The best Animal Companions ( for Ranger Switch Hitter)


Advice


Hello.
Im faily new to pathfinder, and have chosen to play a switch hitter ranger.
With my Dm that means that im primarly melee, but some ranged. And since we have no fighter/pally im the main meat shield *sigh*.

Im soon to hit the level where I can get a animal companion, but unsure which I should choose, so im hoping for some ideas.
There are a few things to think about, offcource HP and damage.
But if you go beyond this, many animals can take feats that improve damage if they have single attacks (wolf etc), a feat to use their dex to hit (cheetah/leopard etc), flying mounts(roc etc).
But im also thinking about that an animal companion maybe can use teamwork feats? Like Precise strike and back to back.
http://www.d20pfsrd.com/feats/combat-feats/precise-strike-combat-teamwork
http://www.d20pfsrd.com/feats/combat-feats/back-to-back-teamwork

Also a creature that can trip/grapple seems cool, and helps the group get better attacks on phrone targers or just targets with high AC and lower CMD.

Iv also located this CR rating, but unsure how acurate it is:
http://www.geekindustrialcomplex.com/articles/animal-companion-comparisons

Id love to hear what you think are the best animal, and why!
Hoping that someone can help a digger for knowledge!


I think the usual consensus is the large cat is one of the best but others might argue the T-rex


If you're sticking to Core, it's hard to beat the wolf. It's got the speed to get around to a flank (and you can argue with the DM about pack tactics and how a wolf naturally would want to flank, if he's that type of DM), he gets large size, so he can trip more things, and with his Str, should be able to land hits and tip attempts quite often.

Trips are great. If your wolf trips before you act, you get a +4 on all your attacks, so it combines well with Power Attack. Plus, you get a bonus attack when he stands up. And it'll be hard for enemies to disengage from you, so your casters and ranged party members can feel safer.

I've had some fun using Dire Bats as flying animal companions in the past. Maybe Rocs are better, except if you're also a scout and have darkvision. I played a dwarf druid, so the blindsense of the bat came in handy in dungeon scouting, but Rocs are stronger in a combat sense.

I've also played a druid with an ape companion and upped his Int to 3 so he could grip and wield weapons and armor. This allowed us to equip him like other characters with left over gear. An animal companion with that left over +1 Greatsword, power attacking from a flank with you... kinda cool.

EDIT:
I was also going to mention large cat. I've played 4 different animal companions in Pathfinder, and the one I didn't mention was the Dire Tiger (large cat). If you're looking to pile on damage and have a stealthy scouting partner, this is the best bet.

The T-Rex statistically looks pretty amazing, and will have a high AC and deal massive damage and is also capable of grabbing, so it's also super strong, depending on your DM and the campaign setting. If your DM is gonna give you a hard time about bringing a 12 foot tall T-Rex into town, though...

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This list suggests that Allosaurus, Velociraptor and Roc are the best combatants, although some are better at different levels.

It also appears that the Stingray is literally the worst Animal Companion, ever.


I guess it all depends on what you want the companion for, and what role you want it to play in the party.


As for the Ape and that sounds like a laugh. But I would guess that means taken armour and weapon feats for profiency?

As for my role im the main melee at the moment. Thats why I was looking at the teamwork feats to us with an companion. If I can use those so we both get an +1d6 on each attack or a pluss 2 AC that would be whery handy.

Personaly im looking at the following as good choices:

Small cat(leopard/cheetah)

Wolf
Roc
And now maybe ape or big cat :)
I think the t-rex is a bit much unless you have a special setting for the game.

But im open for good ideas from people with experience.


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As for the Ape and that sounds like a laugh. But I would guess that means taken armour and weapon feats for profiency?

Well, yeah. And you'd still probably have to have custom armor made if your DM isn't lenient. But the awesomeness factor alone makes it worth it.

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Personaly im looking at the following as good choices:

Small cat(leopard/cheetah)
Wolf
Roc
And now maybe ape :)

With these options, and what you need it for, I'd say go for the small cat. The wolf is better for double teaming a single enemy, and the roc wouldn't be serving the purpose of meeting enemies in melee combat and preventing them from bashing on the rest of the party. Small cats have a great AC, though not a lot of damage, but they would annoy the enemy and have better survivability. I just hate rolling d2's and d3's.

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By the way, as a ranger I get this on level 4. Does that mean the animal also is level 4, or does it start at level 1?

Also how/when do animal companions gain feats?

Your animal companion works as if you were a druid three levels lower than your ranger, so at level 4, it'd work as if you were a 1st level druid. Under table 3-8 in the Core Rulebook you'll just use the 1st level animal companions. There's a feat column there for your use, so they would start with 1 feat, get a second at 2nd level (when you hit level 5), and their third at level 5 (you'd be level 8).


I see.

Looked over the large cat while you wrote, and they are nice. As long we are not heading into a dungeon that is.. Thats one of the things I like with small cats.

I see what you say about damage, but if I use the "teamwork feat presice strike", all the animals and mine attack wil get an ekstra 1d6...
Also if I use the feat "Boon companion" I can raise the animal to my own level, and rapid get it up to speed.

I love the ape idea, but its just to mutch feats!

So there are so many opertunities its hard to tell the right path!


If you're a straight ranger, most of the "cool" pets aren't available to you. Of the ones that are available to the Ranger, the Wolf is a great choice, and the small cat isn't bad either.

If you take Beast Master Archetype the whole list opens up to you, but you lose your 6th level Bonus feats. Doesn't seem like much, but for a switch hitter that depends on getting by prereqs for their archery feats, it's pretty significant.

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Well first things first, You can't have the large cat, only Druids and Beastmaster archetype rangers can have that. The Ape is a bad option simply for the clarified rules on Animal Companions and weapons/armor (they basically can't use them without a lot of leeway from your GM).

The small cat is sub-optimal for many rangers, especially from the switch hitter as main melee, since it stays as a medium size and lacks the Hit Points to take the beating the main melee needs to absorb.

The allosaurus is mechanically the best companion but try to bring that anywhere near a town and you'll have more RP issues then you can imagine. Add to that just FINDING one of them to bond with can be an enormous issue.

For simplicity and effectiveness the Wolf is probably the best choice (past 7th level). Fast, powerful, hard hitting and common enough you can find one anywhere. It can function as a melee tank, Battlefield Control, Mount and doesn't slow the game down anywhere near as much as your other options.

Personally I use one on my Ranger and if used correctly can put out and take an absolute ton of damage.


I don't know if I like precise strike as a feat. First, you'd have to raise it's Int by a point because animals can't take Teamwork feats. If you're going to do that, you might as well use something that can grip a weapon and spend a feat taking weapon proficiency. Magic weapons will do more damage in the long run than precise strike, which requires you to flank with your companion, something that might be hard to do if you're the only real melee guy in the party. You companion is probably needed elsewhere, so I doubt you'll actually use the feat that much.

If you're worried about bringing your large sized cat into a dungeon with you, don't be. Most dungeons will easily accommodate large sized creatures, since the majority of what you'll be fighting at higher levels will be larger than you. Grab, pounce, and rake are going to be more useful for you than trip and sprint.

EDIT: Totally forgot that the ranger dealt with a smaller list of companions. Yeah, I'd go small cat, then, for the higher AC. Trip won't hit as often, but it's still a chance.


A Rangers animal companion is treated as a druids but 3 levels lower so will be significantly weaker. Also they have a limited list to chose from so some of the suggestions given in the previous posts are not going to work.

The feat boon companion will make the animal companion the same level as a druids and is almost a must for a ranger looking for a combat capable companion. The problem is you get your companion at 4th and feats your next feat is at 5th.

Another thing to keep in mind is the companions size. A large companion is going to be a lot better in combat but may have trouble getting into some places and have to be left behind. Unlike a Paladins mount it is not something you can summon to you. If you are going to be doing a lot of outdoor adventures this is not much a problem but the dungeon craws may be a different story.

You can also change out your companion as you level up so don't get caught up in the idea you are making a permanent choice. Chose something that is going to stay alive for 4th level and once you can pick up boon companion switch to a more combat capable companion.

At 4th level a bird of some sort is probably decent and will be able to survive a little better by keeping in the air. Also good for scouting. at 5th level switch it out for a wolf if you want more combat ability. At 7th (10th without boon companion) level it becomes large. At this point it monster but you may have trouble taking it with you. This may be a good time to swap it out for a cheetah if taking him with you is going to be a problem.

If you are looking for a mount then this changes things. Start with a horse as it is large so can be used as a mount. At 7th (with boon companion) swap it out for a Roc if you want a flying mount, or a wolf.


martryn wrote:

I don't know if I like precise strike as a feat. First, you'd have to raise it's Int by a point because animals can't take Teamwork feats. If you're going to do that, you might as well use something that can grip a weapon and spend a feat taking weapon proficiency. Magic weapons will do more damage in the long run than precise strike, which requires you to flank with your companion, something that might be hard to do if you're the only real melee guy in the party. You companion is probably needed elsewhere, so I doubt you'll actually use the feat that much.

If you're worried about bringing your large sized cat into a dungeon with you, don't be. Most dungeons will easily accommodate large sized creatures, since the majority of what you'll be fighting at higher levels will be larger than you. Grab, pounce, and rake are going to be more useful for you than trip and sprint.

EDIT: Totally forgot that the ranger dealt with a smaller list of companions. Yeah, I'd go small cat, then, for the higher AC. Trip won't hit as often, but it's still a chance.

Raising an animal companions INT is a good idea that way they are able to learn more than just feats. With a INT of 3 you can have them learn a language and give them verbal instructions. They also do not have to worry about having to be pushed or learning tricks.


I see.
Great info from all of you here.

I do like the small cat due to the high dex to armour. It should give it a total of 16Ac. And with Weapon finesse I should be able to use that massive dex to hit.

But on the other side a Roc has a whopping 19AC at 1. level. Thats pretty nice, and it deals more damage then the small Cat.

A wolf as many says is the most comman and basic idea. But its only got 14AC.

As for a hit die I hadent had that in mind. But as I understand all the companions has the d8 pluss con.
So that means that the wolf gets a +2 pr level, the small cat a +1 and the roc a -1.
That are a bit, but a +1 hp pr level cant realy make up for the lack of AC on the wolf an it?


Mathwei ap Niall wrote:

Well first things first, You can't have the large cat, only Druids and Beastmaster archetype rangers can have that. The Ape is a bad option simply for the clarified rules on Animal Companions and weapons/armor (they basically can't use them without a lot of leeway from your GM).

About that. As iv read on the page it seas that Ranger can chose of 2 types of pets, and it looks like I can use all the druid animals? Or am I mistaken?

Check the link to see the links to the animals.

http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Hunter-s-Bond-Ex-

Hunter's Bond (Ex)

At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the list on this page. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger's animal companion shares his favored enemy and favored terrain bonuses.

This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger's effective druid level is equal to his ranger level –3.

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martryn wrote:

I don't know if I like precise strike as a feat. First, you'd have to raise it's Int by a point because animals can't take Teamwork feats. If you're going to do that, you might as well use something that can grip a weapon and spend a feat taking weapon proficiency. Magic weapons will do more damage in the long run than precise strike, which requires you to flank with your companion, something that might be hard to do if you're the only real melee guy in the party. You companion is probably needed elsewhere, so I doubt you'll actually use the feat that much.

If you're worried about bringing your large sized cat into a dungeon with you, don't be. Most dungeons will easily accommodate large sized creatures, since the majority of what you'll be fighting at higher levels will be larger than you. Grab, pounce, and rake are going to be more useful for you than trip and sprint.

EDIT: Totally forgot that the ranger dealt with a smaller list of companions. Yeah, I'd go small cat, then, for the higher AC. Trip won't hit as often, but it's still a chance.

Well first, you need to read the Blog post on animals with weapons here. It pretty much killed the idea of using a weapon wielding animal.

As for worrying about whether your large sized AC can get where you want don't really worry about that. The only times you shouldn't be able to take your AC where you go is if you have to climb down a small well (the only time I've needed to leave my wolf behind). The rest of the time they can simply use the squeezed rules (makes for a great blocker since you are the only melee) or invest a few gold into a scroll/wand of reduce animal.

edit: @Maraxion, Keep Reading, You use the Nature's Bond rules from under the druid entry but the Rangers have a separate listing in their entry in the CRB for which animals they are allowed to take. It's about half the size of the druid entry.
The Beastmaster archetype specifically changes that and lets you pull from the full druid list but it has a few different restrictions on it.

edit: Blargh, fixed the link.


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Raising an animal companions INT is a good idea that way they are able to learn more than just feats. With a INT of 3 you can have them learn a language and give them verbal instructions. They also do not have to worry about having to be pushed or learning tricks.

Depends on the DM, I'd think. A lot of DMs are pretty lenient with what the animal companion can do and just handwaves a lot of that. I agree with you for the most part, but the last several times I've played a character with an animal companion, the DM didn't really care what tricks I taught it. I was able to control it in combat however I wished. And the last time I DMed and someone had an animal companion (a wolf), and brought up tricks and the fact that the player was trying to get it to do some pretty complicated things in combat, some heated words were exchanged regarding my late mother. *shrug*

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I do like the small cat due to the high dex to armour. It should give it a total of 16Ac.

17 AC. It's small sized.

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But on the other side a Roc has a whopping 19AC at 1. level.

The problem with the roc is the fact that it flies in combat. You're not dedicated it's skill points to it's Fly skill so it can hover in combat, otherwise it'll be taking AoO's due to it's forced movement to stay airborne. It won't be a problem at later levels when that check is almost an auto success, but they you have to worry about the whole taking it into a dungeon thing, and the fact that there probably won't be room for it to fly at all due to it's massive wingspan. I mean, the giant eagle (also large) has a 30 foot wingspan. Can you imagine something that size flying around a 60 foot square dungeon room, or gliding down a 15 foot wide dungeon corridor?

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That are a bit, but a +1 hp pr level cant realy make up for the lack of AC on the wolf an it?

Which is why I think the wolf is a poor choice for a party where the ranger is the primary melee combatant.

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Well first, you need to read the Blog post on animals with weapons [urlhttp://paizo.com/paizo/blog/v5748dyo5lc1y]here[/url. It pretty much killed the idea of using a weapon wielding animal.

Oh, fix link. I actually want to read that.

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Mysterious Stranger wrote:
martryn wrote:

I don't know if I like precise strike as a feat. First, you'd have to raise it's Int by a point because animals can't take Teamwork feats. If you're going to do that, you might as well use something that can grip a weapon and spend a feat taking weapon proficiency. Magic weapons will do more damage in the long run than precise strike, which requires you to flank with your companion, something that might be hard to do if you're the only real melee guy in the party. You companion is probably needed elsewhere, so I doubt you'll actually use the feat that much.

If you're worried about bringing your large sized cat into a dungeon with you, don't be. Most dungeons will easily accommodate large sized creatures, since the majority of what you'll be fighting at higher levels will be larger than you. Grab, pounce, and rake are going to be more useful for you than trip and sprint.

EDIT: Totally forgot that the ranger dealt with a smaller list of companions. Yeah, I'd go small cat, then, for the higher AC. Trip won't hit as often, but it's still a chance.

Raising an animal companions INT is a good idea that way they are able to learn more than just feats. With a INT of 3 you can have them learn a language and give them verbal instructions. They also do not have to worry about having to be pushed or learning tricks.

Whoa, stop right there. That is COMPLETELY WRONG!!

An animal companion ALWAYS has to be controlled with Handle Animal checks. It doesn't matter if it has an Int of 3 or 300, if you want it to do anything you have to make that roll.
The advantage of having an Int of 3 or better is strictly how many tricks it can learn and what feats it's allowed to take. That's it.

Also at Maraxion, the difference in base AC is not a big deal. Throw some armor/prot spells/feats at them and any of them can have a massive AC, they will still get hit eventually and that's where HP's come in.
The small cat has a con of 13 (15 at 7th level) so it gets 5-6 HP's per level, about the same as a Wizard and we know how squishy those are. The Wolf has a con of 15 (19 at 7th) so it gets 6-8 HP's every level and can easily get 9 HP's ever level, that's Fighter level Hit points. That's how you survive a fight.(we won't even talk about the Allosaurus, that's just sick)


Mathwei ap Niall wrote:


edit: @Maraxion, Keep Reading, You use the Nature's Bond rules from under the druid entry but the Rangers have a separate listing in their entry in the CRB for which animals they are allowed to take. It's about half the size of the druid entry.
The Beastmaster archetype specifically changes that and...

I see. Found those small numbers now, thanks.

So that means the the Roc actualy is a no go???
So then im down to the wolf and small cat.

How do animals handle multiple attacks btw? like tha small cat has 3 and the wolf 1. Does the cat suffer minuses to attack when it uses all the attacks?

As for comparing it looks to me that they are pretty different in build, even if the stats are similare in some way.
Both have the trip ability.

The wolf has a better damage output, but wil take more damage due to lower AC. And the +1 on each hit die wil not make up for the ac loss. Even one hit in a round on ac 14/15/16 with a d4 wil negate that point.

The small cat has a great CMB to attack and even grapple after a trip, also by using weapon finesse feat it wil get an awsome to hit.


But Mathwei, whats your rulong about teamwork feats?
First of, do the animal have to have an int of minimum 3?

Also, can animals use them?
The 2 feats im thinking on is basicly coop where you get better damage and better ac. Booth I think a woolf/leopard should understand pretty basicly to flank and attack frop opesite side.
The wolf might be better cause its a pack animal at that aspect.

Edit:
Also is there anything stopping the smal cat to use weapon finesse?


Also.

Can the wolf and small cat use the trip as a free action if they hit a normal attack, or do they have to make CMD attack?


Quote:

Also at Maraxion, the difference in base AC is not a big deal. Throw some armor/prot spells/feats at them and any of them can have a massive AC, they will still get hit eventually and that's where HP's come in.

The small cat has a con of 13 (15 at 7th level) so it gets 5-6 HP's per level, about the same as a Wizard and we know how squishy those are. The Wolf has a con of 15 (19 at 7th) so it gets 6-8 HP's every level and can easily get 9 HP's ever level, that's Fighter level Hit points. That's how you survive a fight.(we won't even talk about the Allosaurus, that's just sick)

I disagree with this. Maybe if the companion is going to be tanking every hit meant for the ranger, but I've never had a DM so cruel. For the most part, your companion gets attacked every now and then, and having a big AC at lower levels is a great way to avoid most of those hits. A 14 is something easily smacked. A 17 is smacked much less often. That's a big difference, even if the math says it should only be a 15%. It's the expectation for those middling rolls, 8-12 on the d20. Those will likely hit the wolf and miss the cat. You expect things lower to miss and things higher to hit.

Also, at lower levels, you're talking the difference between 11 HPs for a cat and 13 for a wolf. That's not going to come down to a single blow. It'll likely be the same amount of hits to drop either, so the HP argument is mostly null at low levels.

I mean, take an ogre, which is reasonable to fight at level 4. Ogre does average damage of 16. It's not a matter of taking a hit, it's a matter of not being hit. 7 or higher for the wolf, so chances are that ogre swings at your wolf, it's out. 10 or higher for the cat. Now you've got even money shot.

At higher levels you'll start seeing a HP spread where the Con will actually make a difference. But, as others have said, that's when you can switch out animal companions if you choose to.


martryn wrote:


17 AC. It's small sized.

You sure about that? As I read it it has a 21 dex and +1 natural.

That would give it 16. Doesent say anything about ekstra for small.
On 4. level it gets medium size, and looses actualy 2dex and 1 natural and is down on 14AC
Maybe the +1 natural is the small?

The wolf on the other hand has 14. At level 7 its large but still keeps its +2 on natural armour, but looses 1 in dex, so its down to 13.

So the small cat has the armour advantage, but gives it away fairly fast at level 4.
But you say that the +1 for small is not added for the small cat? So it should until level 4 has 1 additional Ac to get 17?


Maraxion, do you have a copy of the Core Rulebook? Have you read the animal companion section under druids and rangers? It answers most of the questions you're asking.

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How do animals handle multiple attacks btw? like tha small cat has 3 and the wolf 1. Does the cat suffer minuses to attack when it uses all the attacks?

No, the cat makes all the attacks at full BAB. This is explained on page 53, second sentence under the heading Animal Choices at the bottom of the page.

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The small cat has a great CMB to attack and even grapple after a trip, also by using weapon finesse feat it wil get an awsome to hit.

But, the cat will be taking a -1 penalty on trip attempts due to it's small size, and won't be able to trip large creatures from the beginning (like that ogre I mentioned). The wolf doesn't take a penalty, and can trip large creatures, and eventually huge creatures.

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But Mathwei, whats your rulong about teamwork feats?

First of, do the animal have to have an int of minimum 3?

Page 53, Animal Feats, lists the feats an animal can take unless it has an Int of 3 or more. None of the Teamwork feats are on there because the came out in APG.

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Also is there anything stopping the smal cat to use weapon finesse?

Weapon Finesse is on the list, and natural weapons are finesse weapons.

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Can the wolf and small cat use the trip as a free action if they hit a normal attack, or do they have to make CMD attack?

It operates just like it does in the Bestiary. If the creature hits with the attack that has the Trip ability, it can make a free CMB trip attempt against the opponent's CMD without provoking an AoO (pg 305 Bestiary).

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You sure about that? As I read it it has a 21 dex and +1 natural.

That would give it 16. Doesent say anything about small.

Yeah, I'm sure. Small creatures get a +1 size bonus to AC and to hit.

When the wolf goes to large size, it actually takes a -1 size penalty on both AC and to-hit. All of this is covered on page 179 of the Core Rulebook.

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martryn wrote:
Quote:

Also at Maraxion, the difference in base AC is not a big deal. Throw some armor/prot spells/feats at them and any of them can have a massive AC, they will still get hit eventually and that's where HP's come in.

The small cat has a con of 13 (15 at 7th level) so it gets 5-6 HP's per level, about the same as a Wizard and we know how squishy those are. The Wolf has a con of 15 (19 at 7th) so it gets 6-8 HP's every level and can easily get 9 HP's ever level, that's Fighter level Hit points. That's how you survive a fight.(we won't even talk about the Allosaurus, that's just sick)

I disagree with this. Maybe if the companion is going to be tanking every hit meant for the ranger, but I've never had a DM so cruel. For the most part, your companion gets attacked every now and then, and having a big AC at lower levels is a great way to avoid most of those hits. A 14 is something easily smacked. A 17 is smacked much less often. That's a big difference, even if the math says it should only be a 15%. It's the expectation for those middling rolls, 8-12 on the d20. Those will likely hit the wolf and miss the cat. You expect things lower to miss and things higher to hit.

Also, at lower levels, you're talking the difference between 11 HPs for a cat and 13 for a wolf. That's not going to come down to a single blow. It'll likely be the same amount of hits to drop either, so the HP argument is mostly null at low levels.

I mean, take an ogre, which is reasonable to fight at level 4. Ogre does average damage of 16. It's not a matter of taking a hit, it's a matter of not being hit. 7 or higher for the wolf, so chances are that ogre swings at your wolf, it's out. 10 or higher for the cat. Now you've got even money shot.

At higher levels you'll start seeing a HP spread where the Con will actually make a difference. But, as others have said, that's when you can switch out animal companions if you choose to.

My example is specifically tailored to the OP's question where he and his AC are the ONLY melee in the group. At that point survivability becomes extremely important for the AC. Also as I said the Wolf is the better AC after 7th level, at that point the difference in hit points becomes extremely noticeable. Also that's the point where to hit bonuses start outpacing AC increases.

@Maraxion, to answer your questions.
1. They use natural Attack rules from the back of the Beastiary. It's a little complicated so you really need to go read that chapter.

2. Teamwork feats, they CAN use them but you will need to raise their Int to 3 before they can take them.

3. The trip attempt goes off for free on every attack. The cat gets more tries but the wolf has a much better chance of tripping and can trip larger opponents.


Il be reading some pages before I post again I see, thanks il be back.

But mathwei, there is one thing I dont get.
You say that the cat gets more tries to attack/trip.
But wouldent that mean that they get more damage?
The wolf get a 1d6, but the small cat gets 1d4+1d2+1d2, which is 8. Also from level 4-6 the small cat wil have a 1d6+1d3+1d3 so 12damage. And also on a trip the 2 last attempts might be on a prone target?
I was thinking the great thing with the wolf was the increased damage, but it seems that until level 7 the wolf is underpowered both on damage and AC, or am I understanding it wrong?

As for the tripping I agree even if the differense is small.
If I do take Agile manouvers on the cat doh, it wil more then even the ods.

But again those pesty feats go fast :)


Quote matryn:

No, the cat makes all the attacks at full BAB. This is explained on page 53, second sentence under the heading Animal Choices at the bottom of the page.
End Quote

Iv checked out page 53, and I cant find anything about they can attack at full BAB for all the attacks.
Only related is that since its got 3 attacks its get the feat "multiattack" for free, and therefore gets a -2 on the other attacks instead of -5.


Whoa, stop right there. That is COMPLETELY WRONG!!
An animal companion ALWAYS has to be controlled with Handle Animal checks. It doesn't matter if it has an Int of 3 or 300, if you want it to do anything you have to make that roll.
The advantage of having an Int of 3 or better is strictly how many tricks it can learn and what feats it's allowed to take. That's it.

An animal companion with a 3 or higher INT can purchase ranks in ANY skill. They also get bonus skills for a high INT. Also a 3 INT allows a creature to learn a language. Now I can see that some skills can't be used do to physical limitations, but other than that there are no limitations on what skill an animal companion of 3 or higher INT can have. So I can have an ape companion with a 3 INT who spends skill ranks on linguistics to learn common and profession engineer that is capable of creating a set of plans for a building on his own, but I can't tell him to bring me the green apple?

With only a 3 INT the complexity of the instructions they can understand will not be that high, but they will be a lot more complex then what animal handling can do.

Koko would be a good example of what an animal companion with a higher INT can do.

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Mysterious Stranger wrote:

Whoa, stop right there. That is COMPLETELY WRONG!!

An animal companion ALWAYS has to be controlled with Handle Animal checks. It doesn't matter if it has an Int of 3 or 300, if you want it to do anything you have to make that roll.
The advantage of having an Int of 3 or better is strictly how many tricks it can learn and what feats it's allowed to take. That's it.

An animal companion with a 3 or higher INT can purchase ranks in ANY skill. They also get bonus skills for a high INT. Also a 3 INT allows a creature to learn a language. Now I can see that some skills can't be used do to physical limitations, but other than that there are no limitations on what skill an animal companion of 3 or higher INT can have. So I can have an ape companion with a 3 INT who spends skill ranks on linguistics to learn common and profession engineer that is capable of creating a set of plans for a building on his own, but I can't tell him to bring me the green apple?

With only a 3 INT the complexity of the instructions they can understand will not be that high, but they will be a lot more complex then what animal handling can do.

Koko would be a good example of what an animal companion with a higher INT can do.

You are trying to apply real world examples to a game. Stop it.

The devs have specifically called out that ANY time you try to get a creature of type=animal to do ANYTHING you must succeed on a handle animal check. Doesn't matter if it has an int of 300, is head of 7 magic colleges and routinely discusses philosophy with the GODS over tea. If you want it to attack that guy, handle animal check. You want it to open a door? Handle animal check, You want it to stop licking itself in public? Handle animal check.

These are the rules and the devs felt so strongly about it the devoted a 700 post blog update to express this. Go read it, I linked it above.

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Maraxion wrote:

Il be reading some pages before I post again I see, thanks il be back.

But mathwei, there is one thing I dont get.
You say that the cat gets more tries to attack/trip.
But wouldent that mean that they get more damage?
The wolf get a 1d6, but the small cat gets 1d4+1d2+1d2, which is 8. Also from level 4-6 the small cat wil have a 1d6+1d3+1d3 so 12damage. And also on a trip the 2 last attempts might be on a prone target?
I was thinking the great thing with the wolf was the increased damage, but it seems that until level 7 the wolf is underpowered both on damage and AC, or am I understanding it wrong?

As for the tripping I agree even if the differense is small.
If I do take Agile manouvers on the cat doh, it wil more then even the ods.

But again those pesty feats go fast :)

The cat has a higher MAXIMUM damage but a significantly lower average damage and you've identified the main reason why.

The cat has a lower bab/base damage/CMB then the wolf unless you invest lots of feats into improving it. Without Weapon Finesse, Agile Maneuvers and an Amulet of Mighty Fist (Agile) the cat will miss most of it's attacks and the few that do hit will average 3-5 pts of damage a hit.

The wolf on the other hand only needs to worry about STRENGTH so he can devote all his feats to that. Give him Power Attack and Cleave and he gets 2 attacks almost every round (even when he moves) with a higher chance to hit and better damage on that hit. Don't forget unlike the cat he gets to add 1.5x Strength bonus on every attack so his average damage will ALWAYS be higher then the cat's (and 90% of all the other AC's too).

The best way I can say it is look at the Cat, small as the Two Weapon fighting Rogue and the wolf as the Two-Hander wielding Barbarian.

When the rogue hits with all their attacks and gets sneak off the damage is insane but they are squishy and rarely get to do that.

The barbarian hits like a truck all the time, every time and can suck up the damage that comes back from doing that. He just caps early on his damage and it's hard to improve it.

And finally the biggest advantage for you choosing the wolf... You can ride him. Grab your bow (and the mounted combat feats) and fly around the battlefield murdering everything with your bow and if anyone tries to get close to you the Wolf hits em like a Semi and leaves em laid out on the ground as you walk away.


I agreee Mathwei.

It seems to me the strength and weeknesses of those two is blanced on the feat issues. With the right feats both wil overtake the other.

So that brings me to en essential quesion. What hapends to feats/ability and maybe even skill points taken on an Animal companion if you change animal?
Would you rule that the player can re choosem or is he stuck even if the feats do nothing to the new animal?

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Maraxion wrote:

I agreee Mathwei.

It seems to me the strength and weeknesses of those two is blanced on the feat issues. With the right feats both wil overtake the other.

So that brings me to en essential quesion. What hapends to feats/ability and maybe even skill points taken on an Animal companion if you change animal?
Would you rule that the player can re choosem or is he stuck even if the feats do nothing to the new animal?

New animal companion is a new animal companion. Ask your GM.

(Usually they let you build a new one from scratch but YMMV)


Great so this is what iv learned :)

On a low level the health is a great issue. This means AC/HP wil have to be taken into consideration. As for damage that is somewhat important,but since both animals have trip its most important they they hit and can overcome the targers CMD.

Because of this I need an animal that can survive in a fight at low level, and still help me keep attackers at bay and flank.

What I think is the best is to go for the small cat because the AC is 3 more than the wolf, and thats quite a bit at low levels. Also with weapon finesse and maybe Agile manuvers it get 3 great to hit chances to get the enemy down on trip where I can crush it with my greatsword with 12-22 damage, and also get an attack of opertunity if it raises.

When I reach level 7(never been that level anyway...), the cat gets to level 4 and grows. It then looses the AC edge and is basicly not as good.
I can then change Animal.

Using the Boon companion on my level 7 feat I can get the new animal straight to level 7 and evolve it.
The new animal of choice is actualy more up to the DM than me...
If the DM is fair and let me retake all feats and skills on the new animal, then Wolf can be a nice asset in damage and melee.

If on the other hand the DM is hard to sway on the previous choices, then a wolf is not a good choice cause iv wasted a lot of dex feats. Then getting him to give me a Roc wound be more handy, cause as with the small cat the Roc has a high dex and can use all the feats iv already chosen.

Sounds good? :)


I'm a big fan of the wolf animal companion for all of the reasons stated above.

The biggest drawback to the ranger's animal companion, as was stated above, is that they are obtained at lv.4, where they act as a lv. 1 druid's companion. At 5th level, the Boon Companion feat is really nice, but for the meantime, i.e. at 4th level, he's more of a liability as opposed to an asset. One of the things that can make this an easier transition is to take a 1 level dip in another class, so that your 5th character level coincides with your 4th ranger level, so that when you get your animal companion, you can just take boon companion right off the bat (this makes it very similar to the paladin's bonded mount ability).

Speaking of 1lv. dips, 1 level in another spellcasting class might make for a decent idea. Specifically, one that gets access to Enlarge Person (there are quite a few - wizard, witch, magus, clerics with appropriate domains, etc.) Since your animal companion gets the share spells ability (The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal).) , you can cast Enlarge person on them, even though they aren't a humanoid. Of course, check with your GM on the legality of this, as the share spells ability can be interpreted to mean that the second line is merely a clarification to the first (since Enlarge Person doesn't have a range of "you", they may rule that it can't be applied to your companion). But you could still cast shield on them, making them far less squishy.

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galahad2112 wrote:

I'm a big fan of the wolf animal companion for all of the reasons stated above.

The biggest drawback to the ranger's animal companion, as was stated above, is that they are obtained at lv.4, where they act as a lv. 1 druid's companion. At 5th level, the Boon Companion feat is really nice, but for the meantime, i.e. at 4th level, he's more of a liability as opposed to an asset. One of the things that can make this an easier transition is to take a 1 level dip in another class, so that your 5th character level coincides with your 4th ranger level, so that when you get your animal companion, you can just take boon companion right off the bat (this makes it very similar to the paladin's bonded mount ability).

Speaking of 1lv. dips, 1 level in another spellcasting class might make for a decent idea. Specifically, one that gets access to Enlarge Person (there are quite a few - wizard, witch, magus, clerics with appropriate domains, etc.) Since your animal companion gets the share spells ability (The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal).) , you can cast Enlarge person on them, even though they aren't a humanoid. Of course, check with your GM on the legality of this, as the share spells ability can be interpreted to mean that the second line is merely a clarification to the first (since Enlarge Person doesn't have a range of "you", they may rule that it can't be applied to your companion). But you could still cast shield on them, making them far less squishy.

Galahad, I see you're back spreading false information again, please read class abilities before saying things like this.

This does not work, the only spells you can share on your animal companion MUST come from the spell list of the class that grants you the animal companion. Also dipping into another class just for their spell list is sub-optimal for any Ranger.
All that does is slow down your ranger class ability progression and give you spells you'll never bother to cast in combat. The only times a ranger casts a spell is when they absolutely have to or when they have a long duration buff they are going to cast before battle.


But Mathwei.

IF the Gm lets me use eiter Big Cat or Roc, would you still say that the Wolf is a better choice? Or is it just the best of a really small list?
I do see the trip as advantage doh.


So, Mathwei, where does it say that the only spells you can share must come from the class granting the companion? I just re-checked the sources (that's right, I looked first), and did not see anything saying that it had to be from a specific spell list. Granted, I could have missed it, but, if you wouldn't mind, please post text or a link that supports this.

Also, I would think that having the scribe scroll feat could be very handy for a number of martial classes. Have a few scrolls of shield, true strike, enlarge person, mage armor, etc. could be VERY handy.

On an unrelated note, why are you always so antagonistic towards me? Have I personally offended you? Perhaps you're unaware that I continually find your commentary towards me demeaning and condescending. I can accept the fact that I am in error, but there is no reason to belittle me. It's not like I'm trying to ruin games by blatantly disseminating erroneous information. I'm trying to present non-obvious options that I think are neat. They may not work as I intend them, but that's a large part of the raison d'etre of the boards - to share ideas and clarify errors.


Wolves are best overall in my experience. If you are willing to you can get them barding and even out the AC issue. Also if you have a small size party member then they can ride the Wolf until it increases in size.

Barding if memory serves doesn't require the animal to take armor proficiency feats.

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Maraxion wrote:

But Mathwei.

IF the Gm lets me use eiter Big Cat or Roc, would you still say that the Wolf is a better choice? Or is it just the best of a really small list?
I do see the trip as advantage doh.

If you have the option for the Big Cat then definitely take that. Pounce is an extremely powerful ability especially mixed with Grab and rake.

the Roc can be very potent but only in an outdoor campaign and is a more difficult character build. Doable but niche-y.
now if you are going to make hypothetical situations like this then I'd recommend the T-rex instead. It will be the nastiest thing you've seen and the build is easier then you could imagine.

Dark Archive

galahad2112 wrote:

So, Mathwei, where does it say that the only spells you can share must come from the class granting the companion? I just re-checked the sources (that's right, I looked first), and did not see anything saying that it had to be from a specific spell list. Granted, I could have missed it, but, if you wouldn't mind, please post text or a link that supports this.

Also, I would think that having the scribe scroll feat could be very handy for a number of martial classes. Have a few scrolls of shield, true strike, enlarge person, mage armor, etc. could be VERY handy.

On an unrelated note, why are you always so antagonistic towards me? Have I personally offended you? Perhaps you're unaware that I continually find your commentary towards me demeaning and condescending. I can accept the fact that I am in error, but there is no reason to belittle me. It's not like I'm trying to ruin games by blatantly disseminating erroneous information. I'm trying to present non-obvious options that I think are neat. They may not work as I intend them, but that's a large part of the raison d'etre of the boards - to share ideas and clarify errors.

then apparently you didn't check very well. Here is the listed ability directly from the PRD:

Share Spells wrote:


Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

As for the scrolls, any round the ranger is not attacking or FULL ATTACKING, his loss in damage done will significantly outweigh any benefit that spell will offer. The math on this has been run so many times you should have no problem finding it.

Finally my only issue with you is EVERY time you have commented in a thread I have posted in you de-rail it with your half-cocked ideas that have no basis in the rules (they usually are completely illegal or mathematically unsound) and we spend a dozen posts answering the same question from half a dozen readers asking if you're right.
Now, please, if you are going to make a follow up post on something I have commented on I simply ask that you verify it before you muddle the information being discussed.

Now, Good day sir.


Mathwei ap Niall wrote:
Maraxion wrote:

But Mathwei.

IF the Gm lets me use eiter Big Cat or Roc, would you still say that the Wolf is a better choice? Or is it just the best of a really small list?
I do see the trip as advantage doh.

If you have the option for the Big Cat then definitely take that. Pounce is an extremely powerful ability especially mixed with Grab and rake.

the Roc can be very potent but only in an outdoor campaign and is a more difficult character build. Doable but niche-y.
now if you are going to make hypothetical situations like this then I'd recommend the T-rex instead. It will be the nastiest thing you've seen and the build is easier then you could imagine.

Hehehe, wel he might go for a big cat or roc, but a rex is kinda far out there.

But il keep it under consideration ;)

I realy do understand your Wolf idea. In my head it just makes sence that the small cat with weapon finesse wil be able to get more tripped apponents, and with a small party that would be of great help.

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Maraxion wrote:
Mathwei ap Niall wrote:
Maraxion wrote:

But Mathwei.

IF the Gm lets me use eiter Big Cat or Roc, would you still say that the Wolf is a better choice? Or is it just the best of a really small list?
I do see the trip as advantage doh.

If you have the option for the Big Cat then definitely take that. Pounce is an extremely powerful ability especially mixed with Grab and rake.

the Roc can be very potent but only in an outdoor campaign and is a more difficult character build. Doable but niche-y.
now if you are going to make hypothetical situations like this then I'd recommend the T-rex instead. It will be the nastiest thing you've seen and the build is easier then you could imagine.

Hehehe, wel he might go for a big cat or roc, but a rex is kinda far out there.

But il keep it under consideration ;)

I realy do understand your Wolf idea. In my head it just makes sence that the small cat with weapon finesse wil be able to get more tripped apponents, and with a small party that would be of great help.

you'd expect that but it's actually a lot less likely with the small cat.

Remember it's a CMB check against a larger opponent (cat is small sized until 4th level or 7th if you don't get boon companion) so you are limited to Tripping medium sized opponents and you suffer a -1 penalty to your CMB because of it's small size.
Also remember the cat's CMB is strength based (until you burn ANOTHER feat) and it's strength is low (compared to the other tripping pet) so it's CMB is usually 2-10 pts lower then the wolf based on feats/gear.

The cat will have more chances to trip but at a much smaller chance of success and has fewer valid targets it CAN trip.

But the choice is entirely up to you. If you like the flavor of the cat do it, this is only a game after all.


@ Mathwei

Both of the entries for the Share Spells ability that I have read (druid's animal companion and wizard's familiar) have the last 2 lines omitted. The post in which I submitted the idea gave the exact same wording as the first 2 lines of the Share Spells ability. Since that was the only text I saw, I presumed that that was the extent of the ability.

Yes, I agree that the damage loss when not full attacking is significant. However, there are PLENTY of times when taking the full attack action just isn't possible. Having options is always a good thing. However, in this particular instance, I was thinking of the implications of having a Huge sized wolf as an animal companion. I think that's pretty cool.

As to the de-railing, like I said, the purpose of the forum is to share ideas and correct errors. It seems that I make quite a few of the latter. How am I to know that I am wrong, though, if I don't share my idea? I'm sorry that you get affronted by posting a few times. I didn't think that it was THAT big a deal.

Anyway, I don't mind that you point out my errors. I'm glad to have the correct information. But could you do it without the malice?


Hm.

Wel you are right there, but are my math wrong? Using 1. level to get it right.

As you said its a bit weaker, but they should be pretty evenly matched?
The to hit should give the Wolf a BAB+1(for strenght), while the cat also get the +5 from dex with weapon finesse and -1 for size.
So to hit:
Wolf +1
Small cat +4

As for the CMB its opersite, right?
So the wolf would get the same(until level 7) so BAB+1str
The Small cat cant use his dex here so he gets BAB+1str and -1 size.
CMB:
Wolf: BAB +1str
Small Cat: BAB+0(nullified str/size)
So in all the cat gets +3 to hit more which is a bit, but "only" one less CMB.

But then again I see weapon finesse wount do it but if you dont take that feat and take Agile manouvers instead:
The cat gets a CMB of BAB+4. And even if he only gets a +0/-2/-2 he should have a decent chance to hit on one of them and with the high CMB the trip has a good chance.

Anyway thanks for great info, iv enjoyed the read and your guiding! :)


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To those that are interested in this wolf vs small cat in the future, iv got some "new" information.

After checking the net I got an confirmation from Mr J.Jacobs Creative Director in Paizo that the feat weapon finesse CAN be used to gain both dex to attack and CMB.

He wrote:
"If you use Weapon Finesse and you make a combat manuever with a weapon you can use Weapon Finesse on, your CMB is adjusted by Dex, not Str. It all "still flies"—nothing's really changed since then as far as I know. Note that natural attacks are ALWAYS finessable, so an animal that has Weapon Finesse can add that to their trip attacks.
If you're a rapier fighter who uses Weapon Finesse and won't be ever doing many bull rushes, Weapon Finesse or Weapon Focus is the feat for you and Agile Maneuvers is not.
If you're a bard or rogue or monk who wants to be all about the kung-fu or swashbuckly elements of ALL of the combat maneuvers, regardless of what move you want to make or what weapon you use, Agile Maneuvers is the feat you want and Weapon Finesse/Focus is not."
"

So this might change things around a bit, because this means agile manouvers isent the way to go for animal companions.

So lets check the 2 animals again:

Level 1
Wolf:
Feat: Power Attack
1 attack
Damage: 1d6+3(1str, )
To attack: +1 (-1 for power attack)
Armour Class: 14(2 natural, 2 dex)
CMB: 12
CMD: 13

Small cat:
Feat: Weapon finesse
3 attacks
Damage: 1d4+1, 1d2+1, 1d2+1
To attack: +6,+1,+1 (1BAB +5 dex) Using weapon finesse
Armour Class 17(1 natural, 1 size, 5 dex
CMB: 14 (Using weapon finesse dex instead of str)
CMD: 16

As you can see the Cat wins cleary on CMD, CMB, AC and to attack. And the main attack where you get trip, the cat has +6 where the wolf has +1(2 if not using power attack). So those trips wil get more prones for the åarty to hit! 
As for damage the maximum damage for the wolf is 9, but if it misses its attack it gets nothing. The cat has 3 attacks, where the lowest has the same attack bonus as the wolf. It means that if 1 misses it has 2 new tries. This at a maximum damage of 11.

Level 4.
Many chooses to give their Animal companions int bonus. To keep it simple, il give them more standard bonuses. This means the wolf get +1 str and the small cat +1dex.

Wolf:
Feat: Power Attack, Cleave
1 attack
Damage: 1d6+5(2str, 3 power attack due to 1,5str)
To attack: +3 (-1 for power attack)
Armour Class: 14(2 natural, 2 dex)
CMB: 12
CMD: 14

Small cat(now medium):
Feat: Weapon finesse, Power Attack
3 attacks
Damage: 1d6+5, 1d3+5, 1d3+5
To attack: +7,+2,+2 (3BAB +5 dex, -1 power atack(-5 second)) Using weapon finesse
Armour Class 16 (+1 natural, 5 dex)
CMB: 15 (Using weapon finesse dex instead of str)
CMD: 18

So at level 4 the cat is still supreme on all accounts and gets a mutch needed strengt boost. It looses 1AC but gains CMB/CMD.
The maximum damage of the wolf now is 11. 11 damage and potential cleave for 2 attacks. But normaly only 11.
The Cat has a maximum 27 damage on the 3 attacks.
But as you can see the medium sized cat dont get more attack bonuses due to that the level increses its strengt, but it uses Dex to hit.

So now its level 7, this is the level the wolf grows and should come to its right.
Since people may choose their own feats here, il drop to add that on this level.
If I where to choose id give the cat cleave, and the wold weapon focus or improve natural attacks.

Wolf:(Now large size)
Feat: Power Attack, Cleave
1 attack
Damage: 1d8+15(9str, 6 power attack due to 1,5str)
To attack: +8 (-2 for power attack)
Armour Class: 15(4 natural, 1 dex)
CMB: 17(+size)
CMD: 18 (+size)

Small cat(now medium):
Feat: Weapon finesse, Power Attack
3 attacks
Damage: 1d6+7, 1d3+7, 1d3+7
To attack: +7,+2,+2 (4BAB +5 dex, -2 power attack(-5 second)) Using weapon finesse
Armour Class 16(1 natural, 5 dex
CMB: 15 (Using weapon finesse dex instead of str)
CMD: 18

So as we can see the wolf takes a giant leap forward on this level. His Armour Class almost rivals the cat, he attack better then the cats first attack and a lot betterh the the cats 2. and 3. Also the wolf gets an realy great strength boost. Also his CMB increases to above the cat, and the CMB is equal.
Also the fact that he now can trip huge enemies means a lot.
As for damage ways the wolf now gives a max damage of 23, and still might double that with cleave. The cat on the other hand has a maximum 33 BUT the 2 off hands attacks are now falling behind badly and at a way lover to hit it wil miss more often, so it cant count on getting more damage then the wolf any more.

So my advice: Either keep your cat until you are level 10 and its level 7.
Or keep your cat until you get to level 7. Then change it to a wolf and get the feat Boon Companion. It wil raise the wolf to the leve 7, same as you.
Some people might also enjoy to "tag team" with their animal companion, and could take a look at teamwork feats to increase damage, armour and other things.

Hope this helps someone, and im sorry if my calculations are wrong. Tell me and il fix em.

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