TWF and Unarmed Strikes


Rules Questions

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blackbloodtroll wrote:

So, just to be sure, those who believe that two-weapon fighting is available with unarmed strikes only, believe this is made possible due to "two hands"?

"Two hands" is major benchmark to your position, right?

Eh, not really. I don't see anything in the rules restricting unarmed strikes to being "one weapon". I'm not going to speak for everybody else, though.

Liberty's Edge

blackbloodtroll wrote:

So, just to be sure, those who believe that two-weapon fighting is available with unarmed strikes only, believe this is made possible due to "two hands"?

"Two hands" is major benchmark to your position, right?

No. A first level character gets one unarmed strike because that is what their BAB allows. They would then get one off-hand attack from TWF. The actual limbs used are irrelevant.

Grand Lodge

Okay, because the limb based argument seems silly to me.

Also, due to the fact that flurry has no official errata, as of yet, it seems useless to bring it in as evidence supporting either side of the debate.

For the best results, I suggest ignoring flurry, until it is clarified.


Fine with me. Like I said earlier in the thread (and it might have gotten missed), I think it's relatively simple (conceptually) to think of unarmed strikes as a quasi double (or higher) weapon. So, whether it's technically "one weapon" or not doesn't really matter all that much to me. It could be one weapon with multiple parts or multiple distinct weapons, I honestly don't think it much matters. Admittedly not a "RAW" answer, but I don't think the question of whether unarmed strikes are or are not a single weapon has a RAW answer.

Grand Lodge

Not yet.


fretgod99 wrote:
Like I said earlier in the thread (and it might have gotten missed), I think it's relatively simple (conceptually) to think of unarmed strikes as a quasi double (or higher) weapon.

I agree, it's a 'more than one, but not definable as two' sort of option. I don't have a problem with that. I don't really have a problem with FoB being TWF as long as it counts as such in terms of pre-reqs for other feats, either, and lets you give it up for full BAB. I object to it being a nerfed version that gives you the worst of both worlds, though.


So I have one question that probably has been asked and answered and I know I think the answer for other threads, so maybe this is more of a "this makes no sense why the rules say this" than an actual question but...

If I have claws and I want to use those claws, I get two attacks. If I want to attack unarmed, i use normal punch rules and two weapon fighting rules and get as many attacks as my BAB/TWF allows, but I can't use my claws. Period.

Really I don't get why a fighter or monk with claws can't use his claws!


There is a feat that allows them to do so.

Grand Lodge

brass knuckles or punch weapons arent comparable weapons for this topic so lets use an analogous: armor spikes. I made a PFS character that tried to mainhand and offhand armor spikes with TWF and they told me to take a hike. Why should I only have to pay 2000g base for my +1 with main and offhand in one while monks need to pay 5000g for AOMF+1? I hate to agree with BBT because his tact is horrible XD but he has a few points.
Quaker I love ya but you an BBT are not talking about the same thing...
so... is armor spikes one weapon? it is usable with different body parts and doesnt need to be drawn and cant be disarmed the same. It is all enchanted as one unit. should I be able to make main and offhand attacks with it applying my holy, shock, frost, elemental touch, greater magic weapon, and several other spells my magus has that I cant think of right now to both attacks without having to empower and cast spells on a second weapon? Probably not. I think my GM would jump over the table and beat me stupid (hes in the military).
Unarmed strikes are the same. a magus can empower weapon on their unarmed strike. the UAS counts as a manufactured weapon normally. If UAS is one weapon then all spells and empowerment I put on my weapon affect all my limbs, but I can only attack with one UAS regardless of number of limbs or 2WF and get those effects. If UAS is multiple weapons, then I have to specify which exact place im empowering or enchanting. That doesnt sound like much, but it starts making answerless questions like... if im grappled what exact position am I being held in? does it prevent me from attacking with my headbutt? or kick?
One would have to declare which is main and which is offhand UAS for strength purposes. One would have to decide what attacks their AOMF (anyone using UAS is likely to have one) affects, and for that matter decide why it costs so much? as BBT says it gets complicated.
In his sarcasm BBT may have been on to something: we should count UAS as a double weapon! XD
Other than noting mainhand and offhand different abilities/numbers it shouldnt be necessary to decide a specific place for each. Just as one can attack with their left weapon as main one turn and their right as main another turn... the UAS should be able to use a foot, knee, fist, head, ass, eyelash, whatever each time as whichever "end" of the weapon they like interchangeably. For many armed creatures and multiweapon fighting this should probably count each offhand as a different weapon... although that could get tedious and overly complicated.
If my magus were to use this setup, I would get my mainhand with holy and shock and frost and elemental touch and etc etc and only be able to use my multitouch spells with this hand once per round. Id have a second UAS that has no bonus and gets no spell effects from spellstrike and no empowerment. All this offhand would get is bonuses from self buffs (as opposed to weapon buffs) and AOMF, which would apply to both but not stacking. it does not matter if my mainhand effects are applied to my head or hand or foot as long as I only use the bonuses that affect the mainhand "weapon" once. Thematically I could even attack with the same arm 2x with 2WF as long as one hit is the mainhand and one is offhand.
If one only uses 1 UAS then the other end of the UAS "double weapon" isnt used and becomes as irrelevant as disarming a sheathed weapon. there are a few double weapons that both ends count as a light weapon, like the kusari-gama and double kama. Monks dont have to bother with this as they dont suffer mainhand offhand distinction(with either UAS or weapons)with flurries (oooh monk/magus idea forming!) so all of their UAS are always main.
This is the best solution I can come up with to a complicated problem with piles of different sets of conflicting rules on the same subject. As it is UAS is one weapon, BUT can be used main and offhand with 2WF (like I said... contradictory). Armor spikes are one weapon and can only be used as one weapon. Making both of these count as double light weapons that have to be enchanted separately but are both in all places on the body at once is a reasonable solution.
Feel free to poke holes in this idea as id like to improve it if it needs it.
Devs consider errating(errataing? airating? XD) this!


master arminas wrote:
Your third paragraph is the only one that have any problems with. A monk should not be using two-weapon fighting instead of his normal flurry of blows. Why? Because he doesn't get the feats. Without the TWF, he takes larger penalties and uses his normal 3/4 BAB, not his higher flurry BAB. Since the two do not stack, and since each can only be used on a full-attack, it never makes any sense for a monk to TWF instead of using flurry of blows. NEVER.

I never said it was a good idea to use TWF in lieu of Flurry. But some archetypes swap out flurry for something else. If they wanted to, they could rebuild it with the TWF feats, but they'd suffer all applicable detriments (can't "replace any attack" with unarmed strike, 3/4 bab, requires feats, etc).

The purpose of that paragraph was to illustrate the subtle differences between a Monk attacking with weapon/unarmed and any other class doing the same (monk gets full Str for off-hand unarmed strike rather than half) and how flurry allows you to do unarmed/unarmed which no other class can do.


WarrenCraftlocke makes a pretty good/interesting point.
Why can't you TWF with armor spikes? The same kind of logic applies as would apply to TWF with unarmed strikes.


Well, it's from the 3.5e FAQ, but it was doable before:

3.5e FAQ wrote:


Just how and when can you use armor spikes? If you’re
using two weapons already, can you use armor spikes to
make a second off-hand attack? What if you’re using a
weapon and a shield? Can you use the armor spikes for an
off-hand attack and still get a shield bonus to Armor Class
from the shield? What if you use a two-handed weapon?
Can you wield the weapon in two hands and still make an
off-hand attack with the spikes? What are your options for
using armor spikes in a grapple? Can you use them when
pinned? If you have another light weapon, can you use that
and your armor spikes when grappling?

When you fight with more than one weapon, you gain an
extra attack. (Improved Two-Weapon Fighting and greater
Two-Weapon Fighting give you more attacks with the extra
weapon.) Armor spikes are a light weapon that can be used as
the extra weapon.
If you attack only with your armor spikes during your turn
(or use the armor spikes to make an attack of opportunity), you
use them just like a regular weapon. If you use the full attack
action, you can use armor spikes as either a primary light
weapon or as an off-hand light weapon, even if you’re using a
shield or using a two-handed weapon. In these latter two cases,
you’re assumed to be kicking or kneeing your foe with your
armor spikes.
Whenever you use armor spikes as an off-hand weapon,
you suffer all the penalties for attacking with two weapons (see
Table 8–10 in the PH). When using armor spikes along with a
two-handed weapon, it is usually best to use the two-handed
weapon as your primary attack and the armor spikes as the offhand
weapon. You can use the armor spikes as the primary
weapon and the two-handed weapon as the off-hand attack, but
when you do so, you don’t get the benefit of using a light
weapon in your off hand.
You cannot, however, use your armor spikes to make a
second off-hand attack when you’re already fighting with two
weapons. If you have a weapon in both hands and armor spikes,
you can attack with the weapons in your hands (and not with
the armor spikes) or with one of the weapons in your hands and
the armor spikes (see the description of spiked armor in
Chapter 7 of the PH).

When grappling, you can damage your foe with your spikes
by making a regular grapple check (opposed by your foe’s
check). If you succeed, you deal piercing damage to your foe
(see Table 7–5 in the PH) rather than the unarmed strike
damage you’d normally deal when damaging your foe with a
grapple check. Since you can use armor spikes as a light
weapon, you can simply use them to attack your foe. You
suffer a –4 penalty on your attack roll when attacking with a
light weapon in a grapple (see page 156 in the PH), but if your
foe is bigger or stronger than you, this might prove a better
tactic than trying to deal damage through a grapple check
because there is no opposed roll to make—you just have to hit
your opponent’s Armor Class. You can’t attack with two
weapons when grappling, even when one of those weapons is
armor spikes (see the section on grappling in Chapter 8 of the
PH).
You can’t attack and damage your foe if he has you pinned.
If you break the pin and avoid being pinned again, you can go
back to attacking your foe. If your attack bonus is high enough
to allow multiple attacks, you might break the pin and then use
your remaining attack to damage your foe. To accomplish this,
you must first use an attack to break the pin. You can break a
pin using the Escape Artist skill, but trying to do so is a
standard action for you; once you use the standard action to
attempt escape, you can’t make any more attacks during your
turn.

Nothing I see from Pathfinder rules, and nothing released in FAQ, has indicated anything otherwise.

Fighting with two weapons comes with implications. You are having to coordinate your attacks with multiple weapons, so there's a cost to attack rolls and strength damage on the offhand attack.

There is also a limit. One extra attack for one extra weapon being tossed into the mix. This is the limitation on the combat option, that some feats will allow bypassing.

Multi-weapon fighting, for those that have multiple arms, is in place for those that live their entire lives with fine motor skill arms and hands under their control, giving an exception to the rule. They are used to fighting swinging a wild bunch of limbs around normally, so they get more attacks.
This is why giving extra-attack-making limbs is so limited for the regular PC (vestigial arm and others usually only give minor benefits).

The limit is in place by the combat option, so it doesn't matter "how many unarmed strikes" a person has.

Let the poor human have his one-two punch.


No no, I mean Armor Spike mainhand attack, followed by Armor Spike offhand attack. (ie: Shoulder check, followed by a knee.)

To my knowledge, this is not allowable by the rules, but it's just as logical an argument to make as "Unarmed Strike as both main and off hand."


Neo2151 wrote:

No no, I mean Armor Spike mainhand attack, followed by Armor Spike offhand attack. (ie: Shoulder check, followed by a knee.)

To my knowledge, this is not allowable by the rules, but it's just as logical an argument to make as "Unarmed Strike as both main and off hand."

What is the plural of armor spikes? On page 64 of the Advanced Race Guide is a picture of a halfling wearing spiked armor. She has spikes on her shin guards, spikes on her scaled-armor skirt, spikes on her solid-metal hip armor, spikes on her shoulder guards, and even spikes on an elbow protector on her left arm (she holds a shield in her right arm). I could count those spikes as at least five different weapons.

I would rule that her spikes could count as separate weapons for a regular attack and an offhand attack, so she could make both with armor spikes.

Someone wearing armor with only one spike, such as s spike atop the helmet, could use the spike as only one weapon.


Mathmuse wrote:
I would rule that her spikes could count as separate weapons for a regular attack and an offhand attack, so she could make both with armor spikes.

But then you could enchant the spikes as a single weapon, with maximum potential, at the cost of a single weapon, and get up to 7 attacks (8 with haste) all with that one weapon.

Because Armor Spikes count as a single weapon.


Neo2151 wrote:
Mathmuse wrote:
I would rule that her spikes could count as separate weapons for a regular attack and an offhand attack, so she could make both with armor spikes.

But then you could enchant the spikes as a single weapon, with maximum potential, at the cost of a single weapon, and get up to 7 attacks (8 with haste) all with that one weapon.

Because Armor Spikes count as a single weapon.

If I, the GM, am counting several sets of armor spikes as separate weapons for making attacks, then I am also going to count them as separate weapons for enchanting them. And each set costs 50gp when forged.

I admit, if a fighter had matching armor spikes on each forearm, most rules about items would count them as a single set, yet the rules about Two-Weapon Fighting would count them as separate sets. You might persuade me to give you two enchanted attacks for the price of one using that loophole. As an unfortunate side effect of the two-for-one enchantment, I would rule that the enchantment prevents the character from using the arm slot for wondrous items.


But all of that is Homebrew, not RAW. So how is it relevant?


Neo2151 wrote:

But then you could enchant the spikes as a single weapon, with maximum potential, at the cost of a single weapon, and get up to 7 attacks (8 with haste) all with that one weapon.

Because Armor Spikes count as a single weapon.

This just gets into the "double weapons are weird" category. It is strange in the same way that it costs twice as much to enchant a chunk of wood that I intend to smack people with both ends of instead of one (quarterstaff vs greatclub), but someone who is non-supernaturally good with spears (Dragoon) can make an enchantment work on both ends at once. The enchantment cost is made as an arbitrary balance concern, rather than for a logical in-universe reason.

On the armor spikes, you can't use one set for all mainhand and off-hand attacks because you can't do that with any weapon, just like you couldn't make all your attacks with a punch from your left hand. One could perhaps put multiple sets of spikes on the armor to do this, though it is admittedly very weird (I stab him with every other spike on my arm!). Unfortunately, this is the point we get to when we talk about these super corner cases. If anyone ever asks if one can use a barbezu beard and a headbutt at the same time (the chin is a different limb!) I think I'll have to give up and go weep in the corner.


If you can enchant it as one, then treat it as a single weapon, I suppose. If you have to enchant components or weapons separately, treat it as a multi-weapon.

Grand Lodge

Armor spikes are most certainly not double weapons.
Nothing suggests otherwise.

Also, as I said, with the exact rules of flurry up in the air, it makes a poor example for how to rule this.

Grand Lodge

Neo2151 wrote:

WarrenCraftlocke makes a pretty good/interesting point.

Why can't you TWF with armor spikes? The same kind of logic applies as would apply to TWF with unarmed strikes.

whoo! I got a bump! *immature happy dance*

Ahem... why cant one treat armor spikes as a double weapon specifically in this case? Just like if one were to specifically enchant the butt end of a spear or polearm for uses like this? Its odd... but reasonable.
Its not like you HAVE to use the butt end or the other "set" of armor spikes to attack. how many people out there have magic staves that they use only one side and the other side is non-magic? It is like it was always there but just unimportant until now.

Grand Lodge

Oh.
You're being silly.


In regards to armor spikes, think of the following situations:

Fighter with a 2-handed sword has 3 iterative attacks. Swing right->left, swing left->right, chop top->bottom. Three fluid attacks over a span of approx. 6 seconds. He does not chop top->bottom and return to ready 3 times in a row like he's cutting firewood. He is also putting a lot of strength into each strike (1x Str from mainhand plus 0.5x Str from off-hand).

Fighter with a 1-handed sword and IUS has 3 iterative attacks. Swing right->left and use the momentum to kick at his opponent, swing left->right and use momentum to uppercut, spinning back-swing with no followup unarmed strike. The sword gets 1x Str and the US gets 0.5x Str. He doesn't swing the sword, go back to ready stance, deliver a kick, go back to ready stance, swing again... it's all done fluidly.

Fighter with IUS and no weapon has 3 iterative attacks. Jab left, uppercut right, front-kick to mid-section. He's not monk-trained for flurry so he can't go Bruce Lee and Punch/Punch/Punch/Punch/Punch or fancy stuff like a jumping spin-kick with one foot then the other; because he isn't trained for it.

Monk with no weapons and flurry has 3 iterative attacks. Uppercut and bring elbow down on their face with right arm, roundhouse kick with left leg and haymaker with right arm using momentum from kick, knee to the gut with left leg, all using flurry. Monks are trained to do this kind of stuff so they can use US for all attacks in the flurry whereas a fighter who isn't trained as such is more like a boxer or a street brawler.

Fighter with a 2-handed sword and armor spikes has 3 iterative attacks. Swing right->left and jab with armor spikes (note that one set of armor spikes is getting cozy with the opponent's abdomen while all the other sets are pointed a different way), swing left->right and jab with some other set that's now facing in the right direction while the previously used set is pointed away, chop top->bottom. Same basic situation with the 1-h + US fighter listed above except that the sword gets 1.5x Str and the spikes get 0.5x. Again, he isn't slashing, going back to ready, then jabbing with spikes.

Lastly, Fighter with IUS and armor spikes has 3 iterative attacks. Jab with armor spikes (note, again, that when one set is having tea with the opponent's face, all the others are faced the wrong way) and punch in the nose, etc. etc. Just like how a fighter isn't trained to use US more than once per iteration like Flurry confers, he isn't trained to use multiple armor spikes as a single fluid attack. He has to jab and then dislodge the spikes before he can angle another set to deal damage; another iterative attack. Unfortunately, afaik, there's no class skill or feat that lets you do the equivalent of flurry with light weapons/armor spikes.

It's more from a gameplay balance perspective with the whole "one weapon, one attack" concept but it can still be grounded in realism.


Combat is however you imagine it to be. "Uppercut, elbow drop, roundhouse kick, and haymaker" can all by a single iterative attack (with only one connecting solidly enough to deal damage.)
There's no room in the RAW to assume realism is used to that degree. It would just make things WAY too complex to try and track with basic d20 rules.


I agree with Neo. I think you have some weapons that are indefinable and inseparable from the combat technique used to deliver them. A sword has a business end, and a staff has two business ends, claws are claws and teeth are teeth, but unarmed strike could be delivered with, well, anything.


Neo2151 wrote:

Combat is however you imagine it to be. "Uppercut, elbow drop, roundhouse kick, and haymaker" can all by a single iterative attack (with only one connecting solidly enough to deal damage.)

There's no room in the RAW to assume realism is used to that degree. It would just make things WAY too complex to try and track with basic d20 rules.

The attacks I stated were for illustrative purposes only. The actual point that seems to have sailed clear over your head is that any particular weapon, by default, can only be used once per iterative attack. You can't use a sword as mainhand and offhand in a single iteration, you can't use unarmed strike as both mainhand and offhand in a single iteration, and you can't use armor spikes as both mainhand and offhand in a single iteration. Flurry provides for an exception concerning unarmed strike, but otherwise one weapon, one attack. The two heads of a double weapon count as individual weapons and are separately enhanced. Unarmed Strike is considered a light weapon; it can be applied by a number of appendages, but it's still just a single weapon and can be used a single time per iteration regardless of how many arms or legs you have. The same applies to armor spikes; it's a single weapon even if it's on different parts of the armor. Exceptions aside, no where does it say that you can make a main-hand and off-hand with the same weapon (or weapon head in the case of double weapons) and no exception specifically states that armor spikes can be used more than once in a single iterative attack.


@Kazaan - We seem to agree on that point then. The developers disagree, however, but have so far failed to make any sense out of the actual mechanics when presented with awkward situations that arise because of their decision (regardless of how "corner-case" some people want to claim they are). That's the issue. :P


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Was tooling around the PRD pondering character builds (a wonderful pastime) and read this variant rage power:

Quote:
Brawler, Greater: While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.

In my opinion, this is another rather strong indication that a character may TWF with solely unarmed strikes. Otherwise, I imagine they would have used wording such as "when making an unarmed strike as an off-hand attack" or "when making an unarmed strike in addition to a melee attack".


fretgod99 wrote:

Was tooling around the PRD pondering character builds (a wonderful pastime) and read this variant rage power:

Quote:
Brawler, Greater: While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
In my opinion, this is another rather strong indication that a character may TWF with solely unarmed strikes. Otherwise, I imagine they would have used wording such as "when making an unarmed strike as an off-hand attack" or "when making an unarmed strike in addition to a melee attack".

It doesn't specify how you make the unarmed strike because it doesn't need to. As I said before, nothing in the rules states that unarmed strike is a "special kind of weapon" that can be used multiple times in an iteration by default; therefore it follows the same rules as any other weapon (and the devs have clarified that the "unarmed" category of weapons was an oversight and both unarmed strike and gauntlet are considered light weapons). So for a Barbarian with Brawl, Greater rage power, he can fight with Weapon/US at -2/-2 rather than -4/-8. It doesn't state any kind of exception such as with flurry where you can replace any attack in an iteration with US.


fretgod99 wrote:

Was tooling around the PRD pondering character builds (a wonderful pastime) and read this variant rage power:

Quote:
Brawler, Greater: While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
In my opinion, this is another rather strong indication that a character may TWF with solely unarmed strikes. Otherwise, I imagine they would have used wording such as "when making an unarmed strike as an off-hand attack" or "when making an unarmed strike in addition to a melee attack".

Basically, the barbarian gains the Two-Weapon Fighting feat, but only when raging and when using unarmed strikes as his off-hand weapon. Now, since you can kick with unarmed strikes, that means you can use a two-handed great axe for your primary attacks and kick all day long with your unarmed strike as your off-hand. All it really does is give you a bonus feat when raging and limit you to using it when you use unarmed-strikes.

That is my interpretation.

MA


You're begging the question. Arguments have been presented as to why unarmed strikes aren't necessarily treated just like any other weapon. Most notably, different appendages must be enchanted separately for unarmed strikes, akin to double weapons. That is a rather strong indication (though admittedly not determinative) of the intent to not treat unarmed strikes as one global weapon. That clarification by the developers actually is an indication in the rules that unarmed strikes are a "special kind of weapon", to use your wording.


master arminas wrote:
fretgod99 wrote:

Was tooling around the PRD pondering character builds (a wonderful pastime) and read this variant rage power:

Quote:
Brawler, Greater: While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
In my opinion, this is another rather strong indication that a character may TWF with solely unarmed strikes. Otherwise, I imagine they would have used wording such as "when making an unarmed strike as an off-hand attack" or "when making an unarmed strike in addition to a melee attack".

Basically, the barbarian gains the Two-Weapon Fighting feat, but only when raging and when using unarmed strikes as his off-hand weapon. Now, since you can kick with unarmed strikes, that means you can use a two-handed great axe for your primary attacks and kick all day long with your unarmed strike as your off-hand. All it really does is give you a bonus feat when raging and limit you to using it when you use unarmed-strikes.

That is my interpretation.

MA

I can understand that interpretation. My only disagreement is that it doesn't specify that the unarmed strike must be done as the offhand attack.

Not only that, but the language from the Brutal Pugilist is actually a really strong indication that no such restriction was intended (if for no other reason than a "pugilist" is, quite literally, a "boxer").

Quote:

Some barbarians focus on using their bare hands to tear their opponents limb from limb. These brutal pugilists also learn a great deal about various combat maneuvers, using them to cripple or crush their foes. A brutal pugilist has the following class features.

***

Rage Powers: The following rage powers complement the brutal pugilist archetype: ... brawler, greater brawler.

Quote:

Brawler: While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).

Brawler, Greater: While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.

To be honest, it seems rather silly, and in fact completely contradictory, to have a class archetype designed around boxing and grappling, create a rage power that specifically mentions using TWF with unarmed strikes (while not clarifying that unarmed strikes can only be used as an off-hand attack while TWF for an archetype designed to mimic a boxer). That's far too much of a stretch to me.


Wait MA are you saying Unarmed strikes are a single weapon and you cant dual wield UAS so you cant TWf with them successively because you can't TWf with only one weapon?

even thought the Greater brawler rage power say you can?


Lobolusk wrote:

Wait MA are you saying Unarmed strikes are a single weapon and you cant dual wield UAS so you cant TWf with them successively because you can't TWf with only one weapon?

even thought the brutal puaglist and Greater brawler say you can?

That's been the primary argument of most of the people saying you can't TWF with just unarmed strikes - that unarmed strike is a single weapon.

Liberty's Edge

Lawyer-ed.


If you can fight that way with boot-blades (and they specifically state that you can with TWF and two-handed weapon), you can fight that way with kicks.

Liberty's Edge

Dabbler wrote:
If you can fight that way with boot-blades (and they specifically state that you can with TWF and two-handed weapon), you can fight that way with kicks.

I'm having a heck of a time finding the boot-blade description, where is it at?


HangarFlying wrote:
Dabbler wrote:
If you can fight that way with boot-blades (and they specifically state that you can with TWF and two-handed weapon), you can fight that way with kicks.
I'm having a heck of a time finding the boot-blade description, where is it at?
d20PFSRD wrote:

Blade Boot

Blade boots come with a spring-mounted knife that pops out when triggered with the right combination of toe presses.

Benefit: You can use a blade boot as an off-hand weapon.

Action: Releasing the knife is a swift action; rearming it is a full-round action.

Drawback: When the blade is extended, you treat normal terrain as difficult and difficult terrain as impassable.

Honestly, I don't think it changes much. It just gives you the ability to make an attack with your foot as an offhand, in lieu of a fist or what have you.


Exactly. So if you can make an attack with a blade boot, why can you not make an attack with a kick? And if you have both hands free while doing so, you can use a two-handed weapon in them too.

Liberty's Edge

The problem with the Boot-Blade with regards to the argument that unarmed strikes could be made with feet, etc. is that the Boot-Blade is considered a weapon (light martial weapon, to be precise) in an of itself, not an unarmed strike that does lethal damage (the way that a gauntlet does). The Boot-Blade allows you to TWF and make an off-hand attack in situations that you would normally not get one: using a greatsword, or if you're a sword-n-board fighter (assuming you don't use the shield as a weapon), for example.

I do not believe that the Boot-Blade sets a precedence that anyone may make an unarmed strike if their hands are full just because the Boot-Blade is an attack that uses the foot. It is clearly an exception to the norm: "if your hands are full, this weapon allows you to make an off-hand attack".


The problem is that it allows you to make an strike with your feet in the same way that you make one with your hands - it sticks a weapon on the limb in question.

It's not to great a stretch to figure that if you can punch with a hand not holding a weapon, you can kick with a foot while it doesn't have a weapon stuck on it in just the same way.


Dabbler that is as big a stretch to some as the stretch to assume that if I can punch with two hand with bras knuckles on I can do it barehanded.


Brass Knuckles always attack with the knuckles. Unarmed Strikes do not always attack with the fists. Therein lies the difference.


But they can your hung up on the thought of being able to use other body parts. Yes I can kick or elbow or headbutt or knee but I can also throw two punches. But for some reason I either have to have mystic martial arts training or be sixth level to do it twice in 6 seconds if I don't wear something over my hands.


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Talonhawke wrote:
Dabbler that is as big a stretch to some as the stretch to assume that if I can punch with two hand with bras knuckles on I can do it barehanded.

Yep, it's a stretch that big, because using brass knuckles is just as different from punching as using blade-boots is from kicking.

Grand Lodge

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How long before this gets cleared up by Developers?

What do you think? Months? Years?


When the monk rework is finished I'm sure it will cover the unarmed FAQ.


RAW or not RAW I would let TWF with unarmed strikes. The feat ony would add one attack as normal and period, end of discussion in my table.

I think the game should allow something like that.


Exactly I don't think anyone here is trying to game the system for 5 attacks at level one. Just 2 same as anyone else.


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I know it's been said before, but...

I don't think this is as complicated as some are making it out to be.

HangarFlying pretty much summed it up for me earlier in the post

HangarFlying wrote:

Well, for starters the Universal Monster Rule for Natural Weapons tells us that humanoids without a natural attack (I.e. standard PC races) must use the Two-Weapon Fighting rules when making attacks with both hands.

Yes, I do realize there is text in the combat section that states that unarmed strikes are "striking for damage with punches, kicks, and head butts..." (CRB, page 182). I have no problem with iterative attacks being described as using a foot or hand or head butt. It is important to understand that there is only one type of unarmed strike: unarmed strike. There isn't a foot unarmed strike or hand unarmed strike or head unarmed strike; just, unarmed strike. Now, when making an attack with an unarmed strike, you can flavor it up all you want and say you're kicking the guy or punching him in the face. That doesn't change the fact that you are using the weapon "unarmed strike".

So a first level fighter may make one attack based on BAB, and does so using his unarmed strike. He has the ability to make two unarmed strikes per turn, the first as his BAB attack, and a second off-hand attack. This fighter, though, does not have the ability to multiweapon fight with one primary attack and four off-hand attacks (your assertion of 2 arms, 2 legs, and a head).

Why? Because multiweapon fighting is predicated on creatures with three or more arms so those types of creatures have a legal way to use all of those arms in combat. How did I come about this? I correlated the knowledge I learned regarding the Multiweapon Fighting Feat to the types of creatures the feat is intended for. This type of fighting is intended for creatures with three or more arms, not humans with two arms and two legs, and a head. Humans have Two-Weapon Fighting because in this case they are limited to using two weapons and they only get one extra attack with the second weapon.

Phew. Hopefully this whole "getting extra off-hand attacks with your feet" thing can finally be put to rest.

Now, the monk, and how he plays into this. Recall,...

Still the best explanation I've seen.

It's just all limited by how many attacks available to you in each round. I mean, the freaking book says that an Unarmed Strike counts as a light-weapon for crying out loud! You can have two light-weapons while TWFing, you can use Unarmed Strike TWFing.
What's there to debate?

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