Dual Path needs something for non-casters.


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The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Ran into an interesting issue with Dual Pathing in character gen.

There is almost no reason if you are a caster to pick up a non-caster Mythic path and Dual Path into Archmage and Heirophant because you loose your Mythic spell slots.

There is precious little unique to the non-caster Mythic paths for folks to utilize Dual Path at all.

What has been suggested is giving either a partial Mythic spell slot bonus for picking up Dual Path, or giving the Champion/Trickster/etc something unique to them that is lost if you Dual Path into them.

Thoughts?


TheLoneCleric wrote:

Ran into an interesting issue with Dual Pathing in character gen.

There is almost no reason if you are a caster to pick up a non-caster Mythic path and Dual Path into Archmage and Heirophant because you loose your Mythic spell slots.

There is precious little unique to the non-caster Mythic paths for folks to utilize Dual Path at all.

What has been suggested is giving either a partial Mythic spell slot bonus for picking up Dual Path, or giving the Champion/Trickster/etc something unique to them that is lost if you Dual Path into them.

Thoughts?

I think you might want to reread Dual Path.? I do not think you loose you spells.? You do not take the other path, you can just take the other paths ability. If you are a Heirophant 2 & as your 3rd tier feat you take Dual Path (Champ) & you are now Heirophant 3 NOT Heir 2 Champ 1. So +4 HP from Heir NOT +5 from Champ, but you can pick a Champ OR Heir path ability. Mythic tiers can not mulitclass like standard classes.

To the best of my understanding of the play test rules.

Edit: Sorry I think I misread your statement. But why would a caster go non-caster mystic first in the first place?

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Because some casters are corner case. Like Paladins/Rangers/Bards, etc that can benefit from non-caster archtypes more in general. But loose Mythic Spells as a trade off? Bad trade off.


Pathfinder Adventure Path Subscriber

Be a caster and udal path into guardian is well worth it. Especially the DR.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

But you can see how it can suck that the non-caster paths don't give you anything unique that a dual path can't claim? There needs to be powers that only someone who dedicates to a path can get. Dual path turns non-caster paths into less desireable ones for anyone who might get access to mythic spells.


I can see where you're coming from. Either Mythic Spells need to be moved into Archmage Arcana/Divine Surge or the other four paths need something comparable that Dual Path can't steal.

For my part, I'd really like the Mythic Spells be moved down into Archmage Arcana/Divine Surge. They're a level of bookkeeping I don't like coming standard with Mythic casters.

On a related note, it'd be nice if you could "dual path" into your own path. The wording gets a little weird, but if I just want to stick with Guardian, getting another Guardian's Call for a feat (and the price of being specialized) would be nice. That might be easier to houserule than put in the book, though.

Cheers!
Landon


univeral path ablity is mythic spells. so you get them right back

RPG Superstar 2009 Top 16, 2012 Top 32

Landon Winkler wrote:
For my part, I'd really like the Mythic Spells be moved down into Archmage Arcana/Divine Surge. They're a level of bookkeeping I don't like coming standard with Mythic casters.

Well, there's already a Mythic Spells feat that's much better than the mythic spell progression of the archmage and hierophant paths. If mythic spells were dropped from those paths altogether, characters would still be able to get plenty of mythic spells, if they so choose.


Epic Meepo wrote:
Landon Winkler wrote:
For my part, I'd really like the Mythic Spells be moved down into Archmage Arcana/Divine Surge. They're a level of bookkeeping I don't like coming standard with Mythic casters.
Well, there's already a Mythic Spells feat that's much better than the mythic spell progression of the archmage and hierophant paths. If mythic spells were dropped from those paths altogether, characters would still be able to get plenty of mythic spells, if they so choose.

That's true. I'd also cheerfully take that.

I just know my players would feel terrible having that ability but not using it... but are barely able to keep up with spell lists as-is. It's a fine line, but I'd much rather have it be an option for players that feel comfortable juggling even more spells.

Cheers!
Landon

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