Which Improved Familiar can be used as a Medic?


Advice


Looking to take Improved Familiar and want to use my familiar to help me when I'm down.

I'm thinking that it should be able to use a wand at least or be able to feed me a potion when absolutely dire. If it can cast would be a bonus.

I'm Lawful Neutral Witch with a diety Magdh (LN).

Liberty's Edge

If I was a DM I'd allow a pseudodragon to be a medic

Mike

Silver Crusade

I had a similar question for my true neutral sorceress. I've debated if I should bother improving her familiar when she gets up a few levels (only level 2 now).


Mephits can use wands, right?


2 people marked this as a favorite.

Silvanshee gets Stabilize, Dimension Door, and Lay on Hands, so it can D-Door to whoever needs help, then use Lay on Hands or at least stabilize. Tack on an Anthropomorphic Animal + Permanency and it can probably use wands too.


Seems to me and familiar that can wield wands would be able to healbot.. Offhand i know mephits, imp, azata, farie dragon can wield em.

Sovereign Court

A Harbinger archon is within one alignment step, and casts Cure Light Wounds three times per day.


An imp or quasit?


Faerie Dragon, Imp, Azata, and Quasit are the best familiars because of their defensive abilities, they can all fly, and use the skill umd.


This guy is bomb diggity:

Quote:

Inevitable, Arbiter

A sphere of bronze and copper set with a single eye, this winged creature has two clawed hands, one of which clutches a knife.

Arbiter CR 2
XP 600

LN Tiny outsider (extraplanar, inevitable, lawful)

Init +3; Senses darkvision 60 ft., detect chaos, low-light vision; Perception +5

Defense

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)

hp 15 (2d10+4); regeneration 2 (chaotic)

Fort +5, Ref +3, Will +3

Defensive Abilities constant vigilance, constructed; SR 13

Offense

Speed 20 ft., fly 50 ft. (average)

Melee short sword +7 (1d3/19–20)

Space 2-1/2 ft.; Reach 0 ft.

Special Attacks electrical burst

Spell-Like Abilities (CL 2nd; concentration +4)

Constant—detect chaos

3/day—command (DC 13), make whole, protection from chaos

1/week—commune (CL 12th, 6 questions)

Statistics

Str 11, Dex 16, Con 14, Int 11, Wis 11, Cha 14

Base Atk +2; CMB +3; CMD 13

Feats Flyby Attack, Weapon FinesseB

Skills Diplomacy +7, Fly +12, Knowledge (planes) +5, Perception +5, Sense Motive +5, Stealth +16

Languages truespeech

SQ locate inevitable

Ecology

Environment any

Organization solitary, pair, or flock (3–14)

Treasure none

Special Abilities

Constant Vigilance (Su) An arbiter gains a +4 bonus to recognize and disbelieve illusions created by creatures with the chaotic subtype or possessing the chaotic descriptor.

Electrical Burst (Ex) An arbiter can release electrical energy from its body in a 10-foot-radius burst that deals 3d6 electricity damage (DC 13 Reflex half). Immediately following such a burst, the arbiter becomes stunned for 24 hours. The save DC is Constitution-based.

Locate Inevitable (Su) An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, the better to help it report back to its superiors. It cannot sense the range to this inevitable.

Flying, hands (a.k.a. can use wands/potions), REGENERATION (Chaotic), and pretty awesome detection methods, as well as matching your alignment.

Silver Crusade

I'm seeing a lot of recommendations for things with hands, and I'm still a little shaky on how familiars work, so let me see if I've got this straight. If my sorceress has UMD trained, her familiar can use it, but it would be based on the familiar's charisma, no class bonus, and the sorc's skill ranks, right? Or do they get my +3 class bonus, too? And this only works if they have hands to hold the wand, right?

In my case, my sorceress is true neutral, fey bloodline, and gets the familiar from the tattooed archetype. If I want an improved familiar who can help with healing, a brownie seems like a good match, since it has hands, is fey like my bloodline, matches my alignment, and has 17 charisma.

But I do tend to lean towards flying familiars, and my character is borderline evil (would be NE if that was allowed in Pathfinder Society), so maybe I'll go mephit or something instead.


Azata and faerie dragon come out being the preferred methods for this, IMO.

Silver Crusade RPG Superstar 2014 Top 16

Fromper wrote:

I'm seeing a lot of recommendations for things with hands, and I'm still a little shaky on how familiars work, so let me see if I've got this straight. If my sorceress has UMD trained, her familiar can use it, but it would be based on the familiar's charisma, no class bonus, and the sorc's skill ranks, right? Or do they get my +3 class bonus, too? And this only works if they have hands to hold the wand, right?

In my case, my sorceress is true neutral, fey bloodline, and gets the familiar from the tattooed archetype. If I want an improved familiar who can help with healing, a brownie seems like a good match, since it has hands, is fey like my bloodline, matches my alignment, and has 17 charisma.

But I do tend to lean towards flying familiars, and my character is borderline evil (would be NE if that was allowed in Pathfinder Society), so maybe I'll go mephit or something instead.

You're correct about the UMD bonuses. The familiar uses your witch's RANKS, then adds the familiar's Cha bonus to that. Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills, so you wouldn't get the +3. The best way to give a HUGE boost to UMD is to take the Evolved Familiar feat and choose the Skilled evolution, giving a +8 bonus to UMD. Evolved Familiar


Silvanshee's Lay on hands ability is based off HD, which uses YOUR HD.

there was another thread discussing this

Grand Lodge

Homunculus.
The ability to customize, and upgrade with construct modifications, make it a familiar that gains in power, as you do.


If you're playing PFS, the only familiars authorized to use wands are brownie, imp, lyrakien azata, or quasit familiar

Silver Crusade

Jodokai wrote:
If you're playing PFS, the only familiars authorized to use wands are brownie, imp, lyrakien azata, or quasit familiar

What's your source for this? Is it in the FAQ or something?


Fromper wrote:
Jodokai wrote:
If you're playing PFS, the only familiars authorized to use wands are brownie, imp, lyrakien azata, or quasit familiar
What's your source for this? Is it in the FAQ or something?

Gah I thought I linked it, but yes it's in the FAQ here: Link


1 person marked this as a favorite.

People seem to be ignoring the silvanshee posts in this thread. Lay on hands as a paladin of your level with decent charisma, crazy fly speed (90 ft?), constant invisibility, DDoor, stabilize. For other purposes, commune, truespeech, pounce with heroic strength, best scout. Also they're cats.


Jackissocool wrote:
People seem to be ignoring the silvanshee posts in this thread. Lay on hands as a paladin of your level with decent charisma, crazy fly speed (90 ft?), constant invisibility, DDoor, stabilize. For other purposes, commune, truespeech, pounce with heroic strength, best scout. Also they're cats.

Yup. And their Lay on Hands gets better (and more frequent) as you level up.


Actually, Silvanshee was recently errata'd to always count as paladin level 2, which means only 1d6 healing, which is pretty much worthless. It sucks, but it's now the RAW.


I am in the same boat as Harmor except I am a CN serpent-folk. Makes it hard to justify a cat as a familiar when i character regularly eats them.

Grand Lodge

If you build a Homunculus with extra HD, you can choose it's skills and feats.

This means you can specialize your Homunculus to heal, use wands, or whatever.

Liberty's Edge

Silvanshee.

Silvanshee Silvanshee Silvanshee Silvanshee? Silvanshee Silvanshee! Silvanshee Silvanshee Silvanshee Silvanshee Silvanshee Silvanshee Silvanshee, Silvanshee Silvanshee Silvanshee.

So, in conclusion, a Silvanshee, maybe.


StreamOfTheSky wrote:
Actually, Silvanshee was recently errata'd to always count as paladin level 2, which means only 1d6 healing, which is pretty much worthless. It sucks, but it's now the RAW.

Do you have a source for that?


brreitz wrote:

Silvanshee.

Silvanshee Silvanshee Silvanshee Silvanshee? Silvanshee Silvanshee! Silvanshee Silvanshee Silvanshee Silvanshee Silvanshee Silvanshee Silvanshee, Silvanshee Silvanshee Silvanshee.

So, in conclusion, a Silvanshee, maybe.

Which one did you like now?


cZak wrote:
StreamOfTheSky wrote:
Actually, Silvanshee was recently errata'd to always count as paladin level 2, which means only 1d6 healing, which is pretty much worthless. It sucks, but it's now the RAW.
Do you have a source for that?

I would also like to see a source for this so that I may promptly ignore it.


Ok, Pathfinder's HORRIBLE at compiling information and organizing. I give up looking for the stupid errata or FAQ. But if you note on both PRD and d20pfsrd.com, both now state:

"lay on hands (1d6, 1/day, always as a 2nd-level paladin)"

So it clearly got nerfed somewhere.


hmm...

Liberty's Edge

Aw...

It's probably for the best, but I'd like to know when it was changed as well. I'm not seeing in my errata for Bestiary 2.


1 person marked this as FAQ candidate.
StreamOfTheSky wrote:

PRD and d20pfsrd.com, both now state:

"lay on hands (1d6, 1/day, always as a 2nd-level paladin)"

So it clearly got nerfed somewhere.

Yea, that pretty much nips the advancement of LoH. Odd that they inserted that specific for the silvanshee and not for any of the other imp familiar potentates.

The description of Agathions lists the LoH as based on HD as a racial trait, but why limit it for this one? I'd like to hear the reasoning of the developer who wrote it.

If you go by RAW then it doesn't advance.
But I can't really see the logic in limiting it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

If you build a Homunculus with extra HD, you can choose it's skills and feats.

This means you can specialize your Homunculus to heal, use wands, or whatever.

Especially useful with some of these new feats.


A psuedo-dragon with a spell page (infernal healing) should do the trick. No wand needed.

A psuedo-dragon with a wand (infernal healing) is a consumable version not limited to slots per day.

While not PFS, I think any bird familiar @ 5th would work. Birds make nests, so they can manipulate reasonably well. At 5th level, they gain speak with master, so can utter the command word somehow. In fact, any critter that builds a nest could qualify. Beavers build dams, so that counts. Monkeys throw stuff, and squirrels throw nuts (I think), so they also work. I know my familiar managed to UMD a wand to heal me. [Helps that I was trying to hit a 33 UMD to cast a scroll of simulacrum, so had many ranks.]

/cevah


StreamOfTheSky wrote:

Ok, Pathfinder's HORRIBLE at compiling information and organizing. I give up looking for the stupid errata or FAQ. But if you note on both PRD and d20pfsrd.com, both now state:

"lay on hands (1d6, 1/day, always as a 2nd-level paladin)"

So it clearly got nerfed somewhere.

It got nerfed in the second printing of Bestiary II.

Quote:

Page 21—In the Agathion, Silvanshee stat block, in the

Skills entry, change the Climb skill bonus from “+1” to
“+7”. In the SQ entry, change “as a 2nd-level paladin”
to “always as a 2nd-level paladin”. In the description,
in the first paragraph, in the fourth sentence, change
“by spellcasters who utilize the Improved Familiar
feat and meet the proper prerequisites” to “by 7th level
good spellcasters with the Improved Familiar
feat who meet the proper prerequisites”.

Of note, it is the only Agathion that does not get its charisma mod to the number of times per day use.

/cevah


Ratlings are sadly CE but their Scroll Use ability is useful:

Quote:

Scroll Use (Ex)

A ratling can cast spells from any magic scroll as if it had the spell on its spell list.

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