Do I need to pay for Masterwork when buying a magic weapon / armor?


Rules Questions


I can't find it in the rules, only in the feats. Where does it say that one has to pay for masterwork on top of the weapon/armor and magic cost? Cite the SRD or rulebook please!


igotsmeakabob11 wrote:
I can't find it in the rules, only in the feats. Where does it say that one has to pay for masterwork on top of the weapon/armor and magic cost? Cite the SRD or rulebook please!
Magic Item Creation wrote:
Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.

You can't enchant it if it isn't masterwork; buying such an item is the most common way of acquiring one. I suppose you could also steal or plunder one.


Fellow players in my group are saying that that's only for when you're creating magic items, citing that the rule is only in the magic item creation and not the equipment/buying section.


Magic Item Creation wrote:
Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.


Already used that, they don't think it count since it's in the item creation area, like with the feat, and not where you buy items... doesn't make sense, they just don't want to pay for the MW.

Anything else?


igotsmeakabob11 wrote:

Already used that, they don't think it count since it's in the item creation area, like with the feat, and not where you buy items... doesn't make sense, they just don't want to pay for the MW.

Anything else?

Get a new group? The rule is as plain as day.

Tell them to go buy an Assassin's Dagger. Why does it cost 10,302 gp? 2 GP for the dagger, 300 GP for the masterwork, and 10,000 for the enchantments on it.


Market Price is the value you pay to buy an item. It clearly says that the masterwork cost needs to be added in. It doesn't matter where it is stated. You must pay the masterwork cost when buying a magic weapon or suit of armor.

Scarab Sages

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Who do they think made the items they want to buy in the magic shop?

Answer: a crafter, who when they were crafting, had to abide by the crafting rules your group want so badly to circumvent.

Thus, "only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.".


Take the Dagger of Venom as an example:

Quote:
This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.

Market value of 8,302gp.

Use-activated Poison effect 1/day is spell level (3) x caster level (5) x 2000 = 30,000gp /5 (for only 1.day) = 6,000gp.
+1 weapon = 2,000gp.

Combined, thats only 8000gp. Where does the other 302gp come from? That just so happens to be the cost of a masterwork (+300gp) dagger (+2 gp).


It must take a lot of ranks in Acrobatics (Mental) to conclude that an item's market value is independent of what it costs to buy in a market.

Silver Crusade

Whale_Cancer wrote:
igotsmeakabob11 wrote:

Already used that, they don't think it count since it's in the item creation area, like with the feat, and not where you buy items... doesn't make sense, they just don't want to pay for the MW.

Anything else?

Get a new group? The rule is as plain as day.

Uhh, yeah. Reading comprehension isn't this group's specialty, is it?

If they continue to argue with you, just point them to this thread, so they can see that we're all mocking them. That ought to shut them up.


It doesn't help that Paizo removed some of the tables from the Magic Item chapter when creating Pathfinder. Specifically, the ones to randomly generate the base armor/weapon type, and that specifically said to add the cost (which included the masterwork cost) to the market price. As can be seen here.

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