Vent my friends. Let me hear your worst DM stories.


Gamer Life General Discussion

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Sorry to hear that reaver. Once more, it is the DM forcing their preferences on the players. What should have happened was: "the dm tells you she starts talking, do you listen?" Or something to that effect. Even if you listened, a good diplomacy or bluff isn't a dominate spell. Its a very tempting offer but a pally or guardsman doesn't immediately forget their duties. Anyways, if we're talking about horrible stories, I got one.

I jumped into a new gaming group very recently. We all started as level 10 characters. I made a samurai with maxed out intimidate. Throughout the session, my character can't hit anything. Every opponent seems to have an AC of above 30. On top of that, intimidate checks weren't working. "I make an intimidate check of 40."
DM: "It sucessfully resists your intimidate."
3 Rounds later, it is not even shaken. Then, we proceeded to get something like 300 xp. The reason being such an opponent and all other opponents were only CR 10. On top of that, the rest of the group started chucking racist comments and slurs over. "Oh, the retarded foreigner can't make a decent character. Bwahahahahahahahaahahah!" I never returned to that group.

Silver Crusade

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I had the "handwave to roleplay" thing for a GM before. We were playing Shadowrun and we had just kidnapped an NPC and had him holed up in a warehouse. In character we had to wait a day until our contact turned up to take control of the kidnapee.

So far so good. We were expecting the GM to wind us on to the next encounter. Instead he looks at us impatiently and finally says "come on guys, roleplay!" We all sat there looking at each other a bit nonplussed because he was asking us to roleplay in an empty room with nothing happening.

I believe I ate a twinkie.


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Go to a shed, come back with rope, look at the dm and say, "okay, you are the hostage". Tie him to the chair, gag him. Pull out a deck of playing cards and deal to the other pc.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I only skim threads like these to make sure I haven't been named.


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TOZ wrote:
Sit right down and let me spin you a tale...

I really loves that middle post reply from the 'GM'. I read the entire thing in the voice of the Comic Book Guy from the Simpsons... what a hoot!

Silver Crusade

3.5 Loyalist wrote:
Go to a shed, come back with rope, look at the dm and say, "okay, you are the hostage". Tie him to the chair, gag him. Pull out a deck of playing cards and deal to the other pc.

:)

The thing was that he had chosen a bizarre moment to promote roleplay in the group. Had he said we were in a club or at a ballgame or in a mall we could have run with it. As it was he put us in a boring situation and asked us to roleplay being bored.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
FallofCamelot wrote:
3.5 Loyalist wrote:
Go to a shed, come back with rope, look at the dm and say, "okay, you are the hostage". Tie him to the chair, gag him. Pull out a deck of playing cards and deal to the other pc.

:)

The thing was that he had chosen a bizarre moment to promote roleplay in the group. Had he said we were in a club or at a ballgame or in a mall we could have run with it. As it was he put us in a boring situation and asked us to roleplay being bored.

Bottle Episode!


wraithstrike wrote:
SmiloDan wrote:


EDIT:

And I would never stand for a "rape for fun" campaign. I would stop it, whether I was player, GM, or just observer. That kind of behavior has no place in a game. Games are supposed to be fun. They shouldn't make people sick and traumatized.

I agree. I understand some groups have no limits to such things, but if they are taking things to that level then it should be ok'd by everyone at the table. For all they know the female at the table could have actually been a victim. In the case of the posters it was not even a part of the storyline. The GM's were just being jerks.

I was actually hesitant to bring up the rape stuff myself until I saw someone else post their own experiences. The last time I brought it up was in WotC forums and that fell into chaos for this very reason. Other players had mentioned that in some cases they got angry and hit the dm NOT because they or their families had suffered from it, but because their friends who were players in that campaign actually did.

In another incident, the DM put in a scene where one of the characters fails to save their in-game sister from drowning KNOWING that the player's RL sister had actually drowned (of course the person telling this also mentioned he beat the crap out of the DM for it).


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Umbral Reaver wrote:

I've posted this one before:

My paladin walks into town and starts talking with the locals to gather info.

GM: "You meet a prostitute."

Me: "I'm not here to judge. I'll ask her if she has heard of <blah blah plot stuff> in the town."

GM: "Make a will save."

Me: "Okay." *rolls badly* "Dang."

GM: "She seduces you and you go have sex with her. She charges..." *rolls* "10 gold."

Me: "Er, what? Was that an enchantment effect?"

GM: "No, she was just really persuasive."

Me: D:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

My response:

"My character is gay. I am unimpressed with her feminine wiles. Now about <Bla bla bla>..."


Umbral Reaver wrote:

I've posted this one before:

My paladin walks into town and starts talking with the locals to gather info.

GM: "You meet a prostitute."

Me: "I'm not here to judge. I'll ask her if she has heard of <blah blah plot stuff> in the town."

GM: "Make a will save."

Me: "Okay." *rolls badly* "Dang."

GM: "She seduces you and you go have sex with her. She charges..." *rolls* "10 gold."

Me: "Er, what? Was that an enchantment effect?"

GM: "No, she was just really persuasive."

Me: D:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

XD

I didn't realize how bad this story was until I read it again and noticed your character was a paladin XD

Sovereign Court

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Tiny Coffee Golem wrote:
Umbral Reaver wrote:

I've posted this one before:

My paladin walks into town and starts talking with the locals to gather info.

GM: "You meet a prostitute."

Me: "I'm not here to judge. I'll ask her if she has heard of <blah blah plot stuff> in the town."

GM: "Make a will save."

Me: "Okay." *rolls badly* "Dang."

GM: "She seduces you and you go have sex with her. She charges..." *rolls* "10 gold."

Me: "Er, what? Was that an enchantment effect?"

GM: "No, she was just really persuasive."

Me: D:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

My response:

"My character is gay. I am unimpressed with her feminine wiles. Now about <Bla bla bla>..."

With this type of GM I'm sure a gay prostitute was just around the corner.


Pan wrote:
Tiny Coffee Golem wrote:
Umbral Reaver wrote:
*snip*

My response:

"My character is gay. I am unimpressed with her feminine wiles. Now about <Bla bla bla>..."

With this type of GM I'm sure a gay prostitute was just around the corner.

Probably, but with this kind of GM I don't predict playing more than one game. May as well screw with him (figuratively) in the mean time.


Pan wrote:
Tiny Coffee Golem wrote:
Umbral Reaver wrote:

I've posted this one before:

My paladin walks into town and starts talking with the locals to gather info.

GM: "You meet a prostitute."

<snip sound of railroad>

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

My response:

"My character is gay. I am unimpressed with her feminine wiles. Now about <Bla bla bla>..."

With this type of GM I'm sure a gay prostitute was just around the corner.

I think that type of GM would just pencil in the equipment required.

Sovereign Court

Nah, would just say "Doesn't matter. Her Diplomacy roll was too good. You are helpless."

That kind of stuff is just dumb.


NullVOID wrote:
they are good people, but man.. I cant stand it sometimes. Makes me cringe. Maybe they are just how younger people play the game.

I don't know how you stand it, I would probably not play.

That kind of experience is funny at a convention, and the only reason is because you know the experience will only last 5 hours. Freaks (even bad ones) make it memorable. But as an experience week after week. No way. I feel bad for you.

Since I GM, I can't really talk crap about myself, heh.

Most of my GMs are high quality but the most irritating quality they possess is when they think they knnow how an ability on my PC works better than than the player. And I'm still surprised how even experienced GMs don't misunderstand game rules, especially when it comes to spells.


Heheh, just remembered:

DM is trying to fluff up this lich to make him seem terrifyingly powerful (this is 3e, not 3.5, so I don't know how these spells are supposed to work myself but apparently the DM's brother did)

DM: The lich reverses gravity and raises the army of dwarves up and drops them crashing to their deaths.
DM's brother: Actually, for that many dwarves the spell would only raise them 2(5 maybe?) feet.
DM: Oh....he casts <insert something else>.
DM's B: Nope, only kills a few, doesn't target that many.
DM: He casts <insert something else>.
DM's B: Yeah, okay.

Although at that point the drama was lost for the players XD

Same DM, he had two players who were duelling (wizard player was being a real jerk to another and the other guy was finally pushed into a duel he knew he barely had a chance to win):

The half-dragon dwarven barbarian's player (yeah I know, but the DM had this thing with dropping mad templates all over the place) knew that with his low will saves the wizard would easily sleep (charm?) him, but instead of the wizard making the right choice, he casts fireball....fireball on a RED half-dragon. Barbarian then tells the DM he proceeds to rip the wizard limb from limb (I'm paraphrasing, obviously the barbarian rages and does a full attack), but the wizard's player then tells the DM his character would know that information (that the red half-dragon would be immune to fire) and the DM decides that yeah, the wizard would know so time rewind and the wizard is free to pick a different spell. Needless to say, the barbarian loses.


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For the most part, most of the GMs I've played with have been pretty good, so I don't have anything too egregious.

One thing that really annoys me is the "bait-and-switch" campaign: where the GM gives you some campaign backstory, you build a character around it, then the GM pretty much ignores the backstory for something completely different. Especially after "okaying" the character concept.

Case #1: D&D 3.5 game, homebrew campaign world. We got a three-page players guide, two pages of which were detailing the cosmopolitan capital city, which is where the campaign started. There was a paragraph about the thieves guild warring with the assassins guild, and that several neighborhoods had become very dangerous. I came up with a character that was a rogue: a good-hearted second-story burglar with a Robin Hood complex. I crafted the character with lots of urban and social skills & feats, complete with some relationships to NPCs mentioned in the campaign guide.

Of course, the GMs significant other decided that he wanted to play a Druid, with a horse animal companion, and took all kinds of outdoorsy and equine skills and feats.

So, we have two sessions in the city, and then we move to the unexplored wilderness for the rest of the campaign, never returning to the capitol city...or ANY city for the rest of the campaign.

Example #2: GURPS: Space Opera mini-campaign. Homebrew campaign world. We got a short description that this was a standard Tech 9 scifi universe: a human-dominated interplanetary civilization, but without much of a central government. Each system had its own government, and there were loose trade alliances between them, and piracy was rampant.

I made a "Han Solo" type of smuggler, and sunk a whole lot of character points into my ship, and the ship's AI and defensive systems, figuring that with all the emphasis on trade and pirates in the info page, we'd be doing a lot of trading/ fighting pirates.

The entire game then took place on a backwater planet, where we were exploring the underground ruins of an ancient alien civilization. He set up space pirates, and we ended up being a bunch of archaeologists! Oh, and to keep us on-planet, my ship was immediately seized for non-payment of import duties!

Dark Archive

FallofCamelot wrote:

I had the "handwave to roleplay" thing for a GM before. We were playing Shadowrun and we had just kidnapped an NPC and had him holed up in a warehouse. In character we had to wait a day until our contact turned up to take control of the kidnapee.

So far so good. We were expecting the GM to wind us on to the next encounter. Instead he looks at us impatiently and finally says "come on guys, roleplay!" We all sat there looking at each other a bit nonplussed because he was asking us to roleplay in an empty room with nothing happening.

I believe I ate a twinkie.

Maybe he was trying to get you guys to act out a scene from Reservoir Dogs?

-

"Torture you? That's a good idea. I like that"


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Newbie GM, finding this very useful. I'm taking notes, so keep it up. Please.

Notes:
1) Learn the bleeping rules. Especially for common stuff and things you plan to do.

2) Know what your players want.

2a) Talk to your players about what everyone expects from the game.

3) Know what your PCs can do.

4) Don't take control of the PCs away from your players, barring enchantment spells.

4a) Don't tell your PCs what they're thinking, unless it's conclusions they draw through knowledge checks. Even then, try to let the players draw the conclusions themselves if they can.

5) You're an enabler, not a tyrant (interestingly, this fits with the classical liberal view of government). That said, grow a spine.

6) If your story is so bleeping important that you insist it has to go a certain way, write a crappy novel instead.

7) Talk to a girl. Once. Alternatively, read a book.

8) Not all things fit all games, or all players.

9) Expect the PCs to break your cool stuff. Don't get attached.

10)Be prepared for game time.

Dark Archive

Haladir wrote:
One thing that really annoys me is the "bait-and-switch" campaign: where the GM gives you some campaign backstory, you build a character around it, then the GM pretty much ignores the backstory for something completely different.

I felt that way after book 1 of Second Darkness...

Sorry, couldn't resist. :)


Gwaihir Scout wrote:

Newbie GM, finding this very useful. I'm taking notes, so keep it up. Please.

** spoiler omitted **

If you have these 10 commandments down, you're going to make a fine GM. Creativity helps, but there's always source material and plagiarism. Those 10 are the nails every board is hung on.


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My nightmare GM story:

With some friends at ConCon -- got all my board game and RPG events picked out, when it turns out a "Dark Sun" scenario is going to be re-established after having previously been cancelled. Well a friend of mine and I both love Dark Sun, and he really sells me on the idea of going back to that slot even though I was hell-bent on my next activity.

Turns out the sub-in GM really had no intention of running the scenario advertised, and to my comprehension only had the most cursory awareness of the darksun world/franchise. We never met a darksun monster and the world, while barren... didn't feel very Dark-Sun-esque.

He also had some weird mental thing where he figured our characters wouldn't know the names of things like "Lava" if we saw it... so he used terms from Stargate SG1 or something... He'd say stuff like.. the rock is so hot here, its turning into liquid. "Like Lava?" we'd say? and he'd say "Your characters don't know what lava is, but I'd say it looks kind of like 'zeerfar-gernuff-pahoyhoie' from SG1"..... Like we've never conceived of Lava, but our characters had probably all seen that show. Morale is starting to fall in the group, but we keep at it hoping it will get better. We get to the top of the mountain where the adventure is and become party to perhaps the most boring and pointless drivel setup of a genie pavilion... but the genie and guards don't really say anything, or ask us to do anything, or really gratify any of the parties questions relating to the quest or phenomenon before us. We end up walking past this pavilion wondering why it was even there.

Still no combats and we're over half way in... just wandering around in a volcano with nothing more of import that's happened beyond what I've related. Apparently our ignorance of common or basic phenomena is supposed to be holding our interest. (I honestly believe at this point he expected us to be roleplaying our characters as fascinated... even while the players at his table were bored stiff out of their minds) ... I am generally of devoted respect and deference to any and all GMs... but after a point I asked him directly if we might have any Darksun Monsters in our Darksun Scenario. He didn't have a good answer for this... certainly no answer I remember so it wasn't even anecdotally funny.

The next encounter was equally pointless and mystifying. It was a FORGE full of metal weapons and armor. IN DARKSUN. This is a game-world where a King can choose to make ONE suit of plate-mail or extend the walls of his city-state for miles. At our level I would have been alarmed to see any metal equipment at all (a dagger would have started me salivating) ... but a forge full of an army's worth of equipment broke any illusion this was even peripherally associated with dark sun. Here we are, a 5th level party laid witness to this -- where any super-power in the world with any kind of divination or sensitivity to these things would be going ape-turd to converge on this spot if this scenario made any g*&-d#@ned sense.

I told the rest of the party that ANYTHING we were doing beforehand was been VASTLY superseded by the attractiveness, nay necessity, of getting EVEN ONE ITEM out of this forge.

But the guy in the forge wouldn't sell or barter anything to us. He didn't want anything from the party either, so no quests, no reasoning or honeyed words or oaths or anything would convince him to part with THE TINIEST SCRAP from this armory... he was making all these weapons, but gods forbid any of them be bought or traded or given or even used. It was utterly ridiculous. On top of that, he was like the pavilion encounter before him -- utterly inscrutable in his motivations, why he was there, and what our purpose for interacting with him was. So we walked PAST THAT. WHAT IN DARK SUN WOULD BASICALLY BE THE MOST WONDEROUS AND MAJESTIC SIGHT ANY MORTAL COULD WITNESS. We were Assured by the GM that picking a fight with the forge-guy was straight-up suicide... even in light of that I put forth the idea of selling my life at the cost of them grabbing items and running, but I was somehow desuaded from this course of action (though I still think even from a story perspective in a GREAT darksun campaign the gambit might have been worth it). The morale of the party at this point was getting pretty low even in light of the first benchmark grumbling... and we had less time ahead of us than behind us. It was sinking in we'd burned 3 hours already and this guy was just a dick. He looked like a Napoleon Dynamite who somehow didn't catch enough bad-ones in grade school to have learned any type of humility. Growing up I was a protector of my "nerd-herd" but even I was starting to think his face was starting to look like a basketball. But it went on. We were all unhappy -- but my friend and I were the only people who were willing to alter the trajectory of the scenario to just antagonizing this horses-ass... so we quickly disabused ourselves of the notion and resumed suffering in silence with the other players who apparently had more patience than us to suffer in relative silence. More patience than the ocean perhaps.

So... 3+ hours in, and we're a bunch of half-naked dudes and gals (as darksun characters often are) at the bottom of a friggin' active volcano filled with pools of something we're not allowed to call lava and I don't watch enough SyFy channel to be able to pronounce what the GM insists we call it. Theres a portal here... but DIG THIS... THE PORTAL DOESN'T GO ANYWHERE! (actually we determine it's a portal to the elemental plane of earth, but it doesn't go into a void there, it transports directly into solid rock, so we can't enter or put objects through it. More time passes and we realize we are in the THIRD of what I could only loosely define as "Points of interest" in this supposed darksun scenario... and likewise NOTHING is happening. One of the other people at the table likewise throws up his hands and tries to explain/remind that there's less than 20 minutes left and we haven't even seen any combat... and we'd really appreciate it if the GM could make something happen.

So a bunch of SALAMANDERS boil out of the portal to fight us. Really big powerful ones that If I remember correctly the encounter was considerably too powerful for us. Never mind that a Salamander (while possible to encounter perhaps in dark sun) is not the best choice for the only darksun encounter in a scenario where everybody wants to play darksun... but note also salamanders are fire creatures and he already related that the portal was to the elemental plane of earth. There might be a justification for this as I'm not really up on my planes... but the ambiguity and failure to even give us something resembling what we'd want was telling.

I can't remember if we just ran out of time or everyone died -- that will give you an idea of the level of drama and investment we had at that point. I literally counted out of everyone at the table, more than half of us were melting onto the floor in utter contempt and boredom. In the rushed clean-up after we declared the scenario a wash -- We asked questions in a non-blaming way to find out just what the hell had happened... what did WE do wrong that made the adventure go nowhere?

His answer? : The entire "REAL" intrigue (which he assured us would have been fascinating) would have coming from learning that there was some forbidden love triangle between a genie in the pavillion and one of the fire/earth guys. Since WE didn't find out about it (to wit: he failed to even indicate such an intrigue existed nor lead, lured, suggested or hinted it could have) and HE let us walk past it (supposedly knowing full well everything after that would be pointless, we had no other instructions than 'go to the volcano and find out what's going on." -- He obviously had no idea about darksun and just volunteered to fill the slot with some crap spun by the seat of his pants (or actually I think he'd said he'd run it several times before to great success)... I wrote a SCATHING evaluation for him, and complained to the organizers that he had NO BUSINESS running an event and that he wasted everyone's time. Everyone else wanted to stop short of that, but my friend was willing to back me up.

The following year, I saw him enter an event called "The ultimate DM challenge" -- he obviously was exceedingly fond of his own abilities... riding on the coat-tails of tight lipped and over-considerate people, no doubt. I considered it a public service to tell him to his face and at length what a dismal and horrible GM and storyteller he was, and I cling to the vain hope he remembers it... Though in hindsight relating the story on the drive back to NYC was hilarious. Overall, that Con was amazing though -- and there were far more examples of INCREDIBLE GMing than that dismal turd-stain.

So that's MY nightmare DM story. Thanks if you read it!


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Forgot to mention: He explained that elementals are in dark sun, so it technically WAS a dark sun adventure. His defense for adherence to source material? There was an Earth place (the crater), an Air Place (the peak) and a Fire place (the forge)... But it's darksun... so he elected to forgo a Water place...

If he ever winds up in my basement, I'll be sure and forgo a water place for him.

Dark Archive

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"...or it gets the hose again"


Ah, ok, there will be the bad GM story from me:

A few years ago I spoke with organizers of one Anime convention that I would be willing to make a RPG presentation or (eventually) a small Fading Suns LARP if they would be interested.

On the day of the LARP, friday, early in the morning I got a phone call from the coordinator that their LARP guy had to cancel and if I could come and make a LARP. I agreed under condition that the LARP will be in saturday evening because I will be unable to remain for saturday night and started preparing the plot and characters for the following day.

I prepared some twelve roles plus some back up in case of greater number of people attending.

Time for the the catch. People were expecting the popular vampire LARP instead of much less known Fading Suns. I took me some hour to explain the setting but I failed to rouse enough attention and the players rushed the ending in some hour or so to be able to attend the Dance Dance Revolution or something like that.

Imprortant part of my failure was that I agreed to make LARP while I generally have little love for them, instead of sticking to presentation, discussion or other such endeavor.


Tiny Coffee Golem wrote:
Umbral Reaver wrote:

I've posted this one before:

My paladin walks into town and starts talking with the locals to gather info.

GM: "You meet a prostitute."

Me: "I'm not here to judge. I'll ask her if she has heard of <blah blah plot stuff> in the town."

GM: "Make a will save."

Me: "Okay." *rolls badly* "Dang."

GM: "She seduces you and you go have sex with her. She charges..." *rolls* "10 gold."

Me: "Er, what? Was that an enchantment effect?"

GM: "No, she was just really persuasive."

Me: D:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

My response:

"My character is gay. I am unimpressed with her feminine wiles. Now about <Bla bla bla>..."

Yep, not my type. I am only interested in the corpses of bob-cats. Or something like that. Not a fan of dms' forcing you go and do this, and go along with what you don't want (do not want) even though it is over many many rounds. Unless the prostitute also had a mean grapple, and passed the checks. Then it is character rape... and here we are again.


Gwaihir Scout wrote:

Newbie GM, finding this very useful. I'm taking notes, so keep it up. Please.

** spoiler omitted **

All brilliant, especially 6 and 7. You can however break 4a, but you absolutely do not take control of them. I've done this by saying "this reminds you of such and such connection in the plot", or "because of your int/wis score, you consider that this position entials, blah blah". This is because I've run at times, deep philosophical games, and a player and I both value truly learning what an npc represents/thinks. So to help this, you can add thoughts for the player to think over, but how they react to these pieces of mental notes is entirely up to them.

One suspicious char once natural 20ed a sense motive on a sad peasant, so I gave him an entire summary of the socio-political situation in the area, through the peasants eyes. How he reacted to his thoughts on the peasant which I was feeding through his char's head, are up to him.

For horror games, I will describe the mental effects of situations, it makes you fearful/anxious, etc. Heroes can overcome this fear, but they still feel it unless fearless. If you are deep in the crap, and about to be eaten or run through, there is some thoughts on this that I throw in. If the player says, no I cast these aside and am determined to die a heroic death. I will praise their samurai spirit. lol.

Also if allies are falling, the enemy has the advantage, I add how hopeless it seems, and that routing or surrender may be an option. They can fight on, or follow their fears.

If a char natural 20s a will save, I describe how strong a mental bastion their mind is, or they are near insane in their level of control, beyond fear itself! At least for now. Usually there is laughter at the caster.


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@Vicon, wow, that really sounds bad. I don't know much about dark sun more than the PC game, dark sun shattered lands I think it was called. I do remember though that it was insanely difficult and certainly not a cakewalk, certainly not a simple stroll through the lands without being mauled to death by the powerful things living out there. I MIGHT, keyword might, understand that he believes that the characters wouldn't know what lava is, but to find some insane word like that stuff you mentioned from stargate is going WAY overboard.


Getting out of the typical temperate fantasy region is always a fantastic idea, but often so dangerous. It can really mess around wizards for instance (endure elements helps, now trek through that jungle).


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Umbral Reaver wrote:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

I've had three GM's who always wanted to take the game down this over sexualised path. Curiously, all three of them eventually came out of the closet.


Shifty wrote:
Umbral Reaver wrote:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

I've had three GM's who always wanted to take the game down this over sexualised path. Curiously, all three of them eventually came out of the closet.

Not curiously at all... it's great research. Does another guy talking about sex do it for you, or the story with adult themes do it for you? Questions I suppose that it would really help to address.


Shifty wrote:
TOZ wrote:
Sit right down and let me spin you a tale...
I really loves that middle post reply from the 'GM'. I read the entire thing in the voice of the Comic Book Guy from the Simpsons... what a hoot!

Funny stuff!

"Shackled City has a wiki!"

Shame on you TOZ!


As a dude, I couldn't really see why another dude would really want to get into the heavy detail of sexual encounters, even in the context of those encounters being notionally 'straight'.

From a roleplay perspective, sure they could be a vehicle for the story line, however I think from a 'roleplay' perspective they were a vehicle for the GM's own fantasies. Especially as one of them always got into fetish themes. It was like a romp through the dark side of 4chan.

Frankly, I tended to find the content rather jarring, as it was usually dropped into the storyline out of 'context' and with little provocation.

Not really my bag, but I just thought it was curious that of the three that liked a bit of 'smut chat' at the table (with other dudes) all three ended up coming out eventually.


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Grimmy wrote:


Funny stuff!

I do admit to having to google the word 'Skeezix'.


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Shifty wrote:

As a dude, I couldn't really see why another dude would really want to get into the heavy detail of sexual encounters, even in the context of those encounters being notionally 'straight'.

From a roleplay perspective, sure they could be a vehicle for the story line, however I think from a 'roleplay' perspective they were a vehicle for the GM's own fantasies. Especially as one of them always got into fetish themes. It was like a romp through the dark side of 4chan.

Frankly, I tended to find the content rather jarring, as it was usually dropped into the storyline out of 'context' and with little provocation.

Not really my bag, but I just thought it was curious that of the three that liked a bit of 'smut chat' at the table (with other dudes) all three ended up coming out eventually.

4chan dungeon?

Hhmmmm *makes some notes*

On sexual encounters in games, I've had it be a part of the world. I don't quite like the PG rating at times, seems squeamish and puritan, sex is a part of who people are. If they are opposed to it and celibate, its attempted negation is still important. So I've had chars that got into sexcapades, generally dashing types. Had a ballet dancing noblewoman warmage, but alas she was unluckly in love. Forever alone warmage. Most players aren't interested in this avenue, but it can be amusing.

Last game, after traversing dangerous sharp crystal tunnels, the party met many ghosts which they could fight or interact with to get through. One was a high up courtesan, mistress of the seven sighs, that sort of thing. Before she could be laid to rest, she wanted to pass on her teachings and ride shotgun in someone's head as they were doing the act. One pc went hell no, my monk isn't into that. Another pc jumped in with their ninja, and conveniently there was a suitable npc around. Now that sexual adventurer character is on permanent bonuses to seduction. Learned from the best.

So sex is in my games, don't force anyone to go that path. For some chars, male and female, pursuing romance, seduction or good times works with the character. Like my crazy scout, all the others turned their loot into items and potions, mine into a week of hookers and drugs. Which left him lazy and tired for a few more days after and he positively reeked of drugs and sex. It was fun to not just be an upgrade bot. Dm had a laugh. Also a channer here, so yeah, sex is a part of my worlds and the games I play in; but it is important not to go overboard.


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I think there is a universe of difference between the in context and narratively relevant escapade, even if in a slightly risque manner, and the sort of .altporn amateur slashfic 'Penthouse Forum wuz too softcore' type lurid cyborz that would make a hooker blush. I mean, these are the sort of player/GM's that would have been buying FATAL.


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First 4chan, now fatal, can't we just come together and roll for anal circumference?


Shifty wrote:
Grimmy wrote:


Funny stuff!

I do admit to having to google the word 'Skeezix'.

Yeah I googled it too. Still don't really get the reference. Oh well.

I am tempted to go back and read that whole diatribe with Comic Guy from the Simpsons as the voice in my head, but I think I subconsciously dubbed it close enough to that anyway so whatever.

Grand Lodge

Umbral Reaver wrote:

I've posted this one before:

My paladin walks into town and starts talking with the locals to gather info.

GM: "You meet a prostitute."

Me: "I'm not here to judge. I'll ask her if she has heard of <blah blah plot stuff> in the town."

GM: "Make a will save."

Me: "Okay." *rolls badly* "Dang."

GM: "She seduces you and you go have sex with her. She charges..." *rolls* "10 gold."

Me: "Er, what? Was that an enchantment effect?"

GM: "No, she was just really persuasive."

Me: D:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

Sorry man, but I laughed out loud at this scenario.


3.5 Loyalist wrote:

First 4chan, now fatal, can't we just come together and roll for anal circumference?

Flipping a coin is one thing, but if you need percentile dice for that, u r doin it rong.


At times, I will put a check to a coin toss. Feels archaic and authentic.


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Should I tell the story of the time my character woke up with horse gentials because the GM thought it would impress me?


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Umbral Reaver wrote:
Should I tell the story of the time my character woke up with horse gentials because the GM thought it would impress me?

That would actually be... um... lets say inconvinient.

Sovereign Court

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LG at a con - We are a 1st level party:

Mod 1-

Went ok until the final encounter, we KNEW the opponents were in a room hiding behind crates... we came up with a plan to move in and flank them. The DM then draws the room around our marching order with us dead in the middle in a crossfire... oh and the summoning wizard had all his available summoned creatures cast and the duration clocks on all of them at zero. Most of the summoned creatures needed magic weapons to harm... we basically fought defensively for 7 rounds before asking what caster level they were... oh 3... and they were the summonded things for the tier 5-6 caster [facepalm]

Mod 2-

Encounter #1 - He threw the tier 3-4 encounter at us but we handled it somehow.

Encounter #2: This is a "your going the wrong way turn back" encounter... the DM felt 12 zombies weren't enough of a challenge for a party of 1st levelers... it became the tier 5-6 6 Wraiths... After he gleefully killed two PC's I slipped off to talk to the Con Co-ordinator to find out what the heck was going on with these encounters... who shook his head and threw the DM out of the con.


Shifty wrote:
Umbral Reaver wrote:

GM: "Now roll to see how good you are in bed."

Me: !! D: !!

I've had three GM's who always wanted to take the game down this over sexualised path. Curiously, all three of them eventually came out of the closet.

The word you're looking for is reaction formation. ;-)


7 people marked this as a favorite.
3.5 Loyalist wrote:
Shifty wrote:

As a dude, I couldn't really see why another dude would really want to get into the heavy detail of sexual encounters, even in the context of those encounters being notionally 'straight'.

From a roleplay perspective, sure they could be a vehicle for the story line, however I think from a 'roleplay' perspective they were a vehicle for the GM's own fantasies. Especially as one of them always got into fetish themes. It was like a romp through the dark side of 4chan.

Frankly, I tended to find the content rather jarring, as it was usually dropped into the storyline out of 'context' and with little provocation.

Not really my bag, but I just thought it was curious that of the three that liked a bit of 'smut chat' at the table (with other dudes) all three ended up coming out eventually.

4chan dungeon?

Hhmmmm *makes some notes*

On sexual encounters in games, I've had it be a part of the world. I don't quite like the PG rating at times, seems squeamish and puritan, sex is a part of who people are. If they are opposed to it and celibate, its attempted negation is still important. So I've had chars that got into sexcapades, generally dashing types. Had a ballet dancing noblewoman warmage, but alas she was unluckly in love. Forever alone warmage. Most players aren't interested in this avenue, but it can be amusing.

Last game, after traversing dangerous sharp crystal tunnels, the party met many ghosts which they could fight or interact with to get through. One was a high up courtesan, mistress of the seven sighs, that sort of thing. Before she could be laid to rest, she wanted to pass on her teachings and ride shotgun in someone's head as they were doing the act. One pc went hell no, my monk isn't into that. Another pc jumped in with their ninja, and conveniently there was a suitable npc around. Now that sexual adventurer character is on permanent bonuses to seduction. Learned from the best.

So sex is in my games, don't force anyone to go that path. For some chars, male...

If you do include sex in games I prefer the "fade to black" method instead of the "roll acrobatics."

Lantern Lodge RPG Superstar 2015 Top 16

@TCG: You need more skills than that!

What about Climb or Grapple checks? Don't forget Knowledge (nature) to know where to push the right buttons.

And finally, after the deed is done, Escape Artist and Stealth!


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I like to incorporate sexuality in my games, but when the time comes around to the actual event, it's "fade to black."


Black Powder Chocobo wrote:

@TCG: You need more skills than that!

What about Climb or Grapple checks? Don't forget Knowledge (nature) to know where to push the right buttons.

It's Knowledge [local] for Humanoids' "weak points"...


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Josh M. wrote:
I like to incorporate sexuality in my games, but when the time comes around to the actual event, it's "fade to black."

And by "fade to black" you mean Umbral horse penis?

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