| AerynTahlro |
| 2 people marked this as a favorite. |
Silvanshee gets Stabilize, Dimension Door, and Lay on Hands, so it can D-Door to whoever needs help, then use Lay on Hands or at least stabilize. Tack on an Anthropomorphic Animal + Permanency and it can probably use wands too.
| Serisan |
This guy is bomb diggity:
Inevitable, Arbiter
A sphere of bronze and copper set with a single eye, this winged creature has two clawed hands, one of which clutches a knife.Arbiter CR 2
XP 600LN Tiny outsider (extraplanar, inevitable, lawful)
Init +3; Senses darkvision 60 ft., detect chaos, low-light vision; Perception +5
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 15 (2d10+4); regeneration 2 (chaotic)
Fort +5, Ref +3, Will +3
Defensive Abilities constant vigilance, constructed; SR 13
Offense
Speed 20 ft., fly 50 ft. (average)
Melee short sword +7 (1d3/19–20)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks electrical burst
Spell-Like Abilities (CL 2nd; concentration +4)
Constant—detect chaos
3/day—command (DC 13), make whole, protection from chaos
1/week—commune (CL 12th, 6 questions)
Statistics
Str 11, Dex 16, Con 14, Int 11, Wis 11, Cha 14
Base Atk +2; CMB +3; CMD 13
Feats Flyby Attack, Weapon FinesseB
Skills Diplomacy +7, Fly +12, Knowledge (planes) +5, Perception +5, Sense Motive +5, Stealth +16
Languages truespeech
SQ locate inevitable
Ecology
Environment any
Organization solitary, pair, or flock (3–14)
Treasure none
Special Abilities
Constant Vigilance (Su) An arbiter gains a +4 bonus to recognize and disbelieve illusions created by creatures with the chaotic subtype or possessing the chaotic descriptor.
Electrical Burst (Ex) An arbiter can release electrical energy from its body in a 10-foot-radius burst that deals 3d6 electricity damage (DC 13 Reflex half). Immediately following such a burst, the arbiter becomes stunned for 24 hours. The save DC is Constitution-based.
Locate Inevitable (Su) An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, the better to help it report back to its superiors. It cannot sense the range to this inevitable.
Flying, hands (a.k.a. can use wands/potions), REGENERATION (Chaotic), and pretty awesome detection methods, as well as matching your alignment.
Fromper
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I'm seeing a lot of recommendations for things with hands, and I'm still a little shaky on how familiars work, so let me see if I've got this straight. If my sorceress has UMD trained, her familiar can use it, but it would be based on the familiar's charisma, no class bonus, and the sorc's skill ranks, right? Or do they get my +3 class bonus, too? And this only works if they have hands to hold the wand, right?
In my case, my sorceress is true neutral, fey bloodline, and gets the familiar from the tattooed archetype. If I want an improved familiar who can help with healing, a brownie seems like a good match, since it has hands, is fey like my bloodline, matches my alignment, and has 17 charisma.
But I do tend to lean towards flying familiars, and my character is borderline evil (would be NE if that was allowed in Pathfinder Society), so maybe I'll go mephit or something instead.
cartmanbeck
RPG Superstar 2014 Top 16
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I'm seeing a lot of recommendations for things with hands, and I'm still a little shaky on how familiars work, so let me see if I've got this straight. If my sorceress has UMD trained, her familiar can use it, but it would be based on the familiar's charisma, no class bonus, and the sorc's skill ranks, right? Or do they get my +3 class bonus, too? And this only works if they have hands to hold the wand, right?
In my case, my sorceress is true neutral, fey bloodline, and gets the familiar from the tattooed archetype. If I want an improved familiar who can help with healing, a brownie seems like a good match, since it has hands, is fey like my bloodline, matches my alignment, and has 17 charisma.
But I do tend to lean towards flying familiars, and my character is borderline evil (would be NE if that was allowed in Pathfinder Society), so maybe I'll go mephit or something instead.
You're correct about the UMD bonuses. The familiar uses your witch's RANKS, then adds the familiar's Cha bonus to that. Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills, so you wouldn't get the +3. The best way to give a HUGE boost to UMD is to take the Evolved Familiar feat and choose the Skilled evolution, giving a +8 bonus to UMD. Evolved Familiar
| Mirrel the Marvelous |
People seem to be ignoring the silvanshee posts in this thread. Lay on hands as a paladin of your level with decent charisma, crazy fly speed (90 ft?), constant invisibility, DDoor, stabilize. For other purposes, commune, truespeech, pounce with heroic strength, best scout. Also they're cats.
Yup. And their Lay on Hands gets better (and more frequent) as you level up.
| Jackissocool |
StreamOfTheSky wrote:Actually, Silvanshee was recently errata'd to always count as paladin level 2, which means only 1d6 healing, which is pretty much worthless. It sucks, but it's now the RAW.Do you have a source for that?
I would also like to see a source for this so that I may promptly ignore it.
| StreamOfTheSky |
Ok, Pathfinder's HORRIBLE at compiling information and organizing. I give up looking for the stupid errata or FAQ. But if you note on both PRD and d20pfsrd.com, both now state:
"lay on hands (1d6, 1/day, always as a 2nd-level paladin)"
So it clearly got nerfed somewhere.
| cZak |
| 1 person marked this as FAQ candidate. |
PRD and d20pfsrd.com, both now state:
"lay on hands (1d6, 1/day, always as a 2nd-level paladin)"
So it clearly got nerfed somewhere.
Yea, that pretty much nips the advancement of LoH. Odd that they inserted that specific for the silvanshee and not for any of the other imp familiar potentates.
The description of Agathions lists the LoH as based on HD as a racial trait, but why limit it for this one? I'd like to hear the reasoning of the developer who wrote it.
If you go by RAW then it doesn't advance.
But I can't really see the logic in limiting it.
| Ravingdork |
| Cevah |
A psuedo-dragon with a spell page (infernal healing) should do the trick. No wand needed.
A psuedo-dragon with a wand (infernal healing) is a consumable version not limited to slots per day.
While not PFS, I think any bird familiar @ 5th would work. Birds make nests, so they can manipulate reasonably well. At 5th level, they gain speak with master, so can utter the command word somehow. In fact, any critter that builds a nest could qualify. Beavers build dams, so that counts. Monkeys throw stuff, and squirrels throw nuts (I think), so they also work. I know my familiar managed to UMD a wand to heal me. [Helps that I was trying to hit a 33 UMD to cast a scroll of simulacrum, so had many ranks.]
/cevah
| Cevah |
Ok, Pathfinder's HORRIBLE at compiling information and organizing. I give up looking for the stupid errata or FAQ. But if you note on both PRD and d20pfsrd.com, both now state:
"lay on hands (1d6, 1/day, always as a 2nd-level paladin)"
So it clearly got nerfed somewhere.
It got nerfed in the second printing of Bestiary II.
Page 21—In the Agathion, Silvanshee stat block, in the
Skills entry, change the Climb skill bonus from “+1” to
“+7”. In the SQ entry, change “as a 2nd-level paladin”
to “always as a 2nd-level paladin”. In the description,
in the first paragraph, in the fourth sentence, change
“by spellcasters who utilize the Improved Familiar
feat and meet the proper prerequisites” to “by 7th level
good spellcasters with the Improved Familiar
feat who meet the proper prerequisites”.
Of note, it is the only Agathion that does not get its charisma mod to the number of times per day use.
/cevah