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I've looked but it's not entirely clear to me as to the special materials. For a Mith Breastplate would the upgrades look like this.
0 Fame required - 4200 Mith Breastplate
0 Fame required - 5200 +1 Mith Breastplate
27 Fame required - 9200 +2 mith BreastplateThis jump seems... excessive. Am I wrong or is the jump on special materials really that huge?
You have the fame correct but the price of the armor is off a little bit. It should cost 8200 for a +2 Mith Breastplate. +1000gp for +1 and +3000gp to upgrade to +2, +4000gp total added to 4200gp for the Mith Breastplate.
edit: I left out a word.
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Hobbun |
![Kusari-Gama Monk](http://cdn.paizo.com/image/avatar/Faction-monk.jpg)
Hobbun wrote:/jealous My magus is poor :(David Bowles wrote:I just got mithril BP +1 at level 7.I just got it at 5.0, but I’m relatively low on funds.
Please also keep in mind that I’m a TWF Ranger and neither of my melee weapons are magical as of yet, or even my bow for that matter. So I will be hurting soon enough (on funds).
Trying to get him ready for Bonekeep.
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![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
With the fame system can i buy a wand of cure moderate wounds or any non caster level 1 item like potions or wands or scrolls?
This system doesnt break the ultrcontrolled magic item system from chronicles of the scenarios that you play or gm?
Many items like wand of cure light or wands of magic missiles or wands of magic armor, useful magic items now the people but when have the apropiate fame and no when them appear in a scenario chronicle, isn't?
Fame system isn't for magic items that appear in an scenario chronicle and are expensive like a level 1 wand (750 gp) and you need the apropiate fame to buy them but only if you have in your played scenarios chronicle's?
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Hobbun |
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With the fame system can i buy a wand of cure moderate wounds or any non caster level 1 item like potions or wands or scrolls?
Yes, but unless you just don’t have much to spend gold on, you’ll find actually paying gold for wands to be more than it’s worth, especially for 2nd level and above.
This system doesnt break the ultrcontrolled magic item system from chronicles of the scenarios that you play or gm?
Not sure what you are asking, exactly. But the fame system is actually pretty balancing. I have around 20 fame now for a 5th level character. And where I am down a few points from what I could have max, it’s not that much. Right now I can only spend up to 5,200 GP of each item I purchase. So I think that amount is fine, and not overpowering, for 5th level.
Many items like wand of cure light or wands of magic missiles or wands of magic armor, useful magic items now the people but when have the apropiate fame and no when them appear in a scenario chronicle, isn't?
One of the options of the wands you listed (1st level wands) is you can spend 2 Prestige Points to buy an item 750 GP or less, which is also the cost of a 1st level wand. A lot of people will spend 2 PP for a 1st level wand that they want, especially for a wand of CLW, which is useful even if you can’t use it. Give it to someone who can in the party.
People like to use the prestige points as you save 750 GP and it’s a cheap buy at only 2 PP.
Fame system isn't for magic items that appear in an scenario chronicle and are expensive like a level 1 wand (750 gp) and you need the appropriate fame to buy them but only if you have in your played scenarios chronicle's?
For the most part, yes. There is an “Always Available” list where you can buy up to +1 Magic Arms and Armor. But past that you would need a high enough Fame. Unless of course, as you said, it is also on your chronicle sheet.
I know in one of my earlier scenarios (I think I was 2nd level) there was a magical axe available for 18,000+ GP on my chronicle sheet for my sub-tier. Obviously I was not able to afford the axe, even though I could legally buy it (due to it was on the chronicle sheet).
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Can then a level one charcater with 2 fame points spending 2 pp to acquire
a level one wand if his fame is under 5 fame that no allow him/her buy any item from his/her faction?
The fame system in PFS guide in page 26 and table 5-3, with yours interpretation any character below 5 fame can't buy items because the table says that you need at least 5 fame points to spending 500 gp, and under 5 only can spend 0 gp to buy items to your faction. I suppose with the exception of always available items, isn't?
There is any blog, web or place where we can see characters of more than level one with his gear? Because the pregenerated chracters has low level items accord his/her level, isn't? Only +2 items at level 7 with a 42 pp?
There is something wrong.
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Can then a level one charcater with 2 fame points spending 2 pp to acquire
a level one wand if his fame is under 5 fame that no allow him/her buy any item from his/her faction?
When you use 2PP you can gain an item up to 750gp value. This is not subject to your fame limit. So yes, a 1st level character with 2 Fame/PP can spend those 2PP on a level one wand.
The fame system in PFS guide in page 26 and table 5-3, with yours interpretation any character below 5 fame can't buy items because the table says that you need at least 5 fame points to spending 500 gp, and under 5 only can spend 0 gp to buy items to your faction. I suppose with the exception of always available items, isn't?
Correct, characters with less than 5 fame can only buy always available items.
There is any blog, web or place where we can see characters of more than level one with his gear? Because the pregenerated chracters has low level items accord his/her level, isn't? Only +2 items at level 7 with a 42 pp?
Assuming 42 Fame for level 7 is too much. A newly 7th level character will have earned 18xp which allows a maximum possible fame of 36. The powers that be have said they expect most characters to only have 75% of the maximum fame so that would be approximately 27 fame. 27 fame allows items up to 11,750gp so +2 weapons seem right on target.
Heck my 10th level fighter still has +2 items. His fame allows higher but his available gold does not.
There is something wrong.
Disagree. Seems right to me.
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Why are not subject to the fama limit spend prestige points?
With this system characters are too powerful for the scenarios they are a walk for them, isn't?
Where says that spending prestige point aren't subject to a fame limit?
Thanks for your help Rusty!! Abd sorry my maths for level 7 characters!!
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The best I can give you for a quote on the spending of PP is that the GtPFSOG page 27 states "Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate PP." This is footnote #3 under table 5-4. The table lists "Free Purchase up to 150gp" for 1PP and "Free Purchase up to 750gp" for 2PP among other choices.
It is not really unbalancing things that cost 750gp or less are mostly either mundane items or consumables.
Glad to help. There is a lot of stuff to keep track of for PFS. :)
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Why are not subject to the fama limit spend prestige points?
With this system characters are too powerful for the scenarios they are a walk for them, isn't?
Where says that spending prestige point aren't subject to a fame limit?
Thanks for your help Rusty!! Abd sorry my maths for level 7 characters!!
As I understand it (from old posts by Joshua Frost) the whole purpose of being able to spend the 2 prestiege points to buy a 750 gp item was originally to bypass certain fame restrictions at low levels to improve the survivability of low level characters. Sometimes, if there's no cleric in the group (and often--in fact usually- there's not), a CLW wand wielded by a ranger or even a rogue with UMD can mean the difference between a TPK and a fun experience for a group of 1st level pcs. Being able to spend your two prestiege after your first scenario to buy that wand rather than having to wait until you're second level can make all the difference.
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![Daji the Fox](http://cdn.paizo.com/image/avatar/PZO9435-Daji_90.jpeg)
So hypothetical wizard has a bonded ring.
At what prestige rating could he craft the ring into an item? (assuming he was level 7)
Certain Core Rulebook feats are not available to Pathfinder Society characters. These include Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Leadership, and Scribe Scroll.
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Undone wrote:So hypothetical wizard has a bonded ring.
At what prestige rating could he craft the ring into an item? (assuming he was level 7)
Guide to Organized Play V4.3" wrote:Certain Core Rulebook feats are not available to Pathfinder Society characters. These include Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Leadership, and Scribe Scroll.
Can an Arcane Bonded Item be upgraded?
A character with the arcane bond class feature may create a bond with any item he owns, either magical or mundane, as long as the item falls within the categories permitted by the arcane bond ability (the cost for bonding with a new item still applies). If a caster later wishes to upgrade an existing bonded item, he may do so for the cost (not price) of the final item as listed in the item's statblock.
For items which can be enhanced incrementally (such as weapons or a ring of protection), the caster must meet all prerequisites for the item as outlined in the item crafting rules. For example, a nonmagical bonded dagger can be enchanted to a +1 dagger for 1,000 gp instead of the normal 2,000 gp, but the caster must be at least 5th level (a prerequisite for the Craft Magic Arms and Armor feat). To upgrade the item further to a +2 dagger, the caster must have a caster level of 6 or higher (three times the item's enhancement bonus).
A bonded item that is enhanced must still conform to all the campaign rules for access to and upgrading of magical items. The final and total price of the item (not the cost) is used on the Fame chart to determine whether a caster can apply such an enhancement to a bonded item.
To answer the question, it would be the full market value (20,000 gp in the example) that you need the Fame for, not the crafting cost (10,000 gp in the example).
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To summarize:
Arcane bonded items can be upgraded in much the normal way, just at a cheaper cost. But you still need the fame for the final price, and you can't create an item that wouldn't otherwise be available, or upgrade an item that wouldn't be upgradable normally.
Thus if you wanted to change from a otherwise non-magical ring as your bonded item to a ring of protection+1 (say), I'm not sure that would be possible in PFS; there's no way for my character to have his family signet ring enchanted to be a ring of protection, so I'd have to buy a new ring. By extension, the same would be true of an arcane bonded ring; the caster would have to buy the new ring of protection (at full price)
, then pay the cost of changing the arcane bond to a new item.
Upgrading the ring from +1 to +2 would be possible at the reduced cost.
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barnowl, per the normal pathfinder rules, double weapons are treated as two separate weapons for upgrading purposes. They can even be made out of different materials.
You could have a double sword with one end cold-iron, +1 Shocking and the other end adamantine +2 keen. Of course the special materials have to be included from the start, you cannot upgrade to them.
So the short answer would be: "yes". :)
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barnowl, per the normal pathfinder rules, double weapons are treated as two separate weapons for upgrading purposes. They can even be made out of different materials.
You could have a double sword with one end cold-iron, +1 Shocking and the other end adamantine +2 keen. Of course the special materials have to be included from the start, you cannot upgrade to them.
So the short answer would be: "yes". :)
So it can get a bit expensive to enchant a staff. Still I can do a nice Nethys inspired staff for my cleric of Nethys.
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barnowl, per the normal pathfinder rules, double weapons are treated as two separate weapons for upgrading purposes. They can even be made out of different materials.
You could have a double sword with one end cold-iron, +1 Shocking and the other end adamantine +2 keen. Of course the special materials have to be included from the start, you cannot upgrade to them.
So the short answer would be: "yes". :)
To further clarify, the Guide to Pathfinder Society Organized Play even states you treat the two ends as separate items for Fame requirements, so you could upgrade both ends to a +2 equivalent (8,300+gp) with only 27 fame (instead of the 36+ fame needed to cover a 16,600+gp item).
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The more I am understanding about enchanting double weapons, the weird staves become. If you upgrade it as a "magic item" rather than a "magic weapon" you only end up enchanting half the weapon. So all the staves in the various books then could in theory be upgrade on the other half to be a different "Staff of X". Or be enchanted as the same staff on the other half for double the charges?
I know this a bit "power gamer" but I am trying to figure out how broken this can get and be ready to deal with it my power gamers start trying it as our local PFS group is now finally getting the average levels up to 7+ and will start trying things like this.
Staff up grades
So example 1:
+1/0 would be 2300gp fame 0
+1/+1 would be 4600 fame 0 instead of 4300gp as you have to master work both ends, correct?
Example 2:
+1 defender/+0 would be 8300gp fame 27
+1 defender/+1 shocking would be 16,600 (assuming above is correct)
Could either of these be upgrade to say Staff of the Master or could any of these enhancements be add to a Staff of the Master? I am guessing no as it is a named item.
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+1/+1 would be 4600 fame 0 instead of 4300gp as you have to master work both ends, correct?
Correct.
Example 2:
+1 defender/+0 would be 8300gp fame 27
+1 defender/+1 shocking would be 16,600 (assuming above is correct)
Correct on both accounts, with the added note that the +1 defender/ +1 shocking staff would still only require 27 fame.
Could either of these be upgrade to say Staff of the Master or could any of these enhancements be add to a Staff of the Master? I am guessing no as it is a named item.
Your guess would be correct.
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barnowl wrote:+1/+1 would be 4600 fame 0 instead of 4300gp as you have to master work both ends, correct?Correct.
barnowl wrote:Example 2:
+1 defender/+0 would be 8300gp fame 27
+1 defender/+1 shocking would be 16,600 (assuming above is correct)Correct on both accounts, with the added note that the +1 defender/ +1 shocking staff would still only require 27 fame.
barnowl wrote:Could either of these be upgrade to say Staff of the Master or could any of these enhancements be add to a Staff of the Master? I am guessing no as it is a named item.Your guess would be correct.
All good there then. Now based on page 24 of the PFS Guide is this correct for going from a +1 item to +2 item as you have already paid for the masterwork and first bonus as you only pay the difference:
+1 to +2 would be 6000gp and only need 22 Fame?
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SCPRedMage wrote:barnowl wrote:+1/+1 would be 4600 fame 0 instead of 4300gp as you have to master work both ends, correct?Correct.
barnowl wrote:Example 2:
+1 defender/+0 would be 8300gp fame 27
+1 defender/+1 shocking would be 16,600 (assuming above is correct)Correct on both accounts, with the added note that the +1 defender/ +1 shocking staff would still only require 27 fame.
barnowl wrote:Could either of these be upgrade to say Staff of the Master or could any of these enhancements be add to a Staff of the Master? I am guessing no as it is a named item.Your guess would be correct.All good there then. Now based on page 24 of the PFS Guide is this correct for going from a +1 item to +2 item as you have already paid for the masterwork and first bonus as you only pay the difference:
+1 to +2 would be 6000gp and only need 22 Fame?
No. The fame requirement is always based on the final price of the item. Even if you upgrade a +1 to a +2 item and only pay 6000gp, you need to have enough fame to pay for the +2 item outright.
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barnowl wrote:No. The fame requirement is always based on the final price of the item. Even if you upgrade a +1 to a +2 item and only pay 6000gp, you need to have enough fame to pay for the +2 item outright.
All good there then. Now based on page 24 of the PFS Guide is this correct for going from a +1 item to +2 item as you have already paid for the masterwork and first bonus as you only pay the difference:+1 to +2 would be 6000gp and only need 22 Fame?
Thanks all, I feel ready to handle the rash of item creation that will occur next week after everyone has finished the last part of Thornkeep and all the players have too much gold. :)
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Can i upgrade my Heirloom weapon,from the same name Trait, with +2 to a Disarm Combat Maneuver, to MW and later magical or i cannot do this?
The masterwork quality is not something that can be naturally added to an item after it's been created.
The masterwork transformation spell DOES allow you to upgrade something to masterwork. If you have access to it (it's from the Advanced Player's Guide), you can have it cast (60gp to get an NPC to cast it, plus 300gp for material components). According to PFS rules, you can only have one masterwork transformation carry over between sessions, but once you've upgraded it to a full-blown magic weapon, it no longer counts.
TL;DR version: use masterwork transformation.
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Can i upgrade my Heirloom weapon,from the same name Trait, with +2 to a Disarm Combat Maneuver, to MW and later magical or i cannot do this?
You will need to pay for the spell masterwork transformation. It will cost you 300gp in material components (assuming it isn't a double weapon), and another 60gp to get an NPC to do it for you. Once it's masterwork, then you can enchant it as normal.
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The Heirloom Weapon trait says:
Heirloom Weapon:
Source Adventurer's Armory pg. 30
You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, or a +2 trait bonus on one kind of combat maneuver when using that specific weapon.
Can i buy a mw version of that weapon and then upgrade to magic or i only have the benefit with the unique heirloom weapon?
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Your heirloom weapon is a SPECIFIC physical item. You cannot simply buy a new one. Of note, if you chose the proficiency option for your heirloom katana, you would be proficient with THAT katana, but if you picked up a different one, you'd be hit with the nonproficiency penalties for that one.
If you want to upgrade your heirloom item to a magic weapon, you need to use the masterwork transformation spell to make it masterwork.
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![Headhunter Wayfinder](http://cdn.paizo.com/image/avatar/PZO9435-Wayfinder2_90.jpeg)
Ok, so here's a question I haven't seen addressed, but I read in a hurry, so please forgive me if I'm asking again.
I have a +1 composite longbow (STR +2). I can make it a +2 bow for an additional 6,000 Gp once I have the fame.
What about making it a holy bow (to be season 5 ready, of course). That costs 8,000 GP (same as a +2 enhancement) Would my 2,000 GP count towards this? Can an additonal enhancement like holy exceed the main wepaon enhancement? Meaning, does it need to be at least a +2 bow before I can make it a holy one?
Also, for rangers out there - is spending cash for a mithral breatplate worthwhile? I currently have a +1 breastplate, but wondered if saving up was worth the additonal 10' of movement.
Thanks!
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Ok, so here's a question I haven't seen addressed, but I read in a hurry, so please forgive me if I'm asking again.
I have a +1 composite longbow (STR +2). I can make it a +2 bow for an additional 6,000 Gp once I have the fame.
What about making it a holy bow (to be season 5 ready, of course). That costs 8,000 GP (same as a +2 enhancement) Would my 2,000 GP count towards this? Can an additonal enhancement like holy exceed the main wepaon enhancement? Meaning, does it need to be at least a +2 bow before I can make it a holy one?
Assuming you have the fame to cover the final price of the +1 holy composite longbow, you can buy one.
As far as upgrading a +1 composite longbow to a +1 holy composite longbow, yes, you can totally do that, assuming you have the fame to cover the full 8,400+gp price of the final item.
Basically, you can always add to the item, but you can't remove. In this case, you're adding the holy enchantment, and removing nothing, so it's not only completely legal, but is exactly what the upgrade rules are there for.
Also, for rangers out there - is spending cash for a mithral breatplate worthwhile? I currently have a +1 breastplate, but wondered if saving up was worth the additonal 10' of movement.
Thanks!
That's something I'm not sure you'll get a lot of agreement on, but I will say this: if you were going to do it, I'd have done it before enchanting your current armor.
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Thanks for the advice! As far as the armor goes, I realized my "mistake" a month too late. I thought "wow I can afford to enchant this!" and did it. In selling it I'd have to eat half the 1,350 GP cost. Maybe not a big deal when I can finally afford a 5,150 +1 mithral BP.
So I am correct in assuming that a +1 holy composite longbow costs 8,400+ and not 10,400+?
If I then turn it into a +2 holy composite longbow, though, I would have to foot an additonal 8k at that point for 16,400+ weapon?
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So I am correct in assuming that a +1 holy composite longbow costs 8,400+ and not 10,400+?
If I then turn it into a +2 holy composite longbow, though, I would have to foot an additonal 8k at that point for 16,400+ weapon?
To price a magic weapon or armor with special abilities priced as bonuses, you take the actual enhancement bonus, then add the "bonus" each of the abilities are priced as, and use the price for that total, plus the price of the base item.
In this case, holy is actually priced as a +2 bonus. So you take the +1 enhancement bonus the weapon has, and add the +2 bonus the holy ability is priced as, and you come to a total of +3.
The cost of a +3 bonus is 18,000gp, so the total price for a +1 holy composite longbow is 18,400gp, +100gp per point of Strength rating. In order to upgrade the +1 weapon to a +1 holy weapon, you'd need the fame to cover the full 18,300+gp price, but would only pay the 16,000gp difference.
If you later upgrade from +1 holy to +2 holy, you would again need the fame to cover the final version, but would only pay the 14,000gp difference.
Also note that you can't upgrade the +1 weapon to a +2 weapon, and then to a +1 holy weapon, because that would be removing something that's already on it (namely, +half of the +2 enhancement bonus).
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![Valeros](http://cdn.paizo.com/image/avatar/PZO9435-Valeros_90.jpeg)
Derek,
I think a couple of responders missed a point.
You can make a +1 weapon into a +1 Holy weapon, but Holy is a +2 bonus for cost, not a +1, so it makes the weapon a +3 bonus cost.
+1 Holy Composite longbow (Str +2)
Composite longbow 100 gp
masterwork + 300 gp
Str +2 + 200 gp
+1 enhancement + 2,000 gp
Holy enhancement + 16,000 gp
Total cost: 18,600 gp
Fame needed: 36
On the armor, you would need to decide that.
Pro: Additional movement, when and if needed
Con: You are an archer, so movement is not needed as much, although it is nothing to sneeze at.
For what it is worth, for my primary archer PC, I took a level of Cleric of Desna (Travel and Liberation domains) with him early. While I seldom needed that 40' move, it was never an issue, and canme in handy many times. (Being able to ignore that Black Tentacles and move out of its area of effect and still being able to shoot that turn was a nice thing, of course.)
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Also, for rangers out there - is spending cash for a mithral breatplate worthwhile?
If you're going to do this, you might as well make it an agile breastplate for an extra 200gp.
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I'd suggest just upgrading it from +1 to Holy, not upgrading it to +2 and then saving up to make it +4. That's a lot of money being spent for very little reward. There are more cost effective ways of getting another +1 to hit and damage.
I kind of figured that might be the case, but what are they? Are any of them found in the CRB. since I own no other sources?
And Paz, thanks again for answering one of my questions! Isn't the agile breastplate in APG? - accroding to the PRD it looks that way. It's a book I don't own, so I'm probably out of luck there.
Also, are there any +1 enhancements that are worth investing in? It seems like holy is a great value for PFS play because most things you fight are evil, but it's a lot to save for.
Now that I have a +1 bow, does that negate the need for ghost salt? Magic weapons can hit incorporeal creatures for 1/2 damage, right?. I am still waiting for my copy of the Field Guide (I didn't realize I need this at first).
Thanks!
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![Kusari-Gama Monk](http://cdn.paizo.com/image/avatar/Faction-monk.jpg)
I don’t find the added benefit of the agile feature worth the extra cost. Even though it lessens the ACP to -1, it is only for Climb and Jump checks (not all Acrobatic checks).
As a Ranger, you are going to want to get rid of the ACP, especially for Stealth checks. What I would recommend, and what I did with my Ranger, is take the Armor Expert trait, which lessens your ACP by one. Mithral Breastplate knocks it down to -1 and then the Armor Expert trait eliminates it.
Edit: Sorry, this is apparently for a Ranger that has already been created and is beyond level 2. Unless you are able to get a trait boon (one that can be taken at any level), then I agree the agile feature would be your best option.
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Ghost Salt is really powerful: Sure magic hits for 1/2 damage... but that's only 1/2 damage. Ghost Salt lets you hit for full damage. 200 gold for 10 arrows, if I remember correctly, will give you enough for a fight against an incorporeal which is all you really need up through level 5 at least. But when you need it, you REALLY need it.
As for bow enhancements, if you have ultimate equipment I would suggest adding the Adaptive property. It's a flat 1000 gold but your bow adjusts to your current strength, so you can take advantage of things like Bull's Strength and don't have to worry about suddenly taking -2 attack and -4 damage if you get strength drained.
Seeking is a great enchant, and might be more valuable than Holy, and it only costs a +1 bonus to eliminate miss chances from concealment, blur, etc.
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![Kobold](http://cdn.paizo.com/image/avatar/d1_avatar.jpg)
Also, are there any +1 enhancements that are worth investing in?
Well, holy is +2d6 damage as a +2 enhancement, right?
Flaming (and its equivalents in other elements) is +1d6 damage and a +1 enhancement.
So as far as numbers go, those elemental +1d6 enhancements let you get "holy" one step at a time: start with just one, then get a second one later; rather than saving up to get both all at once.
Of course, there are some relevant differences: holy only applies to evil creatures, leaving you with nothing against things like animals or (if I'm not mistaken) constructs, as well as neutral foes like mercenaries or whatever. Conversely, holy's damage is untyped, so it's not subject to the various energy resistances that some monsters might have, which would stop the elemental damage enhancements.
So there's pros and cons either way.
Another thought is that a +3 weapon (not +3 equivalent, but actually +3) bypasses DR as though it were both cold iron and silver. Of course, this isn't much help with an archer who probably carries different types of arrows. But if you ever make a melee character (especially in Season 5), it might be something to consider.
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Of course, there are some relevant differences: holy only applies to evil creatures, leaving you with nothing against things like animals or (if I'm not mistaken) constructs, as well as neutral foes like mercenaries or whatever. Conversely, holy's damage is untyped, so it's not subject to the various energy resistances that some monsters might have, which would stop the elemental damage enhancements.
It also makes the weapon good-aligned.
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![Kenku](http://cdn.paizo.com/image/avatar/KenkuMini.jpg)
Take a look at Bane.
I'm building a 2WF Ranger/Barbarian that is focused heavily on dealing with outsiders. Favored Enemy: Evil Outsiders, World Serpent Totem, and a trait that'll give Knowledge (planes) as a class skill. I'm going to be enchanting one weapon with Outsider (Evil) Bane and Outsider (Chaotic) Bane, and the other weapon with Outsider (Evil) Bane and Outsider (Lawful) Bane. If I encounter either a Demon or a Devil, I'll effectively have a +5 weapon that deals an extra 4d6 against them.