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So, looking for advice and picking apart of my build, just for fun; Since its already PERFECT! =-D
Anyway, stylistically, its supposed to mix Spike (cowboy... well, if you dont know, you should...) and the indian from Brotherhood of the Wolf (french movie).
Here is the build, PF 28 point buy (maybe 32... dont remember)
Str 8
Dex 17
Chr 14
Int 12
Wis 16
Chr 8
LEVEL 1 - Gunslinger, Pistolero Arch (Build req. free hand)
--Point blank, Precise
LEVEL 2 - Fighter, Unarmed Arch. (Has to be second,bonus style feat has to be a style feat (i.e. first in the tree)
--CRANE STYLE 1,
LEVEL 3 - Monk, Master of Many Styles Arch.
--CRANE STYLE 2, Rapid Reload
LEVEL 4 - Fighter Unarmed Arch 2
--RAPID SHOT
LEVEL 5 - Monk, Master of Many Styles Arch.
--CRANE STYLE 3, Deadly Aim, EVASION
LEVEL 6-9 Gunslinger, getting, in order:
-6-Nimble (Dodge+1)
-7-MONKEY SYLE (awesome defensive utility)
-8-WEAPON FOCUS (Pistol, duh)
-9-SNAP SHOT (AoO's with the pistol), DEX BONUS TO DAMAGE
So, DPS TANK? maybe.
*He fights defensively when needed w/ only -1 to attacks, deflects 1 melee attack a round for free (from crane 3, as deflect arrows)
*Has a great AC (specially with Mage Armor), at level 5, it would be 20 (with a dex item and ring +1) base, 24 Fighting Defensivley (acrobat bump and crane bump) and thats 24/28 with mage armor.
--at 6th, add in another dodge bump from nimbl
*Attacks at 5th level are great (I think). He only loses 1 BAB over the entire build. with every thing on, he is fighting defensively, rapid shotting and deadly aiming and at point blank:
-- +6/+6 for 1D8+5 x4, but its all against touch AC, and thats awesome for most targets. (but, yes, have to be within 20' for this, thus the awesome defense)
*Attacks at 9th level hit a new level, with DEX to damage. BAB 8/3 (+16 total. 21 dex, 8 bab, point blank, magic+1, focus), so fighting defensively -1, Deadly aim -3...
-- +12/+12/+7, Vs. touch withing 20', for 1D8+13 x4 (1point blank, 1 magic, 6 deadly aim, 5 dex)
So, pretty good. I kept this break down simple, assuming +1 magic weapon, +2 stat item on dex and wis. Also, HP are pretty good being mostly D10+2 and only 2 D8+2 and the saves are damned good as well, at 5th, they are 10/10/8 and at 9, they are 14/13/10
Flexible stuff would be when to take focus/snap shot and monkey style.
I would want to get the range doubling magic effect asap for the pistol touch attack at 40'.
The major hole for the build, as with most builds, is vs. CMD and grappling. Monkey style mitigates a lot of what CMD attacks can do, but you would want a vest of escape, a maxed escape artist skill and maybe some party support with a wand of grease. =-D
I DARE YOU TO FIND ANYTHING TO NIT PICK!!!

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The movie "Equilibrium" should be on that list too.
Monk and Gunslinger do go well together - back in the UC playtest I worked up to Gunslinger 12 / Monk 3 and had lots of fun with it.
Yea, Equilibrium as well. I just always think of the other 2 first.
Another note about the build is possibility of taking finesse (unarmed) instead of monkey style 1 in order to make sure you hit with an unarmed stun as your AoO from deflecting an attack. If you go this route, you can think about changing up focus/snap shot to something else... maybe dodge/mobo to get Deft Shootist later.

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...really like the Fighter dip btw and it seems to give the build some needed attention
Yup, one thing about any Gunslinger build I have seen or imagined, they are feat feat feat needed. Or maybe I should say starved, so any dipping has to come with feats (my opinion).
Also, the alchemist synthesist (or whatever its called) and multi-arm stuff was ruled out, out-of-hand before I could even think of it by my DM; though I dont think I would have gone that route anyway.

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That's my main problem with gunslinger. It's like the crossbow. It takes up a TON of feats just to make it worse than a bow. Just go Zen Archer and in your mind, pretend the bow is a gun.
If your GM would let you replace all the bow stuff with guns then the Zen Gunner would be amazing...or at least pretty fun...either way I would like to try something like this out myself and see how well it performs in the field haha

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That's my main problem with gunslinger. It's like the crossbow. It takes up a TON of feats just to make it worse than a bow. Just go Zen Archer and in your mind, pretend the bow is a gun.
Dude, a straight up archer (ranger X, fighter 2 or whatever) is boring and a monk archer is fun, but the bow and x-bow require 2 hands.
The difference here is that I am ALMOST as good as a straight archer when you only consider straight damage output, but that is it.
This build is better because I can use CRANE Style with my ranged weapon, since I have the one hand free.
The advantage of that can't be understated, in my mind. The defensive ability of this character is much better than a straight archer, its almost full tank.
I've reached 4th so far in the Kingmaker campaign with this guy and it plays very well.

Jodokai |

Right at 4th level I'm sure you're loving Crane. Wait until 6th when every monster has at least 2 attacks. Crane only applies to one attack not one attacker. You're also going to have issues with more than one attack.
Also, once you fire your arrows, you do have a free hand. Some GM's won't see it this way, but even if they don't, at least you still threaten with your Feet.
If you're having fun with, cool have at it. A lot of people like the flavor of Gunslinger. Personally I hate them like I hate the crossbow. You would be so much more effective if you just went bow, and I think once you get to higher levels, you're going to see that. We have a Gunslinger in a Kingmaker game (10th level) and my Elven Kensai who's main weapon is an Aldori Sword, does more damage with his bow than the Gunslinger.

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That's an impressive feat of rules bending. Kudos for building a working gun-kata user. I myself believed during the UC playtest that there should have been at least one archetype dedicated to the trope that wouldn't require the amount of rules-fu you expressed in your build.
As a sidenote, since there wasn't any, I myself wrote the Gun-Fu Master monk archetype as part of my Archetypes project... but it's always awesome to see a legal build so we know what to suggest for any future PFS player !

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That's an impressive feat of rules bending. Kudos for building a working gun-kata user. I myself believed during the UC playtest that there should have been at least one archetype dedicated to the trope that wouldn't require the amount of rules-fu you expressed in your build.
As a sidenote, since there wasn't any, I myself wrote the Gun-Fu Master monk archetype as part of my Archetypes project... but it's always awesome to see a legal build so we know what to suggest for any future PFS player !
I really enjoyed your Gun-Fu Master but like you said we needed a legal build and I think Haster is on to something with his build, however I personally would try to get my STR up to at least a 12 just because I think if you're gonna get all close in to combat then your fists and feet should carry a little weight with them instead of a penalty just for those occasional disarms and times when you do not want to reload due to being threatened by all sides...just my 2 cents ;)

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Maxximilius wrote:I really enjoyed your Gun-Fu Master but like you said we needed a legal build and I think Haster is on to something with his build, however I personally would try to get my STR up to at least a 12 just because I think if you're gonna get all close in to combat then your fists and feet should carry a little weight with them instead of a penalty just for those occasional disarms and times when you do not want to reload due to being threatened by all sides...just my 2 cents ;)That's an impressive feat of rules bending. Kudos for building a working gun-kata user. I myself believed during the UC playtest that there should have been at least one archetype dedicated to the trope that wouldn't require the amount of rules-fu you expressed in your build.
As a sidenote, since there wasn't any, I myself wrote the Gun-Fu Master monk archetype as part of my Archetypes project... but it's always awesome to see a legal build so we know what to suggest for any future PFS player !
Thanks for the Kudos guys! =-D I appreciate it a lot.
KrythePhreak, I understand your point and I wrestled with it a lot. This build morphed a lot over a couple months (during the previous WoD campaign) from a Musket Master / Alchemist grenadier and so much else.
It was really a switch off with Defense or Strength. To gain in str, I would have to give up some Int, wis and con, or some combo thereof. My choice came down to what I was going to use the most, and Wis monk defense, HP and Skill points all seemed to be slotted higher on the "what would I use more often and therefor be more important?" scale.
Also, if I am getting AoO'd too much for reloading, then I am doing it wrong. =-D (I suppose thats not always gonna be the case, but you can't cover everything!)
P.S. man, did I try to monkey reloading as a free action into not drawing an AoO... alas, that is not to be.

lordsoth |
playing a similar concept right now actually. I had just watched equalibrium and I got the ok from my GM to convert the zen archer into a zen gunslinger. He's only trained in the pistol and most people end up thinking I'm playing a weird musketeer concept sans sword.
The only major change (aside from the weapon) was the loss of the flurry of arrows ability (hard to pull off when you need to reload between shots), we replaced it by adding the gunslingers trick shot deed to the ki pool at lv 7. The fact that I'm only playing a single class makes it a lot easier to develop the advanced abilities it seems like every character ends up needing towards the end of the campaign.

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There is a RAW way to flurry with a musket.
Dip a single level into Cleric, worship Cixyron, then take the Weapon Focus(Musket), and the Crusader's Flurry feat.
That's it.
You now treat the musket as a Monk weapon.
Which means you have to wait 5th level before flurrying with a musket, since you have to be able to reload between each shot beforehand with 3 musket master levels.
Building a gun-kata user shouldn't have to be that hard - the OP's build or a Cixyron cleric is more a kind-of-monk using a firearm with moderate efficiency than what you would expect of a grammaton cleric, but at least it's official.
Discomancer |
There is a RAW way to flurry with a musket.
Dip a single level into Cleric, worship Cixyron, then take the Weapon Focus(Musket), and the Crusader's Flurry feat.
That's it.
You now treat the musket as a Monk weapon.
I hate to break it to you, but the Crusader's Flurry feat says the following:
Prerequisites: Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity’s favored melee weapon.
Benefit: You can use your deity’s favored weapon as if it were a monk weapon.
It would appear muskets, being non-melee weapons, would be exempt from this feat.

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blackbloodtroll wrote:There is a RAW way to flurry with a musket.
Dip a single level into Cleric, worship Cixyron, then take the Weapon Focus(Musket), and the Crusader's Flurry feat.
That's it.
You now treat the musket as a Monk weapon.
I hate to break it to you, but the Crusader's Flurry feat says the following:
Crusader's Flurry wrote:It would appear muskets, being non-melee weapons, would be exempt from this feat.Prerequisites: Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity’s favored melee weapon.
Benefit: You can use your deity’s favored weapon as if it were a monk weapon.
Cixryon's favored weapon is actually a "club" that so happens to fire bullets =D

Jeff Harris 982 |