Why not be a middle aged Aasimar when can avoid all stat penalties?


Advice


Immortal Spark: Aasimars with this racial trait defy the powers of death. They gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.

Age Resistance, Lesser
Duration 24 hours
You ignore the physical detriments of being middle-aged. This spell does not cause you to look younger, nor does it prevent you from dying of old age, but as long as the spell is in effect, you ignore the –1 penalties to Strength, Dexterity, and Constitution that accrue once you become middle-aged. You retain the age-related bonuses to Intelligence, Wisdom, and Charisma while under the effects of this spell. Additional penalties that you accrue upon becoming old or venerable apply in full.


...Wat


Well, if your GM is cool with it, go for it? I've yet to meet a GM who will let people tack on age-based mental stats to a new character even without having a way to cheese out of the drawback involved.


It's all fun and games until someone gets hit with a dispel magic.

But, that's an interesting idea nonetheless.


Because your gm wouldn't allow such blatant munchkinism.


You can, as I understand it, get a similar effect if you play a middle aged human (or whatever) but human should be best because he has least to loose, and have him killed and reincarnated.
You get a new, young adult body but retain your mental stats.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Well, the iconic wizard, Ezren, starts out at Middle Age. Apparently the devs didn't think that was terribly cheesy.

If your GM is cool with it, I say more power to ya. I once ran an elf PC at Middle Age. His backstory was that he's spent his entire life being all scholarly and secluded in a library. Gave a great reason to take the "Breadth of Experience" feat, too.

As Mordain said, that SLA can be dispelled if you ever get hit with a dispel magic. Since it's a 1/day ability, you'd be feeling those years until you had yourself a good rest.

Grand Lodge

Couldn't anyone else who can cast this spell do it?

There is no difference in power, and it in no way "breaks" the game.


blackbloodtroll wrote:

Couldn't anyone else who can cast this spell do it?

There is no difference in power, and it in no way "breaks" the game.

Well it is a level 4 spell, and you get it for free.

I'm just baffled as to why a 24 hour 1/day ability isn't just an "always on unless dispelled" effect.


No reason not to except for rare corner cases like dispel magic. It's essentially an extra number of stats, available at level 1 instead of level 7, and using up no meaningful daily resources, especially not a 4th level spell slot.

Liberty's Edge

Rynjin wrote:


Well it is a level 4 spell, and you get it for free.

I'm just baffled as to why a 24 hour 1/day ability isn't just an "always on unless dispelled" effect.

Well, yes, but daylight is a level 3 spell that you get for free. Not too much difference there.

Grand Lodge

I do what PFS does, what Living Greyhawk and just about every other network campaign I've ever played in did.

In short you can have a character of any age in my games. I don't however use any aging modifiers.


Googleshng wrote:
Well, if your GM is cool with it, go for it? I've yet to meet a GM who will let people tack on age-based mental stats to a new character even without having a way to cheese out of the drawback involved.

Glad I have different GMs than you. My favorite character is a venerable sea hermit. (witch)

At usual character progression rates, you're tenth level or more in a year of in-game time. Age mods are in the game for a reason. If a GM doesn't let someone start at a higher age, then age mods are purely for NPCs only, which would be pretty lame considering there's quite a lot of PC content focused on age modifier modification.


NeoSeraphi wrote:
Rynjin wrote:


Well it is a level 4 spell, and you get it for free.

I'm just baffled as to why a 24 hour 1/day ability isn't just an "always on unless dispelled" effect.

Well, yes, but daylight is a level 3 spell that you get for free. Not too much difference there.

Well, other than daylight is only rarely useful :)

Contributor

Cheapy wrote:
NeoSeraphi wrote:
Rynjin wrote:


Well it is a level 4 spell, and you get it for free.

I'm just baffled as to why a 24 hour 1/day ability isn't just an "always on unless dispelled" effect.

Well, yes, but daylight is a level 3 spell that you get for free. Not too much difference there.
Well, other than daylight is only rarely useful :)

But man, when that spell is useful, its like an encounter-breaker. Especially since no one EVER prepares daylight unless they know they're going up against a qlipploth or a vampire or something.

And really, where's the fun in letting the PCs know anything?

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