
insaneogeddon |
Immortal Spark: Aasimars with this racial trait defy the powers of death. They gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.
Age Resistance, Lesser
Duration 24 hours
You ignore the physical detriments of being middle-aged. This spell does not cause you to look younger, nor does it prevent you from dying of old age, but as long as the spell is in effect, you ignore the –1 penalties to Strength, Dexterity, and Constitution that accrue once you become middle-aged. You retain the age-related bonuses to Intelligence, Wisdom, and Charisma while under the effects of this spell. Additional penalties that you accrue upon becoming old or venerable apply in full.

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Well, the iconic wizard, Ezren, starts out at Middle Age. Apparently the devs didn't think that was terribly cheesy.
If your GM is cool with it, I say more power to ya. I once ran an elf PC at Middle Age. His backstory was that he's spent his entire life being all scholarly and secluded in a library. Gave a great reason to take the "Breadth of Experience" feat, too.
As Mordain said, that SLA can be dispelled if you ever get hit with a dispel magic. Since it's a 1/day ability, you'd be feeling those years until you had yourself a good rest.

beej67 |

Well, if your GM is cool with it, go for it? I've yet to meet a GM who will let people tack on age-based mental stats to a new character even without having a way to cheese out of the drawback involved.
Glad I have different GMs than you. My favorite character is a venerable sea hermit. (witch)
At usual character progression rates, you're tenth level or more in a year of in-game time. Age mods are in the game for a reason. If a GM doesn't let someone start at a higher age, then age mods are purely for NPCs only, which would be pretty lame considering there's quite a lot of PC content focused on age modifier modification.

Cheapy |

Rynjin wrote:Well, yes, but daylight is a level 3 spell that you get for free. Not too much difference there.
Well it is a level 4 spell, and you get it for free.I'm just baffled as to why a 24 hour 1/day ability isn't just an "always on unless dispelled" effect.
Well, other than daylight is only rarely useful :)

Alexander Augunas Contributor |

NeoSeraphi wrote:Well, other than daylight is only rarely useful :)Rynjin wrote:Well, yes, but daylight is a level 3 spell that you get for free. Not too much difference there.
Well it is a level 4 spell, and you get it for free.I'm just baffled as to why a 24 hour 1/day ability isn't just an "always on unless dispelled" effect.
But man, when that spell is useful, its like an encounter-breaker. Especially since no one EVER prepares daylight unless they know they're going up against a qlipploth or a vampire or something.
And really, where's the fun in letting the PCs know anything?