Help with this build


Advice


Im looking at running The Mask of the Living God and I like to add to the danger and threat of the NPCs that Paizo does in them

The BBG is a Monk Sorcerer I want to keep him a monk Sorcerer but want to make him a better fight got 4th level characters so he will be a 6th level sorcerer 2nd level monk

I want him able to mix it up in combat with the players after buffing himself with some spells

All Paizo books are useable for resources

Right now his stat line is
Str 14
Dex 14
Con 14
Int 10
Wis 16
Cha 16

Please help


You want the Empyreal wildblooded bloodline to optimise his casting.

Considering he'll have terrible to-hit due to monk and sorcerer levels not granting great BAB, add some flanking partners to go with him.


What you want and what would be functionally best is pretty substantially disconnected.

You've just described a Sacred Fist EXACTLY. Like, this is what the Warpriest and Sacred Fist were literally built to do.

Since you're the DM, you could just replace the Cleric/Oracle/Warpriest spell list with the Sorcerer/Wizard/Arcanist spell list.


What is the Sacred Fist?


The sacred fist is and archetype for the warpriest that is a spellcasting monk


Monk/Cleric hybrid from the ACG.

It's technically an Archetype of the Warpriest, but realistically it's more of an Alternate Class it's so different.

As any Warpriest, you get an ability called Fervor. Fervor replicates Channel, but more importantly allows you to "Fervor-cast" buffs on yourself.

What this means is you burn a daily use of Fervor to cast any spell you have prepared on yourself AS A SWIFT ACTION.

You are basically Goku screaming a kiai and getting more powerful every. Single. Turn.

The longer a Warpriest or Sacred Fist is in combat against you, the less likely you are to survive the fight because they just keep powering up.

As a Sacred Fist, you also get Flurry of Blows, Improved Unarmed Strike, Unarmed Damage as a Monk of your level, Ki Pool, and free Style Feats every few levels, and you count as a Monk to meet the prereqs.

You also can flurry in heavy armor (like a Sohei Monk) because there is no "cannot flurry in heavy armor" restriction built into it.

Oh, and you get Blessings, which are like Domains, but only give you abilities.

Strength and Destruction are probably the best, because they up to-hit (Strength) and damage (destruction).


As an 8th level Sacred Fist, as a Human, you'd have:

Flurry of +6/+6/+1/+1, for 1d10 damage.

Ki Pool

1 (maybe 2, depends on your interpretation of the Human Favored Class Bonus) Bonus Style Feats (You'd want Pummeling Style - it's THE best unarmed trick in the game).

2 3rd level spells, 4 2nd level, 4 1st level, 5 Orisons.

Take a 1 level dip into Master of Many Style Monk, and you get a free Style Feat (Pummeling Style), along with the ability to have 2 Styles active at the same time (like Dragon Style and Pummeling Style, which is SIIIIIIIIICK)

Try these stats (same Point Buy value)

Str 20 (16 + 2 Race + 2 Levels) / Dex 14 / Con 16 / Int 10 / Wis 16 / Cha 10


Story wise would this work for a worshiper of Razmir?

Ill make this build on Hero Labs


What would be good blessings (never made a warpriest)


And any time you're multiclassing with Monk, don't forget the Monastic Legacy feat.


If this is your home game going through make it a sacred fist, but give it the sorcerer spells. Like, story could be half a dozen things.


So would Dragon Style and Pummeling style stack to where all his attacks get 1 and half str for damage?


Edymnion wrote:
And any time you're multiclassing with Monk, don't forget the Monastic Legacy feat.

Doesnt have the still mind to qualify for it


Dammit, you're right, I always forget that!


Joey Virtue wrote:
So would Dragon Style and Pummeling style stack to where all his attacks get 1 and half str for damage?

yes assuming you mean dragon ferocity with that dragon style, and the first one gets 2 times str. otherwise now, only the first hit gets the 1.5 str. And remember you'll need a level of MoMS monk to do them both at the same time.


Joey Virtue wrote:
So would Dragon Style and Pummeling style stack to where all his attacks get 1 and half str for damage?

Not quite. Dragon Ferocity does. Dragon Style stacks with Ferocity for the first hit, meaning you're doing 2x on the first roll and 1.5 for every one.

Pummeling Style is effectively like Clustered Shots for Unarmed Strikes.

Race: Versatile Human (+2 to 2 abilities)

Stats: Str 18 / Dex 14 / Con 16/18 / Int 10 / Wis 16/18 / Cha 10

CL1 ScFs1 Pummeling Style, Improved Unarmed Strike
CL2 Mnk1 Pummeling Charge
CL3 ScFs2 Weapon Focus (Unarmed)
CL4 ScFs3 Dragon Style
CL5 ScFs4 Dragon Ferocity
CL6 ScFs5
CL7 ScFs6 Channel Smite, Combat Style Master
CL8 ScFs7

Lv8, Pummeling Charge (Flurry of Blows with Ki boost): +8 (1d10 + 2x Str)/ +8 (1d10 + 1.5x Str) +8 (1d10 + 1.5x Str) / +3 (1d10 + 1.5x Str)

Lv8, Pummeling Charge, (Ki Boost, Enlarge Person, Destruction Blessing, Magic Weapon, Divine Favor): +14 (2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 2x Str [Str @ base + 2 Size + 4 Enhancement]) / +14 ((2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 1.5x Str) / +14 ((2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 1.5x Str) / +9 ((2d8 + 1 (enhancement) + 2 (luck) + 3 (morale) + 1.5x Str)


So besides protection what would be another good blessing?


Joey Virtue wrote:
So besides protection what would be another good blessing?

Destruction; its 1st level ability grants you a Morale bonus on Damage rolls equal to 1/2 your Warpriest level (so, +3 as a Monk 1/Warpriest 7).


Thank with all the self pumping this guy is going to be a tank


Can you be your own ally?


Most of the time you're your own ally. There's a FAQ saying so.


One thing I'm wondering, though.

You can assume that he's already got Destruction Blessing on (since it lasts a whole minute) before the fight starts.

But, uh... sweet monkey nuts...

Turn 0 (Destruction Blessin)

Turn 1 Magic Weapon (Standard), Divine Favor (Swift)

Turn 2 Enlarge Person (Swift), Full Round Attack.

By the Second turn, he's going to be attacking for

Assuming your guy actually pumps himself up like a mother, he's going to be beating face for an AVERAGE of 25 damage per hit

First Attack: (2d8 = 9 avg) + 1 + 2 + 3 + 14 = 29
Second through Fourth Attacks: (2d8 = 9 avg) + 1 + 2 + 3 + 10 = 25

With an 8th level character, unless your players all have crazy HP, you may end up performing a freakin' TPK by the 4th round...

Oh, and this is assuming he DOESN'T have an Amulet of Mighty Fists giving him a permanent Enhancement Bonus of +2 or +3 (thus removing the need to even cast Magic Weapon normally).


How does he get enlarge person I didn't see that on the war priest list did I miss that?


huh - I'll be damned.

Forgot that wasn't a Cleric spell.

Righteous Might is, and is better.

Maybe he could have a Scroll of Righteous Might on him that he uses.

Or, at the worst, a Wand, Scroll, or Potion of Enlarge Person.


Well yeah he could and if he does he is even more likely to crush the pcs with each crazy punch.
Thanks for the help if I ever plan to play a monk this is the character I'm making. He is a little MAD but crazy cool

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