
Rhatahema |
So, I noticed that for the Sound Striker Bard Archetype, neither wordstrike nor weird words mentions an audible or visual component. According to bardic performance, "Each bardic performance has audible components, visual components, or both." It would be easy enough to say that each performance requires an audible component, but it would be nonsense in the case of wordstrike, since audible components are language dependent, making objects naturally immune. Also, since weird words requires a ranged touch attack and a fort save, it doesn't seem like language comprehension should be relevant, or that deafness should render a creature immune. How should these abilities function?
On the same topic, I'm wondering why audible components are language dependent at all. Can't you inspire courage with a drum?
Besides that, I've read that spells and supernatural abilities that deal bludgeoning, piercing, or slashing damage are subject to damage reduction, but has there been any official word as to whether or not they're considered "magic" for the purpose of overcoming it?

Phasics |

They are both Supernatural abilities and thus don't fall under the rules for spells and spell like abilities.
They work as written and don't even allow Spell resistance or DR they only stop working in an anti-magic field
Su abilities don't use spell components like verbal and somatic meaning you could in theory still use them when in an area of a silence spell

Phasics |

Now I want to build a Sound Striker Bard with the Sahir-Afiyun feat.
Nice :)
some twisted spells in that list

Phasics |

Actually, the Spell Focus(enchantment) prerequisite works with the Bard spell list.
I think this is even viable mechanically.
Sweet.
More I think about it the more this would make an epic NPC cult to throw at players , especially if you can get one or more of them addicted along the way :)

Rhatahema |
Ah, I guess I needed to pull up some quotes before I started asking questions. First, audible and visual components are not the same as verbal and somatic.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Also, the relevant SKR post, Link.
There's no point in a magical ability calling out whether it's B, P, or S damage unless the intent is that DR/B, DR/P, or DR/S resists it.
If the magical ability wasn't affected by any kind of DR, the ability would just say it deals damage, and not list a type of damage at all.
Because the magical ability lists a damage type, effects that block that damage type apply. If it doesn't list a damage type, then the "creature takes normal damage from spells, spell-like abilities, and supernatural abilities" rule applies.
Another thread has since been created on the subject of audible components, but these abilities still have some unique issues, such as the target (including objects) needing to hear the effect to be damaged by it.

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Why does this archetype always make me think of the weirding module from Dune?
My thought was to take it in a Cthulhu direction, and have the 'weird words' be the mad pipings of Azathoth, that damage the very nature of reality with their sound, or the forbidden knowledge of the Mad Arab, Abdul Alhazred set to a tune.

Cheapy |

They'll be affected by DR, according to SKR. You already have that, but for the sake of completeness...
Honestly, just ignore the language-dependent bit unless it's meant to be intelligible speech to someone. Weird Words / Wordstrike is not. I'm pretty sure this is kind of a de facto rule in PFS.
Nothing official on the "overcoming DR/magic" bit. So in the absence of that, use common sense.
Yes you can inspire courage with a drum. RAW, you can inspire them with the ferocity of your beating of the drum, the smooth way in which you strike it, etc. But you can't inspire them with the drum beats, RAW. Which is another wonderful reason to not follow RAW and instead follow RAI.

Rhatahema |
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Cheapy, I think you're right. It'd just be nice to get some clarification. I'd like to be able to build a Sound Striker bard without first going to my DM and saying "Ok, so this ability doesn't have an audible component, but it should. And the section on audible components says that it's language dependent and requires the target to be capable of hearing, but in this case, it shouldn't. Also, the damage should be subject to DR, even though the section on supernatural abilities says it shouldn't, because SKR says it should, though it's not in the errata. Except that as a supernatural ability, it should overcome damage reduction /magic, even though that's no where in the rules." Which is in addition to the explanation that I'd be making ranged touch attacks with sound that isn't sonic damage, and a dozen other bard questions. (I'll stop before I start ranting! No good in that.)