
Joey Virtue |

Im looking at running The Mask of the Living God and I like to add to the danger and threat of the NPCs that Paizo does in them
The BBG is a Monk Sorcerer I want to keep him a monk Sorcerer but want to make him a better fight got 4th level characters so he will be a 6th level sorcerer 2nd level monk
I want him able to mix it up in combat with the players after buffing himself with some spells
All Paizo books are useable for resources
Right now his stat line is
Str 14
Dex 14
Con 14
Int 10
Wis 16
Cha 16
Please help

chbgraphicarts |

What you want and what would be functionally best is pretty substantially disconnected.
You've just described a Sacred Fist EXACTLY. Like, this is what the Warpriest and Sacred Fist were literally built to do.
Since you're the DM, you could just replace the Cleric/Oracle/Warpriest spell list with the Sorcerer/Wizard/Arcanist spell list.

chbgraphicarts |

Monk/Cleric hybrid from the ACG.
As any Warpriest, you get an ability called Fervor. Fervor replicates Channel, but more importantly allows you to "Fervor-cast" buffs on yourself.
What this means is you burn a daily use of Fervor to cast any spell you have prepared on yourself AS A SWIFT ACTION.
You are basically Goku screaming a kiai and getting more powerful every. Single. Turn.
The longer a Warpriest or Sacred Fist is in combat against you, the less likely you are to survive the fight because they just keep powering up.
As a Sacred Fist, you also get Flurry of Blows, Improved Unarmed Strike, Unarmed Damage as a Monk of your level, Ki Pool, and free Style Feats every few levels, and you count as a Monk to meet the prereqs.
You also can flurry in heavy armor (like a Sohei Monk) because there is no "cannot flurry in heavy armor" restriction built into it.
Oh, and you get Blessings, which are like Domains, but only give you abilities.
Strength and Destruction are probably the best, because they up to-hit (Strength) and damage (destruction).

chbgraphicarts |

As an 8th level Sacred Fist, as a Human, you'd have:
Flurry of +6/+6/+1/+1, for 1d10 damage.
Ki Pool
1 (maybe 2, depends on your interpretation of the Human Favored Class Bonus) Bonus Style Feats (You'd want Pummeling Style - it's THE best unarmed trick in the game).
2 3rd level spells, 4 2nd level, 4 1st level, 5 Orisons.
Take a 1 level dip into Master of Many Style Monk, and you get a free Style Feat (Pummeling Style), along with the ability to have 2 Styles active at the same time (like Dragon Style and Pummeling Style, which is SIIIIIIIIICK)
Try these stats (same Point Buy value)
Str 20 (16 + 2 Race + 2 Levels) / Dex 14 / Con 16 / Int 10 / Wis 16 / Cha 10

Joey Virtue |

And any time you're multiclassing with Monk, don't forget the Monastic Legacy feat.
Doesnt have the still mind to qualify for it

Chess Pwn |

So would Dragon Style and Pummeling style stack to where all his attacks get 1 and half str for damage?
yes assuming you mean dragon ferocity with that dragon style, and the first one gets 2 times str. otherwise now, only the first hit gets the 1.5 str. And remember you'll need a level of MoMS monk to do them both at the same time.

chbgraphicarts |

So would Dragon Style and Pummeling style stack to where all his attacks get 1 and half str for damage?
Not quite. Dragon Ferocity does. Dragon Style stacks with Ferocity for the first hit, meaning you're doing 2x on the first roll and 1.5 for every one.
Pummeling Style is effectively like Clustered Shots for Unarmed Strikes.
Race: Versatile Human (+2 to 2 abilities)
Stats: Str 18 / Dex 14 / Con 16/18 / Int 10 / Wis 16/18 / Cha 10
CL1 ScFs1 Pummeling Style, Improved Unarmed Strike
CL2 Mnk1 Pummeling Charge
CL3 ScFs2 Weapon Focus (Unarmed)
CL4 ScFs3 Dragon Style
CL5 ScFs4 Dragon Ferocity
CL6 ScFs5
CL7 ScFs6 Channel Smite, Combat Style Master
CL8 ScFs7
Lv8, Pummeling Charge (Flurry of Blows with Ki boost): +8 (1d10 + 2x Str)/ +8 (1d10 + 1.5x Str) +8 (1d10 + 1.5x Str) / +3 (1d10 + 1.5x Str)
Lv8, Pummeling Charge, (Ki Boost, Enlarge Person, Destruction Blessing, Magic Weapon, Divine Favor): +14 (2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 2x Str [Str @ base + 2 Size + 4 Enhancement]) / +14 ((2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 1.5x Str) / +14 ((2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 1.5x Str) / +9 ((2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 1.5x Str)

chbgraphicarts |

One thing I'm wondering, though.
You can assume that he's already got Destruction Blessing on (since it lasts a whole minute) before the fight starts.
But, uh... sweet monkey nuts...
Turn 0 (Destruction Blessin)
Turn 1 Magic Weapon (Standard), Divine Favor (Swift)
Turn 2 Enlarge Person (Swift), Full Round Attack.
By the Second turn, he's going to be attacking for
Assuming your guy actually pumps himself up like a mother, he's going to be beating face for an AVERAGE of 25 damage per hit
First Attack: (2d8 = 9 avg) + 1 + 2 + 3 + 14 = 29
Second through Fourth Attacks: (2d8 = 9 avg) + 1 + 2 + 3 + 10 = 25
With an 8th level character, unless your players all have crazy HP, you may end up performing a freakin' TPK by the 4th round...
Oh, and this is assuming he DOESN'T have an Amulet of Mighty Fists giving him a permanent Enhancement Bonus of +2 or +3 (thus removing the need to even cast Magic Weapon normally).