Divine Batman help / advice pls


Conversions


Ok, so i played a series of like 4-5 long campaigns in the past with this character in 3.5.

The character concept is a Divine Batman like character, or in 4e DnD a cross between an Evoker / Avenger. (think more concept than actual game stats there) As in, he is a divine spellcaster, his god is of Night, Dragons, Moon and Magic. The character is a Aasimar which is blood related to his god. In 3.5 one prestige class i had was divination knight, cant remember the name, but it gave divination ability as well as true strike. I mention this as more to concept than need, as he used divination alot. I started initally as paladin but quickly remade to cleric and played him thru 4-5 long campiagns up to lvl 16.

I operate with stealth in heavy armor, really taking the concept of "the dark knight" alot further. I am a holy shadow.

But ultimately the character needs to be a strong caster.

So atm I have built the character as follows;

Stats: we have 90 pts pool to distribute. I am not a fan of dump stats unless it truly is a part of a character concept.

Lvl 16
I have atm paladin 4, oracle 6, hellknight 6.

The reason i chose this is because hellknight allows my lvls therin to stack for determining channelling, lay on hands, and caster lvl, and because i story wise can change the hellknight orders to dragonknight orders.
Paladin i chose because of divine grace, and channelling which adds to my oracle revelation for dark channelling.
I really want to keep a full lvl channel ability up. The gm ok'd for me to sub in Channel negative energy for Oracle (similar to life oracle /w channel positive) which seems to fit the concept better than cleric for this character and the god. The paladin channel levels go towards the channel negative.

As for Mystery, it is either ancestor or lore. I like ancestor as it give more oomph for combat like the diving rage ability with none of the barbs drawbacks, as well as the cload of night? that also offers 50% miss chance. Not to mention the ability to walk thru walls ability.

But then there is lore which is more in line with my divination aspects which were fairly solid. I like the knowledge skills as class skills, and the cha stat replacing int for those skills as cha is my strongest stat, always was.

But if i go lore mystery, i was debating if i should just go as a pure oracle in this case to make it easier to get more mysteries without having to use feats to get more.

So any advice on the above would be muchly appreciated, or if you need more info pls ask and i will fill you in.

As well, is the paladin dip seem worth it to you guys for the bonuses, though i loose 4 caster lvls. But is the cleric spells for 9th that important? or make it much better than the 4 lvl of pally?

As for mystery, i am still debating which one to go with.

As for feats, i really want channel force, imp channel force.

Thanks in advance for any advice.
Nether

Grand Lodge

Inquisitor is way better for this.


Oh and one other thing i seem to like about lore is the mystery to cast any one arcane spell per day. Not alot but i think that adds alot of versatility in its own right.

Our games dont run rigid like many modules do, as in the group is not always togather, sometimes you have solo parts, solo adv, and there is just as much out of combat things to do as in combat.

We also let the player build on the things that are important to them, home, base, goals ext.

Have magic item creation feats? You can build a workshop ext.


yea inquisitor is what you want to play. if you wanted to throw ninja stars you could take a level or 2 of unarmed fighter for all the asain themed weapons.


blackbloodtroll wrote:
Inquisitor is way better for this.

Why is that?

Grand Lodge

Heretic Inquisitor of Irori, with the Conversion or Heresy Inquisition.
Nab the Enforcer feat.
Pick up a Guided AoMF, and a few cool tools.

You got Batman.

Silver Crusade

I know this isn't helpful at all, but I got the impression of Adam West as the Pope when I read the title. I'm sorry, but I felt compelled to share it...

Grand Lodge

Batman is anything but Paladin.

I could very much see Captain America as a Paladin though.


Ok, so looking over inquisitor I think i still like using the oracle for this idea.

So does the paladin dip hurt or help this build?
Should i just go straight oracle or is the multiclass work out?
-as the hellknight will increase, layonhands, channel, caster level, smite

As for mystery, ancestor or lore fit better to what i described to you guys?

ps, looking at inquisitor, the leser spellcasting seems like a disadvantage, as well as their abilities seem very reliant on cobat, melee combat. I could be wrong.


Inquisitors are waaaay better skill based characters (tons of Lore, Stealth as a Class Skills, Social Skills like Bluff and Sense Motive...basically everything you need to play the concept of Batman). They are intimidation /gods/ ('I'm Batman!'). They aren't full casters, but have lots of good buff and debuff spells, as well as litanies. Their Judgements are way awesome. And they start with Medium armor.


To me Batman is an urban Ranger. Max out favored enemy as human and favored community as Gotham and there you have him. Combat wise that puts him at +10 to hit and damage vs. humans which is pretty much all he fights. He also gets +18 bonus to perception, and survival vs. humans in Gotha so there is no hiding from him.

Rangers get the same number of skills as an inquisitor and most of the ones he needs are class skills.


Mysterious Stranger wrote:

To me Batman is an urban Ranger. Max out favored enemy as human and favored community as Gotham and there you have him. Combat wise that puts him at +10 to hit and damage vs. humans which is pretty much all he fights. He also gets +18 bonus to perception, and survival vs. humans in Gotha so there is no hiding from him.

Rangers get the same number of skills as an inquisitor and most of the ones he needs are class skills.

Absolutely. I agree 100%. I made a Batman/Zorro character who was an Urban Ranger named the Black Lash, who would swashbuckle and lash around on rooftops. So. Damn. Fun. In an urban based champion, it was the best.


Ok, i see the points for Inquisitor. Though the thing is i am locked(really like) on is Channel negative, as well as the feats Channel Force (+imp) that pushes and pulls enemies.

I also would like to have a fairly high divine casting ability, and thats where i am trying to decide on the paladin dip or not. When i look at the cleric 9th lvl spells i am not so sure i am really missing out on alot, but divine grace to give me really high saves, healing hands that increases with prestige class, smite that increases with prestige class, and then caster level that increases with prestige class. On top prestige class which fits also has additional abilities, they aren't really all that great but the concept of the class fits. Really the best part to me about the Hellknight is catechesis which lets your divine ability lvl's stack.

So i figured it would make the dipp into pally worth it as heal hands isn't just stuck at 4rth lvl. Not to mention beginning pally has alot of great stuff.

Is the dipp worth the higher divine caster levels though?


Can anyone give me a in game comparison between inquisitor and say cleric / oracle / paladin?

As in the advantages you found over the other and how fun it was.
What about access to higher level divine spells? You find you didnt need em or there wanst much lost?


Why did this move to conversions???

I DO NOT want a conversion, i want advice on a pf character design. Prior info was just to set the theme, not a mechanical conversion.

This is not a conversion.

TY


I don't see batman as a full spellcaster class. Urban Ranger and Inquisitor both fit the batman concept far better, with Inquisitor having an appropriate spell list, judgements, teamwork feats and inquisitions. Though the inquisitor has divine spells to cast, his real batman powers are not his spells, but his other class features, and yet he still has divine spells.

Channel Energy is very much not batman in flavor, besides oracle does not get the channel ability either, only cleric and pallys get it.

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