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1 post. Organized Play character for HotFS GM.


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Scarab Sages

Agoramorphic Amalgamation
Taking it to the market place for final shaping by accumulating distinct pieces from other source (players) that become part of the final whole ... and who doesn't love alliteration :)

or turn it down a notch and call it Agoramorphic Refinement.

Full Name

Alexis

Race

Influence:
Bronwyn (Love), Alexandra, Cassie, Kaoru (Rival)

Classes/Levels

Conditions: Angry, Afraid, Guilty, Insecure | Potential 2/5 (6A)

Gender

Labels:
Danger +3 Freak +2 Savior +1 Superior -2 Mundane -1

About Alexis AKA Mercy

Moves:
Punch everyone: Whenever you charge into a
fight without hedging your bets, you can shift
your Danger up and any other Label down.

In a china shop: When you directly engage
a threat, you can cause significant collateral
damage to your environment to choose an
additional option, even on a miss.

Bull's Heart:
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.

Love: Bronwyn

Rival: Kaoru

Choose a role you commonly fulfill for your love or rival:

Friend: When you comfort or support your love
or rival, mark potential on a hit. When your love
or rival comforts or supports you, mark potential
when they roll a hit.

Defender: When you leap to defend your love or
rival in battle, roll + Danger instead of + Savior
to defend them.

Listener: When you pierce the mask of your
love or rival, you can always let them ask you a
question to ask them an additional question in
turn, even on a miss. These additional questions
do not have to be on the list.

Advancement:
Regeneration: When you’re taken out, you can
trigger an emergency regeneration process. If
you do, your body undergoes an unpredictable
transformation, and in mere moments, you’re
back on your feet and ready to fight. Clear three
conditions and choose three from the list below:
- Change your gender identity or presentation
- Change your physical appearance
- Forget all your lessons Your Love and Rival are swapped
- Lose an important memory of a teammate;
they lose Influence over you
- Swap an ability with another one from the
Newborn playbook

New Roles for the Bull's Heart: Defender, Listener

Physics? What Physics?: When you unleash your
powers to barrel through an insurmountable
barrier, roll + Danger instead of + Freak.

Wish I Could Be: When you comfort or support someone, if you tell them what you most envy about them, you can roll +Freak instead of +Mundane.

Moment of Truth: When you unlock your Moment of Truth, you can
activate it at any time: read your Moment of Truth
out loud from the back of your playbook and follow
that script. In essence, you (the player) take full
control of the narrative in this moment. The GM will
let you know what consequences arise...
After you use your Moment of Truth,
permanently lock one Label. You have changed, and
some part of you has become set in stone. You can
unlock your Moment of Truth a second time through
advancements.

When you Overwhelm a vulnerable foe, roll +
Danger. On a hit, the fight’s over. They’re done.
On a 10+, choose one. On a 7-9, choose two.
• you take a powerful blow in turn
• you hurt your foe more than you intended
• you cause serious collateral damage

----------

Abilities:
High-Speed Regeneration including Instant Regeneration on death altering gender, enhanced strength from high density muscle fibers and bone structure, one decade of close quarters combat training and expertise with Krabi-krabong (Sword and Stick).

NPCs:
Omega: A organization adopting the marker of the Spartan warriors of old, this unit of former WWII officers and soldiers turned mercenaries in the latter twentieth century have expanded into one of the larger private military contractors in the world. On the surface they are as gray as any other gun-for-hire company, operating just below the law. But their darker side of wetworks and black ops in a world with literal superpowers pushed them to improve their employee base through sinister methods.

Their most successful initiative comes through the Hoplite program, where young children are 'adopted' by the company, held in private training grounds and tutored to work as soldiers and wetworks specialists. The Triakosia program hoped to further expand their market by inducing enhanced abilities into elite soldiers, further specialized for specific tasks. Through genetic, cybernetic and magical means, thirteen out of the three hundred entered into the program were considered successes and now operate worldwide for Omega.

(#13, code name Mercykiller, is AWOL and requires recovery. Once other Triakosia are free from their duties, they will be implemented to recover their missing comrade.)

Misc Notes/Details:
Mercy's regenerative abilities prioritize healing for the most deadly afflictions and injuries first, meaning that should they be harmed in two different locations, the wound that would more likely cause organism death would be healed first. The speed of this healing is also relative to the amount of damage needed to be healed; a scratch, cut or bruise would heal in under a second, bullet and stab wounds several seconds, and massive traumas to organs in a minute.

Mercy's ability to regenerate from death has a major peculiarity to it. The first is being incapacitated until revived based on the severity of the damage, from two to ten minutes. The second is that on revival, Mercy's anatomical gender will have changed to the opposite (Male to Female, Female to Male). Mercy therefore refers to themselves by the gender pronouns of their current form. Currently Mercy has no other way to accomplish this change other than through fatality, though has no reason to purposefully self harm to make it happen.

Appearance and Personality: