Zmar |
1 person marked this as a favorite. |
I noticed a problem with barbarian statblocks. Those who use composite bows have the damage listed with raging strength, and yet their attack without rage have the bow with the same attack bonus.
Either the bow should have lesser damage bonus or the attack should be decreased due to insufficient strength to pull it... unless the barbarian has throwing returning bow...
catdragon RPG Superstar 2008 Top 32 |
Diego Rossi |
Spring attack is a full round action so you can't use the attack action required by vitals trike with it.
My question to Catdragon is:
the characters have both feats
or
they have that tactic listed in their combat options?
I have found 2 monks and 1 rogue where the text suggest that kind of tactic, and for the 2 monks it can be meant as an "or" option, not an "and".
The rogue is clearly wrong.
Diego Rossi |
Monastic sniper, p 104
"If he’s outnumbered, the monk uses Spring Attack and Vital Strike to whittle down his foes."
It is doubtful if it is an error, it could be meant as an "or".
Grove Guardian, p. 109
"Against foes too large to grapple or immune to stunning, she uses her ki pool to boost her movement, then Spring Attack with Improved Vital Strike to make hit and run attacks."
Vaultbreaker, p. 206
"If forced into melee, she uses Spring Attack and Vital Strike to make quick, devastating attacks before leaping away."
Laithoron |
Probably more a nitpick than an error, but on pg 59, the designation of Soufara Ebonwind as an elf seems to stand in contrast to her [kick-ass] artwork. By this I mean that her more human-like irises and curves more strongly suggest a half-elf than an elf.
That said, I really hope the codex artwork gets avatarized in the near future. I'd love to use Soufara's face for one of my half-elven PbP NPCs. :)
catdragon RPG Superstar 2008 Top 32 |
I wasn't referring to any particular NPC. I just remember a lot of NPC with the phase of using vital strike and spring attack in their tactics.
Listed In Their Tactics
Monastic Sniper, p 104
Grove Guardian, p 109
Vault Breaker, p 206
Iron Duelist, p 218
Have Both Feats
Giant Slayer, p 17
Dath Whisperer, p 158
Darkstar, p 239
Master Duelist, 219
Golem-Breaker, p 141
Pirate Queen, p 133
Ageless Master, p 111
In retrospect there are only 4 that have it in their stat block.But IMO, that is 4 too many.
Dulcee |
(I realize I'm posting this under NPC Codex Errors, but I want to give them the benefit of the doubt before claiming this as an error.)
Maybe I'm missing something, but I'm trying to break down the "Rider of the Steppe" Paladin (pg. 121) (as it intrigued me enough for me to want to create a similar player character), and I can't seem to get the skill points figured out. I have a feeling the Int score was originally a 12 when the character was designed and then lowered to 10 without adjusting the rest.
First of all, she has a bonus language although she only has 10 Int. I see nothing that enables her to obtain another language. Also, taking into account ability modifiers, class skill bonuses, and her skill focus, she has put in 36 points into her skills. The max amount of skill points she could have obtained at level 14 is 29.
I'm probably missing something that will make me feel dumb, but at the moment, I can't resolve this conundrum. Does anyone see something in the stat block that I'm overlooking?
Sean K Reynolds Designer, RPG Superstar Judge |
chopswil |
WILD LANCER p. 12
he has only one hand on his lance (+6 damage) when he has to have both (+9)
Skill HD Max:Climb: Computed: 7 HD: 5
Skill:Swim: Computed: 2 Stat Block: 7
Skills Ranks: 20 = 20 class skills
Total Ranks Used 20
Acrobatics +2 = +2 ranks, +1 Dex, +3 class skill, -4 Armor Check Penalty
Climb +12 = +7 ranks, +6 Str, +3 class skill, -4 Armor Check Penalty
Perception +11 = +5 ranks, +1 Wis, +3 class skill +2 Race Mod
Ride +8 = +5 ranks, +1 Dex, +3 class skill, -4 Armor Check Penalty +3 SkillFocus
Survival +5 = +1 ranks, +1 Wis, +3 class skill
Swim +2 = +0 ranks, +6 Str, -4 Armor Check Penalty
Dulcee |
Well now I feel dumb. I never noticed that classes get X number of skill ranks EVERY level. *embarrassed* I need to focus on just one RPG and stop missing basic rules like that. Thanks for confirming that it was indeed my error.
Although shouldn't it only be 2 ranks in Ride and 8 in Stealth? She has +6 bonus from Dex and her mithral breastplate is only a -1 armor check penalty.
Shisumo |
I wasn't referring to any particular NPC. I just remember a lot of NPC with the phase of using vital strike and spring attack in their tactics.
Listed In Their Tactics
Monastic Sniper, p 104
Grove Guardian, p 109
Vault Breaker, p 206
Iron Duelist, p 218
Only one of those, the Grove Guardian, actually says they are using the two together, though. All the rest merely say they use both of them, not that they use both of them at the same time.
Sean K Reynolds Designer, RPG Superstar Judge |
Although shouldn't it only be 2 ranks in Ride and 8 in Stealth? She has +6 bonus from Dex and her mithral breastplate is only a -1 armor check penalty.
Also it seems she's only being given a +3 Dex bonus to AC. Shouldn't she be given +5 since again she's wearing a mithral breastplate?
I'm not going to get into publicly checking details on all of these stat blocks, but to finish the discussion of this one:
Yes, her mithral breastplate should have a max Dex of +5 and an ACP of –1. It looks like the version of the spreadsheet used didn't auto-detect the mithral and alter the stats for it and it wasn't adjusted manually. That'll affect those two skills and her AC.
chopswil |
Arcane Experimenter p. 19
Skill Points Exceeded : -2
Skills Ranks: 45 = 42 class skills +3 Favored class
Total Ranks Used 47
Favored Class: Barbarian
Favored Class Points: 14
Favored Class Points Devoted to HP: 11
Acrobatics +17 = +14 ranks, +3 Dex, +3 class skill, -3 Armor Check Penalty
Climb +6 = +1 ranks, +5 Str, +3 class skill, -3 Armor Check Penalty
Craft (alchemy) +5 = +3 ranks, -1 Int, +3 class skill
Knowledge (arcana) +0 = +1 ranks, -1 Int
Perception +20 = +14 ranks, +1 Wis, +3 class skill +2 Race Mod
Spellcraft +0 = +1 ranks, -1 Int
Stealth +5 = +1 ranks, +3 Dex, -3 Armor Check Penalty +4 Small
Survival +5 = +1 ranks, +1 Wis, +3 class skill
Use Magic Device +18 = +11 ranks, +1 Cha +3 SkillFocus
Gluttony |
Maybe not an outright error, but kind of silly:
The Celestial Theurge (p. 228) does not have high enough Charisma. By the rules, she is incapable of casting her 3rd level sorcerer spells.
(My suggestion to GMs: Make her Wildblooded. The Empyreal bloodline is the wild version of the bloodline she already has, it allows her to cast her sorcerer spells from Wis instead of Cha, and it doesn't really impose any other changes on her stat block.)
chopswil |
chopswil wrote:Is this supposed to be an orc Battle Mask from the ARG?DEATH DEALER p . 24
has an item callled "Mask of Intimidation"
I can't find a reference to this item anywhere
any one know what this is?
if this non-core, nonexistent item is removed don't forget to change the intimidate value as it got a big boost from this.
chopswil |
SCARRED WANDERER p. 25
This dwarf doesn't list darkvision 60 feet in his senses line.
per Shield Master feat "You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus."
so there should be no penalties for two-weapon fighting with the shield
Melee Attack Bonus-+5 heavy spiked shield: Computed: 31 Stat Block: 29
BAB + AbilityBonus + SizeMod + EnchantmentBonus
20 + 6 + 0 +5
and if there are no penalties for two-weapon fighting on the shield can there be penalties assessed to the waraxe? (not too sure about this one)
Melee Attack Bonus-+1 dwarven waraxe: Computed: 27 Stat Block: 25
BAB + AbilityBonus + SizeMod + EnchantmentBonus
20 + 6 + 0 +1
Missing Skill: Fly, has fly speed
at least to sum up the mods
Skill HD Max:Acrobatics: Computed: 21 HD: 20
Skill:Survival: Computed: 2 Stat Block: 6
Favored Class: Barbarian
Favored Class Points: 20
Favored Class Points Devoted to HP: 20
Skill Points Exceeded : -1
Skills Ranks: 80 = 80 class skills
Total Ranks Used 81
Acrobatics +22 = +21 ranks, +2 Dex, +3 class skill, -4 Armor Check Penalty
Climb +20 = +15 ranks, +6 Str, +3 class skill, -4 Armor Check Penalty
Intimidate +20 = +19 ranks, -2 Cha, +3 class skill
Linguistics +3 = +3 ranks, +0 Int
Perception +25 = +20 ranks, +2 Wis, +3 class skill
Profession (miner) +5 = +3 ranks, +2 Wis
Survival +2 = +0 ranks, +2 Wis
chopswil |
TAVERN SINGER p. 26
Skill HD Max:Sleight of Hand: Computed: 2 HD: 1
Skill:Use Magic Device: Computed: 3 Stat Block: 7
Favored Class: Bard
Favored Class Points: 1
Favored Class Points Devoted to HP: 0
Skills Ranks: 8 = 7 class skills +1 Favored class
Total Ranks Used 8
Bluff +7 = +1 ranks, +3 Cha, +3 class skill
Diplomacy +7 = +1 ranks, +3 Cha, +3 class skill
Perception +5 = +1 ranks, -1 Wis, +3 class skill +2 Race Mod
Perform (wind) +12 = +1 ranks, +3 Cha, +3 class skill +3 SkillFocus +2 masterwork flute
Sense Motive +3 = +1 ranks, -1 Wis, +3 class skill
Sleight of Hand +6 = +2 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Stealth +5 = +1 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty +0 Medium
Use Magic Device +3 = +0 ranks, +3 Cha
chopswil |
STREET PERFORMER p. 26
perform(wind) and versatile performance (wind) but no wind instrument in gear???
Skill HD Max:Sleight of Hand: Computed: 3 HD: 2
Favored Class: Bard
Favored Class Points: 2
Favored Class Points Devoted to HP: 1
Skill Points Unused : 2
Skills Ranks: 13 = 10 class skills +2 race mod +1 Favored class
Total Ranks Used 11
Acrobatics +5 = +1 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Bluff +7 = +1 ranks, +3 Cha, +3 class skill
Diplomacy +8 = +0 ranks, +0
Handle Animal +8 = +0 ranks, +0
Knowledge (local) +4 = +1 ranks, -1 Int, +3 class skill + 2 /2 + Bardic Knowledge(Level /2)
Perception +5 = +1 ranks, +1 Wis, +3 class skill
Perform (wind) +8 = +2 ranks, +3 Cha, +3 class skill
Sense Motive +5 = +1 ranks, +1 Wis, +3 class skill
Sleight of Hand +7 = +3 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Stealth +5 = +1 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty +0 Medium
chopswil |
LOCAL CELEBRITY p. 27
it's masterwork in gear and melee attack so why not in ranged attack?
Ranged Attack Bonus-mwk dagger: Computed: 4 Stat Block: 3
BaseAtk + AbilityBonus + SizeMod + RangeMod + Masterwork
+2 + 1 + 0 + 0 + 1
The SB lists +11 for Bluff. Although bluff is taken up to +8 by versatile performance, the designer has chosen to overlap that with 3 ranks spent on the skill, producing this line:
Bluff +11 = +3 ranks, +2 ChaMod, +3 skill focus, +3 class skill
(logically, why not put the skill focus on Perform (act) and make that, Bluff, AND Disguise all +11? "Cause sometimes designers make suboptimal characters just because," I think SKR once said...)
seems odd the same level he takes versatile performance (act) he would also takes a skill rank in bluff too.
Favored Class: Bard
Favored Class Points: 3
Favored Class Points Devoted to HP: 0
Skill Points Unused : 3
Skills Ranks: 30 = 24 class skills +3 race mod +3 Favored class
Total Ranks Used 27
Appraise +6 = +1 ranks, +2 Int, +3 class skill
Bluff +11 = +3 ranks, +2 ChaMod, +3 skill focus, +3 class skill
Diplomacy +8 = +3 ranks, +2 Cha, +3 class skill
Disguise +8 = +0 ranks, +0
Intimidate +6 = +1 ranks, +2 Cha, +3 class skill
Knowledge (arcana) +7 = +1 ranks, +2 Int, +3 class skill + 3 /2 + Bardic Knowledge(Level /2)
Knowledge (nobility) +7 = +1 ranks, +2 Int, +3 class skill + 3 /2 + Bardic Knowledge(Level /2)
Knowledge (local) +9 = +3 ranks, +2 Int, +3 class skill + 3 /2 + Bardic Knowledge(Level /2)
Perception +4 = +1 ranks, +0 Wis, +3 class skill
Perform (act) +8 = +3 ranks, +2 Cha, +3 class skill
Perform (dance) +8 = +3 ranks, +2 Cha, +3 class skill
Perform (sing) +7 = +2 ranks, +2 Cha, +3 class skill
Sense Motive +5 = +2 ranks, +0 Wis, +3 class skill
Spellcraft +8 = +3 ranks, +2 Int, +3 class skill
chopswil |
TAUNTING COMEDIAN p. 27
forgot size mod for small, this affects AC, weapon size, weapon HD,
attacks bonus, damage, CMD, CMB which are all incorrect
Skill:Stealth: Computed: 6 Stat Block: 7
Intimidate is listed as +9. However versatile performance (act) makes it a +11.
Favored Class: Bard
Favored Class Points: 4
Favored Class Points Devoted to HP: 4
Skill Points Unused : 8
Skills Ranks: 28 = 28 class skills
Total Ranks Used 20
Acrobatics +11 = +4 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty +2 Race Mod
Bluff +11 = +0 ranks, +0
Climb +1 = +0 ranks, +0 Str, -1 Armor Check Penalty +2 Race Mod
Diplomacy +8 = +1 ranks, +4 Cha, +3 class skill
Intimidate +11 = +0 ranks, +0
Knowledge (local) +10 = +4 ranks, +1 Int, +3 class skill + 4 /2 + Bardic Knowledge(Level /2)
Perception +1 = +0 ranks, -1 Wis +2 Race Mod
Perform (comedy) +11 = +4 ranks, +4 Cha, +3 class skill
Sense Motive +4 = +2 ranks, -1 Wis, +3 class skill
Spellcraft +6 = +2 ranks, +1 Int, +3 class skill
Stealth +6 = +0 ranks, +3 Dex, -1 Armor Check Penalty +4 Small
Use Magic Device +10 = +3 ranks, +4 Cha, +3 class skill
chopswil |
COURT POET p. 28
SB says Sense Motive +9, should be Sense Motive +11 due to versatile performance (oratory)
Favored Class: Bard
Favored Class Points: 5
Favored Class Points Devoted to HP: 0
Skill Points Unused : 10
Skills Ranks: 50 = 40 class skills +5 race mod +5 Favored class
Total Ranks Used 40
Bluff +15 = +5 ranks, +4 Cha, +3 class skill +3 SkillFocus
Diplomacy +12 = +0 ranks, +0
Knowledge (arcana) +10 = +3 ranks, +2 Int, +3 class skill + 5 /2 + Bardic Knowledge(Level /2)
Knowledge (history) +12 = +5 ranks, +2 Int, +3 class skill + 5 /2 + Bardic Knowledge(Level /2)
Knowledge (local) +12 = +5 ranks, +2 Int, +3 class skill + 5 /2 + Bardic Knowledge(Level /2)
Knowledge (nobility) +12 = +5 ranks, +2 Int, +3 class skill + 5 /2 + Bardic Knowledge(Level /2)
Knowledge (planes) +8 = +1 ranks, +2 Int, +3 class skill + 5 /2 + Bardic Knowledge(Level /2)
Knowledge (religion) +9 = +2 ranks, +2 Int, +3 class skill + 5 /2 + Bardic Knowledge(Level /2)
Perception +5 = +1 ranks, +1 Wis, +3 class skill
Perform (oratory) +12 = +5 ranks, +4 Cha, +3 class skill
Sense Motive +12 = +0 ranks, +0
Spellcraft +10 = +5 ranks, +2 Int, +3 class skill
Stealth +6 = +3 ranks, +0 Dex, +3 class skill +0 Medium
chopswil |
mispleed skill "Knowledge (arcane)" should be arcana
Though the equipment lists only MW daggers, the attack line doesn't call it MW
Ranged Attack Bonus-mwk dagger: Computed: 7 Stat Block: 6
BaseAtk + AbilityBonus + SizeMod + RangeMod + Masterwork
+5 + 1 + 0 + 0 + 1
Spell Count-Bard Level: 0: Computed: 6 Stat Block: 4
Spell Count-Bard Level: 1: Computed: 5 Stat Block: 4
Spell Count-Bard Level: 2: Computed: 3 Stat Block: 4
sb says Bluff +14, should be Bluff +17 due to versatile performance (comedy, oratory)
SB says Diplomacy +6, Intimidate +16, Sense Motive +10: should be higher to versatile performance (comedy, oratory)
Favored Class: Bard
Favored Class Points: 7
Favored Class Points Devoted to HP: 7
Skill Points Unused : 25
Skills Ranks: 49 = 49 class skills
Total Ranks Used 24
Bluff +17 = +0 ranks, +0
Diplomacy +17 = +0 ranks, +0
Intimidate +17 = +0 ranks, +0
Knowledge (arcana) +8 = +1 ranks, +1 Int, +3 class skill + 7 /2 + Bardic Knowledge(Level /2)
Knowledge (dungeoneering) +8 = +1 ranks, +1 Int, +3 class skill + 7 /2 + Bardic Knowledge(Level /2)
Knowledge (geography) +8 = +1 ranks, +1 Int, +3 class skill + 7 /2 + Bardic Knowledge(Level /2)
Knowledge (history) +8 = +1 ranks, +1 Int, +3 class skill + 7 /2 + Bardic Knowledge(Level /2)
Knowledge (local) +8 = +1 ranks, +1 Int, +3 class skill + 7 /2 + Bardic Knowledge(Level /2)
Knowledge (nature) +8 = +1 ranks, +1 Int, +3 class skill + 7 /2 + Bardic Knowledge(Level /2)
Knowledge (religion) +8 = +1 ranks, +1 Int, +3 class skill + 7 /2 + Bardic Knowledge(Level /2)
Perception +10 = +7 ranks, +0 Wis, +3 class skill
Perform (comedy) +17 = +5 ranks, +6 Cha, +3 class skill +3 SkillFocus
Perform (oratory) +14 = +5 ranks, +6 Cha, +3 class skill
Sense Motive +17 = +0 ranks, +0
chopswil |
STREET ARTIST p. 31
Knowledge (Arcane) should be Knowledge (Arcana)
They've done something funny with Eagle's Splendor here... The "buffed" stat is Cha 17, but the "base statistics" line also claims 17.
Acrobatics +7, Bluff +12 should be higher due to versatile performance (dance, comedy)
Favored Class: Bard
Favored Class Points: 8
Favored Class Points Devoted to HP: 4
Skill Points Unused : 5
Skills Ranks: 52 = 48 class skills +4 Favored class
Total Ranks Used 47
Acrobatics +16 = +0 ranks, +0
Bluff +16 = +0 ranks, +0
Climb +10 = +6 ranks, +1 Str, +3 class skill
Escape Artist +14 = +8 ranks, +3 Dex, +3 class skill
Knowledge (arcana) +8 = +1 ranks, +0 Int, +3 class skill + 8 /2 + Bardic Knowledge(Level /2)
Knowledge (local) +8 = +1 ranks, +0 Int, +3 class skill + 8 /2 + Bardic Knowledge(Level /2)
Knowledge (nature) +8 = +1 ranks, +0 Int, +3 class skill + 8 /2 + Bardic Knowledge(Level /2)
Knowledge (planes) +8 = +1 ranks, +0 Int, +3 class skill + 8 /2 + Bardic Knowledge(Level /2)
Perception +13 = +8 ranks, +0 Wis, +3 class skill +2 Race Mod
Perform (dance) +16 = +8 ranks, +5 Cha, +3 class skill
Sleight of Hand +11 = +5 ranks, +3 Dex, +3 class skill
Stealth +14 = +8 ranks, +3 Dex, +3 class skill +0 Medium
chopswil |
CRUEL INSTRUCTOR p. 32
his skill block and spell count use a 22 Charisma, but his concentration modifier, performance duration, and a few other things use an 18.
however his Base Statistics say his Char is 14.
something got messed up when eagle's splendor was applied.
Spell Count-Bard Level: 2: Computed: 3 Stat Block: 4
Favored Class: Bard
Favored Class Points: 9
Favored Class Points Devoted to HP: 0
Skills Ranks: 90 = 72 class skills +9 race mod +9 Favored class
Total Ranks Used 92
Skill Points Exceeded : -2
Appraise +10 = +5 ranks, +2 Int, +3 class skill
Bluff +14 = +5 ranks, +6 Cha, +3 class skill
Intimidate +10 = +1 ranks, +6 Cha, +3 class skill
Knowledge (arcana) +15 = +6 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (arcana) +15 = +6 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (dungeoneering) +10 = +1 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (engineering) +10 = +1 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (geography) +10 = +1 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (local) +10 = +1 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (nature) +10 = +1 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (nobility) +10 = +1 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (religion) +10 = +1 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (history) +18 = +9 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Knowledge (planes) +13 = +4 ranks, +2 Int, +3 class skill + 9 /2 + Bardic Knowledge(Level /2)
Linguistics +8 = +3 ranks, +2 Int, +3 class skill
Perception +9 = +4 ranks, +2 Wis, +3 class skill
Perform (keyboard) +14 = +5 ranks, +6 Cha, +3 class skill
Perform (oratory) +21 = +9 ranks, +6 Cha, +3 class skill +3 SkillFocus
Profession (educator) +6 = +1 ranks, +2 Wis, +3 class skill
Sense Motive +14 = +0 ranks, +0
Spellcraft +14 = +9 ranks, +2 Int, +3 class skill
Stealth +13 = +9 ranks, +1 Dex, +3 class skill +0 Medium
Use Magic Device +18 = +9 ranks, +6 Cha, +3 class skill
chopswil |
SEANCE MEDIUM p. 33
a circlet of charisma +2 shouldn't stack with Eagle's Splendor.
SB skills of Bluff +23, Diplomacy +20, Disguise +9, Sense Motive +10 don't seem to use versatile performance (act, keyboard, oratory)
Skill Points Unused : 29
Skills Ranks: 80 = 60 class skills +10 race mod +10 Favored class
Total Ranks Used 51
Bluff +16 = +0 ranks, +0
Diplomacy +16 = +0 ranks, +0
Disguise +16 = +0 ranks, +0
Knowledge (arcana) +11 = +3 ranks, +0 Int, +3 class skill + 10 /2 + Bardic Knowledge(Level /2)
Knowledge (history) +9 = +1 ranks, +0 Int, +3 class skill + 10 /2 + Bardic Knowledge(Level /2)
Knowledge (planes) +12 = +4 ranks, +0 Int, +3 class skill + 10 /2 + Bardic Knowledge(Level /2)
Knowledge (religion) +13 = +5 ranks, +0 Int, +3 class skill + 10 /2 + Bardic Knowledge(Level /2)
Perception +15 = +10 ranks, +2 Wis, +3 class skill
Perform (act) +16 = +4 ranks, +9 Cha, +3 class skill
Perform (keyboard) +20 = +8 ranks, +9 Cha, +3 class skill
Perform (oratory) +16 = +4 ranks, +9 Cha, +3 class skill
Sense Motive +16 = +0 ranks, +0
Sleight of Hand +10 = +5 ranks, +2 Dex, +3 class skill
Spellcraft +10 = +7 ranks, +0 Int, +3 class skill
chopswil |
CHAMELEON p. 34
Charisma lists the same value of 17 buffed and unbuffed.
Sense Motive +6 should be Sense Motive +19 with versatile performance (act, dance, oratory)
Favored Class: Bard
Favored Class Points: 11
Favored Class Points Devoted to HP: 11
Skill Points Unused : 3
Skills Ranks: 66 = 66 class skills
Total Ranks Used 63
Climb +9 = +1 ranks, +4 Str, +3 class skill, -1 Armor Check Penalty
Intimidate +12 = +2 ranks, +5 Cha, +3 class skill +2 Race Mod
Knowledge (arcana) +9 = +1 ranks, +0 Int, +3 class skill + 11 /2 + Bardic Knowledge(Level /2)
Knowledge (nobility) +9 = +1 ranks, +0 Int, +3 class skill + 11 /2 + Bardic Knowledge(Level /2)
Knowledge (local) +12 = +4 ranks, +0 Int, +3 class skill + 11 /2 + Bardic Knowledge(Level /2)
Perception +9 = +6 ranks, +0 Wis, +3 class skill
Perform (act) +19 = +11 ranks, +5 Cha, +3 class skill
Perform (dance) +19 = +11 ranks, +5 Cha, +3 class skill
Perform (oratory) +19 = +11 ranks, +5 Cha, +3 class skill
Sense Motive +19 = +0 ranks, +0
Spellcraft +6 = +3 ranks, +0 Int, +3 class skill
Stealth +13 = +10 ranks, +1 Dex, +3 class skill, -1 Armor Check Penalty +0 Medium
chopswil |
TRIBAL LEADER p. 36
Knowledge (arcana) not Knowledge (arcane)
Diplomacy +6, Intimidate +6, Sense Motive +10 should be higher due to versatile performance (oratory, percussion, dance)
Skill Points Exceeded : -6
Favored Class Points Devoted to HP: 3
Skills Ranks: 101 = 78 class skills +13 race mod +10 Favored class
Total Ranks Used 107
Bluff +16 = +9 ranks, +4 Cha, +3 class skill
Diplomacy +20 = +0 ranks, +0
Intimidate +20 = +0 ranks, +0
Knowledge (arcana) +10 = +1 ranks, +0 Int, +3 class skill + 13 /2 + Bardic Knowledge(Level /2)
Knowledge (dungeoneering) +10 = +1 ranks, +0 Int, +3 class skill + 13 /2 + Bardic Knowledge(Level /2)
Knowledge (religion) +10 = +1 ranks, +0 Int, +3 class skill + 13 /2 + Bardic Knowledge(Level /2)
Knowledge (geography) +15 = +6 ranks, +0 Int, +3 class skill + 13 /2 + Bardic Knowledge(Level /2)
Knowledge (nature) +15 = +6 ranks, +0 Int, +3 class skill + 13 /2 + Bardic Knowledge(Level /2)
Perception +10 = +7 ranks, +0 Wis, +3 class skill
Perform (dance) +20 = +13 ranks, +4 Cha, +3 class skill
Perform (oratory) +20 = +13 ranks, +4 Cha, +3 class skill
Perform (percussion) +20 = +13 ranks, +4 Cha, +3 class skill
Sense Motive +20 = +0 ranks, +0
Spellcraft +10 = +7 ranks, +0 Int, +3 class skill
Stealth +14 = +9 ranks, +2 Dex, +3 class skill +0 Medium
Use Magic Device +15 = +8 ranks, +4 Cha, +3 class skill
chopswil |
TUNNEL DRUMMER p. 37
this dwarf doesn't list his darkvision
+1 thundering heavy mace could be used two-handed for extra damage
Acrobatics +9 (+5 when jumping), Diplomacy +14 should be higher due to versatile performance (comedy, dance, oratory, percussion)
skill points don't balance due to versatile performance being ignored
Skill Points Unused : 14
Favored Class Points Devoted to HP: 6
Skills Ranks: 92 = 84 class skills +8 Favored class
Total Ranks Used 78
Acrobatics +18 = +0 ranks, +0
Diplomacy +18 = +0 ranks, +0
Knowledge (dungeoneering) +13 = +3 ranks, +0 Int, +3 class skill + 14 /2 + Bardic Knowledge(Level /2)
Knowledge (engineering) +12 = +2 ranks, +0 Int, +3 class skill + 14 /2 + Bardic Knowledge(Level /2)
Knowledge (history) +12 = +2 ranks, +0 Int, +3 class skill + 14 /2 + Bardic Knowledge(Level /2)
Knowledge (geography) +11 = +1 ranks, +0 Int, +3 class skill + 14 /2 + Bardic Knowledge(Level /2)
Knowledge (nobility) +11 = +1 ranks, +0 Int, +3 class skill + 14 /2 + Bardic Knowledge(Level /2)
Knowledge (religion) +11 = +1 ranks, +0 Int, +3 class skill + 14 /2 + Bardic Knowledge(Level /2)
Perception +13 = +10 ranks, +0 Wis, +3 class skill
Perform (comedy) +18 = +8 ranks, +7 Cha, +3 class skill
Perform (oratory) +18 = +8 ranks, +7 Cha, +3 class skill
Perform (percussion) +22 = +12 ranks, +7 Cha, +3 class skill
Perform (string) +14 = +4 ranks, +7 Cha, +3 class skill
Spellcraft +8 = +5 ranks, +0 Int, +3 class skill
Stealth +10 = +7 ranks, +1 Dex, +3 class skill, -1 Armor Check Penalty +0 Medium
Use Magic Device +16 = +6 ranks, +7 Cha, +3 class skill
chopswil |
RIVAL EXPLORER p. 41
arcana not arcane
all swords of life stealing are +2 so is "+2 sword of life stealing" redundant?
+2 sword of life stealingcould be used two-handed for extra damage
Spell Count-Bard Level: 4: Computed: 5 Stat Block: 4
CMD: Computed: 35 Stat Block: 33
10 + BAB + StrModUsed + DexMod + SizeMod+ DodgeBonus+ ACBonus deflection
10 + 13 + 3 + 6 + 0 + 1 + 2
chopswil |
SCHOLAR PRIEST p. 45
Senses Perception: Computed: Senses Perception not equal to Skills
Perception Stat Block: Senses: 3 Skill:6
Spell Count-Cleric Level: 1: Computed: 4 Stat Block: 3
Skill HD Max:Knowledge (arcana): Computed: 4 HD: 3
Skill:Spellcraft: Computed: 0 Stat Block: 7
Skill Points Exceeded : -1
Skills Ranks: 9 = 6 class skills +3 race mod
Total Ranks Used 10
Knowledge (arcana) +7 = +4 ranks, +0 Int, +3 class skill
Perception +6 = +3 ranks, +3 Wis
Sense Motive +9 = +3 ranks, +3 Wis, +3 class skill
Spellcraft +0 = +0 ranks, +0 Int