
Rocannon |
Hi all, I just rolled for my first character ever and am hopping for some advice on which direction to point my character.
Here are my stats:
Str: 18
Dex: 12
Con: 14
Int: 14
Wis: 16
Char: 11
I'll be coming in at level 3 to a group that already has a barbarian, paladin, ranger and wizard. My friends are inviting me to join their group mid game, nice dudes;)
I was looking at the druid because I thought it would be fun but then it started to seem a little complicated for a newbie, I don't want to slow them down too much.
Any tips on how to build a useful 5th player?
Thanks

Kolokotroni |

First off, welcome to pathfinder, hope you enjoy your stay.
Second, if this is your first time, I would agree that a druid could be a little complicated. Not impossible but it is one of the more difficult kinds of characters to play.
In terms of your character's stats, what method did you use to produce them? Are you required to keep them as they are or can you switch them around? Because for instance a great addition to that party would be a bard, but you would want to switch charisma and wisdom around at least.

Lamontius |

You're entering into a seemingly balanced group. Your stats that you rolled are well-rounded, as well, but that 18 Strength pops out.
For a first time player, if you don't want anything too complicated or to hold the group up too much, I'd play a Fighter. You can learn the game, concentrate on the melee aspects of combat, etc.
Once you've got a game under your belt and have seen the Wizard, Ranger, etc do their stuff, too, you can take a look at a character that seems to have a bit more going on, like a caster or a utiliy role.
But don't get me wrong, Fighters are AWESOME. They just have a little less to digest at the beginning then some other classes.

Lemmy |

With those stats a melee inquisitor might work well.
It would also provide a nice introduction for you with some skills, a bit of spell casting but also the option to run up and hit them with a sword if you are worried about slowing them down.
I agree. Inquisitor are an awesome class. Balanced, fun and full of unique stuff.
The only possible issue is that you may step on the Ranger's toes (or the Paladin's), depending on how you build it. But that shouldn't be too hard to avoid.
Ah, yes... Fighters are quite simple and easy to learn. But they do have 2 little problems, IMO:
1- With a Barbarian, a Ranger and a Paladin, chances are you'll feel redundant.
2- Fighters are boring. They don't have anything unique to them. And they usually fall to the "full attack. repeat." routine. That gets old after a while. They are also nearly useless outside of combat (especially with a Ranger in the party).

Rocannon |
First off, welcome to pathfinder, hope you enjoy your stay.
Second, if this is your first time, I would agree that a druid could be a little complicated. Not impossible but it is one of the more difficult kinds of characters to play.
In terms of your character's stats, what method did you use to produce them? Are you required to keep them as they are or can you switch them around? Because for instance a great addition to that party would be a bard, but you would want to switch charisma and wisdom around at least.
Thanks! I did a standard 4d6 roll but generated 9 results in a grid and choose 6. I don't know what that method is called but don't think I can change them at this point.

RumpinRufus |

If you want to play a fighter-type, you have great stats for it, but with a barbarian, paladin, and ranger the "front line" niche is already well-covered.
Alternatively, you have nice stats to be an oracle or cleric - you will still be able to do some good damage, but will have more versatility and it looks like your party will definitely appreciate the healing. The Battle mystery oracle will synergize nicely with your melee capabilities, or perhaps a cleric with the War (Tactics) or Strength (Ferocity) domains.
edit: for some reason I always forget oracles cast from charisma, nvm about being an oracle!

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As a mild suggestion if you have the resource, the Lore Warden archetype is pretty neat. You play as a smarter mobile fighter that can deal damage, mess with enemies via combat maneuvers, and can identify enemy weaknesses to make your attacks more potent.
Otherwise, I'd say go standard with a big 2H weapon, the best armor you can buy, and smash things. Hard. Just make sure to play up your intelligence, perhaps as a tactician who leads the party into the fray.

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Hey and welcome to the game.
All classes are great in there own right but if starting off the most lax class is fighter imo. U get a butt load of feats no real special abilities to keep track of and the play style can be rely any thing from the 2h warmonger to the 2 weapon tornado to the sniping archer to the sword and board juggernaut. no mater what u want to do u can find the feats to do it. The only off putting thing though about fighter imo is that if ur new there is a lot u need to read when it comes to the feat selection.
If u want some templates to go off the following are a few fighters ive made and posted on the message boards.
http://paizo.com/forums/dmtz6n8d?Best-PFS-characters#6
http://paizo.com/forums/dmtz6o4k&page=2?Best-tank#65
master feat list can be found bellow.
http://www.d20pfsrd.com/feats

Xot |

+1 on the fighter, for all the reasons stated.
However, if you're not having any problems with gaming concepts or rules (perhaps you've played other RPGs), a Cleric might be a good choice too.
Also remember, your stats will be modified by the race you select.
dwarf, elf, 1/2 elf, and 1/2 orc could make good race choices.. .and human is always good in pathfinder.
You'll want to avoid any class that relies on Charisma such as Bard or Sorcerer or Oracle. A shame about the Bard, they're practically designed to be the 5th character. Any cleric you have will not be as great at channeling energy to harm undead (DC is Chr based). However when healing people rarely resist.
One of the strengths of Pathfinder is that two characters of the same class can be completely different; your elven archer is likely completely different from your dwarven axe specialist even though they both might be fighters.

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Do I need the advanced players guide to access the inquisitor? I can't seem to find the description.
All Materials, including the APG which contains the inquisitor can be found on the PRD
There should be no complaints for you using this resource as it is the resource published by Paizo. I do recommend printing off any pages that you end up using.

Kolokotroni |

Do I need the advanced players guide to access the inquisitor? I can't seem to find the description.
Check with your dm about what books you are allowed to use (most would allow the advanced players guide but its good to make sure). The PRD as linked by others (and on the left hand side of the web page you are on) has the material there for you to view free of charge.
Also with regards to stats, ask your dm if you can change them around. Basically because a the 5th party member you want to be complimentary as opposed to heavily overlapping with your fellow players, and really a bard would suit your party nicely.
Otherwise I would recommend giving the inquisitor a try. Its a bit more finacy then the bard, but at 3rd level its still relatively simple. It does overlap some with the ranger so see how your dm feels about that.