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Greetings fellow Pathfinder DMs!
I currently run a monthly Society game which I've been running with my girlfriend for about 7-ish months.
Before that I'm a sort of new-ish DM, I ran a Pathfinder game about a year before that.
Running this game I've run into a slight situation. The party is made up mainly of spell casters, who all love to stock up on Sleep and Slumber spells so every combat starts with one or more of them putting the majority of enemies to sleep straight away.
Is there any way I as the DM could deal with this outside of forbidding them to use it?
Any help would be appreciated.

ChaiGuy |

Enemies that are good at ambush tactics could be a challenge for this party IMO.
Another way to challenge such a group could be adventure days that have more encounters in them. Having a party with so many casters would be harder to deplete of magic that many, but it could get them thinking about spell conservation.
In a pinch night battles are almost always more difficult than normal battles. I usually dislike using them, but as a very rare event they could shake things up.

fizzboy |

If you're running these scenarios for actual PFS credit, then you cannot modify the encounters. If they're having fun, then I see no reason to worry. Some tactics you might be able to use in a PFS event would be keeping the monsters spread out or behind total cover to limit the number of enemies that the players can affect while making effective use of ranged attacks (if the enemies are adequately equipped).
If these are non-PFS events, monsters with SR and high Will saves will make them have to rethink their strategy. A spider swarm (or three), with its immunity to mind-affecting effects, sounds like fun. Sure, they can be dealt with easily with a different spell, but that's one fewer sleep spell they'll have for later in the day.

Killstring |

Will saves negate this.
It's also going to fall by the wayside at higher levels, unless your party is full of Witches. In that case, enjoy the cackling?
Also, in my experience with APs and modules, level 1-3 encounters can have a pretty gentle curve.
This is good - many feel that low-level characters in 3.X games aren't that consistently good at anything, and failure can be hard to bounce back from.
This is the internet, so I'm sure some will disagree. Either way, I'd say mix it up a bit, and understand that some of these tactics will simply not be feasible as everybody levels up.

Some call me Tim |

Being PFS there is little you can do about encounter make-up.
First read up on sleep and deep slumber and make sure you're not making it easier on the players than is should. At low levels, sleep is a very viable tactic but soon that 4 HD limit becomes a problem. Remember, that 4 HD is total not everything less than 4 HD. Sleep only has a 10 ft. radius, again very limiting.
Double-check the DC of the will save. Unless they've really optimized it there should be a good chance at a save.
It sounds like the group may just be a one-trick pony. Remember Constructs, Dragons, Elementals, Elves, Plants, and Undead are immune to sleep effects. Things might go very badly for them with these types of encounters.
Wounding a creature also awakens it. So they better kill it on the first try. You could also have an awake enemy rouse other enemies.
If this is spoiling other players' fun, you could ask them to tone it down so all may enjoy, but if no one is objecting and they play it by the rules.

johnlocke90 |
Some call me Tim wrote:Wounding a creature also awakens it. So they better kill it on the first try. You could also have an awake enemy rouse other enemies.Tis my advice.
Baddy 1 rouses Baddy 2, 3 and 6 on his turn. Then it's on again :)
You can't rouse more than 1 person per standard action.

johnlocke90 |
I was hoping to try to find a way to negate it without having to change the pre-made adventure(we're going through the season 0 and 3 atm), but if that isn't possible then I'll definitely go with that.
I recommend letting the players use the strategy. If its something they enjoy doing, then putting them against creatures they can't sleep will just make the game less fun.
It would be like putting a rogue heavy group against elementals and swarms. Just means those players won't enjoy the game as much.

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The only reason I have a problem with it at all is that most of the PFS games I've run so far and most of the upcoming ones only have one or two encounters between each extended rest. And because the party is just using Sleep and Slumber they are more or less just bypassing every single encounter, often not even having to fight even half the enemy force.
I wouldn't mind this toooo much if not that the group isn't that big at role playing either with only about two of them actually doing it.
So more or less they are avoiding most of the combat and role-playing, which is really what the entire game is. I'm making them get better at the second.
Thank you all for your advices, I'll try to make best of them :)
I'll use the strategy of making the enemies being a bit more spaced out when combat starts, but since its a pre-made PFS game I can't do more with the game itself.

Crosswind |
Xenh wrote:You can't rouse more than 1 person per standard action.Some call me Tim wrote:Wounding a creature also awakens it. So they better kill it on the first try. You could also have an awake enemy rouse other enemies.Tis my advice.
Baddy 1 rouses Baddy 2, 3 and 6 on his turn. Then it's on again :)
Me and my bottle of alchemist's fire would beg to differ. ^_^
-Cross