All the +hit I can get


Advice


I have an idea for a Mobile Fighter swirling around in my head who uses two weapons and Dazing Assault to constantly keep most/all opponents dazed every turn. Biggest obstacle I'm facing is the fact that the character will be taking a whopping -7 to hit with most of its attacks. So I'm going to have to get every possible +hit bonus I can find. Of course here are the obvious ones:

Weapon Focus & Greater Weapon Focus
Leaping Attack (mobile fighter version of weapon training)
Magical Weapon
Lots of Strength
Ioun Stone (this one costs 30,000gp, ouch)
Haste (Boots of Speed or ally spellcaster)

What else is there to grant +hit bonuses that a Fighter can get without relying on outside buffs? And how much +hit and I'm going to need to roughly hit on 75% of my attacks against a CR11 monster? I'm using CR11 as a baseline because the build comes together at level 11 when the mobile fighter gets Rapid Attack.


Gloves of Dueling: 15K, +2 to hit and damage as long as you have weapon training.

Also that seems like quite a penalty, what are you planning to do: Dual wield, power attack and fight defensively all at the same time?

Silver Crusade

Bardic Performance: Inspire Courage (Competency)

Spells
Heroism (Moral+2)
Good Hope (Moral+2)
Greater Heroism (Moral+4)
Bless (Moral+1
Prayer (Moral+1)
Tactical Acumen (Insight)
Divine Favor(Luck: Potion Only)

I'm sure to have missed a few. Those are just off the top of my head

Grand Lodge

Whisperknives wrote:

Gloves of Dueling: 15K, +2 to hit and damage as long as you have weapon training.

Also that seems like quite a penalty, what are you planning to do: Dual wield, power attack and fight defensively all at the same time?

Dazing assault is -5...TWF is -2. He plans to use it all the time. Brillant energy is your friend.


Gonna see if there are any racial features that could help out.


calagnar wrote:

Bardic Performance: Inspire Courage (Competency)

Spells
Heroism (Moral+2)
Good Hope (Moral+2)
Greater Heroism (Moral+4)
Bless (Moral+1
Prayer (Moral+1)
Tactical Acumen (Insight)
Divine Favor(Luck: Potion Only)

I'm sure to have missed a few. Those are just off the top of my head

Morale doesn't stack and Prayer is a luck bonus.

Sovereign Court

Xexyz wrote:
Ioun Stone (this one costs 30,000gp, ouch)

NO. You can save an easy 26k by getting a cracked version of the green prism. Heck, get two so you have +1 attack and +1 saves.


If you are willing to take a hit in the dame department go small (halfling or gnome, preferably halfling for the extra dex) maybe combine with weapon finesse to offset the -2 STR since when dual wielding you're probably using finessablee weapons anyway.


I like the idea of Dazing assault a lot, but the DC is pathetically low. You're going to be gimping your damage for a very small chance of dazing an appropriate CR enemy. You're plan to 'constantly keep most/all opponents dazed every turn' is wishful thinking.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Find the monster with the highest AC in any published Paizo hardback.

There will come a point where you will hit that AC on a natural "2." Don't bother upping your attack any more that that. It'll just be a waste of resources.


Ioun stone - 5000 gives +1 cpmpetence to hit (can't remember name)


@Illeist- Where's the cracked version from? It's not on the SRD.

@Bart Vervaet- I thought about that, but the -2 Str penalty offsets the size bonus to hit, and I don't want to go the finesse route because it gimps my damage too much (I don't have access to the agile weapon property in the games I play in).

@Vestrial- Damn, you're right; for some reason I thought I got to add a stat modifier to the save DC for Dazing Assault, but it's just 10 + BAB. So at level 11 the DC will be 21, which seems low. I may have to rethink this. =(


Xexyz wrote:

@Illeist- Where's the cracked version from? It's not on the SRD.

@Bart Vervaet- I thought about that, but the -2 Str penalty offsets the size bonus to hit, and I don't want to go the finesse route because it gimps my damage too much (I don't have access to the agile weapon property in the games I play in).

@Vestrial- Damn, you're right; for some reason I thought I got to add a stat modifier to the save DC for Dazing Assault, but it's just 10 + BAB. So at level 11 the DC will be 21, which seems low. I may have to rethink this. =(

That is because Dazing Assault forces a save on every hit. So even a low chance of it sticking per hit say 25% becomes around 50% if you can land 2 hits in a row. Add ability focus and you basically guarantee a dazed opponent every other round even against a high fort save monster.

This will work much better if you have a witch party member.


Gignere wrote:
Xexyz wrote:

@Illeist- Where's the cracked version from? It's not on the SRD.

@Bart Vervaet- I thought about that, but the -2 Str penalty offsets the size bonus to hit, and I don't want to go the finesse route because it gimps my damage too much (I don't have access to the agile weapon property in the games I play in).

@Vestrial- Damn, you're right; for some reason I thought I got to add a stat modifier to the save DC for Dazing Assault, but it's just 10 + BAB. So at level 11 the DC will be 21, which seems low. I may have to rethink this. =(

That is because Dazing Assault forces a save on every hit. So even a low chance of it sticking per hit say 25% becomes around 50% if you can land 2 hits in a row. Add ability focus and you basically guarantee a dazed opponent every other round even against a high fort save monster.

This will work much better if you have a witch party member.

Consider getting Conugon Smash and up your intimidate. So first round you charge and power attack with furious focus, and free action intimidate. Second round full round attack with dazing assault. If your intimidate is any good it should last 2 rounds, so when you do your full round dazing assault your target is at -2 to AC and -2 to saves.

Silver Crusade RPG Superstar 2014 Top 16

Xexyz wrote:

@Illeist- Where's the cracked version from? It's not on the SRD.

@Bart Vervaet- I thought about that, but the -2 Str penalty offsets the size bonus to hit, and I don't want to go the finesse route because it gimps my damage too much (I don't have access to the agile weapon property in the games I play in).

@Vestrial- Damn, you're right; for some reason I thought I got to add a stat modifier to the save DC for Dazing Assault, but it's just 10 + BAB. So at level 11 the DC will be 21, which seems low. I may have to rethink this. =(

Sure it is: Ioun Stones scroll down to the Green prism, the cracked and flawed versions are right there. You could even get one of each eventually, since those two stack.


Best option!

Cha 15+ Cha Item
Trait Optimistic Gambler

Eldritch Heritage (Orc Blood line) For Touch of Rage
Improved Eldritch Heritage (Strength of the Beast)
Quicken SLA (Touch of Rage)
Gtr Eldritch Heritage

This is a buff lasting 1+1d4 rounds adding a Morale Bonus to
Attack
Damage
WILL SAVES
By the time you take it it adds +3 and scales as you level to +10
You can do it 3/day as a swift
And about 3 more as a standard if you use a Cha item.

Dark Archive

Flanking with someone, and having the menacing weapon enchantment can help immensely with hitting.

Dark Archive

I just wanted to add I like buffing the attack bonus because I would rather hit with weapon focus when rolling up a 4 compared to missing when I roll up a five with power attack. I really do not believe anyone should expect their bonus' to stack high enoug to justify throwing it away untill you have at least a plus 10 and even then only when fighting chumps at low or mid levels.


heroes feast in the morning (there's a cook book if you don't have a divine caster)+1 morale to hit

Higher ground +1 (there's items that give fly speed)

Dark Archive

Higher ground can also be done from horseback against medium and smaller creatures. Wonder if it works when mounted on a huge against a large?


You can take a dip of barbarian for +2 str, or a dip in alchemist for +3 str with the feral mutagen discovery. Alternatively, try to get a high initiative for that flat footed penalty (for example, the reactionary feat). A Blinding buckler might also be good for you.

If you want to play Drow, you can use Darkness to blind the enemy.
And you can try to take a few dips in classes with +1 starting Bab. That's probably something you want to discuss with your dm, though.

You might also want to try a dip in synthesist summoner, but that stuff gets complicated.

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