Character Introductions at the table.


Pathfinder Society

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The Exchange 5/5

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I'm wondering how people introduce thier PCs.
You'er at the table with 5 strangers, the Judge is doing judge things, the room is kind of noisey as other tables are setting up, and you need to let everyone know what your bringing to the table, what you're going to be running, adding to the team. How do you do that?
.
here's one of my ways...

I set out a Table Tent that reads:

Table Tent:

Giamo Casanunda...................Perception 30/32
Male Dwarf........................Sense Motive 13/15
His appearance often changes - (he has a Hat of Disguise)
11th level Cleriv of Cayden Cailean (Travel & Love).
Tag Line is: "Have a Beer?"
black hair, dark eyes, 3'11", 164 lbs, SR = 16
Dressed in engraved gem set Full Plate, his tower shield has the image
of twin hearts, linked with an arrow.
His holy symbol is a foaming mug of beer.

I say in his faux french accent "I hand you two rings and my business card (card inset). Please wear these rings while we adventure together." I hand out actual cards.
Giamo's Card:

Giamo Casanunda
World’s Second-Greatest Lover
(I do try harder)
Finest Swordsman Soldier of Fortune
Outrageous Liar Art Critic
Heart Warming Physician Stepladders Repaired

I glance around at the other players, catching the eye of any ladies at the table (or settling for one of the guys) I say "So, are you currently involved in a long term relationship?" blink-blink "I am a matchmaker by profession, this is my day job, so if you would like to be, perhaps I can assist you in this matter?" I then go on to ask each of the other PCs... unless the judge is ready to start. Often I try to draw out the other players, to get them to introduce themselves.

so... what do you do?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I usually don't think to do an intro unless asked, unfortunately. I'm busy digging out all my crap and picking my list of prepared spells. :/

If asked, then I'll give a concise physical description ("Tien man with a breastplate and a couple of swords, a spell component pouch, and a look of stern focus") and a quick OOC idea of what I'm providing ("Eldritch Knight, 9th level, can't be ambushed").

The Exchange 5/5

Jiggy wrote:

I usually don't think to do an intro unless asked, unfortunately. I'm busy digging out all my crap and picking my list of prepared spells. :/

If asked, then I'll give a concise physical description ("Tien man with a breastplate and a couple of swords, a spell component pouch, and a look of stern focus") and a quick OOC idea of what I'm providing ("Eldritch Knight, 9th level, can't be ambushed").

I've always found a Table Tent to be helpful. Do you do that? It's not needed if you're amoung your buds - with people who know you, but with new people at the table... After a couple hours maybe the tent gets folded away, but for that first Ice Braker... it helps to look over and at a glance see "Tien man with a breastplate and a couple of swords...", helps me remember who I'm talking to (both as a judge and as a player).

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I've actually considered drawing pictures of my most-used PCs. Maybe I'll do that while my wife's watching movies with friends tonight...

The Exchange 5/5

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Jiggy wrote:
I've actually considered drawing pictures of my most-used PCs. Maybe I'll do that while my wife's watching movies with friends tonight...

those table tents are COOL! or you can cheat and do what some of us do... google for pictures and shamelessly borrow someone elses work.

5/5 *

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nosig wrote:
those table tents are COOL! or you can cheat and do what some of us do... google for pictures and shamelessly borrow someone elses work.

I will shamelessly admit to this... I use guts-n-glory's lady luljetta for my tiefling bloatmage.

Sovereign Court 3/5

I rarely have to introduce myself as most of my gaming is with people I've known for a bit. Though if I get a chance I always try and introduce my bard. Its a long drawn out speech with many titles and exploits which I wont bother you with now. Perhaps you end up at my table 1 day.

The Exchange 5/5

Mason Whitlark wrote:
I rarely have to introduce myself as most of my gaming is with people I've known for a bit. Though if I get a chance I always try and introduce my bard. Its a long drawn out speech with many titles and exploits which I wont bother you with now. Perhaps you end up at my table 1 day.

hope so.

I play with LOTS of different people...

Shadow Lodge 1/5

I sometimes suggest introducing characters when playing with new characters. I also have art of ALL my PCs, thanks to commissioning a friend.

Grand Lodge 3/5

nosig wrote:
Mason Whitlark wrote:
I rarely have to introduce myself as most of my gaming is with people I've known for a bit. Though if I get a chance I always try and introduce my bard. Its a long drawn out speech with many titles and exploits which I wont bother you with now. Perhaps you end up at my table 1 day.

hope so.

I play with LOTS of different people...

Come on out to Detroit sometime then.

The Exchange 5/5

I get up to COWs sometimes, so maybe. But don't hold your breath... it might be a while yet.

Sovereign Court 5/5 5/55/5

I really want to see someone use this as their character pic.

*

Since PBP gives me a chance for a physical description as well as character RP, I can go in depth. At a meat-space table I keep it short. I Start with something like "the dwarf brushes his beard to show off his many fine rings." But also try to give an in character version of my class, "though I have a hammer you are more likely to see me bringing arcane allies to a fight." I kind of use a tag-line (Ha ha ho! Well met "X") to respond to other introductions though.

When I finish painting my mini -I will photoshop a picture of them into a table tent. :)

1/5

Do quick a physical description, and what the characters might know of "me" - especially for Pathfinders, we're all in the same society, right?

Then a in-character hello, depending on which character.

Getting IC-thrown into the room by a Hellknight is also an option.

Nothing about levels or skills though.

The Exchange 5/5

Funky Badger wrote:

Do quick a physical description, and what the characters might know of "me" - especially for Pathfinders, we're all in the same society, right?

Then a in-character hello, depending on which character.

Getting IC-thrown into the room by a Hellknight is also an option.

Nothing about levels or skills though.

"Nothing about levels or skills though."? why not? after all, in your own words - "especially for Pathfinders, we're all in the same society, right?" I know who in my office at work is a joc, and who isn't. I know if someone has good social skills, or doesn't. Do I know if you have a +6 in Acrobatics? prob. not - but I would have to check my character sheet to know if MY PC has that. My PC has weeks (Years?) to get to know what you are like. I get 2 minutes while you tell me.

From one of my PCs Introductions. "I'm along for the traps. If there are traps here, I own them, I may have installed them, or wrote the book for the guy that did." That's one of the things he brings to the team.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I remember reading a post good long while ago that suggested giving players an introduction template (with blanks to fill in name, race, visible gear, etc) for them to read from if they didn't have their own introduction ready.

Seems like it could be useful, except the author was apparently an uber drama queen: the template, with the intent of multiple PCs at the same table using it, started with "As [name] steps into the light..."

Really? If someone introduced their PC with a melodramatic emo-noir entrance like that, I'd have to bite my tongue not to make an in-character response of something like "Hey! So Farabellus finally passed you, eh? Glad you could make it to the briefing, but you might consider skipping the dramatic entrance next time - it's about as impressive now as it was every morning in Scrollmaster Zey's class."

I'm glad to hear most people use more reasonable introductions! ;)

The Exchange 5/5

Looks up from whetstone and blades. "Me, I'm Jane. Jane the Knife. 'Cause it's all about the knives. I'm here as the... scout."
she goes back to sharpening her knives. Sheeek-Sheeek!
Pale, blond hair, grey eyes, Chain shirt armor laquered gray, grey clothing, grey cloak. Always has a knife in hand - often sharping it. Wears a lot of knives - all over. Oh, and did I mention the knives?

5/5

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I think character introductions are very important. I have asked for a character introduction 99% of the games I have GM'd. I have heard some great introductions. I have seen great character concept art. Great use of custom Table Tents, as well as great back stories.

I have seen a couple, "Gruff level 6 dwarf". So tell me a little more about Gruff. "2 handed power attacker ac 19". Which is fine. Though some really clever introductions can get fellow players in a good mood or laughing. Some players like the couple minutes to really ham it up... bards...

I usually refrain from asking about classes or + modifiers. Depending on the scenario I may pass out an index card for this info as well as faction's.

1/5

nosig wrote:
Funky Badger wrote:

Do quick a physical description, and what the characters might know of "me" - especially for Pathfinders, we're all in the same society, right?

Then a in-character hello, depending on which character.

Getting IC-thrown into the room by a Hellknight is also an option.

Nothing about levels or skills though.

"Nothing about levels or skills though."? why not? after all, in your own words - "especially for Pathfinders, we're all in the same society, right?" I know who in my office at work is a joc, and who isn't. I know if someone has good social skills, or doesn't. Do I know if you have a +6 in Acrobatics? prob. not - but I would have to check my character sheet to know if MY PC has that. My PC has weeks (Years?) to get to know what you are like. I get 2 minutes while you tell me.

From one of my PCs Introductions. "I'm along for the traps. If there are traps here, I own them, I may have installed them, or wrote the book for the guy that did." That's one of the things he brings to the team.

Aah, I agree with you, I meant I don't talk in game terms, nothing as bald as "I'm a fifth level rogue" - my ranger's introduced as a renowned scout and woodsman, and carries a bloody great crossbow, so 2 and 2 can be added together...

Liberty's Edge

Illeist wrote:
I really want to see someone use this as their character pic.

That is now how I will see every character with a 7 charisma. I can't unsee it.

The Exchange 5/5

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The last time I GMed a scenario I forwent the boxed text briefing. Instead I asked each player where their character would be found if they were off-duty & hanging out in Magnimar, where the adventure began. After some discussion I had the most responsible-looking PC, a Hellknight, summoned to Heidmarch Manor and given the mission. The Venture Captain explained that this was very short notice, and handed him a list of the known Pathfinders currently in the city who could be called upon. The player then decided how to go about contacting his teammates, learning about them as he sought them out via Gather Information. This gave the players the opportunity not only to introduce their characters, but to describe their character's interests and environment. The players have to interact in order to learn about their mission instead of listening to the GM struggle over boxed text that never seems to be written with the intent of being read aloud. This is something new that I am trying and certainly can be refined. In a time-intense event slot it is not advised since it can eat up a lot of time. It also really depends on your players and how much they have imagined their PC versus just building a tactical model.

3/5

That's a really good idea, Doug! I typically ask the PCs I'm running for about what they've been up to since their last adventure; your idea takes that a step further by integrating it into the adventure itself. I'll have to try it for myself. Thanks!

-Matt

Silver Crusade 2/5

Doug Miles wrote:
The last time I GMed a scenario I forwent the boxed text briefing. Instead I asked each player where their character would be found if they were off-duty & hanging out in Magnimar, where the adventure began. After some discussion I had the most responsible-looking PC, a Hellknight, summoned to Heidmarch Manor and given the mission. The Venture Captain explained that this was very short notice, and handed him a list of the known Pathfinders currently in the city who could be called upon. The player then decided how to go about contacting his teammates, learning about them as he sought them out via Gather Information. This gave the players the opportunity not only to introduce their characters, but to describe their character's interests and environment. The players have to interact in order to learn about their mission instead of listening to the GM struggle over boxed text that never seems to be written with the intent of being read aloud. This is something new that I am trying and certainly can be refined. In a time-intense event slot it is not advised since it can eat up a lot of time. It also really depends on your players and how much they have imagined their PC versus just building a tactical model.

For the local society chapter we just started, we aren't stuck in a limited time slot. I'll *definitely* have to keep that idea in mind for the future. Absolutely brilliant!

The Exchange 5/5

We could all name a dozen movies where this sort of thing happens, usually in a montage. For some reason I was thinking of that MacGuyver spoof movie MacGruber... But I think it lends a cinematic feel to character introductions that you don't get from a table tent.

2/5 ****

I usually describe my character's physical appearance and bearing. And then sigh when the guy next to me says "Fighter 3, Barbarian 4, AC 28."...

Some people have a psychological hurdle saying "I do..." as their character rather than saying "<Character Name> does..." or, "My character does..."

One minor difficulty with the Character Intro is that for a random group of player characters, you can run into cognitive mismatches. The number of people whose idea of "My character looks like Frank Frazetta's Death Dealer!" and is The Most Badassed Character You've Ever Seen(tm) is about one in 15 at a given con. It's kind of entertaining when three of them get assigned to the same table together.

Lantern Lodge 3/5

It took me a while to come up with a fast, but accurate description for my 6 Cha Dwarf Archer, without having to go into detail.

"My character's name is Glion Greenleaf, he looks like the bastard offspring of a Dwarf and an Elf."

Grand Lodge 4/5

Doug Miles wrote:
We could all name a dozen movies where this sort of thing happens, usually in a montage. For some reason I was thinking of that MacGuyver spoof movie MacGruber... But I think it lends a cinematic feel to character introductions that you don't get from a table tent.

Indeed, I will have to integrate it into future sessions.

Lantern Lodge 3/5

Here's a couple introductions from my two highest-level characters.

Bladebound Magus:

"I am Master Xanatos Grey of the Lantern Lodge. I have been trained in the Tian arts of spell and sword by the shadowy Wayang of Minata and will strive to bring honor to our fellowship while defending the each of you to the best of my ability. I merely ask that you do the same."

Knife Master Rogue:

"Allow me to introduce myself. Name's Jiece Dragonius, rogue first class in association with the Pathfinder Society and agent for the Shadow Lodge Alliance. There's nothing I can't steal and no one I can't kill. I have the power to take everything from people --- including their lives."


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From the GM perspective, I really like having a table tent with your name, your character's name, saves, and your perception. From that point, I treat it like the old school Mission: Impossible introduction. I ask what you bring to the table and then, as the NPC giving the "go do this" spiel, I explain why you have all been selected for this mission:

"We've asked for the best and brightest of the Pathfinder Society to complete this mission. None of them showed up. Busy fightin' monsters, fixing broken bones, or attending funerals. Nasty business. You'll have to do. There might be traps. ______________, you deal with them. There will definitely be fighting. _______________, keep the party alive. Somebody needs to be there for last rites. Hopefully it won't be your own. ______________, see to the party's *ahem* spiritual needs. Don't forget to take a mage. Never know what kind of spellcraft you'll need to pull out of that pointy hat to stay alive. Besides, you need somebody to write all this down..."

*mission briefing*

The Exchange 5/5

1 person marked this as a favorite.
Robert Duncan wrote:

From the GM perspective, I really like having a table tent with your name, your character's name, saves, and your perception. From that point, I treat it like the old school Mission: Impossible introduction. I ask what you bring to the table and then, as the NPC giving the "go do this" spiel, I explain why you have all been selected for this mission:

"We've asked for the best and brightest of the Pathfinder Society to complete this mission. None of them showed up. Busy fightin' monsters, fixing broken bones, or attending funerals. Nasty business. You'll have to do. There might be traps. ______________, you deal with them. There will definitely be fighting. _______________, keep the party alive. Somebody needs to be there for last rites. Hopefully it won't be your own. ______________, see to the party's *ahem* spiritual needs. Don't forget to take a mage. Never know what kind of spellcraft you'll need to pull out of that pointy hat to stay alive. Besides, you need somebody to write all this down..."

*mission briefing*

I'd love to see a scenario with a briefing like this.

+1 sir.
table tent note:

I'd rather have the PCs Sense Motive than thier Saves listed on the Tent. I figure the player will be rolling a save and they should know their saves, but if I have an NPC lieing to them... I'd rather be able to tell the guy with the +24 Sense Motive that he doesn't trust the NPC. And maybe I adjust the way I have the NPC talk (so he sounds "untrustworthy").

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Hm, not a bad idea on the table tent stuff...

Silver Crusade 2/5

As a GM and as a player, I always bring extra Table Tents and give them away. I buy/make ten a month and we usually have enough new players that they are all used up. When I go to a convention I try and bring 10 new ones. Thank goodness for Fed-ex Discount card or it would cost a ton more.

As a GM, I give everyone the opportunity to introduce their character.

The Exchange 5/5

Ill_Made_Knight wrote:

As a GM and as a player, I always bring extra Table Tents and give them away. I buy/make ten a month and we usually have enough new players that they are all used up. When I go to a convention I try and bring 10 new ones. Thank goodness for Fed-ex Discount card or it would cost a ton more.

As a GM, I give everyone the opportunity to introduce their character.

"Buy" Table Tents? Huh? I bring a few sheets of cardstock, cut in have to make 8x5 sheets that fold to be a Tent 4"x5" or so. They also work for Buff markers for when I have a Buff spell up. Write it one time and drop it in the sheet protector for my spell list...

Liberty's Edge 4/5 *

nosig wrote:
They also work for Buff markers for when I have a Buff spell up. Write it one time and drop it in the sheet protector for my spell list...

This. One of our local players made up a tent for when he casts Haste, which prompted me to make a set for my Dragon Cavalier / Bard. On a good day I have five tents in front of me, and all my teammates looking at them as they calculate their bonuses.

I do like the idea of a tent with key things the GM will be asking for, like Perception and Sense Motive.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

I found this podcast through something Liz Courts had posted once upon a time, and in one of their episodes they posted this:

Initiative Screen Tents

I've been using them since before GenCon this year and 100% of my players *love* them (to the point where other GMs in the area are starting to use them too). I usually just ask my players to put their names on both sides and their perception modifiers on the "backside" (so I can sometimes make secret perception rolls for them). Based on the conversation above, I may also ask for Sense Motive from now on too.

I'm starting to like rolling in the open more than behind a DM screen, but I still keep a screen on the table mainly for these screen-tents (which make initiative order easy, and keeps players interested because they can see in front of them who's next and the order and etc), and for hiding minis, keeping my notes/scenario, etc.

1/5

The Great Rinaldo! wrote:
One of our local players made up a tent for when he casts Haste, which prompted me to make a set for my Dragon Cavalier / Bard. On a good day I have five tents in front of me, and all my teammates looking at them as they calculate their bonuses.

We use these sorts of tents in our home games quite often. We even have a local nickname for them: "Hot Donuts Sign" (named for the "Hot Donuts" sign that Krispy Kreme restaurants would turn on when they have fresh donuts for sale).

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

I print off custom table tents for my characters. Apart from the basic information for the GM (My name, character name, PFS#) and class(es), I include a picture of the miniature I'm using. That makes it easier for other players at the table to keep track of where the character is (or which player is responsible for the thoughtless monk who just got in the line of their charge attack ...).

I don't include information which changes frequently (AC, HP, saves, &c.), or which isn't public knowledge. I considered not listing the ooc class information either, but eventually decided it was better to put it there, rather than a make room for a sentence or two of descriptive text.

Liberty's Edge 2/5 *

I think its a very good idea. It provides a precursor to the game. I generally find some of the shyer gamers have very little to say when they introduce their character ( I used to be one of these). This can tend to flow over in the game to the bard who is very quiet when they really do have the social skills to kill it. Its not a thing that is easily rectified. It takes game time.. sometimes a lot of game time.

Grand Lodge 4/5 5/55/5 ***

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My characters tend to be loud with plenty of self-love. I usually don't need much prodding to announce them. Name, profession (not necessarily class), some grandiose title, and follow with a physical description. It usually gets other players to try and out do my into.

Silver Crusade 2/5

Bob Jonquet wrote:
My characters tend to be loud with plenty of self-love. I usually don't need much prodding to announce them. Name, profession (not necessarily class), some grandiose title, and follow with a physical description. It usually gets other players to try and out do my into.

How grandiose is grandiose?

Some people wonder how my character can remember his name: "Alexander Damocles, the Holy Risen Librarian of Abadar".

(And I do love my a character with a long, title strewn name)

5/5

Bob Jonquet wrote:
My characters tend to be loud with plenty of self-love.

I'm amazed at how far of a stretch your characters are from your own personality..

5/5

Kyle Baird wrote:
Bob Jonquet wrote:
My characters tend to be loud with plenty of self-love.
I'm amazed at how far of a stretch your characters are from your own personality..

Hrmm ... I never thought of it as much of a stretch ;)

5/5

I've never imagined Bob to be all that flexible.

Liberty's Edge

All of my character's have table tents with Player name, Character name and titles. I rather like seeing how the adventure starts before doing character introductions because I improv it (but it usually includes a short physical description of obvious items carried and then an in character introduction). I don't think on any of my characters I actually tell you the class I am playing but from the introduction you can usually figure it out. Roleplaying is the most important part of the game for me so I like to have fun with it.

If GMs want to know any mechanical things about my character for 'secret' rolls, they usually pass out little notecards to write information down on.

3/5

As a player, it always bothers me when the GM doesn't trigger character introductions - I actually *do* put some thought into their background and personae!

As a GM, I always try to give the players a few minutes to do so. I really like Doug's approach (which is a bit of a Shadowrun approach, since the "philosophy" of running that game is to spend about the first hour getting characters to the meet with Johnson, interacting with each other, and so on), though I'd probably never do it in a convention setting, where every minute is precious.

As a player, I really like a placard with a picture and some "visible" stats, though I get lazy about it because I tend to play within a narrow circle of folks, and we tend to know each others' characters.

At the minimum, though, the GM should allow the players to go round and introduce each character' it should be a PFS (well, actually, an organized play) standard.

The Exchange 5/5

I figure I can do the thread necro thing and drag this back out of it's grave.

I have started bringing 5'x8" pieces of cardstock and handing them out at tables, so that people can write a table tent with thier PCs name on it. Just so I can call to them across the table and not have to say - "Hay You!" Often, if I can get people to do an introduction, I'll write thier PC names on the back of my Table Tent - so I can tell at a glance what to call someone.

Anyone seen some great PC intro tricks lately?

1/5 Contributor

Y'know, I've never seen it done and I haven't pushed on it myself, but by my typically unflexible Lawful Neutral GM reading of the Guide, there's actually a component of character introductions that's "required."

Under Step 11 of the Character Creation chapter, I find this:

"Appearance: Work up a short description of your character's appearance that you can read to other players during introductions before each scenario begins."

I'm working locally to have players invest more in backgrounds and game world knowledge as aids to role-playing. Maybe I should start insisting on character introductions, which I never have done to this point.

The Exchange 5/5

Christopher Rowe wrote:

Y'know, I've never seen it done and I haven't pushed on it myself, but by my typically unflexible Lawful Neutral GM reading of the Guide, there's actually a component of character introductions that's "required."

Under Step 11 of the Character Creation chapter, I find this:

"Appearance: Work up a short description of your character's appearance that you can read to other players during introductions before each scenario begins."

I'm working locally to have players invest more in backgrounds and game world knowledge as aids to role-playing. Maybe I should start insisting on character introductions, which I never have done to this point.

and if we can at least get people to put part of it on a table tent!

Silver Crusade 4/5

As a GM, I ask the players to introduce themselves, and I specify that the minimum information I want is their real name, character name, and to introduce their character. It's up to them if they introduce the character with "I'm playing a level 3 fighter" or by introducing themselves in character.

The Exchange 5/5

It is sad to admit, but perhaps if there was an incentive for players to develop a good character introduction then more players would do it. Has anyone tried this?

One of my favorite pastimes during LG was making custom table tents for my PCs on Excel. I'd include:

  • my real name
  • my RPGA#
  • my character's name
  • his portrait (usually something filched from the 'net)
  • his region
  • the coat-of-arms for his region
  • class, level, sex, race
  • holy symbol of the deity he followed
  • languages spoken

In LG, it seemed like this information mattered a lot more. Then again, the party wasn't always working for a common organization.

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