
pylfer |

Hey guys,
So I've been hatching out a build for the 17th level on my Musket Master/Fighter and have come to a bit of a wall...
As of right now, my character is sitting at the 12th level (I know that I'm going to be getting to 17th in the next few games, our GM told us to plan it out a few days in advance).
Right now my feat setup looks a little bit like this:
Musket Master 11/Fighter 1
Rapid Reload (Musket
Point Blank Shot
Precise Shot
Rapid Shot
Deadly Aim
Clustered Shots
Improved Critical
Toughness
Weapon Focus (Musket)
Iron Will
Signature Deed (Bleeding Wound)
At 17th level I will have 5 feats to choose from (13/15/17/2 bonus feats from fighter).
As it stands my character is a Ranged DPS/Attack Buffer (Designating weapon) with enough smokestiks and alchemical fire to cover a few dozen battlefields. If it matters I'm trying to keep my ability to debuff the enemies and buff up my team mates ability to kill.
Right now the only feat that I'm really looking at is Weapon Specialization for the extra +2 damage on every hit (couple with gloves of dueling, come on! can't go wrong). However, I'm stumped for other feats that I could take that would be of any use. Considering that I'm using a musket I'm rarely close enough to combat to utilize the snap shot tree so I have more or less taken that out of the potential list of useful feats (also cause I've played other ranged characters with that feat and found that it is rather ineffective).
Any suggestions would be greatly appreciated!

Kolfinna |

Staggering Critical
Stunning Critical
Critical Focus
Weapon Focus
Weapon Specialization
Greater Weapon Focus
Greater Weapon Specialization
Hammer the Gap
Snap Shot
Improved Snap Shot
Combat Reflexes
All those feats are solid for you, I personally Recommend Combat Reflexes and the first two snap shot feets. Be next to the party wizard and enemies will have a helluva hard time locking him down with grapples and the like.