a different category of weapon, it's own specific category and being considered a light weapon does not ACTUALLY make it a light weapon. It's like saying that "a light truck is considered a car for the purposes of vehicle registration & licensing." This does not actually MAKE a light truck a car for other purposes.
Let me ask you a question though - Why do you want this to work? Is it just because you think it should work that way, or are you trying to accomplish something specific? For your info, Boar style and Tiger style both allow you to turn your unarmed strikes into slashing weapons and Snake style allows you to turn them into Piercing weapons - if those things were your All three of these have other abilities that are generally useful for an unarmed combatant - Monk or otherwise.
Coolness factor mostly. It would be interesting to have a character who shapeshifts his hands into a blade and stabs the enemy with it. I will agree that you can't shapeshift it into listed weapons(without losing your limb anyway) because the handle is part of the weapon.
I would shapeshift my arm into improvised weapons(Scythe blade, sword, hammer, whip, etc), then attack with it.
I guess we just agree on the meaning of the word always. I interpret it to mean in every case.

MechE_ |

Now, I'm not saying that allowing it to function the way you are suggesting is game breaking, it shouldn't be that big of a deal. It is, however, not the way I interpret the rules and therefore I would say it's a house rule (of which, I use plenty).
It would not work by RAW (rules as written) unless someone else can explain to me why an unarmed strike "being considered" a light weapon would actually change it's category to BEING a light weapon. If that was the case, why wasn't it simply PUT into the "light weapon" category when they released the core rulebook. No, the fact that it's placed into it's own category and then considered a light weapon for certain purposes was 100% the intention of the designers.
tl;dr - "considered a light weapon" =/= IS a light weapon.

johnlocke90 |
My point is that the category doesn't matter.
For the sake of argument, I will concede that the unarmed strike isn't a light weapon. It is still "always considered a light weapon". That means that feats, spells and magic weapon properties that apply to light weapons would also apply to unarmed strikes. This applies for piranha strike(light weapon only) and for Transforming one light weapon into another. Not because the unarmed strike actually is a light weapon, but because it is considered a light weapon. Its an explicit statement written into the unarmed strike page.

MechE_ |

If you concede that it isn't a light weapon, then we can go back to the original quote and answer the question...
Transformative: This ability can only be placed on a melee weapon. A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness
Since the rest of the quote goes on to reference light, one-handed, and two handed-weapons regularly, I interpret those categories as being the "handedness" that the Transformative property is referring to. (I am, again, 99.9% sure this is the "handedness" that's being discussed - think two-weapon fighting penalties.) If those are the categories that Transformative is bound to (which they are) and we've established that an unarmed strike is NOT a light weapon (which it is not) then it can only transform within it's own category, in the tiny "Unarmed Attacks" category which includes only the Gauntlet, and therefore cannot do anything other than turn metal and ruin a monk's scaling damage.
Again, I do not think that allowing your fist to change into a light weapon is necessarily over powered. It is, however, not possible by a reading of the rules as written (RAW). At least as I see it.
But seriously, does anyone else have any feedback here? lol. I'd like some backup on my position, or if I'm wrong, please point out why that is...

bbangerter |

If I wanted to be pedantic, I could argue that a hand is only an unarmed strike when it is in the act of attacking - that is it is making a strike. Waving your hand around in the air is not a strike (unarmed or otherwise). Or taking any other action with your hand that is something other than attacking with it means it does not currently qualify as an unarmed strike, and therefore is not currently considered a light weapon as only 'unarmed strike' counts as a light weapon. Therefore when you are not attacking with your hand it cannot be transformed to something other than your hand. When you are attacking it follows standard magic item rules in that it would take a standard action to activate the transformative property (since the property doesn't specify, it defaults to standard action), and therefore you don't have a standard action available to transform it in the same round you attack with your unarmed strike.
So... get a hook in place of your hand with interchangeable hardware to swap to the weapon type you want?

Mathmuse |
1 person marked this as a favorite. |

From what I have read, you can use this to turn your unarmed strikes(and possible natural attacks) into attacks with a weapon. Unarmed strikes are labeled as light weapons, so with this property you could turn your hands into daggers(as both are light melee weapons and the example shows that you can turn a longsword "into any other Medium one handed weapon") and flurry or natural attack with that. I think it sounds pretty cool.
The rules about unarmed attacks also refer to people armed with only unarmed attacks as unarmed. In other words, the rules either contradict themselves on whether unarmed strike is a weapon, or use English poorly.
But for the sake of argument, let us suppose that a transformative Amulet of Mighty Fists can turn hands into copies of light melee weapons. Transformative only changes shape, it does not change material. For example, it cannot change a steel dagger into an alchemical silver dagger nor an adamantine dagger. Thus, hands transformed into daggers would become daggers made of skin and bone.
Skin cannot hold an edge. For the transformation to be effective, the edge would have to be bone. Human bone is not designed to be exposed to dirt and open air. As a GM I would be very tempted to make the character roll for a change of getting a nasty infection in the bone. Which fortunately can be easily cured by a cleric with a Remove Disease spell, but it would be an expensive side effect of using the transformative amulet.
Worse, an Amulet of Mighty Fists applies its abilities to only unarmed strikes and natural weapons. Once some fool transforms his hands into daggers, they no longer count as unarmed strikes nor natural weapons. Definitely unnatural. The amulet could not affect them to transform them back. The user would be stuck that way.
But whoever enchanted the amulet would have known of those drawbacks. Therefore, I would houserule that the wizard who made such amulet would have used some common sense and designed it so that body parts would transform only into sensible natural weapons instead of silly weapons like daggers of flesh.
Thus, hands could transform into cat claws or crab pinchers for natural claw attacks. Feet could transform into hooves for natural hoof attacks. Heads could grow horns for natural gore attacks. I would even let humanoid teeth, which are not mentioned in the unarmed attack rules, grow into fangs for a natural bite attack or tusks for a natural gore attack.
However, the amulet's user cannot get claws, hooves, horns, and fangs all at the same time. Transformative lets something transform into one weapon. It won't transform a dagger into a combination handaxe, kukri, light hammer, and starknife. The user has to pick one. The same principle would apply to natural weapons. Claws or hooves or horns or fangs, no combinations.
Claws on an ape do 1d4 damage but get two attacks. Hooves on a pony do 1d3 damage but get two attacks. Bite on a wolf does 1d6 damage, one attack--which means the strength bonus to damage gets a 1.5 multplier. Horns on a bison do 2d6 damage, but those are the large version. Medium horns would scale down to 1d8, one attack plus the 1.5 multplier on strength bonus.
One more complication: the spells that give someone a natural weapon automatically grant proficiency with that natural weapon. But transformative is only a reshaping effect. It does not grant weapon proficiency; for example, a character with simple weapon proficiency cannot transform a dagger into a siangham and still wield it with proficiency. Thus, a character who used a transformative amulet to give himself horns for a 1d8 attack would take a -4 penalty to attack rolls for nonproficiency, unless he took the Weapon Proficiency(Horns) feat. I would rule that a sorcerer who can grow claws or fangs due to his bloodline would have proficiency in those natural weapons. The transformative amulet would be a good way to extend the use of those proficiencies.
In short, the transformative Amulet of Mighty Fists could turn body parts into natural weapons, only one kind of natural weapon at a time, and does not grant proficiency. That seems balanced. And rather amusing.

kantas |
I think i'm going to add my two cents here...
This special ability can only be placed on melee weapons. A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness.
Ok, so lets take a look at that phrase. It was Quoted by MechE_ up above. and IMO the important part of it was ignored.
I agree with MechE_ because the simple statement "Is Considered As" specifically precludes the unarmed strike from actually being a light weapon. It is a seperate case, that is considered to be a light weapon for all cases. This does not make it a light weapon.
so lets go into the above quoted text.
If you look at the bolded text, you can see that it talks about the same general shape and handedness. How many hands do you need to 'equip' unarmed strikes?
answer is... none. they are a part of your body. if you don't need hands to equip them, then what other weapons have the same handedness?
Also I'd love to see how you can justify a scythe having the same general shape as your hands? or even a sword? do you have long knife like hands?
Another issue that pops up... So you've turned your hands into a scythe, cause you have odd shaped hands, and now you go to swing the scythe but lo and behold you no longer have any arms with which to wield the scythe. The transformative doesn't allow you to turn your hands into part of a weapon, it turns them INTO the weapon, haft and all. Thus you would lose any hands with which to wield the item.
Another glaring issue with this, what material would the weapons be made of? The transformative doesn't say what material they become, so could you use transformative to turn an item into an adamantine weapon if it wasn't made out of it?
It appears after a cursory search on the message boards, that the weapon maintains it's material. So the question I ask is, how much damage does a fleshy longsword do? or a fleshy scythe?
tl;dr
the handedness of the unarmed strikes presents a problem.
shape of unarmed strikes presents a problem.
material of hands presents a problem.
Based on these conclusions I would have to rule against the ability of transformative to be able to affect the unarmed strike or natural weapons.

johnlocke90 |
I think i'm going to add my two cents here...
Transformative wrote:This special ability can only be placed on melee weapons. A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness.Ok, so lets take a look at that phrase. It was Quoted by MechE_ up above. and IMO the important part of it was ignored.
I agree with MechE_ because the simple statement "Is Considered As" specifically precludes the unarmed strike from actually being a light weapon. It is a seperate case, that is considered to be a light weapon for all cases. This does not make it a light weapon.
so lets go into the above quoted text.
If you look at the bolded text, you can see that it talks about the same general shape and handedness. How many hands do you need to 'equip' unarmed strikes?
answer is... none. they are a part of your body. if you don't need hands to equip them, then what other weapons have the same handedness?
Also I'd love to see how you can justify a scythe having the same general shape as your hands? or even a sword? do you have long knife like hands?
Another issue that pops up... So you've turned your hands into a scythe, cause you have odd shaped hands, and now you go to swing the scythe but lo and behold you no longer have any arms with which to wield the scythe. The transformative doesn't allow you to turn your hands into part of a weapon, it turns them INTO the weapon, haft and all. Thus you would lose any hands with which to wield the item.
Another glaring issue with this, what material would the weapons be made of? The transformative doesn't say what material they become, so could you use transformative to turn an item into an adamantine weapon if it wasn't made out of it?
It appears after a cursory search on the message boards, that the weapon maintains it's material. So the question I ask is, how much damage does a fleshy longsword do? or a fleshy scythe?...
1. I will agree you can't turn the weapon into a standard scythe. What you would make is an improvised weapon(due to there being no handle). It would be a scythe hand coming out of your arm. There would be a -4 unless you specced into improved weapons.
2. Look at the example used. "or example, a Medium transformative longsword can take the shape of any other Medium one-handed melee weapon" General shape refers to whether the weapon is light, one handed or two handed. Not to the actual shape.
3. The given example(longsword turning into a flail) wouldn't have the same proportions of material. The flail is 5 pounds while the longsword is 4 pounds. So the transformative property would have to be able to create matter.

Atarlost |
I would interpret it to mean category myself. It's slightly more restrictive than handedness, but you can nicely slot all but three weapons into light, one handed, or two handed and those three exceptions fail to slot nicely into handedness categories either because it's the one or two handed line they blur.
I'm more interested in taking a dagger and having it turn into an unarmed strike. Affordable weapon enchantment for non-flurrying unarmed monks and piercing or slashing damage at the expense of dice when needed without compromising the magic item budget makes non-dip sensei, maneuver master, and many styles monks not get shafted on enhancement bonus pricing.

MacGurcules |
1 person marked this as a favorite. |
I'm more interested in taking a dagger and having it turn into an unarmed strike. Affordable weapon enchantment for non-flurrying unarmed monks and piercing or slashing damage at the expense of dice when needed without compromising the magic item budget makes non-dip sensei, maneuver master, and many styles monks not get shafted on enhancement bonus pricing.
I'm with Atarlost. The more interesting application of this magic is to convert weapons to unarmed strikes and not the other way around. You get to enchant the underlying weapon at the regular rate (+10,000 for transformative, of course) but you still get to use your increased unarmed damage progression. It's not really cost effective over an amulet of mighty fists until you get to +3, but beyond that, it just keeps getting better.
Though, really, the most obvious weapon to do this with is the brass knuckles, isn't it?
"Yo dawg, we put transformative on your brass knuckles. Now you've got a fist on your fist so you can punch while you punch."

johnlocke90 |
The "same general shape and handedness" part makes this unable to work.
What weapons are the "same general shape" as an unarmed strike?
Answer: The unarmed strike.
How about this?
http://tvtropes.org/pmwiki/pmwiki.php/Main/ShapeshifterWeapon
Turning a fist into a hammer is no more different than turning a longsword into a trident. Or turning octupus arms into whips.

![]() |

blackbloodtroll wrote:The "same general shape and handedness" part makes this unable to work.
What weapons are the "same general shape" as an unarmed strike?
Answer: The unarmed strike.
How about this?
http://tvtropes.org/pmwiki/pmwiki.php/Main/ShapeshifterWeapon
Turning a fist into a hammer is no more different than turning a longsword into a trident. Or turning octupus arms into whips.
The unarmed strike consists of more than a fist. It is your body.
Even an Ooze can make an unarmed strike.
By RAW, you turn all parts of a weapon into another single weapon.
To get what you want, consider the Grasp of Droskar, with the Transfomative property.

![]() |

MechE_ wrote:I'll repeat myself, an unarmed strike "being considered" a light weapon DOES NOT make it a light weapon, it's considered a light weapon for certain purposes, which are listed immediately following the short quote you copied...
Pathfinder SRD - Strike, Unarmed wrote:Strike, Unarmed: A Medium character deals 1d3 points of nonlethal damage with an unarmed strike. A Small character deals 1d2 points of nonlethal damage. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls.
An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat).
Also, while I use d20pfsrd.com as a reference, it is not an official source and does sometimes have errors. Just an FYI.
The weapon description on the Pathfinder PRD lists the Unarmed strike under the "Unarmed Attacks" category. It is NOT a light weapon, it is an "Unarmed Attack" and therefore cannot be turned into anything other than a "Gauntlet" via the Transformative property since it's the only other weapon under the same category. See the chart at the following link:
http://paizo.com/pathfinderRPG/prd/equipment.html#weapon-descriptions
Two more things:
1) Turning your fist into a scythe is possible by your interpretation. This is (from a very logical and obvious perception) very silly...
2) The phrase "is considered as" literally MEANS that it falls into a different category...Originally I was referencing the ultimate equipment guide, but I can't link that to you. So I went with the PRD.
In any case, if its "always considered a light weapon." then it would be considered a light weapon for...
Read the whole page of the Equipment guide you are using as a reference (p. 17) instead of reading only the part that will allow you that:
Light: A light weapon is used in one hand. It is easier to use
in one’s off hand than a one-handed weapon is, and can be used while grappling. Add the wielder’s Strength modifier to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or half the wielder’s Strength modifier if it’s used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength modifier applies as though the weapon were held in the wielder’s primary hand only.
An unarmed strike is always considered a light weapon.
but, same page, the table:
UNARMED ATTACKS PRICE DMG (S) DMG (M) CRITICAL RANGE WEIGHT TYPE SPECIAL
Unarmed strike — 1d2 1d3 ×2 — — B NonlethalLIGHT MELEE WEAPONS
Battle aspergillum 5 gp 1d4 1d6 ×2 — 4 lbs. B See text
Brass knuckles 1 gp 1d2 1d3 ×2 — 1 lb. B Monk, see text

Atarlost |
Armor spikes are part of the armor and armor is person shaped. If unarmed strike is the whole body (and I really just want to enchant one fist for the non-flurrying monks, who still get to pay 2x for enchantment plus a premium for AoNA) then transformitive armor spikes are the same general size and shape and handedness as unarmed strike. I think the non-flurrying monks only lose the monk AC bonus for wearing armor so why not? It's not as versatile as the dagger, but it's letting you enchant your one unarmed strike at single weapon prices.

![]() |

My point is that the category doesn't matter.
For the sake of argument, I will concede that the unarmed strike isn't a light weapon. It is still "always considered a light weapon". That means that feats, spells and magic weapon properties that apply to light weapons would also apply to unarmed strikes. This applies for piranha strike(light weapon only) and for Transforming one light weapon into another. Not because the unarmed strike actually is a light weapon, but because it is considered a light weapon. Its an explicit statement written into the unarmed strike page.
Try using Magic weapon on it or making it masterwork.
The category matter and the two examples I made show that in this instance "always" isn't always. The piece you are using as a reference speak about the effort needed to use a weapon.LIGHT, ONE-HANDED, AND TWO-HANDED MELEE WEAPONS: This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed
weapon, or a two-handed weapon.
The piece of text that you cite originally came from the last row of the Two weapon-fighting rules in the Combat section of the CRB:
if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.
for simplicity sake and word count it was repeated in the UE without giving it a special header but it is fairly clear that unarmed strikes are treated as light weapon only for some of the feats or effects you can get in the game, not for all of them.
Edit:
another example of the Unarmed attacks not being light weapons:
when you use unarmed attacks without Improved unarmed strike or a equivalent ability you provoke an attack of opportunity. If it was "always" a light weapon you wouldn't.

![]() |

By the way, they reduced the price of the AoMF.
See here.
So that "but, but, but the poor Monk" stuff is false.

![]() |

blackbloodtroll wrote:No DM will allow it.It's not going to break the game, and it's ridiculously cool. Why wouldn't I allow it?
"I sunder his weapon."
What damage I will do to his fist? He need mending to repair it? What hardness for the fleshy weapon?Less consequences to adjudicate is a strong reason not to allow it.

![]() |

blackbloodtroll wrote:No DM will allow it.It's not going to break the game, and it's ridiculously cool. Why wouldn't I allow it?
The way he seems to want it to work, it would never actually change the unarmed strike, but simply add another weapon.
You have a "Dagger hand", but still have the rest of you body to make unarmed strikes.Also, you create a situation in which you have "Dagger hands", "Dagger feet" "Dagger knees", "Dagger elbows" and a "Dagger head", all at the same time.
Add the Speed enchantment, and get 8 or more extra attacks, as you body is covered in multiple Speed Daggers.
Now, turn all those into Natural weapons, and who needs the Speed enchantment, when you have 9 or more Natural Attacks.

Azaelas Fayth |
1 person marked this as a favorite. |

Why do I suddenly want to build a Monk inspired by Gajeel(spelling?) From Fairy Tail using a Tattooed AoMF with the Transformative property...
His piercings transform into Spikes and Blades to deal alternate damage types!...
OK seeing as Unarmed Strike is its own category I am just going to have this combo as changing the Damage Type of the Attack. But only if they can describe it in a clever and unique way.

![]() |

It deals regular damage to the guy's hit points. There, ruling made, the game continues.
I like how your example is something that can't even come up unless I choose to make it come up.
So he get a weapon that can't be disarmed or sundered, but allow him to avoid the problems of using his fists against some target. Neat.