lantzkev |
So I've decided to make a spell slinger (actually seems a really decent use of the musket master, then combine with eldritch knight) at any rate, the question comes up with what should the opposition schools be and what would be some go to spells given the constraint of ray, cone, ranged touch attack.
I'm getting to make it lvl 10, so I'll have opposition school discovery so only 3 opposing schools
Abyssian |
I've been looking into gunslinger/EK builds for a while, now, and have largely decided that gunslinger (except Mysterious Stranger) is a poor choice for the All Martial Weapons requirement. The reason, since I'm sure you'd want to know, is that you never get Gun Training (+Dex mod to damage!) unless you stay GS for 5 levels! Mysterious, on the other hand, gets his damage bump out of the box and is much more SAD (Cha). The sucky part is that, with the CHA Gun-EK, you have to stay GS if you don't want to blow up....
LazarX |
My top choices would be.
Enchantment
Necromancy
Illusion
Conjuration
Somewhere along the line take opposition research to get the one school you'd want back.
This is not the archetype to take if you're not going to exult in the idea of being a Blaster Mage, Treantmonk fans take note.
lantzkev |
for sure. I'm honestly not concerned with reaching lvl 7 8 or 9 spells. But I'm certainly keeping an eye out for it. Enervation seems pretty sweet to use in the gun though so I'm not sure I'd call necromancy out over something like abjuration.
Abjuration is easily covered enough by scribing a scroll for whatever particular thing you need.
The biggest thing I guess I'll need to do is make a list of what spells specifically get a boost from the gun.
Darth Grall |
2 people marked this as a favorite. |
To my knowledge these are all spells I know about that fall under the right type as a spellslinger.
1st-Level: burning hands, color spray, ray of enfeeblement, ray of sickening (UM)
2nd-Level: acid arrow, fire breath (APG), gust of wind, scorching ray
3rd-Level: pellet blast (UC), lightning bolt, ray of exhaustion
4th-Level: dragon’s breath (APG), river of wind, shout, enervation, fear, Dimensional Anchor
5th-Level: acidic spray (UM), cone of cold, waves of fatigue
6th-Level: cold ice strike (UM), contagious flame (APG), disintegrate
7th-Level: prismatic spray, waves of exhaustion
8th-Level: polar ray, greater shout
9th-Level: clashing rocks (APG), meteor swarm, energy drain
So I'd keep Conjuration, Necromancy, Evocation and Transmutation. Then the only spell on this list that you lose is Color Spray(since it's an illusion spell). Which you can still cast, just at double the slots, if you REALLY need it.
lantzkev |
Here's actually a more interesting question
A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun.
Do clerics or other classes get a better selection of ranged touch, line, cone, ray etc...
It might be worth the dip in wizard to up the DC of all those. (and I think they do right)
Killstring |
Thanks Darth, this is roughly what I was running across. Although I had missed a couple of those.
I had looked previously at the magus, but didn't see a firearm option, didn't notice the myrmidarch stuff, which is cool because it actually just says ranged rather than specifying a bow or bolt.
Though in fairness, a Spellslinger is still a full progression Arcane caster.
I'm curious. If conventional wisdom states that full progression casters are the apex of PC power, then wouldn't a full progression caster who trades some schools for DC boosts and some (literal) blasting options still only be mostly overpowered?
This is less a challenge, and more of a question - I've got a Gunslinger/Spellslinger NPC floating around, and they seem pretty capable in my experience.
Am I missing something? Or is this like quantum physics discussions, where it needs to be clarified which interpretation and assumptions we're using?
lantzkev |
It's more or less that to use any spells from the four opposition schools double the spell slots.
The DC boost is nice, but out of the spells that they apply to, not many even have a save.
If you could just flat out use any spell, it'd be perfect then imo. This restriction is, while flavorful, it just comes out weak the more I look at it.
The first thing I thought was cool! "fireball bazooka" looked longer... nope can't do it.
Dragonamedrake |
Here's actually a more interesting question
Quote:A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun.Do clerics or other classes get a better selection of ranged touch, line, cone, ray etc...
It might be worth the dip in wizard to up the DC of all those. (and I think they do right)
Spellslinger wizard 1/ Winter Witch 19 (Parton: Winter)
Spellslinger wizard 1/ Crossblooded (Orc/Draconic)Sorc 19Spellslinger wizard 1/ Spellscar Oracle 19
Boom.
Darth Grall |
UMD wands should work this way too.
Cure Light Wounds gun - it's a trust-building exercise!
Wands, no. I asked if Scrolls & such would work with a spellslinger(since I am flavoring scrolls as "caster shells" since I'm a Outlaw Star Fan). Unless it explicitly states it, abilities that reference casting don't work with stuff like potions, wands, or scrolls. Sucks, I know. That said if you dip cleric; CLW would work, you just have to cast with your own mojo.
However, if you're looking for build advice, I recommend a dip into Gunslinger if you still want to go EK. Gives you the ability to remove your broken status from your gun with your the level 1 quick clear deed, so your gun doesn't explode while casting. It also gives you all martial proficiencies.
Dragonamedrake |
does it? I had assumed as much also, but when you read it, it just says "any spell"
Exactly. Any spell. Which makes it a great 1 level dip. I would never stay with it for 20 levels.
I expecially like the Spellslinger 1/Witch 19. Take a Raven familiar and RP someone like the gunslinger from the Dark Tower series.
Azaelas Fayth |
lantzkev wrote:does it? I had assumed as much also, but when you read it, it just says "any spell"Exactly. Any spell. Which makes it a great 1 level dip. I would never stay with it for 20 levels.
I expecially like the Spellslinger 1/Witch 19. Take a Raven familiar and RP someone like the gunslinger from the Dark Tower series.
Hmm, it is true... That makes the class pretty interesting.
And I really need to reread the Dark Tower series.