
Ruul Spiritskin |
Well the houserule makes taking a watch shift complicated.
Ruul's prayer time is during the pre-dawn hours (4-5am). So with the rule that divine casters need 8 hours of sleep, he needs to be in bed by 8pm.
Depending on how long we're doing watches, I could see doing a watch from 5am till whenever everyone else is awake.
I feel sorry for divine casters that prep spells at midnight.

Elen Emerwen |

No one should opt out of taking a watch, unless something special is going on.
Why? We have multiple characters who need practically no sleep at all. Macavity and the imp for one thing, and Ally too except she's a lazy little girl who likes to sleep even though she doesn't need to. (If she felt it was needed for her to stay awake and keep watch, she would.) Macavity has a +15 to perception, and the imp has +10. Others with rings of sustenance can take watches as well. Casters who need 8 hours, it doesn't make sense for them to take watches. I'll make sure to get Elen a ring as soon as we get some loot, then she can take a watch too.

Macavity the black |

Folks
LM did not say the 8 hours had to be consecutive. In fact, he said that it included prep/meditation time, as opposed to the bonus time in some of the RAW. We just schedule watches over 10 hours. Everyone can at least take watch for 2 hours and 8 hours of sleep/prep/meditation/whatever.
cheers

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Yeah we can only walk/travel/adventure for 8 hours a day; past that causes forced March checks. The rest of the day is setting up/taking down camp, midday meal, sleep, 10 hours allocated to resting won't actilually impact our adventuring realistically.

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The Resonant powers (method 2) table is here.
1d100 ⇒ 100
Wow! This stone and way finder don't like each other.
Fort: 1d20 + 14 ⇒ (14) + 14 = 28
My wayfinder is now broken (but not destroyed).

Lord Manticore |

OK it was pointed out to me what the RAW was for magic-user 'prep-time' was. In my rl game, everyone just rested for 8 hours to heal/regain spells/sleep/bathroom time etc. Most of my group cut their teeth on 1st and 2nd ed (like myself) so some of the old 'quirks' seemed to have followed us.
I know there are issues with my original ruling, but I didn't understand what the fuss was about. After looking at the RAW, now I get it. As such, I am going to allow for wizard and cleric prep-time to follow RAW instead of my old-fashioned rule.
Sorry for the mixup.
M

Ruul Spiritskin |
No problems at all LM and thanks for the clearing that up.
Can we have to use the pre-defined resonance mechanics or do we have to roll on the chart?

Lord Manticore |

Spinning the Wheel of Fortune 1d100
Umm. LM, maybe you should pick that location.
We'll assume that you experimented with this before the adventure.
When you tried the resonant power of the stone, you find yourself in a small apartment on the second floor of a building, across the street from a brothel. When you pop in, you find a rather large women, naked from the waist up, being measured by another woman for what appears to be a corset. You later find out that you are in the Keystone District in Magnimar.

Lord Manticore |

No problems at all LM and thanks for the clearing that up.
Can we have to use the pre-defined resonance mechanics or do we have to roll on the chart?
On the resonant mechanics, I'm going to stick with the random roll. I like a little randomness in the universe now and again. Just don't roll a 100 like Numair did! Lousy time for that to pop up.

Lord Manticore |

The Resonant powers (method 2) table is here.
1d100
Wow! This stone and way finder don't like each other.
[Dice=Fort]1d20+14
My wayfinder is now broken (but not destroyed).
Since it is assumed that you broke it before the adventure started, I am going to say that you got the wayfinder fixed, but you were told that if you put that ioun stone back into the wayfinder, it will be destroyed. Any other stone should work the way it is supposed to, according to the person who fixed it for you.

Lord Manticore |

Randomness it is!
[dice=Resonance]1d100
Welp, where is Ruul's headed?
Again, like Macavity, we are assuming that you found this out before the adventure started.
You find yourself standing on a busy street, in front of a large building that is under construction (you get the feeling the stone shifted you a little from it's designated location). You find out that the building is meant to be a golemworks factory, in the city of Oenopion, Nex. You are initially mistaken for a golem yourself until you start talking. Then people started running and it all went downhill from there...I'll let you fill in the blanks later. :)

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Azaraunt wrote:No one should opt out of taking a watch, unless something special is going on.Why? We have multiple characters who need practically no sleep at all. Macavity and the imp for one thing, and Ally too except she's a lazy little girl who likes to sleep even though she doesn't need to. (If she felt it was needed for her to stay awake and keep watch, she would.) Macavity has a +15 to perception, and the imp has +10. Others with rings of sustenance can take watches as well. Casters who need 8 hours, it doesn't make sense for them to take watches. I'll make sure to get Elen a ring as soon as we get some loot, then she can take a watch too.
Because its gives us a better chance to not be surprised while we rest as a group. If you are up, even if you fail a perception roll, at least you are awake, not prone, alert, armored, armed, etc, and can act to wake others, or defend the group. I believe everyone will be able to regain their spells while participating in a watch. If this is not correct then I will recant.

Ruul Spiritskin |
LM amended his previous ruling. Only the arcane casters need their full night's worth of sleep. This means we can stick to the typical eight hour night cycle (plus or minus a couple hours) and still maintain watches.
Elen's right though. If you're resting 8 hours it's very hard for you to keep a watch. This is typical of arcane casters.
For example, if the first watch starts at 9pm and you're sleeping 8 hours, when exactly when you be keeping watch? 5am? That's not really a watch.
That's the tradeoff between arcane and divine spellcasters. Arcane preparation is more flexible. Divine requires no rest.
If a wizard is kept from sleeping he can never regain spells.
If a cleric is occupied during his prayer hour he can never regain spells.

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Unless you rule that the watch can be interrupted for a... say... 2-3 hours watch. Then you can still rest the 8 hours and still make a watch.
But let's get to what is REALLY important: LM, what the HECK are those birds?! :D

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And I bought the ion stone I did because I wanted the specific power from Method 1. :( I somehow had missed we were even considering method 2.
Its looking like we may get Elen's wish of a night time gargoyle attack. Just pray its not a Vargouille swarm, and put your earplugs in, just in case. :)

Ruul Spiritskin |
Yeah, I'm in the same boat. I chose Dusty Rose because I liked the resonance effect.
At least the teleport made for a story! I added a blurb in Ruul's profile about it.

Elen Emerwen |

Elen Emerwen wrote:Because it is a resistance bonus, they don't stack.1d100
Hmm, a +1 resistance bonus to saves, am I right in thinking that will not stack with my cloak, LM?
Ok, then can I retroactively replace my cloak of resistance with something else worth 1000gp? If so, I'll update Elen's inventory with a spyglass. ;)

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LM, are you ok with my choice of evil outsider for favored enemy, or does the choice need to be random?
And why is everyone so quite tonight? I just finished running a home game and expected to come back to 20+ posts to catch up on.

Lord Manticore |

LM, are you ok with my choice of evil outsider for favored enemy, or does the choice need to be random?
And why is everyone so quite tonight? I just finished running a home game and expected to come back to 20+ posts to catch up on.
No I am ok with evil outsider. It is your choice, not mine to make.

Imbukar |

But the Imp is handy and has been "taking" to Mac. Imbukar was on watch, but I am not sure he ever saw the flyers. I did post a question asking if Imbukar might have overheard the general discussion of the creatures, but never saw a response. His only knowledge skill is Planes.
Its doubtful he would have woken the wizard if there was no immediate threat, unless someone suggested it.

Elen Emerwen |

Lavinia ought to be able to tell you that, she got a really good knowledge roll. However, everyone who would be using weapons to fight has magical weapons or smiting capabilities.