Sepherum Goblin Squad Member |
thrilled Goblin Squad Member |
First I was thinking of The new Era, but quickly reconsidered...
My suggestion would be:
The Epoch
The reasoning behind this:
- The word Epoch applies to the beginning of a new period marked by radical changes and new development - while era applies to an entire period. So Epoch is much more suitable since it is a complete word for what you are trying to do in many ways (I will list some of them here)
* Totally changing the "normal" mmo market and even more so the sandbox market.
* A huge difference have been the communication with your fanbase which I am quite confident that it will continue (this is the most common problem with unsuccessful mmo releases). So maybe this will mark a new epoch in mmo gaming.
* The "start" of the game will most likely be populated by many of the longtime followers of Pathfinder Online... the first pioneers who believed in you from the beginning. Since this will most likely be the first big MMO release made by this concept and using the kickstarter as a kickoff ground (this will be copied thousand and thousands of times from nowon and you were the pioneers in the MMO market I would say). then I would also consider this being an epoch.
Of course there are tons of other reasons, but I guess most people know them already so I shall not post a wall of text here ;)
/Thrilled
Mcduff Goblin Squad Member |
I'm playing around with different words and phrases. Keep coming back to "Framework". It's immediately recognizable and has both technological and literal connotations. Whether laying the framework for the game's systems, functions and features, or literally laying the framework for settlements, factions, and economies. Plus again, everyone knows what it means regardless of how mmo savvy they are.
I was also thinking it would be cool to utilize terms from the actual rpg. Initiative, Artifice, Creation, Alignment... It would be nice to find a term that both meets our needs and has a history with the pen and paper game.
Nihimon Goblin Squad Member |
AvenaOats Goblin Squad Member |
AvenaOats wrote:Co-Development?I was thinking along those lines too, but it sounded too tech-y. And for some reason, when I say "Co-Play" in my head, I keep hearing "cosplay" - although I still think it has merit.
It's GrumpyMel's "Frame Of Reference" conundrum.
Attenuated Development... nope, too long-winded. The way I see it, there's value in the players' option to co-author the game? Hmm...
Co-Author(ed) Design/Game/MMO??
DiSkOrD Goblin Squad Member |
MaUiWoWiE |
We're saying that this will be a unique process. We will actively solicit player input, and will be factoring that input directly into the prioritization of feature implementation.
We will also be asking and listening to player commentary on balance issues and we'll be using that input to adjust the game systems to make them work better.
The first 12 months or so of the live game will be a feedback-driven period when we intend to move player participation into the development of the game in a way more intimate than any other developer has done with a successful MMO to date.
Everyone who is playing during those 12 months will have the opportunity to see their ideas made into reality if enough other players agree with those ideas and if they're feasible to develop and they stay within the boundaries of the game design we've outlined.
There will be formal processes to solicit this feedback. There will be many avenues of indicating agreement or disagreement with plans and priorities. And of course there will be a tremendous informal give and take between the developers and the community via every venue we can organize effectively.
A lot of projects promise that there will be a lot of interactivity between their community and their developers but the very nature of the games they build make that really impossible. This is another advantage of making a sandbox not a theme park. Because we're focused on the idea of giving the players tools to enable them to maximize their own interaction, we don't have a huge list of mandatory content that has to be developed and tested then shipped.
We have instead a service-based plan that says once we get the game into a very basic playable state our vision for the game gets replaced by a vision that combines our ideas with your ideas.
This is in my opinion a unique process. It is not something that any successful MMO has ever announced, attempted, or implemented. It is, to steal a phrase from the VP, a big f-ing deal....
I have some suggestions that may be fitting with the above mentioned...
They are..
1. Genesis
2. Forgeplay or Forgetest
3. Dawn or Dawntest
4. Inception
Personally I like Forgeplay/Forgetest. But, I'm also very fond of Genesis, as it totally covers the "creation" aspect .
Regardless, good luck and salutations!
MaUiWoWiE =)
(A D&D o.g. right outta the 70's)
Nihimon Goblin Squad Member |
Ranger Dael Goblin Squad Member |
DiSkOrD Goblin Squad Member |
AvenaOats Goblin Squad Member |
AvenaOats Goblin Squad Member |
Mcduff Goblin Squad Member |
Alexander_Damocles Goblin Squad Member |
Ravening Goblin Squad Member |
Tasarak Goblin Squad Member |
AvenaOats Goblin Squad Member |
There's a couple of gamasutra articles that show people are tending in this direction, perhaps not as eloquently as what Ryan's already described:
Emergent gameplay, F2P key for MMO user retention problems
Why Wing Commander's Chris Roberts turned to crowdfunding
Key terms:
Emergent - Crowdsource - User-Created - Directly Targeted Audience - creative freedom
Key features:
F2P, streaming gameplay for "tv", open world, online connected
===
I still can't nail a sassy term, maybe "Call-Up!", Got the right amount of buy-in/extra mile/duty/Your mmo needs you etc.
DeciusBrutus Goblinworks Executive Founder |
Nihimon Goblin Squad Member |
Ryan Dancey Goblin Squad Member |
GrumpyMel Goblin Squad Member |
Nihimon Goblin Squad Member |
gæd - Proto-Indo-European root for "fellowship".
timbran - Old English "to build".
ga - Proto-Germanic collective prefix.
List of Proto Indo European roots might be a useful resource. Skimming over the list of nouns, I kind of like Weykskap. "Weyk" is a noun meaning both "village" and "victory" and "skap" means "tool". It also sounds a bit like "Wakescape" which is evocative.
GrumpyMel Goblin Squad Member |
GrumpyMel Goblin Squad Member |
Mundus simul = Latin "A World Together"
Viventem Mundi = Latin "Living World"
Viventem Venatus = Latin "Living Game"
Edit:
Viva Voce or Viva Vox =Latin Living Voice
Clarus Vox or Clarus Voce = Latin Important Voice
Maybe you could do a play on it ClaruVox ClaruVoce ?
Operari Ludentium Voce = Latin "Work of the Players Voice"
Simul Operari = Latin, "Together We Work"
AvenaOats Goblin Squad Member |
DeciusBrutus Goblinworks Executive Founder |
Kunlabora: Esperanto for 'cooperative'
kooperative Gestaltung: German for 'cooperative shaping'
Or Gestaltung: German for 'shaping'
Aufbauphase, anlægsfasen: German, Danish for 'construction phase'
samarbeta: Swedish for 'cooperative', evokes the cognate 'beta'
Google's grammar is probably off for these phrases. Consult someone fluent in the language in question prior to publication.
Mcduff Goblin Squad Member |
Abandoned Arts RPG Superstar Season 9 Top 32 |
Player Development Phase
Player-Assisted Development
Or simply, Playtesting
Daron Woodson
Abandoned Arts
Onishi Goblin Squad Member |
Just a thought, I was looking through the wikis for any official languages of Golarion. It might be kinda cool if we used some form of elvish or dwarf language. So far I've found lists of languages but no actual words...
Well yeah, no table top game designers that I am aware of were language writers, closest you would probably come to that would probably be Tolkien's elvish and dwarven languages.
Ravening Goblin Squad Member |
Aegis
Gestalt - PFO is a Gestalt of ideas between devlopers & players
Synergy - PFO is a synergy between devolpers & players whereby the sum is greater than the original parts or contributions
Aegis – noun
1. Classical Mythology. The shield or breastplate of Zeus or Athena, bearing at its center the head of the Gorgon.
2. Protection, support (under the imperial aegis)
3. Sponsorship, auspices (a debate under the aegis of the League of Women Voters)
Synonyms - patronage
Gestalt - noun
1. a configuration, pattern, or organized field having specific properties that cannot be derived from the summation of its component parts; a unified whole.
2. an instance or example of such a unified whole.
Synergy - noun
1. the interaction of elements that when combined produce a total effect that is greater than the sum of the individual elements, contributions, etc.; synergism.
2. Physiology, Medicine/Medical . the cooperative action of two or more muscles, nerves, or the like.
3. Biochemistry, Pharmacology . the cooperative action of two or more stimuli or drugs.
My fav out of the three words is synergy as its a much more recognisable word to the general public.
Ryan Dancey Goblin Squad Member |
Blackwarder Goblin Squad Member |