Possible NPC Codex errors


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DOOMSAYER p. 43

feat "Martial Weapon Proficiency" has to have a type, there is no type listed

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SHORELINE CLERIC p. 45

Spell Count-Cleric Level: 0: Computed: 4 Stat Block: 3
Spell Count-Cleric Level: 2: Computed: 4 Stat Block: 3


Amiri's stats give her the inappropriate size penalty for using a large bastard sword, but she should not take this penalty due to her Exotic Weapon Proficiency.

The Exotic Weapon Proficiency allows her to wield a bastard sword one-handed instead of two-handed, which means (according to the Weapon Size rules) she can wield a large bastard sword two-handed.

Therfore, the stats should read:

Melee Large bastard sword +5 (2d8+6/19-20)

and in Rage:

Melee Large bastard sword +7 (2d8+9/19-20)

Designer, RPG Superstar Judge

chopswil wrote:

SCHOLAR PRIEST p. 45

Spell Count-Cleric Level: 1: Computed: 4 Stat Block: 3

A 3rd-level cleric has 2 1st-level spells and 1 1st-level domain spell.

A 16 Wis cleric has 1 additional 1st-level spell.
That's a total of 3 1st-level spells, plus 1 1st-level domain spell.

Scholar Priest:
1st—command (2, DC 15), erase(D), obscuring mist

That's 3 spells plus 1 domain spell.

Designer, RPG Superstar Judge

chopswil wrote:

SHORELINE CLERIC p. 45

Spell Count-Cleric Level: 0: Computed: 4 Stat Block: 3
Spell Count-Cleric Level: 2: Computed: 4 Stat Block: 3

Clr4: 2 2nd + domain

Wis 18: +1 2nd-level spell
Total 2nd: 3 + domain

Shoreline cleric:
2nd—barkskin(D), hold person (2, DC 16), summon monster II

Total spells prepared: 3 + domain.

Designer, RPG Superstar Judge

1 person marked this as FAQ candidate.
FluxMaster wrote:

Amiri's stats give her the inappropriate size penalty for using a large bastard sword, but she should not take this penalty due to her Exotic Weapon Proficiency.

The Exotic Weapon Proficiency allows her to wield a bastard sword one-handed instead of two-handed, which means (according to the Weapon Size rules) she can wield a large bastard sword two-handed.

No, the EWP allows her to wield a bastard sword of the correct size one-handed instead of two-handed.

It doesn't change that the sword is Large and she is Medium, and therefore she has a –2 size penalty on her attacks with it, even when using it two-handed.

Whether she is using a longsword, bastard sword, or greatsword two-handed, if it is a Large weapon, she takes a –2 penalty.

Scarab Sages

This seems like an awful lot of errors. I am starting to grimace when I look at my print copy.

:/

Designer, RPG Superstar Judge

2 people marked this as a favorite.

"An awful lot of errors" is very relative in a book with over 300 stat blocks, each of which contains 50 or more pieces of information. And we're talking about a +1 or +2 difference on a roll.

For some reason, chopswill really likes pointing out this sort of thing, and it always starts a round of "you should have the public do one last edit of your books." To which I respond, "notice how long it's taking people to go through these stat blocks," and "notice that some of these 'corrections' are themselves incorrect."

Books will have mistakes. It sucks, and it's embarrassing, but it happens. The questions you must ask yourself are: (1) Are these little mistakes going to negatively affect your game, or are they just trivial? (2) Are these errors enough to offset the value of having over 300 ready-to-use stat blocks for your campaign?

Dark Archive

Sean K Reynolds wrote:


For some reason, chopswill really likes pointing out this sort of thing, and it always starts a round of "you should have the public do one last edit of your books." To which I respond, "notice how long it's taking people to go through these stat blocks," and "notice that some of these 'corrections' are themselves incorrect."

if you could give me a non-public way of submitting potential issues and someone would actually look at for a 2nd printing errata, I would do that.

and I do try make my best effort to not do incorrect "corrections."

and from looking over past erratas for the Bestiaries I'd say I've found quite a few correct "corrections"...


Sean K Reynolds wrote:

"An awful lot of errors" is very relative in a book with over 300 stat blocks, each of which contains 50 or more pieces of information. And we're talking about a +1 or +2 difference on a roll.

For some reason, chopswill really likes pointing out this sort of thing, and it always starts a round of "you should have the public do one last edit of your books." To which I respond, "notice how long it's taking people to go through these stat blocks," and "notice that some of these 'corrections' are themselves incorrect."

Books will have mistakes. It sucks, and it's embarrassing, but it happens. The questions you must ask yourself are: (1) Are these little mistakes going to negatively affect your game, or are they just trivial? (2) Are these errors enough to offset the value of having over 300 ready-to-use stat blocks for your campaign?

So, is the message here that posting of possible errors in the statblocks is something Paizo would prefer people not do?

Dark Archive

Caedwyr wrote:
Sean K Reynolds wrote:

"An awful lot of errors" is very relative in a book with over 300 stat blocks, each of which contains 50 or more pieces of information. And we're talking about a +1 or +2 difference on a roll.

For some reason, chopswill really likes pointing out this sort of thing, and it always starts a round of "you should have the public do one last edit of your books." To which I respond, "notice how long it's taking people to go through these stat blocks," and "notice that some of these 'corrections' are themselves incorrect."

Books will have mistakes. It sucks, and it's embarrassing, but it happens. The questions you must ask yourself are: (1) Are these little mistakes going to negatively affect your game, or are they just trivial? (2) Are these errors enough to offset the value of having over 300 ready-to-use stat blocks for your campaign?

So, is the message here that posting of possible errors in the statblocks is something Paizo would prefer people not do?

it is the "'corrections' are themselves incorrect" issue

Designer, RPG Superstar Judge

1 person marked this as a favorite.
Caedwyr wrote:
So, is the message here that posting of possible errors in the statblocks is something Paizo would prefer people not do?

The message is that "I think this is an error" is of MUCH less value than "I have gone over this several times and I am sure there is an error."

Do I want actual errors reported so I can get them fixed? Yes.
When I get a report of an error, do I check all stages of the book to see if it is actually an error and where it occurred? Yes.
When something is reported as an error but isn't actually an error, does that mean my time is wasted checking it? Yes.
Is "I can't figure out how he spent his favored class points" an error? No.


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Sean K Reynolds wrote:

No, the EWP allows her to wield a bastard sword of the correct size one-handed instead of two-handed.

It doesn't change that the sword is Large and she is Medium, and therefore she has a –2 size penalty on her attacks with it, even when using it two-handed.

Whether she is using a longsword, bastard sword, or greatsword two-handed, if it is a Large weapon, she takes a –2 penalty.

Thank you for the reply. After examining the wording in the Weapon Size rules, I can see how they can be interpreted this way. I still feel, it's a little vague, so I've recommended this for the FAQ.

Thank you again for taking the time to help me out.


I'll admit that my knowledge and experience is nothing compared to those of many of the posters here, but here are my two cents.

3.X is complex. A 3.X product with many statblocks will have many mistakes. It's not a question.

I feel like I've found errors in all 3.X products I've ever scrutinized with any real degree of thoroughness, from "The Sunless Citadel" on up. I regard this as a disadvantage of 3.X, compared to other systems, but I've learned to live with it.

The fact that Sean K Reynolds takes the time and makes the effort to get errors fixed (as well as to defend the cases that are not errors) speaks very well, not badly, of Paizo. Other companies might ignore, or pretend to ignore, corrections. Now, when you want to use a statblock from the book, you can do a quick check to see if there are any corrections.

In other words, thank you, SKR.

Dark Archive

Master Spy p. 42

his daggers list iterative attacks, but without quick draw, he cannot do that.

Dark Archive

NOBLE CRUSADER p. 46

number of channels. Computed: 4, SB: 6
3+1(ChaMod)

"Without magic vestment, the cleric's statistics are AC 18, touch 9,
flat-footed 18."
these numbers are the same as the normal AC block with magic vestment

Dark Archive

WRATH PRIEST p. 49

Melee Attack Damage-+1 greataxe: Computed: 1d12+7 Stat Block: 1d12+9
+6 Str Bonus Used +1 EnchantmentBonus

Ranged Attack Damage- javelin: Computed: 1d6+4 Stat Block: 1d6+6
RangedModUsed +4

show iterating attacks with javelins. Without quick draw, cannot draw that fast.

Dark Archive

TRICKSTER PRIEST p. 53

headband of inspired wisdom doesn't list bonus, It appears to be a +2

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PROFANE GENERAL p. 54

Melee Attack Damage-mwk dagger: Computed: 1d4+5 Stat Block: 1d4+7
+5 Str Bonus Used

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SACRED GUARDIAN p. 55

Spell Count-Cleric Level: 2: Computed: 7 Stat Block: 6
Level 14 2nd level = 4 +1 domain + 2 (wis bonus) = 7

Doesn't have the necessary Charisma (13) for Selective Channeling feat.

craft is a class skill, if you add 1 rank then it's +4 which would make it +5 and then you would use more ranks than you have
Skill:Craft [armor]: Computed: 1 Stat block: 3

Skills Ranks: 49 = 42 class skills +7 Favored class
Total Ranks Used 49

Craft (armor) +1 = +0 ranks, +1 Int
Craft (jewelry) +6 = +2 ranks, +1 Int, +3 class skill
Diplomacy +9 = +6 ranks, +0 Cha, +3 class skill
Heal +15 = +6 ranks, +6 Wis, +3 class skill
Knowledge (arcana) +6 = +2 ranks, +1 Int, +3 class skill
Knowledge (history) +6 = +2 ranks, +1 Int, +3 class skill
Knowledge (nobility) +6 = +2 ranks, +1 Int, +3 class skill
Knowledge (local) +3 = +2 ranks, +1 Int
Knowledge (religion) +10 = +6 ranks, +1 Int, +3 class skill
Perception +22 = +14 ranks, +6 Wis +2 Race Mod
Sense Motive +12 = +3 ranks, +6 Wis, +3 class skill
Spellcraft +8 = +4 ranks, +1 Int, +3 class skill

Dark Archive

PRIEST OF OBLIVION p. 60

everything shoved into gear, not combat gear and other gear like the
other SBs

Dark Archive

INITIATE OF FLAME p. 62

This dwarf doesn't have darkvision listed.

if i add 1 rank since it's a class skill it would be another +4
Skill:Climb: Computed: 2 Stat Block: 4

Skill Points Unused : 1
Skills Ranks: 5 = 5 class skills
Total Ranks Used 4

Climb +2 = +0 ranks, +2 Str, -2 Armor Check Penalty +2 climber's kit
Handle Animal +2 = +1 ranks, -2 Cha, +3 class skill
Knowledge (geography) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (nature) +3 = +0 ranks, +1 Int +2 Druid
Perception +6 = +1 ranks, +2 Wis, +3 class skill
Survival +8 = +1 ranks, +2 Wis, +3 class skill +2 Druid

Dark Archive

SAIL MASTER p. 62

if i add 1 rank since it's a class skill it would be another +4
Skill:Heal: Computed: 3 Stat Block: 5

Skill Points Unused : 1
Skills Ranks: 8 = 6 class skills +2 race mod
Total Ranks Used 7

Handle Animal +5 = +2 ranks, +0 Cha, +3 class skill
Heal +3 = +0 ranks, +1 Wis +2 healer's kit
Knowledge (geography) +3 = +1 ranks, -1 Int, +3 class skill
Knowledge (nature) +1 = +0 ranks, -1 Int +2 Druid
Perception +5 = +1 ranks, +1 Wis, +3 class skill
Profession (sailor) +5 = +1 ranks, +1 Wis, +3 class skill
Survival +7 = +1 ranks, +1 Wis, +3 class skill +2 Druid
Swim +5 = +1 ranks, +3 Str, +3 class skill, -2 Armor Check Penalty

Dark Archive

SAVAGE PLANT SAGE p. 63

Shows wooden fist as an SLA, but it is Supernatural, Wooden Fist (Su). Precedent is that wooden fist and its ilk ought to be under special attacks.

Melee Attack Damage-mwk club: Computed: 1d6+6 Stat Block: 1d6+4
+6 Str Bonus Used

Dark Archive

CAVERN DEFENDER p. 64

forgot to use healer's kit??
Skill Points Unused : 2
Skills Ranks: 30 = 25 class skills +5 Favored class
Total Ranks Used 28

Climb +1 = +3 ranks, -1 Str, +3 class skill, -4 Armor Check Penalty
Fly +4 = +3 ranks, +2 Dex, +3 class skill, -4 Armor Check Penalty +0 Medium
Handle Animal +6 = +3 ranks, +0 Cha, +3 class skill
Heal +10 = +1 ranks, +4 Wis, +3 class skill +2 healer's kit
Knowledge (dungeoneering) +6 = +5 ranks, +1 Int
Knowledge (nature) +11 = +5 ranks, +1 Int, +3 class skill +2 Druid
Perception +11 = +2 ranks, +4 Wis, +3 class skill +2 Race Mod
Spellcraft +7 = +3 ranks, +1 Int, +3 class skill
Survival +15 = +3 ranks, +4 Wis, +3 class skill +3 SkillFocus +2 Druid


Technically I think it IS possible to do iterative attacks with daggers and javelins in case that you hold additional weapons in your other hand already drawn.

Dark Archive

SEA CAPTAIN p. 67

Skill Points Unused : 2
Skills Ranks: 34 = 32 class skills +2 Favored class
Total Ranks Used 32

forgot healer's kit?
Acrobatics +1 = +0 ranks, +3 Dex, -4 Armor Check Penalty +2 Race Mod
Climb +8 = +4 ranks, +3 Str, +3 class skill, -4 Armor Check Penalty +2 Race Mod
Fly +6 = +2 ranks, +3 Dex, +3 class skill, -4 Armor Check Penalty +2 Small
Handle Animal +5 = +2 ranks, +0 Cha, +3 class skill
Heal +11 = +2 ranks, +4 Wis, +3 class skill +2 healer's kit
Knowledge (nature) +10 = +5 ranks, +0 Int, +3 class skill +2 Druid
Perception +15 = +6 ranks, +4 Wis, +3 class skill +2 Race Mod
Spellcraft +7 = +4 ranks, +0 Int, +3 class skill
Survival +13 = +4 ranks, +4 Wis, +3 class skill +2 Druid
Swim +5 = +3 ranks, +3 Str, +3 class skill, -4 Armor Check Penalty

Dark Archive

MUD SHAMAN p. 68

only granted a +3 for the barkskin, and it ought to be +4.
AC Value: Computed: 23 (+7 armor, +4 natural, +2 shield) Stat Block: 22
AC = 10 +7 Armor +2 Shield +0 DexUsed +4 OtherBonuses +0 Rage
OtherBonuses = +4 Natural +0 SizeMod


The 12th level iconic monk Sajan has Greater Trip, even though he doesn't meet the pre-reqs for it. To take Greater Trip, he would need intelligence 13 and Combat Expertise, neither of which he has.

Dark Archive

WATER MERCHANT p. 69

Looks like barkskin is only granting +3 instead of +4.
AC Value: Computed: 29 (+7 armor, +1 deflection, +3 Dex, +4 natural, +3 shield, +1 size) Stat Block: 28
AC = 10 +7 Armor +3 Shield +3 DexUsed +6 OtherBonuses +0 Rage
OtherBonuses = +1 Deflection +4 Natural +1 SizeMod

darts don't iterate unless you have quick draw

Skill Points Exceeded : -2
Skills Ranks: 60 = 60 class skills
Total Ranks Used 62

Bluff +10 = +6 ranks, +1 Cha +3 SkillFocus
Diplomacy +5 = +4 ranks, +1 Cha
Fly +7 = +3 ranks, +3 Dex, +3 class skill, -4 Armor Check Penalty +2 Small
Handle Animal +10 = +6 ranks, +1 Cha, +3 class skill
Knowledge (geography) +9 = +4 ranks, +2 Int, +3 class skill
Knowledge (nature) +11 = +4 ranks, +2 Int, +3 class skill +2 Druid
Linguistics +4 = +2 ranks, +2 Int
Perception +13 = +4 ranks, +4 Wis, +3 class skill +2 Race Mod
Profession (merchant) +15 = +8 ranks, +4 Wis, +3 class skill
Sense Motive +10 = +6 ranks, +4 Wis
Spellcraft +12 = +7 ranks, +2 Int, +3 class skill
Survival +17 = +8 ranks, +4 Wis, +3 class skill +2 Druid

Dark Archive

MISTRESS OF HIGH PLACES p. 70

missing Immune sleep due to being a half-elf

Dark Archive

CASTAWAY p. 71

"+1 darkwood heavy steel shield" I'm sure you can't have darkwood and steel at the same time. Plus druids can't use metal.

darts don't iterate without Quick Draw

Skill Points Unused : 5
Skills Ranks: 50 = 48 class skills +2 Favored class
Total Ranks Used 45

Climb +8 = +3 ranks, +2 Str, +3 class skill
Fly +9 = +3 ranks, +3 Dex, +3 class skill +0 Medium
Handle Animal +5 = +3 ranks, -1 Cha, +3 class skill
Heal +11 = +2 ranks, +4 Wis, +3 class skill +2 healer's kit
Intimidate +1 = +0 ranks, -1 Cha +2 Race Mod
Knowledge (nature) +13 = +8 ranks, +0 Int, +3 class skill +2 Druid
Linguistics +3 = +3 ranks, +0 Int
Perception +17 = +10 ranks, +4 Wis, +3 class skill
Sense Motive +9 = +5 ranks, +4 Wis
Survival +15 = +6 ranks, +4 Wis, +3 class skill +2 Druid
Swim +7 = +2 ranks, +2 Str, +3 class skill

Dark Archive

FURY OF FLAME p. 73

Ranged Iterative Attacks: No Quick Draw, so can't have Iterative Attacks

Skill Points Unused : 2
Skills Ranks: 72 = 56 class skills +14 race mod +2 Favored class
Total Ranks Used 70

forgot healer's kit ?
Climb +8 = +3 ranks, +5 Str, +3 class skill, -3 Armor Check Penalty
Fly +5 = +4 ranks, +1 Dex, +3 class skill, -3 Armor Check Penalty +0 Medium
Handle Animal +6 = +4 ranks, -1 Cha, +3 class skill
Heal +12 = +3 ranks, +4 Wis, +3 class skill +2 healer's kit
Knowledge (geography) +7 = +4 ranks, +0 Int, +3 class skill
Knowledge (nature) +11 = +6 ranks, +0 Int, +3 class skill +2 Druid
Perception +15 = +8 ranks, +4 Wis, +3 class skill
Perform (oratory) +5 = +6 ranks, -1 Cha
Ride +7 = +6 ranks, +1 Dex, +3 class skill, -3 Armor Check Penalty
Spellcraft +11 = +8 ranks, +0 Int, +3 class skill
Survival +23 = +14 ranks, +4 Wis, +3 class skill +2 Druid
Swim +9 = +4 ranks, +5 Str, +3 class skill, -3 Armor Check Penalty

Dark Archive

CREEPING DEATH p. 74

Calls Wood Fist a Spell-Like Ability. It is Supernatural, and has previously appeared as a special attack.

forgot haste?
Fort: Computed: 13 Stat Block: 12
+9 ClassMod +0 RaceMod +1 AbilityMod +1 OnGoingMods( +1 Haste- Save Mod) + 2Cloak of Resistance Save Mod

Firstly, haste not properly applied. Second, barkskin and amulet of natural armour not stacking to give a +6 armour bonus. the base statistics block suggests they overlap, but I seem to recall it being definitively decided that they stack.

AC Value: Computed: 33 (+7 armor, +2 deflection, +3 Dex, +2 dodge, +6 natural, +3 shield) Stat Block: 31
AC = 10 +7 Armor +3 Shield +3 DexUsed +10 OtherBonuses +0 Rage
OtherBonuses = +2 Deflection +6 Natural +2 Dodge +0 SizeMod

haste not properly applied
Melee Attack Bonus-+1 scythe: Computed: 14 Stat Block: 13
11 BAB +1 AbilityBonus +0 SizeMod +1 Enchantment Bonus +1 Haste- Attack Mod

haste not properly applied
CMB: Computed: 13 Stat Block: +12
11BAB +0 SizeMod +1 AbilityMod +1 OnGoingAttackMod

Dark Archive

TAIGA STALKER p. 75

Skill Points Unused : 2
Skills Ranks: 84 = 64 class skills +16 race mod +4 Favored class
Total Ranks Used 82

forgot healer's kit?
Craft (woodworking) +11 = +8 ranks, +0 Int, +3 class skill
Fly +8 = +8 ranks, +2 Dex, +3 class skill, -5 Armor Check Penalty +0 Medium
Handle Animal +9 = +7 ranks, -1 Cha, +3 class skill
Heal +14 = +3 ranks, +6 Wis, +3 class skill +2 healer's kit
Knowledge (geography) +9 = +6 ranks, +0 Int, +3 class skill
Knowledge (nature) +15 = +10 ranks, +0 Int, +3 class skill +2 Druid
Perception +21 = +12 ranks, +6 Wis, +3 class skill
Ride +3 = +3 ranks, +2 Dex, +3 class skill, -5 Armor Check Penalty
Spellcraft +17 = +14 ranks, +0 Int, +3 class skill
Survival +22 = +11 ranks, +6 Wis, +3 class skill +2 Druid

Dark Archive

HATEFUL SCOURGE p. 76

Immune: : Half-Elf supposed to have sleep, SB doesn't

Ranged Iterative Attacks: No Quick Draw, so can't have Iterative Attacks for Shortspear

Skill Points Unused : 3
Skills Ranks: 58 = 51 class skills +7 Favored class
Total Ranks Used 55

Fly +3 = +4 ranks, +1 Dex, +3 class skill, -5 Armor Check Penalty +0 Medium
Handle Animal +6 = +3 ranks, +0 Cha, +3 class skill
Knowledge (geography) +8 = +6 ranks, -1 Int, +3 class skill
Knowledge (nature) +12 = +8 ranks, -1 Int, +3 class skill +2 Druid
Linguistics +3 = +4 ranks, -1 Int
Perception +25 = +8 ranks, +7 Wis, +3 class skill +2 Race Mod +5 Eyes Of The Eagle Skill Mod
Perform (sing) +4 = +4 ranks, +0 Cha
Ride +2 = +3 ranks, +1 Dex, +3 class skill, -5 Armor Check Penalty
Spellcraft +8 = +6 ranks, -1 Int, +3 class skill
Survival +21 = +6 ranks, +7 Wis, +3 class skill +3 SkillFocus +2 Druid
Swim +3 = +3 ranks, +2 Str, +3 class skill, -5 Armor Check Penalty

Dark Archive

you are showing Str bonus for composite bows, thank you!!!


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While I appreciate the effort you're going through, you're making it look like the book is riddled with errors that make it unusable. I'm sure there is a bonus here and there that is off. Players and GMs make these mistakes all the time and it doesn't affect game play. While it would be nice to have a perfect product, let's be fair and honest, we're dealing with humans who are imperfect. When I read this thread, it feels like you're trying to make Paizo look bad (which I don't think you're trying to do, it just reads that way to me).

Some things are more significant than others (not meeting requirements for spells or feats) but the skills that are off slightly seem less significant.

I haven't bought this book yet, and I still plan buying it once my finances are in better shape. I just wanted to say that this thread could make it look like a poor choice for someone who may not know better.

Dark Archive

Bob_Loblaw wrote:

While I appreciate the effort you're going through, you're making it look like the book is riddled with errors that make it unusable. I'm sure there is a bonus here and there that is off. Players and GMs make these mistakes all the time and it doesn't affect game play. While it would be nice to have a perfect product, let's be fair and honest, we're dealing with humans who are imperfect. When I read this thread, it feels like you're trying to make Paizo look bad (which I don't think you're trying to do, it just reads that way to me).

Some things are more significant than others (not meeting requirements for spells or feats) but the skills that are off slightly seem less significant.

I haven't bought this book yet, and I still plan buying it once my finances are in better shape. I just wanted to say that this thread could make it look like a poor choice for someone who may not know better.

The reason I do this is so when the 2nd printing comes the errors get fixed.

For every errata thread someone complains that the book is full of errors and don't they ever proofread.
SRK comes on and gives to speech about the effort it takes per word to find errors and the costs around that and no matter what you do errors creep in.

There is also the person who says they will wait until the next printing to get the perfect book.

Have you seen the size of the Core Rule Book errata thread?

I'm grateful that Paizo actually listens to these threads and actually fixes errors.

Bottom line I love the book, the errors I find are minor.
All the NPCs here are playable and should give you tonnes of ideas and challenges to your PCs.


1 person marked this as a favorite.

I like what Chopswil is doing. I don't think he is trying to cause problems; I think he is trying to help.

The Paizo staff have their hands full and it is great to have access to a dedicated base of players working hard together to improve the game.

This is a great book and deserves a purchase.


I don't think he's trying to cause problems either (I said as much in my first post). I'm just saying that there is a long list of things that he is pointing out that is wrong with the book without any context and to someone who doesn't know better, it looks like the book is so full of errors that it is unusable. When I poked my head in, my first thought was, "holy crap! That's a lot they screwed up on." Then I realized it was minor issues that would have minimal effect on play.

Dark Archive

To be on the pedantic side: exMonk, exBarbarian, exCleric,exDruid and exPaladin are all Core Classes


Initially I thought what chopswil was doing was a disservice, but he's right, if this makes the 2nd printing better then it's great.

Grand Lodge

Pg. 303 - Wolf (effective druid level 10-11)

This guy should be Large.

Grand Lodge

Strife2002 wrote:

Pg. 303 - Wolf (effective druid level 10-11)

This guy should be Large.

Just to save everyone time, this wolf's stats already have its Large size factored in, it just says "Medium" at the top.

Dark Archive

DARK NATURE PRIEST p. 77

calls wood fist a SLA. It's a supernatural special attack

Skill:Acrobatics: Computed: 5 Stat Block: 4

Skill Points Unused : 4
Skills Ranks: 90 = 90 class skills
Total Ranks Used 86

Acrobatics +5 = +0 ranks, +3 Dex +2 Race Mod
Climb +8 = +4 ranks, -1 Str, +3 class skill +2 Race Mod
Fly +12 = +4 ranks, +3 Dex, +3 class skill +2 Small
Handle Animal +6 = +3 ranks, +0 Cha, +3 class skill
Heal +13 = +5 ranks, +5 Wis, +3 class skill
Knowledge (geography) +14 = +10 ranks, +1 Int, +3 class skill
Knowledge (nature) +16 = +10 ranks, +1 Int, +3 class skill +2 Druid
Linguistics +5 = +4 ranks, +1 Int
Perception +24 = +14 ranks, +5 Wis, +3 class skill +2 Race Mod
Ride +9 = +3 ranks, +3 Dex, +3 class skill
Spellcraft +19 = +15 ranks, +1 Int, +3 class skill
Survival +19 = +9 ranks, +5 Wis, +3 class skill +2 Druid
Swim +7 = +5 ranks, -1 Str, +3 class skill

Dark Archive

EARTHFATHER p. 79

Senses: Dwarf supposed to have darkvision 60 ft., SB doesn't

Weapon Proficiency Missing: Hammer, light needs Martial
so -4 to attacks

Dark Archive

TRAITOROUS BRIGAND p. 81

For some reason, they haven't listed the DexMod to AC.
Mods don't add up to AC
"AC 17, touch 11, flat-footed 16 (+6 armor) "
10 +6 armor = 16 not 17

Silver Crusade

Fury of Flame, p. 73

5th level - empowered fireball listed in two non-domain slos, domain spells not on a spell list can't be used except in domain slots

Named both Karuth Firesoul (heading), And Karuth Firewalker (text).

Grand Lodge

Pg. 16 - Double Axe Fury

This is sort of an addendum to Zmar's original first post of this thread.
The double axe fury barbarian has the issue Zmar speaks of, where his non-raging stats don't decrease his attack bonus for wielding a composite bow with too low a Strength for its rating.

Thing is, even when raging his Str is too low. When raging this guy has a +6 Strength, but is wielding a composite longbow with a +7 Str rating.

As a fix, probably would be easier to just reduce the Str rating of the composite longbow to a +6.

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