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Since opposition to me doing this seems to have changed their minds...
Have:
Alternatively, you may mix the elixir with experimental agents found near the vial to trigger a permanent mutation, determined by rolling 1d20 and consulting the random mutation table below (you may not use any reroll ability to modify this die roll). If more than one player activates an emerald elixir at the same time, all drinkers may choose the mutation acquired rather than roll randomly. All bonuses granted by these mutations are alchemical bonuses. Only one PC per player may gain the benefits of this boon.
RANDOM MUTATION
d20 roll Mutation
1 Double Jointed: You are exceptionably flexible and gain a +2 bonus on Escape Artist checks.
2 Elemental Bond (Air/Pulmonary System): When you perform a standard action while holding your breath, you do not reduce the remaining time that you may hold your breath by 1 round. Performing a full-round action reduces the remaining time you can hold your breath as normal.
3 Elemental Bond (Earth/Skeletal System): You treat any fall as 10 feet shorter when calculating how much damage you take.
4 Elemental Bond (Fire/Metabolism): You can survive on half the normal amount of food and water.
5 Elemental Bond (Water/Musculature): Treat your Strength score as 2 points higher when determining your carrying capacity.
6 Enhanced Olfactory Bulb: You gain a +1 bonus on Sense Motive and Survival checks.
7 Enhanced Pheromones: You gain a +1 bonus on Diplomacy and Intimidate checks.
8 Increased Blood Viscosity: Whenever you suffer bleed damage, reduce the damage by 1 (minimum 1).
9 Internal Chronometer: You possess a natural sense of time and gain a +1 bonus on attack rolls made as readied action.
10 Keratin Spikes: You hair grows into sharp quills. When not wearing armor, you may make attacks with your hair as though you were wearing armor spikes.
11 Magnetic Basal Ganglia: You always know which way is north as per the know direction spell, and you gain a +2 bonus on Survival checks made to follow maps and avoid getting lost.
12 Negative Energy Buffer: When you are affected by a negative energy spell or effect, reduce the amount of damage you take by 1.
13 Pigment Alteration: Roll 1d8 as though you were affected by a prismatic spray spell. Your skin permanently turns the resulting color, and you gain a +2 bonus on Diplomacy checks against humanoids with the gnome subtype.
14 Positive Energy Feedback Loop: When you are affected by a positive energy spell or effect, increase the amount of damage healed by 1.
15 Reflective Retinas: You gain low-light vision. If you already have low-light vision, you now see three times as far in conditions of dim light.
16 Species Mimicry: Choose a different race of your creature type with 0 racial Hit Die. You may subtly alter your physical features to resemble those of the selected race, granting you a +3 bonus on Disguise checks to appear as a member of that race.
17 Syndactyly: Webbing grows between your toes, and you gain a +2 bonus on Swim checks.
18 Tail: You gain a non-prehensile tail that grants you a +2 bonus on Acrobatics checks.
19 Vomeronasal Organ: When you attack an adjacent creature, reduce any miss chance you would take from concealment by 10%.
20 Extraordinary Mutation: Roll twice more on this table and gain both resulting mutations, ignoring any results of 20. If you roll twice and get the same result on both rolls, you may reroll one of the two dice. You may only benefit from this mutation if you actually rolled a natural 20, not by purposefully selecting the mutation.
Want:
Race boon, preferably ifrit, sylph, or kitsune.
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![Jalros](http://cdn.paizo.com/image/avatar/jalros.jpg)
Have: Oread, Ifrit, Undine, Damphir
2013 GM Boon AKA Triple-Race Boon: Wayang, Kitsune, Nagaji
And some season 5 boons:
Former Crusader
Moment of Glory
Mounted Tradition
Nexvarian Requisition
On the Job Training
Personal Physician
Research Specialist
Want: New Sylph(Suli) boon, Other Race boons and any other boons that aren't listed.
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And I dont believe the Kickstarter boon is tradeable. It is linked to your specific email, so no one else can use it.
That has been discussed here, and we probably shouldn't derail this thread with that discussion.
There has never been any actual ruling on whether the watermark means anything for this boon. It is there simply because Paizo's download system automatically watermarks every page, except the last, on all PDFs you download through it, and the only PFS rule pertaining to this watermark if for access to Additional Resources, which this boon is NOT. Barring any clarification from campaign leadership, I am inclined to believe the watermark is no more binding than a convention boon that gets marked with who it was originally issued to, outside of the standard chronicle header (for example, my Sky Citadel Scholar I got from Conline is marked with my PFS number in the Notes section, labelled "Originally Issued To"), which I'm pretty sure we're all in agreement about that NOT being a problem.
Basically, there is no applicable rule specifically addressing the watermark, and there is no specific campaign guidance otherwise, so it should default back to standard rules for transferability.
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![Ghost](http://cdn.paizo.com/image/avatar/PZO9269-Ghost2_90.jpeg)
Updated listing with non-race boons.
Haves:
Naga race boon
Oread race boon/Paragon of the Society
Kitsune race boon
Personal Physician
Nexavarian Requisition
Mounted Tradition
Extra Hours
On the Job Training
Taint of the Worldwound
Custom Order
Debt to Society
Erratic Luck
Want:
Sylph race boon/ Paragon of the Society
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Updated.
Have:
Alternatively, you may mix the elixir with experimental agents found near the vial to trigger a permanent mutation, determined by rolling 1d20 and consulting the random mutation table below (you may not use any reroll ability to modify this die roll). If more than one player activates an emerald elixir at the same time, all drinkers may choose the mutation acquired rather than roll randomly. All bonuses granted by these mutations are alchemical bonuses. Only one PC per player may gain the benefits of this boon.
RANDOM MUTATION
d20 roll Mutation
1 Double Jointed: You are exceptionably flexible and gain a +2 bonus on Escape Artist checks.
2 Elemental Bond (Air/Pulmonary System): When you perform a standard action while holding your breath, you do not reduce the remaining time that you may hold your breath by 1 round. Performing a full-round action reduces the remaining time you can hold your breath as normal.
3 Elemental Bond (Earth/Skeletal System): You treat any fall as 10 feet shorter when calculating how much damage you take.
4 Elemental Bond (Fire/Metabolism): You can survive on half the normal amount of food and water.
5 Elemental Bond (Water/Musculature): Treat your Strength score as 2 points higher when determining your carrying capacity.
6 Enhanced Olfactory Bulb: You gain a +1 bonus on Sense Motive and Survival checks.
7 Enhanced Pheromones: You gain a +1 bonus on Diplomacy and Intimidate checks.
8 Increased Blood Viscosity: Whenever you suffer bleed damage, reduce the damage by 1 (minimum 1).
9 Internal Chronometer: You possess a natural sense of time and gain a +1 bonus on attack rolls made as readied action.
10 Keratin Spikes: You hair grows into sharp quills. When not wearing armor, you may make attacks with your hair as though you were wearing armor spikes.
11 Magnetic Basal Ganglia: You always know which way is north as per the know direction spell, and you gain a +2 bonus on Survival checks made to follow maps and avoid getting lost.
12 Negative Energy Buffer: When you are affected by a negative energy spell or effect, reduce the amount of damage you take by 1.
13 Pigment Alteration: Roll 1d8 as though you were affected by a prismatic spray spell. Your skin permanently turns the resulting color, and you gain a +2 bonus on Diplomacy checks against humanoids with the gnome subtype.
14 Positive Energy Feedback Loop: When you are affected by a positive energy spell or effect, increase the amount of damage healed by 1.
15 Reflective Retinas: You gain low-light vision. If you already have low-light vision, you now see three times as far in conditions of dim light.
16 Species Mimicry: Choose a different race of your creature type with 0 racial Hit Die. You may subtly alter your physical features to resemble those of the selected race, granting you a +3 bonus on Disguise checks to appear as a member of that race.
17 Syndactyly: Webbing grows between your toes, and you gain a +2 bonus on Swim checks.
18 Tail: You gain a non-prehensile tail that grants you a +2 bonus on Acrobatics checks.
19 Vomeronasal Organ: When you attack an adjacent creature, reduce any miss chance you would take from concealment by 10%.
20 Extraordinary Mutation: Roll twice more on this table and gain both resulting mutations, ignoring any results of 20. If you roll twice and get the same result on both rolls, you may reroll one of the two dice. You may only benefit from this mutation if you actually rolled a natural 20, not by purposefully selecting the mutation.
Want:
Race boon, preferably sylph or kitsune.
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![Warforged](http://cdn.paizo.com/image/avatar/warforged.gif)
Russell Brown wrote:Found the link: LinkAndros, High Priest of Sarenrae wrote:Has anyone ever try to compile a complete listing of boons, or by category?
:-)
Look upthread. Somewhere in the almost 900 posts was a link to a google docs spreadsheet with a lot of the boons listed. It wasn't complete though.
Thanks! I didn't have the time to search for it myself the other day. :)
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![Hrokon](http://cdn.paizo.com/image/avatar/06-majestrixs-4.jpg)
Want: Undine
Have: A crap ton of figures to trade and Worldwound Gambit book + boon to trade.
Demonic Scholar: You gain a permanent +1 bonus on Knowledge (planes) checks when making checks regarding demons.
Opportunistic Strike: Your experience fighting demons in the Worldwound and your patience carrying out a long con has granted you insight into when and where demons are the most vulnerable. At any time in the future, when fighting a creature of the demon subtype, you may recognize an opening for an opportunistic strike. As an immediate action, you may declare a single attack roll to be an opportunistic strike, allowing you to bypass the demon’s damage reduction of a value equal to your base attack bonus on a single attack. Once this attack has been made, the GM should cross off this boon.
The Long Con: Your experiences bringing down the Tower of Yath have honed your skills at deceiving those who worship Abyssal forces. You gain a permanent +1 bonus on Bluff checks made against demonic cultists in noncombat situations.
Sorry about the repost it wouldn't let me edit my last post.
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![Jakardros Sovark](http://cdn.paizo.com/image/avatar/heads1.jpg)
I thought with the conventions this weekend that it may be worth reposting:
HAVE FOR TRADE:
Undine/Paragon of Society
Xenophobia
Student of RunesWANT:
Racial Boons (Wayang, Sylph, Dhampir, Kitsune, and Ifrit given highest priority, but any offer will be considered seriously)
DrakeRoberts, I have the Naga-blooded, Shade-blooded, Vulpine-blooded triple boon that would let you play a wayang. I'd be glad to trade it for your Undine/Paragon of the Society boon. Send me a PM and we'll set it up.
Art
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DrakeRoberts wrote:I thought with the conventions this weekend that it may be worth reposting:
HAVE FOR TRADE:
Undine/Paragon of Society
Xenophobia
Student of RunesWANT:
Racial Boons (Wayang, Sylph, Dhampir, Kitsune, and Ifrit given highest priority, but any offer will be considered seriously)DrakeRoberts, I have the Naga-blooded, Shade-blooded, Vulpine-blooded triple boon that would let you play a wayang. I'd be glad to trade it for your Undine/Paragon of the Society boon. Send me a PM and we'll set it up.
Art
Awesome, will do! Thanks.
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![Jakardros Sovark](http://cdn.paizo.com/image/avatar/heads1.jpg)
Have: Oread, Ifrit, Undine, Damphir
2013 GM Boon AKA Triple-Race Boon: Wayang, Kitsune, NagajiAnd some season 5 boons:
Former Crusader
Moment of Glory
Mounted Tradition
Nexvarian Requisition
On the Job Training
Personal Physician
Research SpecialistWant: New Sylph(Suli) boon, Other Race boons and any other boons that aren't listed.
Hazzard, I'd like to get an ifrit boon. I have Mendevian Weapon Training and Long Distance Support and would gladly trade you those two for it. I'll PM you as well.
Art
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I just stumbled upon this thread today, so I figured that I'd give this a try.
Have:
Ifrit / Paragon of the Society
Tri-Race Boon (Wayang/Kitsune/Nagaji)
Custom Order
Debt to Society
Former Crusader
Nexavarian Requisition
Personal Physician
Sinscarred
Spirit of the Shadow Lodge
Translator
Want:
Undine
Expedition Manager
Extra Hours
Prosperity
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![Priest-Captain Blackarm](http://cdn.paizo.com/image/avatar/PZO9422-Blackarm_90.jpeg)
Pirate Rob wrote:It does!terry_t_uk wrote:I have a slyph/suli boon I would be willing to trade for an oread or ifrit. Please PM me if interested.Oh hey, does that mean John Compton took my suggestions and made the Summer Slyph combinable with all the other elemental races to make a Suli?
\o/
Hmmm, my next 2 conventions are GenCon and Pacificon.
GenCon has its own GM boon and Pacificon is after GenCon and got the Fall boon last year, although it takes place in the last weekend of August.
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![Smaar Janderfut](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar2.jpg)
I have:
- Sylph / Paragon of the Society
- Tri-Race Boon (Wayang/Kitsune/Nagaji)
- Spirit of the Shadow Lodge
and am also looking for an Ifrit (preferably) or an Oread (geologists like rocks - who knew?). Also wouldn't mind finding a Nexavarian Requisition boon too - was always a fan of that metal when it showed up in the earlier Pathfinder Campaign Setting/Tales/Fiction stories pre-Season 5.
Thanks!
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Well, I know it's a long shot, but apparently some people aren't drawn to race boons the way I am, so....:
HAVE:
Xenophobia
Student of Runes
WANT:
Any race boon that isn't Tengu, Aasimar, or Tiefling
I will also be happy to consider other boons, although the couple of race boons I've held have made me so happy. I've had these two boons for a while and they just haven't called to me much.
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![Explorer](http://cdn.paizo.com/image/avatar/Sargava-explorer.jpg)
I have:
- Sylph / Paragon of the Society
- Tri-Race Boon (Wayang/Kitsune/Nagaji)
- Spirit of the Shadow Lodgeand am also looking for an Ifrit (preferably) or an Oread (geologists like rocks - who knew?). Also wouldn't mind finding a Nexavarian Requisition boon too - was always a fan of that metal when it showed up in the earlier Pathfinder Campaign Setting/Tales/Fiction stories pre-Season 5.
Thanks!
I might be able to help you out Mike. I'll send you a PM.
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![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
Have: Not much... :( Can't get to cons, because I can't drive yet. Whoo is me. I do have:
Back to the Grave (insight bonus on attack rolls vs. Undead. One time use)
History of the Sands: (Take 20 on a Knowledge(history or religion) check as a stander action. Gives and extra +5 competence with Osirion-related info. One time use)
Lots and lots of gratitude from a newbie, and that warm fuzzy feeling you get when you make a "child" happy (I'm sorta still a kid! :D)
Want: (in order of "wanting")
Fetchling,
Goblin,
any of the Genie-Born (Ifrit, Undine, Sylph, Oread in that order),
Orc
Ratfolk
Extra Traits
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![Kenku](http://cdn.paizo.com/image/avatar/KenkuMini.jpg)
Want:
Fetchling,
Goblin,
any of the Genie-Born (Ifrit, Undine, Sylph, Oread in that order),
Orc
Ratfolk
Just FYI, so you're not holding out hope, there is no Orc boon, there aren't any more Goblin boons, and the only Fetchling boon I'm aware of was on a Chronicle sheet for an old special that likely won't be run again.
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![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
Brom the Obnoxiously Awesome wrote:Want:
Fetchling,
Goblin,
any of the Genie-Born (Ifrit, Undine, Sylph, Oread in that order),
Orc
RatfolkJust FYI, so you're not holding out hope, there is no Orc boon, there aren't any more Goblin boons, and the only Fetchling boon I'm aware of was on a Chronicle sheet for an old special that likely won't be run again.
AWWWWWWWW
Man. I really wanted to play a Shadow Caller... :(And a Scarred Witch Doctor
And a Gob.
Why would you make the Goblin comic Paizo? Why would you tempt me like that? WHYYYYYYYYYYYYYYY???