Thematically Appropriate Goblins in PFS


Pathfinder Society

Liberty's Edge 5/5

Ok, I've been on this for a few days now, and I am pretty impatient about the whole thing, so it's time for some feedback. No player gets more than one Goblin, so it's important to do that one right. I have some ideas and want feedback.

1.) Just because Goblins do not have a written language does not mean that they disrespect their history. Goblin Bards store the history of their tribe in the "Goblin Songs" that we all love so much. This makes the Goblin Bard an especially interesting character to me, but as I work out the character's specifics, it doesn't seem to mesh well mechanically. (Help appreciated, I don't know much about Bards, less than I probably should as a 3 star GM, Also this is incentive to play one.)

2.) Much is made about a Goblins being particularly adept at riding animals, possibly the best riders in Pathfinder with their dex and race bonus to the skill. Goblin Cavalier riding a wolf (refusing the size increase in favor of a medium mount at level 7). If I were to play this I would want to focus on the Tactician ability and grant my allies teamwork feats, Thus the Goblin General.

3.) Perhaps the best role for a Goblin is trapfinder/sneaky damage dealer, well suited to stealth with their size and darkvision Goblins could make excellent rogues or Urban Rangers in this regard.

4.) Best for last, Goblins love explosions, this makes them ideal for Gunslingers and Alchemists, Loud, and proud I believe these goblins to be among the most comical of Goblin heroes.

Of the four above categories I see Bards as being the most likely to join PFS, but under what circumstance would a Tribal history keeper leave his tribe to join with the Pathfinders? On the other hand an Alchemist whose formula book was discovered would have many reasons to flee his tribe. Personally if a goblin dog was an available mount, I would be very tempted by the Cavalier, but as it stands this option is not open for play.

So I ask the other Goblin's of PFS, What are you leaning towards (With the knowledge that some of the ARG and Goblins of Golarion are currently under review until September.)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Well, I'm not one of the fortunate few & as you said, Goblins of Golarion is under review, but assuming it passes muster there are a couple of other Feats in there that really open up some possibilities for Goblins, both in the 'surprisingly effective in combat' variety & the 'OMG, you did not just do that!' camp.

Saddle Shrieker is kind of like Power Attack on steroids for a Cavalier or Druid who took a ride-able animal for AC. You take the penalty, but your mount gets the bonus & it's a bonus to both damage and to-hit.

My personal favorite is Roll with It however. I can see a Goblin Martial Artist or even Gunslinger having a blast with this one. You get hit by a melee attack & make an Acrobatics Check vs. the Damage. If successful you take Knockback instead of Damage. Downside is you are Staggered for a round after the attempt, success or failure.

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