Gunslinger Feats?


Advice


Okay, last time I made a thread like this hardly anyone gave me any useful info. So, here's the thing. I've houseruled the Mysterious Stranger / Pistolero as a legal one, and so have the other DMs in my group. Now, what would be some good feats for that kind of build, and for Gunslingers in general? I'm having one as an NPC in the Kingmaker I'm currently running, and I might make a character like that some day.

And no, do not give me the super-optimized Alchemist multiclass with multiple arms nonsense again. I've got a character concept to stick to.


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For my money Gunslingers in general are pretty locked into their initial feats unless you are doing something rather unorthodox. I personally only have experience as a Musket Master but a lot of this should be transferable.

1 - Rapid Reload (Firearms). Necessary, if you enjoy things like being able to move and take more than one shot ever, or both later on!
3 - Point Blank Shot. Prereq for most of the ranged tree, and you're going to want to be within 30 ft. anyway, might as well!
4 - Rapid Shot. Dump that hit for more damage, that's what the Gunslinger is best at.
5 - Deadly Aim. Same idea, scales well the more attacks you can take, and you should be on the verge of +6/+1 (as well as haste if you have a dedicated arcane caster in the party).
7 - Precise Shot or Dodge. Even for a Gunslinger +4 to hit is nice, unless you're getting a lot of buffs. Dodge is nice for Pistoleros and leads into Deft Shootist.
8 - Improved Initiative or Mobility. A flat footed enemy against a Gunslinger is like always having True Strike, you basically cant miss if you can get into range increment. Mobility is nice for, well, mobility, and is another prereq for Deft Shootist.
9 - Combat Reflexes or Deft Shootist. Combat Reflexes sucks unless you weapon cord some melee weapons or other such nonsense, BUT Snap Shot and Improved Snap Shot are AMAZING especially if you're going to be in their face anyway. Deft Shootist? Ignore provoking in melee for firing and reloading, huzzah! It's in Ultimate Combat.
11 - Signature Deed. Also Ultimate Combat of course. I recommend Up Close and Deadly from the Pistolero, as this instantly becomes free +3d6 damage on EVERY attack that can deal precision damage, and half on a miss, that scales up with level. Hard to beat unless you find yourself not being able to deal precision damage.

That is just some suggestions based on my experience. Of course if you make a Human character you will have some more wiggle room in the mid levels, though I highly recommend picking up the first 4 feats unless you are diverging from the basics.

If you find yourself not liking Improved Initiative or Deft Shootist and such, I highly recommend picking up the Snap Shot chain, I've gotten a lot of milage out of it in my campaign since I find myself on the fight lines a lot of the time.

Also, if you can pick up some Celestial Armor or something equivalent, I think you will find that a Gunslinger is quite tanky. Just remember you are giving up scaling AC bonus with Mysterious Stranger.

Hope this helps some, good luck.


Thanks for the suggestions. The NPC I have in mind is a Catfolk, and I was also wondering if this feat would be worth taking for a Gunslinger.


The main problem you're likely to run into with Sword and Pistol is that you'll need a hand free to reload. So your melee weapon will have to be something that you can wield while still using the hand. Cestus, spiked gauntlet, boot blade, something like that.

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