Fallout 4


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Sharoth wrote:
Otherwhere wrote:

I wish they had done the settlement building more like Skyrim, which was far easier to handle. Yes, I appreciate the customization this offers, but I hate micromanaging and would love to have a "steward" (robot, civil engineer) who could carry on with building while I am off adventuring!

I'm on the Xbox One and I don't see how to: rotate structures; lift of slide structures; etc. There's zero guidance and I have to keep going to the Internet to look thing up!

I am on my computer, but I use my old X-Box 360 wired controller to play most of my games. To rote something in base building, I build it, then select it. Once it is selected, I use the right or left "trigger" buttons. (the two long buttons at the bottom of the controller) to rotate left or right. it is still iffy, but better than it was before I learned that.

Thanks!

Rysky wrote:
@Otherwere: in the trading menu there's an option for you to specifically tell your companion to equip something.

I did, as well as made sure he had ammo, which is why I'm frustrated because he won't use it.


NenkotaMoon wrote:

Spectacle Island

This is the biggest settlement area I know of. It is called Spectacle Island, just a little off the way of the Castle. Another fight with a queen, and you get a big giant slate to work off of and a generator on the nearby hip with poles to run power already made.

Fixed it for you. Also, thanks for the link.


DeathQuaker wrote:
Caineach wrote:
why is the settlement item cap so low?

If I am understanding you correctly, I believe it counts scrappable items against your limit, so if you don't have a lot of room to build stuff, make sure you've gone through an area and scrapped all the trees, barrels, broken fences, etc. That should free up some space (and give you lots of wood and steel to boot).

Thanks for the comment reply about power, too. I thought if you put a connector in the right "radius" it would extend the power radius more, but I guess I have to take a different approach. I might try some pylons, which I think have a wider radius than the connectors.

I did that. I still just barely managed to finish the wall around my settlement. This is the first thing in the game I have run across that makes me want to upgrade my computer, because the settlement cap increasing mod will probably kill my machine.

Dark Archive

No thank you. Most of the settlements people have made look very cookie cutter and not that good. This guy made a whole town that looked freakin' awesome.


NenkotaMoon wrote:
No thank you. Most of the settlements people have made look very cookie cutter and not that good. This guy made a whole town that looked freakin' awesome.

I was refering to the number of objects you can have in the town, not the number of people. 20 people is definitely more than the AI can handle.


Otherwhere wrote:
Rysky wrote:
@Otherwere: in the trading menu there's an option for you to specifically tell your companion to equip something.

I did, as well as made sure he had ammo, which is why I'm frustrated because he won't use it.

That's odd. That's all there is to it. Give them ammo and tell them to equip the weapon. They'll use it until their ammo runs out and then switch back to their standard weapon.


Claxon wrote:
Otherwhere wrote:
Rysky wrote:
@Otherwere: in the trading menu there's an option for you to specifically tell your companion to equip something.

I did, as well as made sure he had ammo, which is why I'm frustrated because he won't use it.

That's odd. That's all there is to it. Give them ammo and tell them to equip the weapon. They'll use it until their ammo runs out and then switch back to their standard weapon.

The ammo runs out pretty quickly. Gave Piper a custom pipe rifle with 800 rounds, she was back to her default 10mm within two hours.

I gave her an incendiary laser shotgun after that. Watched her fire into a wall a dozen times to hit an enemy that was on top. Not wise about ammo use.


Scythia wrote:
Claxon wrote:
Otherwhere wrote:
Rysky wrote:
@Otherwere: in the trading menu there's an option for you to specifically tell your companion to equip something.

I did, as well as made sure he had ammo, which is why I'm frustrated because he won't use it.

That's odd. That's all there is to it. Give them ammo and tell them to equip the weapon. They'll use it until their ammo runs out and then switch back to their standard weapon.

The ammo runs out pretty quickly. Gave Piper a custom pipe rifle with 800 rounds, she was back to her default 10mm within two hours.

I gave her an incendiary laser shotgun after that. Watched her fire into a wall a dozen times to hit an enemy that was on top. Not wise about ammo use.

Now that is absolutely true. They are abysmal at using ammo wisely. I gave piper a .44 snubnose and I think within a couple combats she used up the 200 rounds of ammo I had given her.


This is why I gave Cait a sledge.


Rysky wrote:
Yeah I wish there was a way to rotate stuff, so far I've accomplished it by constantly picking it up and putting it back down while moving myself.

RT/LT.

Otherwhere wrote:
Claxon wrote:
Otherwhere wrote:
Will followers use better weapons? I gave Preston ** spoiler omitted ** and I Equipped it on him, yet he keeps using his laser musket.

You have to give them ammo. And yes, I know that for you as a player a laser musket and all energy weapons use the same ammo type. But for companions they don't.

If FO4 is programmed the same way FO3 & FNV were, companions' initially equipped weapons are actually special weapons that don't function exactly the same as the weapons players can get, and they also have their own specially programmed ammo type that is unlimited but only for their specific starting weapon.

Any other weapon requires that you give them ammunition.

Ah - forgot to mention it in my post, but I did give him like 200 power cells for it.

Not that it makes a lot of difference. The companion AI is really stupid. They will block doorways; wait until they've been attacked once or twice (or more!) before fighting back; disappear when following - same s*@% that happens in the other Bethesda games, so no surprise there. But - come on! - they've had years to improve this!

Maybe it's easier to direct them on the PC? On the Xbox, it's too hard to locate them, try to interact with them, and be fighting/watching for enemies all at the same time.

You have to actually tell them to equip it. Y on an Xbox controller. It'll say what button in their inventory. Same for armor.

Also, companions don't "disappear" as much any more. As in, they don't actually vanish from existence like 3 and NV companions did sometimes and then reappear later.

FO4 companions sometimes wander off to do their own thing. They're "disappear" for a few minutes and you'll wonder where they went...check their inventory and you'll realize they've been off scavenging, picking up stuff that looks useful or valuable (and especially weaponry).


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One of the many Fallout 4 settlement building guides out there. It looks pretty good so far.

Dark Archive

Caineach I am sorry but I was not referring to you, I was thanking Sharoth for fixing my link, not to your question.


Glad to be of help.


Preston did wind up using the laser rifle. AFTER I quit and came back to play! Weird.

Rynjin wrote:
Also, companions don't "disappear" as much any more. As in, they don't actually vanish from existence like 3 and NV companions did sometimes and then reappear later.

Does this mean that I will open up their inventory and find all kinds of new things in there?

For others on the Xbox 1: yes, the triggers rotate the structures. Thanks!


That usually happens when I track down Cait and want to give her something.

They usually follow if you set out somewhere with a purpose, but if you like meander around a single building or something they'll do the same. I kind alike it, actually. It means they're not CONSTANTLY in the doorway blocking your path.


Does anyone know, do companions use drugs? I know I can Use a stimpack on them, but can you buff them with jet or psycho? Will they use them if they are in their inventory?

And - man! - do I miss being able to target enemies with grenades in V.A.T.S.!

Sovereign Court

Put it in the inventory and have them equip it. I don't know but seems worth a try.


Otherwhere wrote:

Does anyone know, do companions use drugs? I know I can Use a stimpack on them, but can you buff them with jet or psycho? Will they use them if they are in their inventory?

And - man! - do I miss being able to target enemies with grenades in V.A.T.S.!

I'm pretty sure only the player character can actually use (and benefit from chems).

For instance jet will absolutely only function for the player, because it works by altering the speed of the game. If it worked for other characters the way it's programmed you would notice and be under the effects of jet as well (at least the time dilation effect).

I think its highly unlikely they can benefit from any chems. I don't think they can even use stimpacks themselves. I've placed stims in their inventory and they never use them. I can't tell if it's because they don't take enough damage, or because they simply can't use them.


I suppose, since companions are immortal (essential) and can't be killed, they decided "Meh. If the Player wants to get them back up and into battle, they can damn well Use a stimpack on them. Otherwise, why bother? It's not like they risk dying."

The drugs - well, yeah, they changed a lot of what they do for FO4 vs the earlier games. Jet used to give you a boost of APs, now it slows time. Lots of changes to adapt to!


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I've discovered (to my detriment) that companions will use grenades when placed in their inventory.

Thanks, Valentine. Really needed to be on fire while fighting ghouls.


Yea. Piper is a pyromaniac. She LOVES her Molotov Cocktails.


MeanDM wrote:

I've discovered (to my detriment) that companions will use grenades when placed in their inventory.

Thanks, Valentine. Really needed to be on fire while fighting ghouls.

LOL

That's why they have that Perk that prevents your companions from damaging you!


Since I never use grenades I've been tempted to put some back in their inventory, but my god do I not like having them land on me constantly.


Speaking of grenades, I accidentally picked up my whole inventory of saved grenades. I was wondering why I was unable to lug as much around until I noticed I had almost 200 frag grenades in my inventory. oops.


Sharoth wrote:
Speaking of grenades, I accidentally picked up my whole inventory of saved grenades. I was wondering why I was unable to lug as much around until I noticed I had almost 200 frag grenades in my inventory. oops.

Every once in a while I realize I have 50+ lbs of food. So many mirelurk eggs.


Caineach wrote:
Sharoth wrote:
Speaking of grenades, I accidentally picked up my whole inventory of saved grenades. I was wondering why I was unable to lug as much around until I noticed I had almost 200 frag grenades in my inventory. oops.
Every once in a while I realize I have 50+ lbs of food. So many mirelurk eggs.

~laughter~ I think I have 30 pounds of food and chems on me right now.


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I'm trying to get to idolized with Preston right now. But I just decided to put him in my Minute Man painted T-45 power armor and I just gave him a sledgehammer. I have a feeling this is going to be hilarious.

Almost as hilarious as the combat shotgun I found that has the legendary exploding effect on it. Or should I say every pellet of the shot.

Nothing like watching a rather large explosion completely decimate your opponent.

I found a pair of deathclaws fighting a bunch of mirelurks. I waited for the deathclaws to basically be done with them, and then proceeded to shoot them with the shotgun. The first one instantly went down to previous damage. The second one was crippled by the first shot with only a sliver of health remaining. I watch as it tried to crawl away with it's mangled legs. Crawling away, it's little chameleon tail between it's leg. No mercy, I shot it again and enjoyed the blood splatter as it was dismembered limb from limb.


Sharoth wrote:
Caineach wrote:
Sharoth wrote:
Speaking of grenades, I accidentally picked up my whole inventory of saved grenades. I was wondering why I was unable to lug as much around until I noticed I had almost 200 frag grenades in my inventory. oops.
Every once in a while I realize I have 50+ lbs of food. So many mirelurk eggs.
~laughter~ I think I have 30 pounds of food and chems on me right now.

Yeah, I'm usually about 10 lbs from my max a lot of the time. I keep telling myself to not hoard stuff, but I always seem to do so!

Dark Archive

Claxon wrote:

I'm trying to get to idolized with Preston right now. But I just decided to put him in my Minute Man painted T-45 power armor and I just gave him a sledgehammer. I have a feeling this is going to be hilarious.

Almost as hilarious as the combat shotgun I found that has the legendary exploding effect on it. Or should I say every pellet of the shot.

Nothing like watching a rather large explosion completely decimate your opponent.

Explosive quality + having a melee companion means that he's going to be needing a lot of stimpacks

RPG Superstar 2015 Top 8

If you take the Cha perk that makes companions tougher, there's a level where you can't hurt them.


Auxmaulous wrote:
Claxon wrote:

I'm trying to get to idolized with Preston right now. But I just decided to put him in my Minute Man painted T-45 power armor and I just gave him a sledgehammer. I have a feeling this is going to be hilarious.

Almost as hilarious as the combat shotgun I found that has the legendary exploding effect on it. Or should I say every pellet of the shot.

Nothing like watching a rather large explosion completely decimate your opponent.

Explosive quality + having a melee companion means that he's going to be needing a lot of stimpacks

Hey, he's got Power Armor. He'll be fine.

Besides, a good soldier does what his general commands.

Now Preston, charge!


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I like what this guy did with the Kingsport Lighthouse.


So what use ARE settlements? They are a huge sink of money and materials. What does the player get out of them other than the satisfaction of building them up?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Sharoth wrote:
So what use ARE settlements? They are a huge sink of money and materials. What does the player get out of them other than the satisfaction of building them up?

I assume just a reliable way to get NPCs to huddle together for a mini nuke when you need to blow off steam.


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Sharoth wrote:
So what use ARE settlements? They are a huge sink of money and materials. What does the player get out of them other than the satisfaction of building them up?

A ton of XP. Turrets give as much XP as skull enemies. Floorboards give the same as feral ghouls. I've gained at least 5 levels solely through building my towns.

RPG Superstar 2015 Top 8

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Sharoth wrote:
So what use ARE settlements? They are a huge sink of money and materials. What does the player get out of them other than the satisfaction of building them up?

Beyond being a place where you have guaranteed friendlies where you can keep your stuff (including your companions for easy finding):

- You can farm food, water, and random supplies for free. I don't just mean by manually harvesting plants: any surplus your settlement produces gets stored in your workshop's inventory. So for example, I have a lot of food planted at Sanctuary, a water purifier, and a scavenging station. When I go to Sanctuary after awhile and check the workshop's inventory, I find extra food, purified water, and other things like ammunition and other supplies stored there that I didn't put there. While it's not a massive boon, it's nice and sometimes it's helped me restock on materials for recipes particularly.

- If you have the level 2 Local Leadership perk (and sometimes other pre-requisite perks) you can build shops. Over time they carry pretty decent inventory. The more settlements you have, the less far you have to schlep to sell off your gear and restock on ammo and crucial items.

- Place to build crafting benches. Moreover, if you establish supply lines, settlements share workshop inventory, so not only can you raid all of your settlements for extra food and water per above, but it also means you have access to all your spare mods and supplies for modding your equipment from any settlement--reduced schlepping and weighing yourself down.

- Traveling merchants visit your settlements, like Stockton and Trashcan Carla. While you can also just randomly run into these folks on the road, it's nice, again, to have a guaranteed safe spot where you can deal with them. They can carry some very nice stuff, including some unique gear.

- Oddly, the occasional raider or super mutant attack is "useful" in that basically creatures that tend to carry relatively decent loot spawn in an easily defensible space.

- I haven't tested this yet, but I kind of assume that the stronger and better your settlements are, the more support you can get from the Minutemen if you need it. I could be wrong though.

Now, a lot of this of course is dependent upon your interests in building up settlement-related perks. If you're not into tht kind of stuff, probably best to keep Red Rocket as a homebase for modding your weapons and armor and storing your power armor, and ignore the rest of it. A lot of it is indeed building stuff for the sake of it, so it isn't for everyone.

ETA: Also, what Caineach said.


Has anyone actually used the flare gun to call the minute men yet? I have it on me, and never remember that I can use it.


Claxon wrote:
Has anyone actually used the flare gun to call the minute men yet? I have it on me, and never remember that I can use it.

Same with the artillery fire for me


Excellent.

Spoiler:
Just escorted a sentient, ambulatory microbrewery across central, war-torn Boston. This could be a whole spin-off franchise.

Sovereign Court

Have you noticed that if you repeatedly fail at hacking a terminal the game will give you more and more dud removers and try resetters?


How do you repeatedly fail? It should lock you out once you use up all your tries, unless they changed that.

Sovereign Court

You wait 10 seconds and then you can try again


Well, that's lame. What's even the point then if the lockout is no longer permanent?

Silver Crusade

It's not permanent anymore?

Heh, in this, 3, and NV I would just exit when I got to my last guess and try again, since that reset all the guesses.


Otherwhere wrote:

I wish they had done the settlement building more like Skyrim, which was far easier to handle. Yes, I appreciate the customization this offers, but I hate micromanaging and would love to have a "steward" (robot, civil engineer) who could carry on with building while I am off adventuring!

I'm on the Xbox One and I don't see how to: rotate structures; lift of slide structures; etc. There's zero guidance and I have to keep going to the Internet to look thing up!

LB and RB or the triggers rotate structure pieces. If you hold Square (iirc) then move the right joystick (its a bit akward) you can raise/lower pieces without moving your view. Theres a lot of info in the Help section under Pause. A lot of time I have to build the desired piece and then step back and pick it back up to get a better view angle on it before placing.

Claxon wrote:
Has anyone actually used the flare gun to call the minute men yet? I have it on me, and never remember that I can use it.

I have tried to no avail. Evidently you need to have a bunch of settlements up and running before you can get good back up from it.


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So I just fought Swan. Fortunately I had my trusty exploding combat shotgun.

It took like 3 shots and he went down. Every time the shotgun hits I get a very nice little yellow ball of explosion. It looks like a mini-mini-nuke went off. Right in the enemy's stupid little chest. And then rips them to pieces.

I went to the doctor in Diamond City that can alter your face and added in blood spatter on my face.

I consider myself to be "He Who Bathes in the Blood of his Enemies".

Wouldn't it be great if you could add titles to yourself in FO4.


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That's fun. I found an explosive 10mm, so now Mercy is even more inappropriately named.

My shotgun has incendiary, so every shot looks like dragonsbreath shells. Admittedly, it takes three shots per Deathclaw, compared to your two. :P


Deliverer pistol + Sneak + Action Boy + Ninja + Mr Sandman + Penetrator

Step into room in Sneak. Place two bullets precisely into each person in room for 5.3x damage each, even through walls or cover, watch in slow motion as each combatant dies.

Silver Crusade

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Ryuko wrote:

Deliverer pistol + Sneak + Action Boy + Ninja + Mr Sandman + Penetrator

Step into room in Sneak. Place two bullets precisely into each person in room for 5.3x damage each, even through walls or cover, watch in slow motion as each combatant dies.

Something something Mozambique Drill something something...


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So I have a question, someone mentioned you can just pull mods off of weapons? I can't seem to figure out how to do that on PS4.

As far as strong characters go, I did build mine specifically to hit really hard in melee. Big leagues + Moving target lets you pretty safely charge guys with miniguns. Feels awesome.

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