Maraxion's page

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Hey Jesse(DM Deinol).
I know its been a long while, but I wanted to thank you for a great game and for all your time!
Im sorry we couldent finish it, but it was great while it lasted!
Thank you!

Take care! :)

-Haldor


So Deinol, what line of work are you in since you are that much on the road?
Who is realy the man behind the mask ;)


Great Gary Teter, so the campain page are working.
Im only used to RSS for tv series and movies with utorrent, what prog can I use to RSS a forum?
And would I need to RSS every page like gameplay, discussion etc?


Im pretty new to the forum, but usualy in forums I get emails when someone writes in a thread. After reading here I see there is a RSS, but is there other ways?
Im mainly thinking about the Online campains where you get a few "under threads" in the main one, and would like to be updated on all new stuff.


Hi guys.
Im new to this forum roleplaying, but have logged some hours in normal D&D.
I just finished gaming this exact adventure with a group. But after we got to town the roleplaying stopped due to jobs and schools.
So Iv got a barely level 3 Ranger Switch hitter sitting ready for gaming if it fits the party. Was primary melee in my party due to lack of fighter/pally.
Seems there have been a loss of players, but the game seems good.
But I wil need a fast cource(or link to guide etc) so I understand hpw you post stuff like attack and hit :)

If you think the char dont fit, Il make something else.
And offcource if the gear I took from the crypt clashes with yours Il drop what the DM feels right.


1 person marked this as a favorite.

If you ever get back in, id love to join if you need more players.
You seem to have a great game going, just some technical problems. :)


1 person marked this as a favorite.

To those that are interested in this wolf vs small cat in the future, iv got some "new" information.

After checking the net I got an confirmation from Mr J.Jacobs Creative Director in Paizo that the feat weapon finesse CAN be used to gain both dex to attack and CMB.

He wrote:
"If you use Weapon Finesse and you make a combat manuever with a weapon you can use Weapon Finesse on, your CMB is adjusted by Dex, not Str. It all "still flies"—nothing's really changed since then as far as I know. Note that natural attacks are ALWAYS finessable, so an animal that has Weapon Finesse can add that to their trip attacks.
If you're a rapier fighter who uses Weapon Finesse and won't be ever doing many bull rushes, Weapon Finesse or Weapon Focus is the feat for you and Agile Maneuvers is not.
If you're a bard or rogue or monk who wants to be all about the kung-fu or swashbuckly elements of ALL of the combat maneuvers, regardless of what move you want to make or what weapon you use, Agile Maneuvers is the feat you want and Weapon Finesse/Focus is not."
"

So this might change things around a bit, because this means agile manouvers isent the way to go for animal companions.

So lets check the 2 animals again:

Level 1
Wolf:
Feat: Power Attack
1 attack
Damage: 1d6+3(1str, )
To attack: +1 (-1 for power attack)
Armour Class: 14(2 natural, 2 dex)
CMB: 12
CMD: 13

Small cat:
Feat: Weapon finesse
3 attacks
Damage: 1d4+1, 1d2+1, 1d2+1
To attack: +6,+1,+1 (1BAB +5 dex) Using weapon finesse
Armour Class 17(1 natural, 1 size, 5 dex
CMB: 14 (Using weapon finesse dex instead of str)
CMD: 16

As you can see the Cat wins cleary on CMD, CMB, AC and to attack. And the main attack where you get trip, the cat has +6 where the wolf has +1(2 if not using power attack). So those trips wil get more prones for the åarty to hit! 
As for damage the maximum damage for the wolf is 9, but if it misses its attack it gets nothing. The cat has 3 attacks, where the lowest has the same attack bonus as the wolf. It means that if 1 misses it has 2 new tries. This at a maximum damage of 11.

Level 4.
Many chooses to give their Animal companions int bonus. To keep it simple, il give them more standard bonuses. This means the wolf get +1 str and the small cat +1dex.

Wolf:
Feat: Power Attack, Cleave
1 attack
Damage: 1d6+5(2str, 3 power attack due to 1,5str)
To attack: +3 (-1 for power attack)
Armour Class: 14(2 natural, 2 dex)
CMB: 12
CMD: 14

Small cat(now medium):
Feat: Weapon finesse, Power Attack
3 attacks
Damage: 1d6+5, 1d3+5, 1d3+5
To attack: +7,+2,+2 (3BAB +5 dex, -1 power atack(-5 second)) Using weapon finesse
Armour Class 16 (+1 natural, 5 dex)
CMB: 15 (Using weapon finesse dex instead of str)
CMD: 18

So at level 4 the cat is still supreme on all accounts and gets a mutch needed strengt boost. It looses 1AC but gains CMB/CMD.
The maximum damage of the wolf now is 11. 11 damage and potential cleave for 2 attacks. But normaly only 11.
The Cat has a maximum 27 damage on the 3 attacks.
But as you can see the medium sized cat dont get more attack bonuses due to that the level increses its strengt, but it uses Dex to hit.

So now its level 7, this is the level the wolf grows and should come to its right.
Since people may choose their own feats here, il drop to add that on this level.
If I where to choose id give the cat cleave, and the wold weapon focus or improve natural attacks.

Wolf:(Now large size)
Feat: Power Attack, Cleave
1 attack
Damage: 1d8+15(9str, 6 power attack due to 1,5str)
To attack: +8 (-2 for power attack)
Armour Class: 15(4 natural, 1 dex)
CMB: 17(+size)
CMD: 18 (+size)

Small cat(now medium):
Feat: Weapon finesse, Power Attack
3 attacks
Damage: 1d6+7, 1d3+7, 1d3+7
To attack: +7,+2,+2 (4BAB +5 dex, -2 power attack(-5 second)) Using weapon finesse
Armour Class 16(1 natural, 5 dex
CMB: 15 (Using weapon finesse dex instead of str)
CMD: 18

So as we can see the wolf takes a giant leap forward on this level. His Armour Class almost rivals the cat, he attack better then the cats first attack and a lot betterh the the cats 2. and 3. Also the wolf gets an realy great strength boost. Also his CMB increases to above the cat, and the CMB is equal.
Also the fact that he now can trip huge enemies means a lot.
As for damage ways the wolf now gives a max damage of 23, and still might double that with cleave. The cat on the other hand has a maximum 33 BUT the 2 off hands attacks are now falling behind badly and at a way lover to hit it wil miss more often, so it cant count on getting more damage then the wolf any more.

So my advice: Either keep your cat until you are level 10 and its level 7.
Or keep your cat until you get to level 7. Then change it to a wolf and get the feat Boon Companion. It wil raise the wolf to the leve 7, same as you.
Some people might also enjoy to "tag team" with their animal companion, and could take a look at teamwork feats to increase damage, armour and other things.

Hope this helps someone, and im sorry if my calculations are wrong. Tell me and il fix em.


Hi.
Iv read in the rules that it states:
Multiattack

An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.

So im wondering, is this something an animal with minimum 3 attacks gets at level 1, or are we talking about the level level 9?


Are wrote:
Maraxion wrote:

So if someone tried to trip lets say a Wolf, he has no improved defense exept his normal CMD.

That's right, except a wolf has four legs, so it gets a +4 bonus to CMD against trip attempts (which is also listed in its Bestiary statblock).

Ah offcource.... Thanks, I knew there had to be something :)


I see.
So if someone tried to trip lets say a Wolf, he has no improved defense exept his normal CMD.


As the tekst says.

Does animals like cats, wolfs etc with the trip feature have the same abilities as improved trip?:

Improved Trip (Combat)
You are skilled at sending your opponents to the ground.

Prerequisite: Int 13, Combat Expertise.

Benefit: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.

Normal: You provoke an attack of opportunity when performing a trip combat maneuver.

Or is it just this with no +2:
Trip (Ex) A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

And is that also with animal companions?


Hello James and thanks for a great game, and good help.

Iv been looking in the forum for an answer to the old using Weapon finesse to add dex instead of strength to CMB question, and found your post from September 2009. Wil this still fly, and also have you any new ruling on the trip(specialy if its a natural trip weapon like some animals have?):

James Jacobs wrote:
"Weapon Finesse, Weapon Focus, and similar feats would only apply when you're attempting a combat maneuver with that weapon. For the most part, this would be limited to things like disarm or sunder or MAYBE trip. You wouldn't get this bonus to things like overrun, bull rush, or grapple that don't use a weapon attack as part of their requirements.

Agile Maneuvers applies to EVERY maneuver every time.

If you're a rapier fighter who uses Weapon Finesse and won't be ever doing many bull rushes, Weapon Finesse or Weapon Focus is the feat for you and Agile Maneuvers is not.

If you're a bard or rogue or monk who wants to be all about the kung-fu or swashbuckly elements of ALL of the combat maneuvers, regardless of what move you want to make or what weapon you use, Agile Maneuvers is the feat you want and Weapon Finesse/Focus is not."


Hello.
Iv been playing pathfinder for a couple of months, but have been plowing the books to learn new thing.
I found Threatmonks guide for a switch hitter as a great inspiration, and have used that to great succsess. Currently Im level 2 going on 3. next sesion.

I am unsure doh what feats I should choose the next levels. The guide is great but doessent say mutch about melee feats and also im thinking there might be other options.

Hoping someone can guide me.
I have to add since there is no fighter/pally in the party, im, the main "meat shield" and are using a 2 handed greatsword for most of the encounters, and normaly gets 90%-10% between ny sword bow. This wil change some doh since we have been in a dark dungeon with limited time to use the bow before attacks.

I started on level 1 with human, and took Power attack and quick draw. I could have chosen cleave insted of quick draw, but was unsure about cleave so I waited.

Now on 3. level I can choose again, and I feel there are a few good choises, but there might be more so feel free to shout out.
As I see:
Cleave - Great damage dealer
Shield of swings - Great AC when push comes to shove. But is it more worths a feat than fight defensivly?
Furious focus - Great feat, but not that mutch more to hit(+1 on level 1-3 and +2 on level 4-8)
Combat expertice - Wel its handy but costly if im not goind for trip/grapple.

In addition to these iv started looking forward. Since I on level 4 get a animal companion iv been looking at teamwork feats and found a couple that interests me.
Mostly the Precise strike that gives both me and the animal a +1d6. Thats pretty big for the animal companion, and a good deal for me aswel, and could outperform the cleave in damage... Specialy since im going for a small cat which have 3 attacks, and therefore +3d6 each round+ mine 1d6.
Also the Back to back looks good, where you get +2AC for teaming up defensivly.

So Id love som feadback on the above.

What iv been thinking about is something like this, and feel free to add your ideas:

Level 3.
I could take Cleave... But im wondering about taking the Precise strike, so that when I get to level 4 I can add that to the animal companion. Offcource thats a long wait...
On level 5 and 7 Im split between deadly aim as the guide says, but taking Boon companion is also a good choice. Offcource boon companion wil be better at level 7, but then I have to live that far :)

SO maybe:
3. Cleave (or shield of swings)
5. Precise strike
7. Boon companion
9. Deadly aim

Also is there anyway an animal can get more armour without taking the armour feats? Im guessing they can use an colar/amulet of armour, but real armour?


Hm.

Wel you are right there, but are my math wrong? Using 1. level to get it right.

As you said its a bit weaker, but they should be pretty evenly matched?
The to hit should give the Wolf a BAB+1(for strenght), while the cat also get the +5 from dex with weapon finesse and -1 for size.
So to hit:
Wolf +1
Small cat +4

As for the CMB its opersite, right?
So the wolf would get the same(until level 7) so BAB+1str
The Small cat cant use his dex here so he gets BAB+1str and -1 size.
CMB:
Wolf: BAB +1str
Small Cat: BAB+0(nullified str/size)
So in all the cat gets +3 to hit more which is a bit, but "only" one less CMB.

But then again I see weapon finesse wount do it but if you dont take that feat and take Agile manouvers instead:
The cat gets a CMB of BAB+4. And even if he only gets a +0/-2/-2 he should have a decent chance to hit on one of them and with the high CMB the trip has a good chance.

Anyway thanks for great info, iv enjoyed the read and your guiding! :)


Mathwei ap Niall wrote:
Maraxion wrote:

But Mathwei.

IF the Gm lets me use eiter Big Cat or Roc, would you still say that the Wolf is a better choice? Or is it just the best of a really small list?
I do see the trip as advantage doh.

If you have the option for the Big Cat then definitely take that. Pounce is an extremely powerful ability especially mixed with Grab and rake.

the Roc can be very potent but only in an outdoor campaign and is a more difficult character build. Doable but niche-y.
now if you are going to make hypothetical situations like this then I'd recommend the T-rex instead. It will be the nastiest thing you've seen and the build is easier then you could imagine.

Hehehe, wel he might go for a big cat or roc, but a rex is kinda far out there.

But il keep it under consideration ;)

I realy do understand your Wolf idea. In my head it just makes sence that the small cat with weapon finesse wil be able to get more tripped apponents, and with a small party that would be of great help.


Hello!
I must thank you Treantmonk for a great build. Its fun to play and I have loads of posebilities.

I started my char a couple of months back and at my next session il be going for 3. level.
What Im a bit iffy on is the next feat. The guide is whery spesific for archery feats, but not melee.
To be sure I dident squander a feat I used my level 1 feat to get Quick draw early on instead of a melee feat.
So on level 3 I have a various of posebilities. Offcource Cleave is great so I could take that, but is there other smarter feats?

Iv wondered about vital strike, shield of swings and improven trip and even combat expertice, but im pretty new to this and would love to get some feadback.

Iv also been thinking on Teamwork feats like Precise strike:
http://www.d20pfsrd.com/feats/combat-feats/precise-strike-combat-teamwork
I was thinking it might be a great feat to add to my animal companion to get a little ekstra. Also the back to back teamwork might do something but a bit of a waste.

Also. Great tips to feats for Animal companion? Either its Chetaah or wolf.

Primary melee in small party.

Got
17str(upping on level 4)
14dex
13con (upping on level 8)
11 int
14 wis
8 cha

Greatsword masterwork
Longbow +1
Chainmail +1 so 19AC.


But Mathwei.

IF the Gm lets me use eiter Big Cat or Roc, would you still say that the Wolf is a better choice? Or is it just the best of a really small list?
I do see the trip as advantage doh.


Wizard with memmory loss due to mental disorder?


Great so this is what iv learned :)

On a low level the health is a great issue. This means AC/HP wil have to be taken into consideration. As for damage that is somewhat important,but since both animals have trip its most important they they hit and can overcome the targers CMD.

Because of this I need an animal that can survive in a fight at low level, and still help me keep attackers at bay and flank.

What I think is the best is to go for the small cat because the AC is 3 more than the wolf, and thats quite a bit at low levels. Also with weapon finesse and maybe Agile manuvers it get 3 great to hit chances to get the enemy down on trip where I can crush it with my greatsword with 12-22 damage, and also get an attack of opertunity if it raises.

When I reach level 7(never been that level anyway...), the cat gets to level 4 and grows. It then looses the AC edge and is basicly not as good.
I can then change Animal.

Using the Boon companion on my level 7 feat I can get the new animal straight to level 7 and evolve it.
The new animal of choice is actualy more up to the DM than me...
If the DM is fair and let me retake all feats and skills on the new animal, then Wolf can be a nice asset in damage and melee.

If on the other hand the DM is hard to sway on the previous choices, then a wolf is not a good choice cause iv wasted a lot of dex feats. Then getting him to give me a Roc wound be more handy, cause as with the small cat the Roc has a high dex and can use all the feats iv already chosen.

Sounds good? :)


I agreee Mathwei.

It seems to me the strength and weeknesses of those two is blanced on the feat issues. With the right feats both wil overtake the other.

So that brings me to en essential quesion. What hapends to feats/ability and maybe even skill points taken on an Animal companion if you change animal?
Would you rule that the player can re choosem or is he stuck even if the feats do nothing to the new animal?


Quote matryn:

No, the cat makes all the attacks at full BAB. This is explained on page 53, second sentence under the heading Animal Choices at the bottom of the page.
End Quote

Iv checked out page 53, and I cant find anything about they can attack at full BAB for all the attacks.
Only related is that since its got 3 attacks its get the feat "multiattack" for free, and therefore gets a -2 on the other attacks instead of -5.


Il be reading some pages before I post again I see, thanks il be back.

But mathwei, there is one thing I dont get.
You say that the cat gets more tries to attack/trip.
But wouldent that mean that they get more damage?
The wolf get a 1d6, but the small cat gets 1d4+1d2+1d2, which is 8. Also from level 4-6 the small cat wil have a 1d6+1d3+1d3 so 12damage. And also on a trip the 2 last attempts might be on a prone target?
I was thinking the great thing with the wolf was the increased damage, but it seems that until level 7 the wolf is underpowered both on damage and AC, or am I understanding it wrong?

As for the tripping I agree even if the differense is small.
If I do take Agile manouvers on the cat doh, it wil more then even the ods.

But again those pesty feats go fast :)


martryn wrote:


17 AC. It's small sized.

You sure about that? As I read it it has a 21 dex and +1 natural.

That would give it 16. Doesent say anything about ekstra for small.
On 4. level it gets medium size, and looses actualy 2dex and 1 natural and is down on 14AC
Maybe the +1 natural is the small?

The wolf on the other hand has 14. At level 7 its large but still keeps its +2 on natural armour, but looses 1 in dex, so its down to 13.

So the small cat has the armour advantage, but gives it away fairly fast at level 4.
But you say that the +1 for small is not added for the small cat? So it should until level 4 has 1 additional Ac to get 17?


Also.

Can the wolf and small cat use the trip as a free action if they hit a normal attack, or do they have to make CMD attack?


But Mathwei, whats your rulong about teamwork feats?
First of, do the animal have to have an int of minimum 3?

Also, can animals use them?
The 2 feats im thinking on is basicly coop where you get better damage and better ac. Booth I think a woolf/leopard should understand pretty basicly to flank and attack frop opesite side.
The wolf might be better cause its a pack animal at that aspect.

Edit:
Also is there anything stopping the smal cat to use weapon finesse?


Mathwei ap Niall wrote:


edit: @Maraxion, Keep Reading, You use the Nature's Bond rules from under the druid entry but the Rangers have a separate listing in their entry in the CRB for which animals they are allowed to take. It's about half the size of the druid entry.
The Beastmaster archetype specifically changes that and...

I see. Found those small numbers now, thanks.

So that means the the Roc actualy is a no go???
So then im down to the wolf and small cat.

How do animals handle multiple attacks btw? like tha small cat has 3 and the wolf 1. Does the cat suffer minuses to attack when it uses all the attacks?

As for comparing it looks to me that they are pretty different in build, even if the stats are similare in some way.
Both have the trip ability.

The wolf has a better damage output, but wil take more damage due to lower AC. And the +1 on each hit die wil not make up for the ac loss. Even one hit in a round on ac 14/15/16 with a d4 wil negate that point.

The small cat has a great CMB to attack and even grapple after a trip, also by using weapon finesse feat it wil get an awsome to hit.


Mathwei ap Niall wrote:

Well first things first, You can't have the large cat, only Druids and Beastmaster archetype rangers can have that. The Ape is a bad option simply for the clarified rules on Animal Companions and weapons/armor (they basically can't use them without a lot of leeway from your GM).

About that. As iv read on the page it seas that Ranger can chose of 2 types of pets, and it looks like I can use all the druid animals? Or am I mistaken?

Check the link to see the links to the animals.

http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Hunter-s-Bond-Ex-

Hunter's Bond (Ex)

At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the list on this page. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger's animal companion shares his favored enemy and favored terrain bonuses.

This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger's effective druid level is equal to his ranger level –3.


I see.
Great info from all of you here.

I do like the small cat due to the high dex to armour. It should give it a total of 16Ac. And with Weapon finesse I should be able to use that massive dex to hit.

But on the other side a Roc has a whopping 19AC at 1. level. Thats pretty nice, and it deals more damage then the small Cat.

A wolf as many says is the most comman and basic idea. But its only got 14AC.

As for a hit die I hadent had that in mind. But as I understand all the companions has the d8 pluss con.
So that means that the wolf gets a +2 pr level, the small cat a +1 and the roc a -1.
That are a bit, but a +1 hp pr level cant realy make up for the lack of AC on the wolf an it?


I see.

Looked over the large cat while you wrote, and they are nice. As long we are not heading into a dungeon that is.. Thats one of the things I like with small cats.

I see what you say about damage, but if I use the "teamwork feat presice strike", all the animals and mine attack wil get an ekstra 1d6...
Also if I use the feat "Boon companion" I can raise the animal to my own level, and rapid get it up to speed.

I love the ape idea, but its just to mutch feats!

So there are so many opertunities its hard to tell the right path!


As for the Ape and that sounds like a laugh. But I would guess that means taken armour and weapon feats for profiency?

As for my role im the main melee at the moment. Thats why I was looking at the teamwork feats to us with an companion. If I can use those so we both get an +1d6 on each attack or a pluss 2 AC that would be whery handy.

Personaly im looking at the following as good choices:

Small cat(leopard/cheetah)

Wolf
Roc
And now maybe ape or big cat :)
I think the t-rex is a bit much unless you have a special setting for the game.

But im open for good ideas from people with experience.


Hello.
Im faily new to pathfinder, and have chosen to play a switch hitter ranger.
With my Dm that means that im primarly melee, but some ranged. And since we have no fighter/pally im the main meat shield *sigh*.

Im soon to hit the level where I can get a animal companion, but unsure which I should choose, so im hoping for some ideas.
There are a few things to think about, offcource HP and damage.
But if you go beyond this, many animals can take feats that improve damage if they have single attacks (wolf etc), a feat to use their dex to hit (cheetah/leopard etc), flying mounts(roc etc).
But im also thinking about that an animal companion maybe can use teamwork feats? Like Precise strike and back to back.
http://www.d20pfsrd.com/feats/combat-feats/precise-strike-combat-teamwork
http://www.d20pfsrd.com/feats/combat-feats/back-to-back-teamwork

Also a creature that can trip/grapple seems cool, and helps the group get better attacks on phrone targers or just targets with high AC and lower CMD.

Iv also located this CR rating, but unsure how acurate it is:
http://www.geekindustrialcomplex.com/articles/animal-companion-comparisons

Id love to hear what you think are the best animal, and why!
Hoping that someone can help a digger for knowledge!


Hi.
I wanted to check something.

The rules states that:
Weapon and Armor Proficiency Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.

So obvious they can use shields. But what with shield bash?
Bashing description states:
A shield with this special ability is designed to perform a shield bash. A bashing shield deals damage as if it were a weapon of two size categories larger (a Medium light shield thus deals 1d6 points of damage and a Medium heavy shield deals 1d8 points of damage). The shield acts as a +1 weapon when used to bash.Only light and heavy shields can have this ability.

So far so good. But when you go under the different shields it says:
Shield Bash Attacks: You can bash an opponent with a light shield. See “shield, light” on Table: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon.

So how do you rule this for a cleric? He can obvious use the shield for defence, but can he use it to shield bash since he hasent got martial weapon profency?

1. Either he can use it for defence, but gets the normal penalties to attack with it.

2. He can use it for a shield and also shield bash withouth any penalties.

Or maybe other have another idea!

So what do you say? Put it to a vote?


Revan wrote:

Masterwork armor reduces its armor check penalty by 1. If an armor is referred to as '+1/+2/etc.', then that is magical armor, providing a enhancement bonus to AC equal to the listed number. For it to be magically enchanted, it must also be Masterwork.

To use specific examples:

* Chainmail provides an AC bonus of +6, but an armor check penalty of -5
* Masterwork chainmail still gives an AC bonus of +6, but reduces the armor check penalty to -4.
* +1 Chainmail increases the AC bonus to +7, with an armor check penalty of -4, since the armor must be masterwork to be magical.
* +2 Chainmail increases the AC bonus to +8, but the armor check penalty remains at -4.

Great thanks :)

Then Il take the books word for it that + 1/2/3... is magic, and if its says masterwork then its masterwork!
Thanks!


Hi.

Might be a stupid question, but im having trouble getting the logic on + to Armour.

In the rules it says that Armour check is lesened with 1 for masterwork armour. Ok thats good.
But does it give +1 AC protection aswel?
Or is that just magic?

As an example. In The book "Crypt of the everflame" you might find a +1 chainmail. So wil this give you extra AC, or just one less armour check.
Because its not stated if its masterwork or magical in the book.


Im wondering.
If you are prone with -4AC and try to stand up, you wil suffer an attack of oppertunity from enemies.
But do you have the -4AC until you stand up, or have other penalties for the round they attack?

Just seems to me that while standing up you are far more easy to hit then when you are back on your feet.