Lemmy |
I personally like Pistolero 5/Inquisitor X. Almost as much as I like "Mysterious Pistolero" 5/Paladin 3/Any of them X
But I suggest you stick with gunslinger levels at least 'til you reach 5th level, when you get Gun Training.
A Gunslinger 5/Urban Barbarian X could be fun too.
EDIT: BTW, I think rogue levels will detract more than they add to your build. I can see the fluff, but mechanics-wise, I feel it's a quite underpowered combination.
Lemmy |
it's hard to get off the backstab feature from range reliably, is the biggest problem, even if you're in base to base contact lol.
Not only that. He'd also lower his Fort save, BAB and HD. And delay his Gunslinger features.
All that for trapfinding and a few extra skills. Not worth it at all. Espedially considering Gunslingers already have a pretty good selection of class skills.
ossian666 |
If you want to 2WF then I recommend 2 levels in Alchemist. Gets you the arm needed to reload 2 pistols, gets you Extracts (Shield is my favorite), and you can buff that Dexterity up with your Mutagen. Bombs are kind of a lame bonus but at least you can snag some Stingchucks for free and add Int to their damage...I typically do for swarms although it doesn't make sense how Stingchucks would damage a swarm...
andersen |
If you want to 2WF then I recommend 2 levels in Alchemist. Gets you the arm needed to reload 2 pistols, gets you Extracts (Shield is my favorite), and you can buff that Dexterity up with your Mutagen. Bombs are kind of a lame bonus but at least you can snag some Stingchucks for free and add Int to their damage...I typically do for swarms although it doesn't make sense how Stingchucks would damage a swarm...
hasnt it been concluded that using weapon cords allows for two weapon shooting? cheesey yes, but rule-wise totally legal?