Spell storing armor?


Rules Questions

Grand Lodge

4 people marked this as FAQ candidate. 1 person marked this as a favorite.

spell storing for armor in the UE guide:

This armor allows a spellcaster to store a single touch spell of
up to 3rd level in it. Anytime a creature hits the wearer with
a melee attack or melee touch attack, the armor can cast the
spell on that creature as a swift action if the wearer desires
.
Once the spell has been cast from the armor, a spellcaster
can cast any other targeted touch spell of up to 3rd level into
it. The armor magically imparts to the wielder the name of
the spell currently stored within it. A randomly rolled suit of
spell storing armor has a 50% chance to have a spell stored
in it already. Spell storing armor emits a strong aura of the
evocation school, plus the aura of the stored spell.

does this use a fictional swift action belonging to the armor, or does it use the wearers swift action? If it uses the wearers swift action what rounds swift action does it use? That is at the start of a round when the weilder goes first does he/she have to save their swift action in anticipation of being hit, or does it count as using up the next rounds swift action? If the bad guys go first it is easy use that rounds. (all this meaning the armmors swift action is the wearers) Also, if the armor is intellegent and does the swift action now count as the armors action anyway?


I would assume that should have actually read as an immediate action (by the wearer of the armor - inanimate objects don't have actions available to them). And would then follow the normal rules for immediate actions, meaning the wearer cannot take any more swift or immediate actions until after the end of his next turn.

Nice errata catch though....


I think the most sensible thing would be to assume that it's actually usable by the wearer as an immediate action. Of course, that's not what it says...

EDIT: ninja'ed


it has been mentioned several times in the ultimate equipment errata thread.

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