Fallout 4


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~pulled out of Vault 114 by Piper and Nick~ No!!! I am not done scrounging all the wonderful loot!!! ~grabs a screwdriver before being forcefully removed~


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This Casey Jones would fit in the Fallout world perfectly!


Sharoth wrote:
This Casey Jones would fit in the Fallout world perfectly!

Edit - I may base my third toon off her.

The Exchange

Sharoth wrote:
This Casey Jones would fit in the Fallout world perfectly!

Nice! I usually stay same gendered in games for some reason but I wouldn't mind a suicide girl post-apoc persona.....maybe next time through....


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Power Armor Mechanic - Because Badass is not a job title.

I love that quote.


302 hours' play time so far according to Steam.

Haven't entered Boston/Diamond City once.
Haven't left the northern half of the map yet.

Having a great time.

On 4th "start". Since the Minutemen shove 'rescue me' quests down your throat constantly, I went with a less-than-elegant solution: dug him and the meatheads out of Concord, then toggled the quest off to meet them in Sanctuary.

Since that workshop wasn't claimed, I lose Codsworth and Preston but the peace of mind is worth it in calm, quiet junkyard dog-and-Dogmeat guarded Red Rocket. Strung with lots of light bulbs with a humble small generator powering all of the bright lights I could ask for. Although having to go to the mole rat cave 'facilities' is inconvenient.

Next step, claim Starlight and drop a turtle atop that big gaping water hole in the middle of the parking lot. No settlers need apply. Stuff water and power atop the hole, build 1-1/2 to 2 floor tiles around the lot worth of flooring, raise walls 1-1/2-ish stories above the purifiers and sprinkle liberally with turrets as resources permit.

Collect infinite purified water whenever the need for vegetable starch occurs. (Said corn, mutfruit and tatos to be collected by fast traveling through the farms and helping myself to the free bounty *I* currently don't have to defend or worry about.)

Lone Wanderer is awesome. Gonna miss it when I eventually make my way into Big Green.


DeathQuaker wrote:
lots of good stuff

Thanks, DQ! I appreciate the very detailed response!

I like Starlite because it is so open and easy to make my own.

The Castle has potential, certainly, but all the g*$&~+n enemies on every block leading there! Grrrr!!!

For Hope, she'll be looking at creating a mall: shops; bars; all the economic comforts of home.

And when they do the next patch, Diamond City becomes a very safe base with all of my own workshops. No more having to parcel things out between the various stations in the Market.

@Scythia and Green Smasher: the gamma gun is certainly deadly against ME. I barely took down the damn child of the atom who was pounding me with it, leaving me at about 20% green health and all the rest rad damage. I hate those crazy cultists!


Otherwhere wrote:
DeathQuaker wrote:
lots of good stuff

Thanks, DQ! I appreciate the very detailed response!

I like Starlite because it is so open and easy to make my own.

The Castle has potential, certainly, but all the g*@%$@n enemies on every block leading there! Grrrr!!!

For Hope, she'll be looking at creating a mall: shops; bars; all the economic comforts of home.

And when they do the next patch, Diamond City becomes a very safe base with all of my own workshops. No more having to parcel things out between the various stations in the Market.

@Scythia and Green Smasher: the gamma gun is certainly deadly against ME. I barely took down the damn child of the atom who was pounding me with it, leaving me at about 20% green health and all the rest rad damage. I hate those crazy cultists!

Very true. Instead of radiation damage, it ought to be called player damage. Although popping a Rad-X does help, or keeping a Leaded BoS combat chest handy.


Turin the Mad wrote:

302 hours' play time so far according to Steam.

Haven't entered Boston/Diamond City once.
Haven't left the northern half of the map yet.

Having a great time.

On 4th "start". Since the Minutemen shove 'rescue me' quests down your throat constantly, I went with a less-than-elegant solution: dug him and the meatheads out of Concord, then toggled the quest off to meet them in Sanctuary.

Since that workshop wasn't claimed, I lose Codsworth and Preston but the peace of mind is worth it in calm, quiet junkyard dog-and-Dogmeat guarded Red Rocket. Strung with lots of light bulbs with a humble small generator powering all of the bright lights I could ask for. Although having to go to the mole rat cave 'facilities' is inconvenient.

Next step, claim Starlight and drop a turtle atop that big gaping water hole in the middle of the parking lot. No settlers need apply. Stuff water and power atop the hole, build 1-1/2 to 2 floor tiles around the lot worth of flooring, raise walls 1-1/2-ish stories above the purifiers and sprinkle liberally with turrets as resources permit.

Collect infinite purified water whenever the need for vegetable starch occurs. (Said corn, mutfruit and tatos to be collected by fast traveling through the farms and helping myself to the free bounty *I* currently don't have to defend or worry about.)

Lone Wanderer is awesome. Gonna miss it when I eventually make my way into Big Green.

~shakes my head in disgust~ Slacker!

~grins~


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Sharoth wrote:
Turin the Mad wrote:

302 hours' play time so far according to Steam.

Haven't entered Boston/Diamond City once.
Haven't left the northern half of the map yet.

Having a great time.

On 4th "start". Since the Minutemen shove 'rescue me' quests down your throat constantly, I went with a less-than-elegant solution: dug him and the meatheads out of Concord, then toggled the quest off to meet them in Sanctuary.

Since that workshop wasn't claimed, I lose Codsworth and Preston but the peace of mind is worth it in calm, quiet junkyard dog-and-Dogmeat guarded Red Rocket. Strung with lots of light bulbs with a humble small generator powering all of the bright lights I could ask for. Although having to go to the mole rat cave 'facilities' is inconvenient.

Next step, claim Starlight and drop a turtle atop that big gaping water hole in the middle of the parking lot. No settlers need apply. Stuff water and power atop the hole, build 1-1/2 to 2 floor tiles around the lot worth of flooring, raise walls 1-1/2-ish stories above the purifiers and sprinkle liberally with turrets as resources permit.

Collect infinite purified water whenever the need for vegetable starch occurs. (Said corn, mutfruit and tatos to be collected by fast traveling through the farms and helping myself to the free bounty *I* currently don't have to defend or worry about.)

Lone Wanderer is awesome. Gonna miss it when I eventually make my way into Big Green.

~shakes my head in disgust~ Slacker!

~grins~

;)

The Starlight Star-Brite Water Purification Turtle, aka "Super Squirtle", is complete.

I shoved 2 Industrial and 3 regular water purifiers into the hole. 1 Large and 2 small generators in there with them for self-contained power grid.

Result: 110 purified water under a 30' metal roof surrounded by concrete on all sides of ground level.

Cost:

  • 21 shack foundations (elevated, rings the purifiers and generators in at ground level)
  • 1 shack stairwell (to access the top of the foundations)
  • 23 curved metal shack walls (anchored atop the foundations)
  • 4 curved metal wall corners (closing the corners of the aforementioned curved metal walls)
  • 20 shack wall upper floors
  • 30 or so fence railings (to prevent falling onto the purifiers/generators while installing the roof - i.e., safety railings for the situational awareness-challenged)
  • 1 'long ladder' shack stairs (to traverse from main floor to 2nd floor)
  • fully roofed over with a flat metal roof
  • upper floor walls are flat metal walls (atop which the roof rests)
  • 1 sleeping bag, 1 blue cooler and 1 fast travel mat (in workshop's shed)
  • blocked off the aforementioned shack stairwell with a pair of sheet metal walls - if maintenance is required, enter workshop mode, pull one panel, go on in, replace when done.
  • Lastly, 39 HMG turrets, 31 atop the turtle and the exterior 'wastelander special stairwell' providing roof access, 5 atop the workshop shed, 3 about the projection/concession building.

At a bare minimum the local brahmin fleeing harrying bloatflies should be well protected once they make it into firing range of the turrets.

110 Water, 16 Power, 1 Bed, ~40% remaining size capacity ... and 312 Defense. Now I need more oil...


I only have been playing for 235 hours. At least 5 of those have been when the game was paused while I was doing something else. ~thinks~ Maybe 10 hours total paused?

RPG Superstar 2015 Top 8

And I was proud of myself for just getting the Drive-In walled in relatively neatly.


Anyone know how to do parkour style jumps? I discovered a place in the Theatre District, close to the Combat Zone, where there is a ramp extending off a raider infested building and a body half-hanging off the landing edge across the way but cannot for the life of me make the jump!

I've found a YouTube video of someone who was making these incredible jumps on a regular basis, but they may have been on a PC and using a mod or console commands. But clearly it is intended in at least some areas of the map to do this!

RPG Superstar 2015 Top 8

I am not aware of any way to make any fancy jumps, although of course if you sprint you can jump farther.

Me, I just use the jump pack on power armor (and there ARE things you cannot reach without the jump pack, or at least not reach very easily).


Otherwhere wrote:

Anyone know how to do parkour style jumps? I discovered a place in the Theatre District, close to the Combat Zone, where there is a ramp extending off a raider infested building and a body half-hanging off the landing edge across the way but cannot for the life of me make the jump!

I've found a YouTube video of someone who was making these incredible jumps on a regular basis, but they may have been on a PC and using a mod or console commands. But clearly it is intended in at least some areas of the map to do this!

I can't say for parkour, but there is a trick for wall climbing.

Spoiler:
In first person, pick up a large movable object. Trash cans seem to work best. Drop it at the base of the wall. Back up against the wall, then look down and pick the object up while pressing back towards the wall. Done correctly, you'll begin sliding up the wall, and you can move side to side to get around obstacles.

Or you can try stacking objects to jump from.

Sovereign Court

Otherwhere wrote:

Anyone know how to do parkour style jumps? I discovered a place in the Theatre District, close to the Combat Zone, where there is a ramp extending off a raider infested building and a body half-hanging off the landing edge across the way but cannot for the life of me make the jump!

I've found a YouTube video of someone who was making these incredible jumps on a regular basis, but they may have been on a PC and using a mod or console commands. But clearly it is intended in at least some areas of the map to do this!

Get power armor and the jump jet


Ohhh!!! I found a Desk Fan!!! ~looks around~ And some Cooking Oil!!! SCORE!!! ~Tosses out the pipe pistol~ Junk.

RPG Superstar 2015 Top 8

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I had to choose between desk fans and combat armor recently. The armor lost.

So, something I am impressed with--given Bethesda is not always great about attention to story detail ---

As I'm sure anyone reading this thread knows, if you follow the "suggested" main quest path, you of course go to Sanctuary Hills and then Red Rocket and Concord, possibly gaining various companions and allies, including your robot butler Codsworth.

In my second playthrough, I ignored that path entirely. I caught up with the main quest in the Boston area. I had decided this character couldn't bear to see her past life in ruins and just wanted to start anew... but slowly, reminders of home were forcing her to face the disappearance of her son, etc.

In Goodneighbor, you run into a familiar (well, sort of...) face...

Spoiler:
The Vault-Tec Rep you meet in the prologue has become a ghoul.

This person to me mentioned Sanctuary Hills, and it was the first time in this playthrough anyone had really mentioned it. He mentioned that he'd seen it, including, "Your robot."

So my character realizes, a good month and a half into her emergence into the Commonwealth, that her Mr. Handy has apparently been so loyal he's remained in Sanctuary all this time. Her head reels a bit. This is not long after she is deciding finally to track Shaun down, and realizes she should, if properly addressing remnants of her past, see if Codsworth really is there. So after tying up some loose ends, she finally at long last heads up there and feels bad for abandoning her loyal robot for so long.

What I dreaded is that Codsworth would still have the introductory dialogue where you act like you have no idea yet it's been 210 years, etc.--all stuff she already knows because of the order in which I've done things.

But no! Apparently having advanced the main quest to a certain point, he has different dialogue!

This may seem a silly thing to be delighted by, but I haven't always trusted Bethesda to pay that sort of attention to narrative detail, so I'm delighted. Further, as soon as I met him, he is immediately available as a companion (I don't have to go to Concord first. I probably will eventually for other reasons, but I don't have to, to get him as a companion). So that's awesome.

I also auto-unlocked Sanctuary. I don't plan to build there this game, but I am looting the heck of it and grabbing lots of wood to send to Starlight Drive-In where I'm building my personal home/fortress/companion entertainment center, trading stop. (I have three "settlements" and I'm trying to have no more: Starlight, which is just for me and my companions; Sunshine, which is the only settlers-invited farm I've started so I can have, eventually, a full trading post/safe place for people to go; and Abernathy Farm, since Connie is useful to trade with and to have one more workbench to share supply lines with (I haven't built them anything other than some defenses and power, and not having more settlers there).


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I've had fun seeing the reactions when I change up how I do quests.

For example, the Concord quest:

Spoiler:
My newest character took the roundabout approach as well, so she walked into Concord in a full, red painted, set of power armour. When she spoke with Sturges about the plan his dialog was a bit deflated, kind of "aw, shucks, I was going to have you jump through hoops".

The Exchange

Is there any way to have the "stolen" tag removed from items that are acquired through less than savory means? I have a suit of Raider Power Armor that is showing up in red and would like to fix that if possible.


I love Piper. I had just finished hacking a terminal when she said "How did you do that? I can barely get mine to save." She also looks HOT in the Barbarian outfit from Hubris Comics.

RPG Superstar 2015 Top 8

She apparently also likes how you look in the costume, although I personally haven't gotten to trigger her reaction.

Fake Healer, try putting it in the workshop storage. Can't guarantee that will help, but I think it's worked sometimes.

Alternately, sell it--I don't think merchants care and Raider Power Armor is the worst there is.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Well, I finally encountered this Swan character that everyone's talking about.

He wasn't so tough, though. Two crits to the face from my Broadsider, and his head was gone.


How to remove Stolen Items tag

Haven't tried it, myself.


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There's a new patch on the way, and the notes say that building wires will no longer require copper. !?! That should certainly help some!

RPG Superstar 2015 Top 8

I never had an issue with wires needing copper, and thought it an odd adjustment--but the change is certainly not a problem either. Overall the patch looks like it will be really helpful. Seeing the settler assignments alone will be somewhat helpful (although what I really want is when I highlight a settler, I can see little dotted lines that connect the player to both their assigned areas, e.g., crops, as well as to their assigned bed.


Otherwhere wrote:
There's a new patch on the way, and the notes say that building wires will no longer require copper. !?! That should certainly help some!

Thank god


^I know!

When I was just starting out on this game, I had built a genny and then the settlement beacon and had no copper left to wire them together!

I was soooo frustrated! I've learned my lesson, but I hate it when I'll be 1 component short on things. Urghh!


Some new additions to my personal arsenal:

  • Zappy Harry. Laser pistol, all kitted out, does a pretty good job pasting weak enemies.

  • What the Rock is Cooking. The Partystarter missle launcher, but with a quad barrel. Turns out headshot damage applies with missles too.

  • Herald of Atom. Shem Drowne's revolutionary sword with a stun pack.

  • Herald of Atoms Big Sister. An irradiated Chinese Officers Sword I found an hour later that is straight-up better in nearly every way.

  • The Exchange

    Otherwhere wrote:

    How to remove Stolen Items tag

    Haven't tried it, myself.

    Nice for the small stuff but I can't reverse pickpocket and plant the exosuit from power armor on someone.....I can however make all the parts legal so I am getting closer to appearing to be legit.

    The Exchange

    I am loving my maxed out combat shotgun with suppressor. Tons of damage very quickly and with very little noise. It's got a satisfying crunch to it....


    I love the combat shotgun. I keep it, my .50 cal sniper rifle, and Deliverer on me at all times.


    Last night I wandered into a scrapyard full of Super Mutants. I normally use Deliverer for most of my kills, but the Super Mutant Overlord with the skull by the name caused me to pull out my fully modded combat shotgun out and blast his head off. I then spent the next 10 minutes or so playing peek-a-boo with the rest of the super mutants. The beep, beep, beep of the suicider was annoying, but the mini-nuke that I got out of it was fun.

    The Exchange

    Sharoth wrote:
    I love the combat shotgun. I keep it, my .50 cal sniper rifle, and Deliverer on me at all times.

    Yeah, I like Deliverer but I keep wishing I could mod it more for some reason. I just close to full out modded a 50 cal sniper but I still to level up to be able to suppress it. Got Kneecapper, a fairly cool missile launcher, and modded that out to a quad with scope but it's so darn heavy that I rarely want to carry it.

    I need to figure out what armor is awesome. I am currently rolling in a combo of upgraded combat armor and some synth armor pieces but I keep thinking there has to be some better stuff. I have a few named pieces of armor like "wastelander" and such but I just feel like armor is a bit of a blind spot for me. Also I wish I could dye the stuff. I would love to go all one color....

    RPG Superstar 2015 Top 8

    Tinker Tom sells mods for Deliverer--I think the more MILA and/or cache missions you do, the more there are.


    OK - NOT an addict. I just want to complete that one more mission.

    I find myself really fighting not to get sidetracked, and focus on whatever mission I'm on, but they spread them out over so much of the map that I have to fight through, and discover, all kinds of s+%~ before I can even reach the location for the next stage of the mission!

    I keep telling myself: "I'm going to do this ONE thing and then I'll stop for the day!" And that one thing will take me 2 or 3 real life hours to accomplish.

    And then I remember that I have yet another character who hasn't done that 1 thing yet...

    But, I'm not an addict. Really!

    RPG Superstar 2015 Top 8

    I've been telling myself that same thing since November 10.

    If you find a support group, Otherwhere, I'll join you.


    DeathQuaker wrote:

    I've been telling myself that same thing since November 10.

    If you find a support group, Otherwhere, I'll join you.

    LOL

    It doesn't help that I habitually run multiple characters in these kinds of rpgs. Skyrim, I had 12 between 2 screen names. This game I "only" have 7.

    I always find something else I want to try out - a new character concept, different build, and so on. It's getting hard to keep them all straight. Especially in this game, what with something new to discover on almost every block! I just found a group of linked buildings (via boards and even a basket on a wire!) on the waterfront near Cambridge and had no idea what I'd find.

    Sovereign Court

    Hm, I guess I am one of the rare few who got bored with the game.


    I've taken breaks here and there, a week or so. I come back though. Have a new idea for something I want to try, something I want to build, or just get the urge to explore and shoot some things.


    Yeah - sometimes you just want to blow things up!

    Have you noticed all the red canisters they have strewn around? I haven't yet seen them do anything useful, but they will explode. (I keep hoping they'll blow a hole in a wall and allow access to a hidden area or something.)


    I just picked up KA-BOOM!!! My explosive assault rifle. Heavy sucker. I hope that it will be worth it.


    Otherwhere wrote:

    Yeah - sometimes you just want to blow things up!

    Have you noticed all the red canisters they have strewn around? I haven't yet seen them do anything useful, but they will explode. (I keep hoping they'll blow a hole in a wall and allow access to a hidden area or something.)

    There is a shack with several wooden platforms with a lot of those canisters. You can sit the canisters onto the wooden platforms, shoot the end and have them launch like rockets, at a distant bunker.

    No way to make them fly how you want though.

    The Exchange

    I saw that shack and thought it looked cool but never actually set them up and made them launch....there were a couple on the platform already set up but I didn't launch them. I want to now but does that make me into a post-apocalyptic redneck/hill billy?


    OMG - NPCs will destroy themselves with Fat Man launchers!

    I know Suicide Mutants explode, of course. But I ran across a named Raider - Boomer - and he blew himself up trying to kill me!

    OK - he succeeded the first time because I didn't know he'd be that stupid. But the second time, he tried to target me and hit a post right in front of him and blew himself up! LMAO!

    I guess it's just an extension of the "I'll use a grenade in a melee situation" dynamic of NPC AI. (Damn stupid companions...)


    Is anyone else having some serious lag in Fallout 4?


    Sharoth wrote:
    Is anyone else having some serious lag in Fallout 4?

    Are you on a PC? Are you using the latest patch?

    I'm on the XBox and haven't noticed anything beyond the normal slow down in certain locations.


    PC and I have the latest patch (1.3 beta). Steam, Windows 10, my AMD video card drivers, AVG, and Malwarebytes are all up to date. The PC is midway between minimum and optimal on the specs.


    Otherwhere wrote:

    OMG - NPCs will destroy themselves with Fat Man launchers!

    I know Suicide Mutants explode, of course. But I ran across a named Raider - Boomer - and he blew himself up trying to kill me!

    OK - he succeeded the first time because I didn't know he'd be that stupid. But the second time, he tried to target me and hit a post right in front of him and blew himself up! LMAO!

    I guess it's just an extension of the "I'll use a grenade in a melee situation" dynamic of NPC AI. (Damn stupid companions...)

    With nice Dense chest armor, my automatic weapons character can try to play catch with fired mini-nukes and only take minor damage. So short range use would only be risky to the user.

    RPG Superstar 2015 Top 8

    Well, given I've done exactly what those NPCs have done with a Fat Man, I'll reserve judgement. ;)

    I did just see some Gunners blow themselves up with their own grenades recently--same situation, where they hit a pole.

    None of that has beaten what Piper did to a friend of mine--throw a molotov cocktail into a room with oil on the floor and several oxygen tanks (the red canisters) lying around. The death video showed all of his character's limbs blowing off.

    ====

    Sharoth, if your lag started since you installed the beta, I'd reckon it's an issue with the beta and you should report it along with your DxDiag. That's the kind of thing they need to know.

    I've had more lag/freezes/stuttering since the FIRST patch but that's been awhile now. Sometimes being in outdoor areas cause a bizarrely high memory usage spike (normal RAM not VRAM); it's worst if there's a lot of lasers or explosions and they are at night so I'm guessing it's something with outdoor lighting/shadow rendering. I need to figure out if I can tweak my GPU settings to take on more of the burden but I can't remember what setting to look at.

    I haven't installed the beta patch so I can't speak to its effects on the game. I decided to wait till they polished it to get it--for those reasons!

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