
mplindustries |
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You can disarm magical traps with dispel magic, too.
For that matter, you can disarm magical traps with Summon Monster I or Mount, as well.
A wand of Mount costs 750gp and is good for 50+ traps (hey, it might save or survive after all), as long as a pony can squeeze into the area that is trapped.

darth_borehd |
1 person marked this as a favorite. |

Gauss wrote:Again, you're getting hit with a trap that casts Dominate Person before the party has access to Dispel Magic?BSF! Go disable the trap with your pisspoor will save! Oh crap! The BSF is trying to kill us! RUN!
Sorry, my Evil GM side popped in for a visit for a moment there.
- Gauss
Confusion can work just as well.

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Elamdri wrote:Confusion can work just as well.Gauss wrote:Again, you're getting hit with a trap that casts Dominate Person before the party has access to Dispel Magic?BSF! Go disable the trap with your pisspoor will save! Oh crap! The BSF is trying to kill us! RUN!
Sorry, my Evil GM side popped in for a visit for a moment there.
- Gauss
So we're talking about a party coming across a trap that casts Confusion before anyone has a scroll of Dispel Magic? Seems a bit unlikely. Especially since you could probably as said earlier, just use a wand of mount.
"Oh god, the horse is confused!"
"What will do?"
"Ranger...I think you know what we need to do"
Ranger knocks an arrow as a single tear streams down his face
"I'm sorry boy"
*Plunk!*

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Actually, can a magic trap automatically reset? Cause if it does...
Crap, why not just make a magic trap and carry it around like a permanent wand?
I can see it now, some barbarian carrying around a trap that automatically casts disintegrate at his target and resets immediately.
I can feel a new character concept coming on folks.
Character who just carries around magic traps and points them at his enemies like Bazookas.

mplindustries |

Actually, can a magic trap automatically reset? Cause if it does...
Crap, why not just make a magic trap and carry it around like a permanent wand?
I can see it now, some barbarian carrying around a trap that automatically casts disintegrate at his target and resets immediately.
I can feel a new character concept coming on folks.
Character who just carries around magic traps and points them at his enemies like Bazookas.
Wouldn't that just be the Symbol line of spells?

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Elamdri wrote:Wouldn't that just be the Symbol line of spells?Actually, can a magic trap automatically reset? Cause if it does...
Crap, why not just make a magic trap and carry it around like a permanent wand?
I can see it now, some barbarian carrying around a trap that automatically casts disintegrate at his target and resets immediately.
I can feel a new character concept coming on folks.
Character who just carries around magic traps and points them at his enemies like Bazookas.
Naw, I'm talking about like a disintegrate trap that automatically resets and you wield like a ray gun or something.

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Gauss wrote:Again, you're getting hit with a trap that casts Dominate Person before the party has access to Dispel Magic?BSF! Go disable the trap with your pisspoor will save! Oh crap! The BSF is trying to kill us! RUN!
Sorry, my Evil GM side popped in for a visit for a moment there.
- Gauss

sunbeam |
I'm sure all these non-rogue ways of dealing with traps work, but my mental picture of a Rogue is a guy with lockpicks jammed between his teeth muumbling "Red Rune or Blue Rune?"
Some of these archetypes are interesting if weak, but I don't think I want to give up trapfinding to get them.
My honest opinion is the Rogue is still weak if none of these archetypes didn't force you to trade in any class features to get their benefits.

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Still not getting the "OH GOD, the Traps, the Traps!" thing I hear, that somehow requires a trap specialist.
Who runs into this many, and deadly of traps to require such a focus?
This must be a 2nd edition thing. It's my only explanation.
My experience with traps is that they're just sort of something you "Outlevel" like climbing and stuff like that. At low levels, they can be dangerous, but from mid to high levels, you just have too many tools in your toolbelt for a trap to pose a challenge.

StreamOfTheSky |

BSF! Go disable the trap with your pisspoor will save! Oh crap! The BSF is trying to kill us! RUN!
Sorry, my Evil GM side popped in for a visit for a moment there.
- Gauss
Except, in PF, anyone can use Perception to find and identify ANY sort of trap.
So as long as you found the trap, you'd know what it does, or at least a good enough idea, to know not to send in the low will save BSF for *this* trap. Even if finding a trap doesn't ID what it is and how it's sprung (which should be what "finding it" does...), detect magic is at will. It pings "enchantment," you tell Mr. Low Will to stand the F back.

Gauss |

That isnt what I was saying StreamOfTheSky. If you will look at the post I was referencing the BSF was disabling the trap with his HITPOINTS. I was commenting why that is a bad idea.
Also: Where does it say that a perception check allows you to determine all of the function of a magic trap? I have yet to find that anywhere. What I can find is this:
Beating this check by 5 or more also gives some indication of what the trap is designed to do.
Note: 'some indication' is not the same as exact effect.
- Gauss

danielc |

Still not getting the "OH GOD, the Traps, the Traps!" thing I hear, that somehow requires a trap specialist.
Who runs into this many, and deadly of traps to require such a focus?
This must be a 2nd edition thing. It's my only explanation.
In my AD&D/2nd Ed days traps were like a dime a dozen. In 3.0/3.5 it seemed like the people who designed dungeons forgot traps for the most part. Sad really, cause I love my Grimtooth's Traps books.

proftobe |
Traps used to be TPK back in earlier editions. So you HAD to have a rogue. But between the assumption of rogue as skillmonkey in third. the compression of the skill list in PF the expansion of other classes with lots of skills and the insult of the ninjas and vivisectionist the rogue is dying. At least the fighter still wins dpr. There's almost no rogue idea that cant be better optimized in another class.