don't know know if ill be able to playtest it yet, but i definitely am not over this awesome class.
I know I'm a little late, but I'd still love to see this class come to fruition. I might be able to get my group to playtest it, too.
Oh wow. It's been ages since I last looked at this.
+5 Toaster wrote: don't know know if ill be able to playtest it yet, but i definitely am not over this awesome class. lol, I kinda feel bad I had not tried it yet.
Yeah, I've only just in the past month or so gotten back to the forums, and hadn't checked on the threads I've got in a list until yesterday.
Did you actually notice my absence, Cheapy, or are you just saying that? :o
I noticed your post and then realized you hadn't posted much in forever!
I would be interested in playtesting it. Im getting ready to run a campaign set in Numeria and this would fit right in.
Damnit. Now you're going to make me go back in and polish it some more. D:
Looking forward to seeing a polished version.
If I recall the history correctly, Numeria has exactly ONE ancient crashed craft, it's not exactly the Graveyard of Space Ships.
LazarX wrote: If I recall the history correctly, Numeria has exactly ONE ancient crashed craft, it's not exactly the Graveyard of Space Ships. well if the ship is big enough, then pieces of it could have landed all over the place with artifacts in them.
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Umbral Reaver wrote: Damnit. Now you're going to make me go back in and polish it some more. D: If you do, seems like a good place to implement the rules for force fields, lasers, and plasma weapons from the inner sea bestiary.
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LazarX wrote: If I recall the history correctly, Numeria has exactly ONE ancient crashed craft, it's not exactly the Graveyard of Space Ships. Well how about this then:
Umbral Reaver wrote: Strewn throughout the Numerian wastes lie the shattered pieces of ancient craft. This mysterious wreck fell to Golarion from an unknown place beyond the stars and in its many pieces one may find great wonders and danger in abundance. Changes mine. Now you can consider the class in all its glory. ;p
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Whoops.
I suppose it doesn't help that art of Numeria frequently shows crashed starships all over the place.
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Probably lifeboats, fighters, that sort of thing?
Looking over this... what it needs is to be able to miraculously fold up into a Tiny sphere with the wearer intact inside, so it can roll around and zip into small tunnels. And you should be able to collect mysterious artifacts from Silver Mount ruins to upgrade it. And the class description should use female gender. ^.^
This class needs to happen. :)
You're my only hope, Umbral Reaver. Save me. Make the Armiger!
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Making some sort of mark, so I can find this later (there ought to be a shorter way to say that...maybe some sort of internet-slang thing...somethng that plays on the whole 'dot-something' structure).
Has anyone tested this as is?
Umbral Reaver wrote: Has anyone tested this as is? We haven't had enough games going to give it a whirl. I really want to see this thing in action.
I'd be up for a PbP next week to test it out/put it through its paces...
Haven't checked in in a while, as the (x new) dropped last time I was here, apparently. Mighta accidentally clicked so that it stopped showing, but I'll probably be able to see now.
I still haven't gotten an opportunity to playtest it, though. My group's been trying out 4e lately, so we haven't gotten any PF time in.
I'm digging this out of obscurity once more. Maybe I can motivate myself to do some more polish.
ive changed my main moniker 3 times since this came out and this is still beloved by me. SOOOOOOOOOOOO happy to see this again.
jesus 2 years later and it just occured to me now that auto repair should be listed as an armiger ability not the battlesuit, also the i will be looking over the tech guide for suggestions if you wanna hear them.
I suggest to either rename "power points" or to make the suit powered by actual psionics.
The class should also have full BAB and probably second good save.
Nice to see people are keen. Did anyone actually get a chance to play one?
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Honestly it was so long ago i cant remember specifics. I do remember thinking it worked well combatwise (at least as far as i used it) but it needed more utility. Also the armiger him/herself could stand to have some more technician based abilities.
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