Adamantine Golem PC


Advice

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Pathfinder Adventure Path Subscriber

A summoner who's Eilodon looks like a human child that you're having to constantly rescue from kidnappers and get out of jams.


I am going to have to vote for Living Monolith.

Sure a lot of the abilities are redundant, but 3 times per day you can use Enlarge Person on yourself even if you aren't a humanoid. And it's thematically cool.


Choon wrote:

Tiny Coffee Golem! What took you so long! I expected you in here 10 posts ago. ;)

If I do fly I'm re-skinning it into jet propulsion for sure. :D

I've been ducking the paparazzi. I'm very famous and in demand.


Wait for it...

"Full Metal Alchemist" :-)

That living Monolith idea is cool... plus you have to name all your attacks and call them out when you strike.

Your final battle would be when you enlarge yourself to fight the terrasque in the midst of a gnome city, demolishing buildings, of course...


Living monolith is nice, which got me thinking of this. Assuming Dreamscarred Press stuff is ok. War Mind, you do need to sacrifice one feat to wild talent so you don't need levels in some other psionic class, others preqs cost 7 skill points and that's it.

First you get expansion wich does not have the limiting factor of humanoid that enlarge person has and when you can use 7 power points in one go you can make yourself colossal.

So what do you get with two levels:

1) 2 fist level powers from the psychic warrior list, expansion and force screen(if going 2 handed) would be my choices.
2) Chain of Personal Superiority, not that good just +2 str and +4 at lvl 7, since as construct you do not have a con score. Still activation is free action so might as well use it.
3)Chain of Defensive Posture, now this is better because most likely you will not have any insight bonus to your AC and +2 and at level 8 it goes to +4 AC.


Whatever class you choose, you have to choose Profession (Basket Weaving) for RP purposes.

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