Question about "Tanking"


Advice

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Sczarni

Paul, I don't mean to be additional disruptive to this group, but problem with entire concept is that you don't need at all tank, healer and dps. You just don't need that concept.

If there is anything I hate, it's when you get softly forced to play something you don't want, but it's your decision completely considering he is your friend.

If you decide to pick default tank, take for example human fighter.
STR 16, DEX 14, CON 16, INT 10, WIS 12, CHA 8. Feats can be any you want. This is just example.

Grand Lodge

If the DM is making all the decisions for his players, then he is just playing with himself, with some friends over to watch.


blackbloodtroll> No clue.

Grimmy> I like your idea. Maybe i will just ask him to assign me what he thinks is right, with the exception of "No Paladins".


Malag wrote:

Paul, I don't mean to be additional disruptive to this group, but problem with entire concept is that you don't need at all tank, healer and dps. You just don't need that concept.

If there is anything I hate, it's when you get softly forced to play something you don't want, but it's your decision completely considering he is your friend.

If you decide to pick default tank, take for example human fighter.
STR 16, DEX 14, CON 16, INT 10, WIS 12, CHA 8. Feats can be any you want. This is just example.

I do not mind being told to play X race, or Y class.

It is the problem of being given a role, and not fulfilling it to a certain set of specs that i do not know about. And that are not elaborated on.

I do not mind being told to play a trapfinder. Cool, i just have to find a class with the trapfinding ability. I get told to play an archer, i have a million options. A healer, i still have options.

Here is a text i sent my GM, when he told me me to play a tank:
"What is your opinion on how to "get aggro" in this game. Look the most threatening? Be the most threatening? Taunting feats? It is that "aggro" does not convert well in d&d"

His response:
"No in dnd it doesn't convert well." Then started many sentences on Hero Points, and how to spend them.

Grand Lodge

Why do I imagine a group around a table, with blank stares, rolling dice, and calling out actions in a monotone voices?


Because my table was angered glares, rolling dice and a DM calling out an action that is in no way fair, followed by the Player objecting to this bullying and then the players telling the DM to knock it off. It's basically how my table had been after that initial mess. Anyway, I'd think that as long as these guys are having fun (which is doubtful considering the domineering DM), things would be more or less okay. Better a slightly tight atmosphere than every other move potentially drawing the ire of a wronged player or an entitled DM.

Grand Lodge

If this PC dies, must your next PC take the same role?


No clue.

Grand Lodge

So, you must play a single role, but he has yet to define the details of the role, and if you do not do exactly what is expected of this undefined role, people will be mad, and some will quit?

Am I right so far?

What about the having fun part?

That is the entire point of the game.

How will the DM, or other players react if you tell them this assigned role is not fun to play?

Sczarni

@BB
Even if Paul agrees with you, nothing changes. The GM in question likes things old-fashioned. Forcing a conflict also might be a bad option.

@Paul
Maybe you could ask someone else to GM instead. He doesn't seem to be very experienced and your group seems to be having first try with pathfinder.

I also recommend going to maybe some local PFS convention if you are in larger city. You can meet nice people there and see how others GM and play.

It's my last advice, I hope your group goes well.


blackbloodtroll wrote:

So, you must play a single role, but he has yet to define the details of the role, and if you do not do exactly what is expected of this undefined role, people will be mad, and some will quit?

Am I right so far?

What about the having fun part?

That is the entire point of the game.

How will the DM, or other players react if you tell them this assigned role is not fun to play?

Am I right so far?

>>>Mostly right, people might not get mad, they are just mad at me.

What about the having fun part?
>>>Fun is being in a group. Pissy-ness come with being around people like me.

...because...

Hi. My name is Paul, and i am a Rules Lawyer. I always try to play by what is written, and will call out ANY discrepancies. Whether by PC or GM, for good or for ill, I prefer to go by what is written. It sucks, but it is who I am.

@MALAG

He is very experience, and can roll with the punches better than most GMs I have seen. He is not without flaws though.

I live in San Jose, CA (1 hr from San Fransisco). And, I will see about finding a convention around.

Grand Lodge

Wait, what does being a rules lawyer have anything to do with the odd restrictions?

How do these restrictions, and forced WoW like tactics equal being "old fashioned"?

Being around a fun group, not just a group, is fun.

I really am very curious why this assigned role is being done, and why it is important to this group.

Seriously, what's up with the assigned roles?

Silver Crusade

Three ideas:

1) Don't play if you think being forced to play something other than what you want doesn't sound fun.

2) Tell him to make the character for you if he's being so picky (eidolon is totally legit tank!)

3) Make a barbarian, use a falchion, max str and con, deal immense amounts of damage AND be durable. Though I have a feeling this will be shut down too (due to lack of a shield). Paladin would work if I wasn't getting the feeling this GM will give you a horrible time dealing with the paladin code.

I would tell you to make a brawler fighter (gets stand still for free, 5-foot stepping away and withdrawing provoke), but the ban on archetypes really limits what you can do, especially combined with him shutting down more creative tank ideas.

Honestly it sounds like he wants you to play a standard barbarian, fighter, paladin, or cavalier, and whichever you play it must use a shield. I'll bet you'll even be forced to use the shield in the off-hand with a one-handed weapon in your main hand, so no 2-hand shield or dual wield shields or anything else that makes shield fighting not bad. I wouldn't play in this game, but I think the best route is the barbarian to try to sneak in a high damage character under the guise of a tank.


blackbloodtroll wrote:

Wait, what does being a rules lawyer have anything to do with the odd restrictions?

How do these restrictions, and forced WoW like tactics equal being "old fashioned"?

Being around a fun group, not just a group, is fun.

I really am very curious why this assigned role is being done, and why it is important to this group.

Seriously, what's up with the assigned roles?

Being a rules lawyer changes the way fellow players, or GMs see you. The ones who want to get creative with the rules (both GMs and PCs). I am starting to think from their interactions, that i am the problem.

I love to game, I just want a supportive group...


Is your friend new/fresh to pathfinder or the d&d system?
Cause the roles he have designed for you really doesn't go well with it. It is very problematic. Most characters will full multiply rolls. For example, the classic "mmo" tank role does not work very well in pathfinder. Your ability to draw aggro and protect your teammated will be very limited. Can the roles overlap? The best way to make a tank in pathfinder is probably a 2hander palidin, he can heal himself as swift actions and can "draw aggro" by doing s+@&loads of damage. Now, would the dm disapprove of such a build cause he didn't want you to take the dps role? Does he just want you to build a charcter that maximizes AC and defense? Tell him that will be a pretty much useless tank in pathfinder cause there is no aggro system. The other way to go, is to build a melee type character with reach and combat manouvers/standstill etc, it can be done in a variety of ways. For example, it can be done with an oracle of battle, would that be a problem cause it interlaps with the "healer" role? Talk to your dm and make him aware of these issues and get some responses and clarfications from him. Also ask him what he want to accomplish with assigning these roles? If it is to be sure that you have an effective group, than tell him that he achieveing the opposite. What about nonblastingwizards and other characters that dont fit any of these roles, they are just banned from play? A well played arcane caster focued on controlling can be more effective in preventing damage and prtecting the group than a "tank" and a helaer combined.Here's what an effective (maxed out) party needs IMO: a divine caster capable of casting restoration, an arcane caster with control spells, damage dealers. Limiting choices any more than that is just spoiling the fun from players and nerfing the party at the same time.

Edit: The most disturbing part about what you wrote though, is the fellow player that threatened to leave. It's just jawdropping. The DM has no clue on how to implement the idea he has on how the game should be played , and when you come with a suggestion on how you would like to handle the role the DM has forced you into it, another player threatens to quit cause he is not satified? If these people are your friends, then you might be able to have som fun with this group anyway, but seriously, your friends really need to expand their view on the game.

Edit2: And banning archetypes. Why, oh why? YOur GM needs a smach in the head tbh.

The Exchange

Dm sounds either stupid or horribly unfamiliar with the rules and a jerk


No offense to anyone, but please stop ripping on my gaming friends and GM.

This was supposed to be a thread on "Tank builds" but has degraded. I am sorry guys.


I didn't go about bashing him.

I bashed my own DM more, and he deserved it.


Icyshadow:
I know, i just was trying to cut the bashing down.


Paul the Dork wrote:

No offense to anyone, but please stop ripping on my gaming friends and GM.

This was supposed to be a thread on "Tank builds" but has degraded. I am sorry guys.

I'm sure your GM and friends are nice people and good friends and whatever, but they just have a very limited view of the game and don't seem very experienced. However, like I suggested, even a badly handled game can be fun when you play with friends.

Nevertheless, the facts remains, untill your DM tells you what it he wants you to achive with your "tank role", we have no way of knowing how you can achieve it. So pleas ask him what he exactly wants you to achieve, and then we can start suggesting builds.

Grand Lodge

How can anyone help you make a build, to fill a role, when even you do not know what the details of that role is?

Helps us, to help you.

Talk to your DM.


Paul the Dork wrote:

He tore apart my idea, and another player threatened to leave the game.

I wanted to play a summoner.

This is probably the solution to the problem. By that, I mean find a different GM. One that will let you play the character you want. I have no problem with a GM putting restrictions on character building but I don't put restrictions on what characters each player is allowed to play.

Grand Lodge

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Just have the DM build the PC.

Sounds like what he wants to do anyway.


Btw. this old thread may have som ideas for you, but as you can see, no archetypes limits you quite a bit:
http://paizo.com/forums/dmtz4k8d?How-to-build-a-fighter-controllerdefendert ank#1


blackbloodtroll wrote:

Ah. WoW with dice.

Pathfinder does not work like that.

No dude, it totally does! I just hit my Taunt button, hit pestilence and/or Blood Boil and I totally get aggro. Works every time.

Srsly though, I like the idea of the cavalier. Sounds interesting.


Paul the Dork wrote:

The GM made a game for 4 players:

he wanted each to decide their roles, Ranged DPS, Melee DPS, Healer, and Tank.

He gave us no other details.

When I asked for suggestions, he gave me nothing besides "Do what you want".

(i gave an full character idea later, and told me that it was wrong for what he wanted)

WOW.. Any other GM's in your area? This is pure @$$


I thought the OP asked for the bashing to stop.


1 person marked this as a favorite.

In an attempt to be helpful :) i've been messing about with alternative tanking ideas this is one i came up with.

Dirty Angel:

Angel Blooded Aasimar Dirty Fighter 10

22 Str 10 points +2 race +1 lvl 4,8 +2 belt
16 Dex 5 points +2 belt
16 Con 5 points +2 belt
13 Int 3 points
11 Wis 1 points
09 Cha -4 points +2 race

Scion of Humanity Alternate Feature
Alter self can be used as a +2 str buff 10 mins per day.

HP 100 (10d10 +30 con +10 favored)
Ac 32 (+11 armor + 4 shield +3 dex +2 deflection +1 nat +1 dodge)
Fort +12
Ref +8
Wil +7

1 Racial Heritage Orc, Power Attack
2 Combat Reflexes
3 Iron Will
4 Combat Expertese
5 Dodge
6 Mobility
7 Combat Patrol
8 Improved Dirty Trick
9 Greater Dirty Trick
10 Stand Still

+2 Full Plate 05650
+2 Heavy Shield 04170
+3 Adamantite Scimitar 21315
+2 Belt of Phy Perfect 16000
+2 Cloak of Resistance 04000
+2 Ring of Prot 08000
+1 Amulet Nat Arm 02000


The basic idea is a Dirty fighter of level 9 can use dirty tricks as normal attacks and therfore AoOs, so you set up a combat patrol and blind anything that tries to get past you for 1d4 rounds + 1/5 you beat their CMD by. Stand still also stops them cold so the rest of the party should be able to deal with them.

This would possibly be a lot stronger as a dex build but from what i gather reading the thread your dm may ot see a dex build fighter as a real tank.


As a recovering rules lawyer I can certainly remember occasions where I argued rulings with other players and GMs, so can personally relate to the disruption it can cause. Notice I say "recoverING" because the urge is never truly gone........

How optimized is the rest of the party going to be in their roles? Easiest way to go for you might be a plain vanilla human sword and board fighter in the heaviest armor you can afford.

Have fun with the group and the adventure, with the only rule or ability you need to worry about being "I attack it". Stick with the basics of Cleave, Cornugon Smash, Vital Strike, etc. Running into the front and laying about with your sword might be enough aggro for his vision of the character (and it IS fun to just plow thru enemies with huge amounts of attacks and damage).

If the fun is hanging out with these people and playing a game then maybe you dont worry about the 'build' and just worry about the 'character'? Even starting at 10th level, with a great backstory and an interesting character you might be able to sway the GM into evolving beyond his view of 'tank' along the way. Maybe he's superstitous and after some near-death experiences you can talk to the DM about multiclassing into a level or 2 of a Luck cleric? Maybe after an epic battle with a dragon he becomes obsessed with them and starts down the Ranger path to hunt them out wherever they are?

Unless of course the other players are optimized, in which case ignore this post completely.


As far as tanking goes, I have a feeling that since your DM described the role as "tank," he'll play enemies the way an MMO would and actually make it possible for you to tank. He'll be the aggro table.

Otherwise, telling you that you have to tank, disallowing a character that can tank AND do other stuff, and then making it impossible for you to do the role he assigned you would make him a true jerk.

I play a tank-like character in Pathfinder Society, it's a cleric with 1 level of fighter dip for heavy armor, an extra feat and proficiencies. Cleric gives you spells like Compel Hostility, Sanctuary, Protection from Evil, and Shield Other that allow you to protect your team mates and direct bad guys your way. Feats like Toughness, Bodyguard, In Harm's Way, and Antagonize further improve your ability to protect the party.

My feats are:
Cleric 1: Toughness
Fighter 1 (Bonus): Combat Reflexes
Cleric 2: Bodyguard
Cleric 4: In Harm's Way
Beyond that, I'm not sure but maybe Dodge or Shield Specialization for better defense, or maybe an offensive ability, or even go metamagic. Wespon focus would be good also, hitting is important.

I went with Protection domain (and Artifice for RP value, but surprisingly enough, the touch attack against constructs has been handier than I expected.) I like Protection, it gives you a free cloak of resistance and Shield Other as a domain spell. Other possible domains would be Earth (Stoneskin as your 6th level domain spell), Darkness (blind fighting and cause darkness), Nobility (buff your party, might need to change out the 8th level Leadership if your DM doesn't want that), Travel (keep up while in heavy armor), and plenty of others.

My stats aren't very optimal since he was the first character I made, but I went with:
20 point buy:
Str: 13
Con: 16 (14+2 dwarven racial)
Dex: 14
Int: 10
Wis: 17 (15+2 dwarven racial)
Cha: 8 (10-2 dwarven racial) (First character, who knew you weren't supposed to dump Charisma on a cleric?)

It works, but I think a better set would be: (I'm not the most experienced, so there are probably better stat blocks out there.)
20 point buy
Str: 14 (5 points)
Con: 14 (5 points)
Dex: 13 (3 points) - You're going to be in full plate ASAP anyway
Int: 10 (0 points)
Wis: 14 (5 points)
Cha: 12 (2 points)
If you get a flexible racial, put it in Con, then bump Wis as you level. Try to get Con to 16 regardless.
Put points in Wis at 4 and 8.
I think you said you were starting at 10th level, so get some nice full plate (maybe mithral and try to get 14 dex.) Get a belt of fort and strength, and a headband of wisdom.
At 10th level, with toughness and putting your favored class bonus into an extra HP, you should have (9d8 + 1d10 + 30(Con) + 10 (Favored Class) + 10 (Toughness) = around 96hp (Pathfinder Society rules make it 8 + 8*5 + 6 + 50 = 104hp) Then if you add a magical item enhancing Con...

Fighter gives you armor options, Cleric gives you good saves and flexibility, with a lot of party defense options. Also think in terms of equipment sets: Have a tower shield and a heavy shield (don't necessarily lug both around, choose one based on how you think the adventue will go) and a two hander as well as a one handed weapon in case you need more damage. Sometimes you will want to drop your shield and two hand your weapon even if it isn't a two hander, either because the bad guys are too weak to hit you or they're so strong they'll hit you regardless. Clerics get good saves as well.

Shield other is excellent, compel hostility is so-so since it's only 1 round/level and a will save, which you're not focusing on making difficult. Same with Sanctuary, but that and Protection from Evil at least give the bad guys an excuse to go after you instead of someone else.

However, since your summoner idea got shot down, your DM and group might be thinking in a pretty small box when they decide what a tank is and veto a cleric as well. (Bet they hate pally tanks in WoW :P ) Or they might veto it since "healer" is already taken and that's what clerics are, amiright? (Synergy with divine casters is excellent, I love when I run with a character designed to be a healer, it leaves me free to do my thing.) So, if cleric isn't allowed, I would go with a tripping fighter or a sword and board fighter, stealing the "melee DPS's" thunder since you can keep up or out damage them while keeping a nice, high AC. But the latter two are because of my temperament, there are plenty of other "tank" ideas already mentioned.

Malag wrote:


@Paul
Maybe you could ask someone else to GM instead. He doesn't seem to be very experienced and your group seems to be having first try with pathfinder.

Actually, it sounds like the whole group likes to play MMO style, OP said one of the other players threatened to quit because he was trying to do something other than "melee tank."


Dwarven druid. 18str 16 con starting. Dump cha totally and int some. Heavy armor feat and stone plate. This is a greaat tank from level 1 on.

Grand Lodge

blackbloodtroll wrote:

Ah. WoW with dice.

Pathfinder does not work like that.

Have you asked him why?

What about PCs that don't fit those roles, are they banned?

I don't think you're listening. The DM has told his players to fulfill those four roles. How they do it is up to them. I can't think of a character class that does not fill at least one of them. It sounds like the GM is trying to make sure that the group is balanced. And that may be important in the campaign he has in mind.

Silver Crusade

How to play a tank in Pathfinder:

Positioning and communication.

That's all you need.

Silver Crusade

Oh and a decent AC and decent HP's help too.

Silver Crusade

To Furious Kender and LazarX: the GM has apparently shot down using an eidolon as a tank, despite all evidence that it can tank. I don't think anything but a barbarian, fighter, paladin, or cavalier with a shield will satisfy his image of a "tank".

Dark Archive

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darkwarriorkarg wrote:
... just have him make the character for you. ...

I'm seconding (thirding, fourthing? something like that) this notion. The DM knows what he wants you to play, and is apparently touchy about you "doing it wrong." Ask him to build you a character. You can work out the fluff on your own after he's handed you some numbers.

Alternately, suggest board games.

LazarX wrote:
I don't think you're listening. The DM has told his players to fulfill those four roles. How they do it is up to them. I can't think of a character class that does not fill at least one of them. It sounds like the GM is trying to make sure that the group is balanced. And that may be important in the campaign he has in mind.

The problem, as I've read it, is that the GM doesn't want creative applications of various classes here. He wants a Melee character with a sword and board. He wants a Warrior, or maybe a Paladin.


Cestus and Shield Brawler Archetype. MH the Large Shield, off-hand the cestus. You'll get battlefield control through bull rushes, effective AC to your allies through menacing stance, and eventually choke point capability through Stand Still (and Brawler's bonus to the check).

Alternatively he'll have to make the character.

If you're interested in the build I'll post the full level breakdown I have.

Silver Crusade

Brotato wrote:

Cestus and Shield Brawler Archetype. MH the Large Shield, off-hand the cestus. You'll get battlefield control through bull rushes, effective AC to your allies through menacing stance, and eventually choke point capability through Stand Still (and Brawler's bonus to the check).

Alternatively he'll have to make the character.

If you're interested in the build I'll post the full level breakdown I have.

I believe it was stated that class archetypes weren't allowed, or I would have suggested the same thing (replacing cestus with light shield as you know ;P).


Riuken wrote:
Brotato wrote:

Cestus and Shield Brawler Archetype. MH the Large Shield, off-hand the cestus. You'll get battlefield control through bull rushes, effective AC to your allies through menacing stance, and eventually choke point capability through Stand Still (and Brawler's bonus to the check).

Alternatively he'll have to make the character.

If you're interested in the build I'll post the full level breakdown I have.

I believe it was stated that class archetypes weren't allowed, or I would have suggested the same thing (replacing cestus with light shield as you know ;P).

I missed that archetype ban since I only really read the first page of posts. Lame face.


It seems to me that the only problem the DM has so far is one of communication.

How many DMs don't allow Summoners? Judging by what I have read on these boards, quite a few. Also, don't allow traits, archetypes, alternate racials... All of these are not uncommon things to remove. Aren't they optional rules anyway? He is allowing more source books than I do in my game. The only problem is that he didn't mention it up front.

Personally I have no problem making a character to fit a role. I am the type of guy that says, "Hey, what is not covered in our party? Whatever it is, I'll play that." However, I understand that other people do not want others to have any influence on what they make, so I would respect that.

There are many ways that a tank can be made. Already I am trying to think of a way to make a Stalwart Defender viable. It seems to me they are pretty cool, but the lack of movement when using their signature feature is pretty hard to deal with. I would consider that a challenge! :)

So what does the DM consider a reasonable tank?


Riuken wrote:
To Furious Kender and LazarX: the GM has apparently shot down using an eidolon as a tank, despite all evidence that it can tank. I don't think anything but a barbarian, fighter, paladin, or cavalier with a shield will satisfy his image of a "tank".

Well, if you want to play a summoner style character that has good hp and AC on their own, then a dwarven druid in stone plate is how you do it.

Should be looking at 22ac at level 2, and 20 hp compared to a level 2 fighter's 22ac and 23hp. Saves should be respectable as well, as you have strong fort and will, and decent con and wisdom. Add on spells and a big cat or dinosaur animal companion, and it is powerhouse that is better than sword and board fighter.

If the DM is going to go all crazy over 3hp difference at level 2, and 12hp difference at level 10, then I don't know what to say. Especially considering that you get an animal companion that is vicious AND are a full spellcaster. Honestly, the druid's AC is going to be better than the fighter's and the druid will be tougher because of the spells he can cast.

If a fighter can trip or grapple things that a stegasaurus or tiger could not, I would argue for the fighter. However, by mid levels the druid is superior in virtually every way.

Silver Crusade

Furious Kender wrote:
Riuken wrote:
To Furious Kender and LazarX: the GM has apparently shot down using an eidolon as a tank, despite all evidence that it can tank. I don't think anything but a barbarian, fighter, paladin, or cavalier with a shield will satisfy his image of a "tank".

Well, if you want to play a summoner style character that has good hp and AC on their own, then a dwarven druid in stone plate is how you do it.

Should be looking at 22ac at level 2, and 20 hp compared to a level 2 fighter's 22ac and 23hp. Saves should be respectable as well, as you have strong fort and will, and decent con and wisdom. Add on spells and a big cat or dinosaur animal companion, and it is powerhouse that is better than sword and board fighter.

If the DM is going to go all crazy over 3hp difference at level 2, and 12hp difference at level 10, then I don't know what to say. Especially considering that you get an animal companion that is vicious AND are a full spellcaster. Honestly, the druid's AC is going to be better than the fighter's and the druid will be tougher because of the spells he can cast.

If a fighter can trip or grapple things that a stegasaurus or tiger could not, I would argue for the fighter. However, by mid levels the druid is superior in virtually every way.

It's not a matter of mechanics, it's a matter of imagery. A druid casts divine spells at full progression, and the GM (from what I can tell) will stuff the whole class into the healer/caster role, disqualifying it from being a tank. In the GM's mind, if it casts spells at level one, doesn't wear heavy armor and use a shield, or doesn't have at least a d10 HD, it isn't a "tank".


Sorry for not being here, fell asleep. I will start responding to your posts

The best solution I am seeing right now: is to have the GM build the PC he thinks I should play. It solves the problem, as well as, gives me a chance to improve my role-playing ability.

@ FallofCamelot

I agree, that tactics and strategy are the most important abilities to have, when playing a tank/meat-stick/shield/fighter.

Silver Crusade

Paul the Dork wrote:

Sorry for not being here, fell asleep. I will start responding to your posts

The best solution I am seeing right now: is to have the GM build the PC he thinks I should play. It solves the problem, as well as, gives me a chance to improve my role-playing ability.

@ FallofCamelot

I agree, that tactics and strategy are the most important abilities to have, when playing a tank/meat-stick/shield/fighter.

How I see this going:

You: "You seem to have a specific idea of the character I should play. It would be alot easier if you would just make that character for me."
GM: "I want you to make your character. I'm not playing it so you should make it how you want."
You: "I made what I wanted. It was a summoner with an eidolon that would have done fine tanking."
GM: "A summoner isn't a tank, he's a caster. I told you to make a tank."
You: "But my eidolon would be the tank."
GM: "But you're not an eidolon, you're a summoner."
You: "So what do you want me to make?"
GM: "I don't care, just make a tank."
You: "But..."

I don't see a smooth solution to this unless you just make a standard fighter and give him a longsword, a shield, and heavy armor. You'll just have to role-play to make it interesting, because it certainly isn't interesting from a mechanics standpoint.

RPG Superstar 2008 Top 16

The role of "Tank" in a Pathfinder party isn't identical to what you may have seen in an MMO. Instead of drawing "aggro", you need to balance out the ability to dish out damage (so foes see you as a primary threat), absorb damage (so they don't actually kill you), and obstruct enemy movement (so they can't reach the "squishies" behind you). Your role will be complemented by having a "controller" in the party, generally a caster whose spells block off terrain or screw up enemy movement. (The controller's favorite spells and items include grease, web, summon monster, and entangle.)

For your "tank" build, you may want a dwarf. They are harder to knock about with combat maneuvers and have a bonus to Constitution, so they do well on the front lines.

A sample (20 point) Dwarven Cleric/Fighter build:

S 16 D 14 C 16 I 8 W 14 Ch 10

1st: Fighter 1
Feats: Antagonize, Combat Reflexes
Traits: Adopted (Teifling trait: Suicidal), Birthmark
Skill: Intimidate +4
- Fights with a guisarme polearm when practical.
- Dreams of the day when he'll have a shield.
- Spends his time using the ready action, then tripping foes who pass through his threatened squares.
- If someone actually gets to attack an adjacent ally, he uses Suicidal to take the hit.
- Antagonizes enemies to draw their ire.
- after his first adventure, he buys a dwarven waraxe for those times when the polearm is impractical.

2nd: adds Cleric 1 (Strength Domain, with Smoke or Trickery as a second)
- Favorite spells include enlarge person, compel hostility, and watchful eye.
- buys some full plate.
- uses smoke to obstruct foes' view of allies when such is helpful. If trickery was chosen, uses

3rd: Cleric 2
Feat: Stand Still
- buys a tower shield and a weapon cord for the axe. Pawns the polearm.

5th: Feat: Power Attack

7th: Feat: Improved Overrun
- if anyone gets past, he knocks them on their butt and puts himself into the way again.


Riuken wrote:
Paul the Dork wrote:

Sorry for not being here, fell asleep. I will start responding to your posts

The best solution I am seeing right now: is to have the GM build the PC he thinks I should play. It solves the problem, as well as, gives me a chance to improve my role-playing ability.

@ FallofCamelot

I agree, that tactics and strategy are the most important abilities to have, when playing a tank/meat-stick/shield/fighter.

How I see this going:

You: "You seem to have a specific idea of the character I should play. It would be alot easier if you would just make that character for me."
GM: "I want you to make your character. I'm not playing it so you should make it how you want."
You: "I made what I wanted. It was a summoner with an eidolon that would have done fine tanking."
GM: "A summoner isn't a tank, he's a caster. I told you to make a tank."
You: "But my eidolon would be the tank."
GM: "But you're not an eidolon, you're a summoner."
You: "So what do you want me to make?"
GM: "I don't care, just make a tank."
You: "But..."

I don't see a smooth solution to this unless you just make a standard fighter and give him a longsword, a shield, and heavy armor. You'll just have to role-play to make it interesting, because it certainly isn't interesting from a mechanics standpoint.

LOL !!!

RPG Superstar 2008 Top 16

Hmmm... I should have read the thread more closely before posting. I see that the Suicidal trait is out, since the book it's in isn't allowed by the DM.

Make him a dwarf Ftr 5 (Tower shield specialist) / Cleric 5. That will give enough feats for him to have Bodyguard and In Harm's Way.


Is the DM restraining you because you tend to make very effective characters compared to the rest of the group? Are you very clever at subverting encounter design in a way that either steals spotlight or doesn't fit with his vision of what a fantsasy game should be about? Is it a (ham-handed) means of trying to address a power discrepancy and spotlight time? That would make sense.

I'd try to get at what his deal is. I like to presume peolpe aren't just off their rockers. Maybe he has a legit concern and is this is his lame way of trying to address it. Perhaps you two and work together to address whatever his actual sub rosa deal is.


Sir_Wulf wrote:

Hmmm... I should have read the thread more closely before posting. I see that the Suicidal trait is out, since the book it's in isn't allowed by the DM.

Make him a dwarf Ftr 5 (Tower shield specialist) / Cleric 5. That will give enough feats for him to have Bodyguard and In Harm's Way.

Ooh, i like that. 3 feats is nothing to a Fighter.


About the GM's behavior, I agree with Riuken. No offense to your friends, but I'd sure not be able to play under this GM.

Usually I'd suggest a Paladin, wielding a reach weapon and armor spikes (so you get to threaten adjacent foes too!). Great saves, great damage, great AC, great reach. Amazing against evil opponents, great against everything else!

BUT! If your GM is that restrictive and annoying with class choices, then you can be sure he'll remove your Paladin's power ASAP.

So, a Barbarian, maybe? They can be qute fun to play, especially with Spell Sunder.

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