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ktRabblerouser |
![Augmented Gearsman](http://cdn.paizo.com/image/avatar/PZO9087-Gearsman.jpg)
Hello!
I made this post hoping an outsider could double check my math, to see if I was doing my numbers right.
Currently, I'm playing a 7th level fighter who is dual wielding heavy maces. I have my attack bonuses as the following
On a full attack: +13/+12/+8/+7
On a single attack action: +16
The damage rolls for a full attack: 1d8+1d6(Fire; flaming weapon)+11
The damage rolls on a single attack: 1d8+1d6+10
My modifiers for the attack rolls:
Str: 24 (+7 modifier)
BAB: +7/+2
Weapon enhancement: +1
Weapon focus feat: +1
Twin Blades (Two-weapon fighter, fighter alternative class feature from the Advanced Players guide):+1 on attack/damage
Two weapon fighting feat: puts me at a -4/-4 penalty (instead of -6/-10)
Improved two-weapon fighting feat : allows me a 2nd off-hand attack at a -5 penalty
My modifiers for damage rolls:
Str: 24 (+7 modifier)
Double Slice (Since they're heavy maces, I call it Double Smash; grants me my full str bonus on off-hand weapon damage rolls)
Weapon Specialization: +1 to damage
Twin Blades (Two-weapon fighter, fighter alternative class feature from the Advanced Players guide):+1 on attack/damage
Weapon enhancement: +1
Flaming weapon: +1d6 fire damage.
I think that's everything. I prefer to play the game as strictly within the rules as I can, so let me know if you spot any errors.
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![Thias](http://cdn.paizo.com/image/avatar/b5_c_herald_of_cayden_cail.jpg)
Assuming both of your maces are +1 flaming maces, your attack bonus for them should be equal, rather than you getting +1 with your main hand. So +13/+13/+8/+8.
As for damage, the Weapon Specialization feat actually gives a +2 bonus on danage rolls, not a +1. So thats another point of damage per attack.
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Marthian |
![Red Dragon](http://cdn.paizo.com/image/avatar/Red-Dragon.jpg)
Assuming one of the maces is a +1 Flaming Heavy Mace, and the other is a regular Heavy Mace, you are correct.
Single Weapon
+1 Flaming Heavy Mace (+16/+11 1d8+10+1d6 Fire)
Regular Heavy Mace (+15/+10 1d8+9)
Two-Weapon Fighting
+1 Flaming Heavy Mace (+13/+8 1d8+11+1d6 Fire)
Regular Mace (+12/+7 1d8+10)
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martryn |
![Forwell Hog](http://cdn.paizo.com/image/avatar/ForwellHog.jpg)
I think those are +1 flaming double maces because he lists an enhancement bonus.
Looks good to me.
+7 BAB
+7 Str
+1 Enhancement from magic weapon
+1 Weapon Focus
+1 Twin Blades when full attacking
-4 TWF
= +13
I guess you've only got one magic or MW mace, and so that's why your second attack is one lower? So +13/+8 (+1 flaming mace), +12/+7 (heavy mace).
Damage: 1d8+7 (str) +2 (weapon specialization) +1 (enhancement bonus) +1 (Twin Blades when full attacking) +1d6 fire = 1d8+1d6+11
The only thing I can't figure out is where you're losing the +1 to attack on your second weapon.
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WerePox47 |
![Mathus Mordrinacht](http://cdn.paizo.com/image/avatar/PZO9045_Mathus.jpg)
A tip: Use a light mace or other 1 handed weapon till 11th, as this will increase your to hit chance by 10% per swing mainhand and 5% offhand.. More hits = more damage and the extra 1 point of damage on average isnt worth the 10% miss chance... You attacks would be instead:
Mainhand +15/+10 1d8+11+1d6fire and
Offhand +14/+9 1d6+9+1d6 fire(assuming you can swap the heavy mace to a light one)
Additionall look into a pair of Gloves of Dueling asap. Twin Blades inst the same as weapon trianing, but it replaces it and im sure most dms would ok this.. I would anyways
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Gauss |
![Machine Soldier](http://cdn.paizo.com/image/avatar/PZO9234-Machine.jpg)
To expand on what WerePox47 is saying. It is generally believed that about a -1attack penalty is equivalent to a +3damage increase. In the case of your setup you are getting a -2attack penalty for a +1damage increase. It isnt worth it. :)
One handed weapons (-4attack penalty) are almost never worth it while TWF when compared to light weapons (-2attack penalty).
- Gauss
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ktRabblerouser |
![Augmented Gearsman](http://cdn.paizo.com/image/avatar/PZO9087-Gearsman.jpg)
Well, thank you, but I wasn't really looking for advice, just a double check on the numbers to make sure I'm keeping within the rules. Thanks for the catch on my error, Nipin.
I'm using the heavy maces because it's the concept I had for the character. I'm not worried about min-maxing the numbers.
Edit: I guess this should have gone under the Rules Question board, rather than the Advice board, huh?
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martryn |
![Forwell Hog](http://cdn.paizo.com/image/avatar/ForwellHog.jpg)
I wouldn't allow the Gloves of Dueling thing. It clearly states that it replaces weapon training. You could get the +4 bonus to CMD and those effects, but since you don't have weapon training, you wouldn't have a +2 bonus to it.
And I don't fault you for choosing two one-handed weapons. My percentages are a little off due to rounding errors and the fact that I'm in a hurry and doing some of it in my head, but you're still going to hit CR 7 creatures with at least 2 attacks 3 out of 4 times you full attack. You'll only completely miss around 4-5% of the time. Sure, a few extra points toward attack bonus would help, but it's not like you're ineffective in combat.