Spell slinger spells...


Advice

Sczarni

So I've decided to make a spell slinger (actually seems a really decent use of the musket master, then combine with eldritch knight) at any rate, the question comes up with what should the opposition schools be and what would be some go to spells given the constraint of ray, cone, ranged touch attack.

I'm getting to make it lvl 10, so I'll have opposition school discovery so only 3 opposing schools


I've been looking into gunslinger/EK builds for a while, now, and have largely decided that gunslinger (except Mysterious Stranger) is a poor choice for the All Martial Weapons requirement. The reason, since I'm sure you'd want to know, is that you never get Gun Training (+Dex mod to damage!) unless you stay GS for 5 levels! Mysterious, on the other hand, gets his damage bump out of the box and is much more SAD (Cha). The sucky part is that, with the CHA Gun-EK, you have to stay GS if you don't want to blow up....


Oh, your actual question...

I would oppose enchantment and necromancy off the bat. As for the other two...I'm not sure, yet, but they would certainly not include evocation!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

My top choices would be.

Enchantment
Necromancy
Illusion
Conjuration

Somewhere along the line take opposition research to get the one school you'd want back.

This is not the archetype to take if you're not going to exult in the idea of being a Blaster Mage, Treantmonk fans take note.

Sczarni

for sure. I'm honestly not concerned with reaching lvl 7 8 or 9 spells. But I'm certainly keeping an eye out for it. Enervation seems pretty sweet to use in the gun though so I'm not sure I'd call necromancy out over something like abjuration.

Abjuration is easily covered enough by scribing a scroll for whatever particular thing you need.

The biggest thing I guess I'll need to do is make a list of what spells specifically get a boost from the gun.


Divination School
Illusion School
Enchantment School
Conjuration School

These schools are the ones I would pick. If you take the Opposition Research Feat I would probably recover the conjuration or illusion School simply for the fact that they have some handy spells.

Sczarni

Of course the big thing is a list of all the spells that work with the arcane gun...


Hmm that is fairly short if I remember correctly.

Sczarni

yeah looking over it all, it's basically some evocation and necromancy... and half the ranged touches don't require any sort of save anyhow... which makes the benefit of the gun kind of meh.


This is one reason Why a lot of people say the trade off isn't worth the benefits.

Though at lower levels it is surprisingly handy (IIRC).

Sczarni

I'm really not seeing anywhere that it's very useful. Although if it granted prof with all martial weapons so you could get into EK without that other splash I'd see it being useful for that at least.


If you aren't concerned with getting 7th,8th or 9th spells why not go Myrmidarch Magus for the Ranged spellstrike?


Conundrum has a point Magus(Myrmidarch) is a very good archetype for an Archer.


Or firearm user with some feat investment/multiclassing. you can have 3 or 4 levels of something else and still get 6th lvl spells.


Umm, Conundrum they already planned on Musket Master.

Sczarni

Regardless of build, the whole point is to find every spell that works with the spell slinger class.

Not about what build is effective or not.


Good because i don't think spellslinger is effective. Flavor choice only on that front.


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To my knowledge these are all spells I know about that fall under the right type as a spellslinger.

1st-Level: burning hands, color spray, ray of enfeeblement, ray of sickening (UM)
2nd-Level: acid arrow, fire breath (APG), gust of wind, scorching ray
3rd-Level: pellet blast (UC), lightning bolt, ray of exhaustion
4th-Level: dragon’s breath (APG), river of wind, shout, enervation, fear, Dimensional Anchor
5th-Level: acidic spray (UM), cone of cold, waves of fatigue
6th-Level: cold ice strike (UM), contagious flame (APG), disintegrate
7th-Level: prismatic spray, waves of exhaustion
8th-Level: polar ray, greater shout
9th-Level: clashing rocks (APG), meteor swarm, energy drain

So I'd keep Conjuration, Necromancy, Evocation and Transmutation. Then the only spell on this list that you lose is Color Spray(since it's an illusion spell). Which you can still cast, just at double the slots, if you REALLY need it.

Sczarni

Thanks Darth, this is roughly what I was running across. Although I had missed a couple of those.

I had looked previously at the magus, but didn't see a firearm option, didn't notice the myrmidarch stuff, which is cool because it actually just says ranged rather than specifying a bow or bolt.


Exactly.^

Sczarni

interestingly enough if you took the spell bomb option and splashed just one level of alchemist you get a pretty potent splash, because of min damage = splash damage.

Sczarni

Here's actually a more interesting question

Quote:
A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun.

Do clerics or other classes get a better selection of ranged touch, line, cone, ray etc...

It might be worth the dip in wizard to up the DC of all those. (and I think they do right)


lantzkev wrote:

Thanks Darth, this is roughly what I was running across. Although I had missed a couple of those.

I had looked previously at the magus, but didn't see a firearm option, didn't notice the myrmidarch stuff, which is cool because it actually just says ranged rather than specifying a bow or bolt.

Though in fairness, a Spellslinger is still a full progression Arcane caster.

I'm curious. If conventional wisdom states that full progression casters are the apex of PC power, then wouldn't a full progression caster who trades some schools for DC boosts and some (literal) blasting options still only be mostly overpowered?

This is less a challenge, and more of a question - I've got a Gunslinger/Spellslinger NPC floating around, and they seem pretty capable in my experience.

Am I missing something? Or is this like quantum physics discussions, where it needs to be clarified which interpretation and assumptions we're using?

Sczarni

It's more or less that to use any spells from the four opposition schools double the spell slots.

The DC boost is nice, but out of the spells that they apply to, not many even have a save.

If you could just flat out use any spell, it'd be perfect then imo. This restriction is, while flavorful, it just comes out weak the more I look at it.

The first thing I thought was cool! "fireball bazooka" looked longer... nope can't do it.


That and Touch AC keeps pace with poor BAB progression alot better than 3/4 or full bab, so unless you are spamming truestrike I will guess your firearm attacks miss a lot more often than say myrmidarch or Gunslinger.

Sczarni

well when you read others who have actually analyzed touch attacks for wizards, they are recommended because it's not hard to get a 80% hit rate or better with em at any level of wizard... Combine that with a enchancement on a gun, and it's just not difficult regardless of BAB


So maybe some homebrew love is in order? Because that would be spectacular, and always fun to describe.

* Create pit? Blow a magical hole in the ground.
* Glitterdust? I'm giggling just thinking about it.
* FIREBALL BAZOOKA

Sczarni

I'm picturing a crazy gnome version of the T-shirt gun "Bam alter self!"


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UMD wands should work this way too.

Cure Light Wounds gun - it's a trust-building exercise!

Sczarni

the power word spells would be hillarious "bang your dead!" what?!? urk!


lantzkev wrote:

Here's actually a more interesting question

Quote:
A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun.

Do clerics or other classes get a better selection of ranged touch, line, cone, ray etc...

It might be worth the dip in wizard to up the DC of all those. (and I think they do right)

Spellslinger wizard 1/ Winter Witch 19 (Parton: Winter)

Spellslinger wizard 1/ Crossblooded (Orc/Draconic)Sorc 19
Spellslinger wizard 1/ Spellscar Oracle 19

Boom.


Killstring wrote:

UMD wands should work this way too.

Cure Light Wounds gun - it's a trust-building exercise!

Wands, no. I asked if Scrolls & such would work with a spellslinger(since I am flavoring scrolls as "caster shells" since I'm a Outlaw Star Fan). Unless it explicitly states it, abilities that reference casting don't work with stuff like potions, wands, or scrolls. Sucks, I know. That said if you dip cleric; CLW would work, you just have to cast with your own mojo.

However, if you're looking for build advice, I recommend a dip into Gunslinger if you still want to go EK. Gives you the ability to remove your broken status from your gun with your the level 1 quick clear deed, so your gun doesn't explode while casting. It also gives you all martial proficiencies.

Sczarni

the classes don't mean much without the spells or abilities they'd use.


The problem is a Spellslinger's Arcane Gun probably only works with spells gained from the Spellslinger levels.

Sczarni

does it? I had assumed as much also, but when you read it, it just says "any spell"


Couldn't you do any touch attack with the Reach Spell Metamagic feat? That would help with versatility a bit.


Reached Shocking Grasp.

And IIRC there is a rule interaction that prevents it.


lantzkev wrote:
does it? I had assumed as much also, but when you read it, it just says "any spell"

Exactly. Any spell. Which makes it a great 1 level dip. I would never stay with it for 20 levels.

I expecially like the Spellslinger 1/Witch 19. Take a Raven familiar and RP someone like the gunslinger from the Dark Tower series.


Dragonamedrake wrote:
lantzkev wrote:
does it? I had assumed as much also, but when you read it, it just says "any spell"

Exactly. Any spell. Which makes it a great 1 level dip. I would never stay with it for 20 levels.

I expecially like the Spellslinger 1/Witch 19. Take a Raven familiar and RP someone like the gunslinger from the Dark Tower series.

Hmm, it is true... That makes the class pretty interesting.

And I really need to reread the Dark Tower series.

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