Thoughts about this year's special at Gen Con?


Pathfinder Society

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Sovereign Court 4/5 5/55/5 **

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I actually had my table expressly say they were going to the warehouse and knocking on the front door. (then blew a 28+ on the diplomacy to talk thru the encounter)

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

My thoughts...

The first round was... weird. The whole thing seem to throw the characters into situations where they had to guess at a lot of things with no real direction. It was a blast figuring out the trailer run, but our GM mess up the last bit with the waves of monsters, only discovering how to do it after we thought we had finished.

However we did, "The Annoying Investigators" made it to the second round. (Forsythia is my character, the said Investigator in the group (Rogue archtype))

We were confused from the start and only realized the whole scope of the thing after we had ran to safety. (We didn't die, thank the Gods) From the first, two of our team had leveled to three, so our tier was bumped up, with one of us still being first level. (The Fighter, of all things) He almost died getting branded, thankfully he was healed as that happened. Forsythia, a Tiefling, handled it from there, gaining a bothersome brand in the process. (DR Fire... good.)

So we could not make it past the room past the nicely described door. We actually tried twice. (Those pipes couldn't have that many hp, right?) After the second try, we scedaddled.

The Dragon, in three-four tier, would have cooked us if we had of made it to him, so it was just as well.

Three things could have made things better. The groups that made it should have been locked in the tier they played in the first round, the second round should have had all the tables wait (making a later night, I think) until all was ready, and the ending block text mentioned at the beginning of the thread should be taken out of the module.

It is one thing to have a character die, it is another to have the DM thumb come from nowhere and squish it.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
thaX wrote:

My thoughts...

The first round was... weird. The whole thing seem to throw the characters into situations where they had to guess at a lot of things with no real direction.

That's called being Pathfinder agents, for the record. Roll with it (and Role with it).

thaX wrote:


Three things could have made things better. The groups that made it should have been locked in the tier they played in the first round,

Utterly inappropriate unless you were prevented from playing that character between the first and second round, and prevented from leveling. That would've been less fun for the other two slots of Saturday.

thaX wrote:
the second round should have had all the tables wait (making a later night, I think) until all was ready,

Marshaling takes long enough. Making it longer would be truly bad form. Making marshaling take less time next year would allow this to happen. Agreed that it'd be ideal.

thaX wrote:
and the ending block text mentioned at the beginning of the thread should be taken out of the module. It is one thing to have a character die, it is another to have the DM thumb come from nowhere and squish it.

It's apparently forewarned in the adventure, which isn't intended to run again, ever. You're NOT somewhere you have an unlimited amount of time. It's just the same as being in an underwater adventure and staying down a hundred feet after you're out of water breathing time.

Liberty's Edge 5/5

thaX wrote:
and the ending block text mentioned at the beginning of the thread should be taken out of the module. It is one thing to have a character die, it is another to have the DM thumb come from nowhere and squish it.
It's apparently forewarned in the adventure, which isn't intended to run again, ever. You're NOT somewhere you have an unlimited amount of time. It's just the same as being in an underwater adventure and staying down a hundred feet after you're out of water breathing time.

I half expected water in part two, I thought that Tim always put water into his scenarios, and since I didn't see any in part one I felt assured to see some in part two.


TetsujinOni wrote:
It's apparently forewarned in the adventure, which isn't intended to run again, ever. You're NOT somewhere you have an unlimited amount of time. It's just the same as being in an underwater adventure and staying down a hundred feet after you're out of water breathing time.

While your right, it is "Apperently" forewarned.

If you read back over this thread you will see that several GM's thought that the players did not die at the end until HQ told them to go back to the table and read the "Box text O' Death"

If the GM did not think the players die at the end, how the hell are the players going to know?

As one of the players of the second round I will recount how ours went. (again)

After starting nearly an hour after some other tables we did not make it out in the 5 hour window (4 hour window?)

Our GM told us that tho we did not make it out on time, we all lived.

He then went to report and came back with a look that said "Man, I really don't want to do this" and said "Yeah..... about that Living thing?...." Box text O' Death.

So again, while the author may have thought that it was forewarned, if even the GMs are supprised then what chance did we have?

Also to restate, saying its a 5 hour limit, then calling it at 4 and change (for the tables that started late), followed by TPK via text is not a fun way to end.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Thefurmonger wrote:
TetsujinOni wrote:
It's apparently forewarned in the adventure, which isn't intended to run again, ever. You're NOT somewhere you have an unlimited amount of time. It's just the same as being in an underwater adventure and staying down a hundred feet after you're out of water breathing time.

While your right, it is "Apperently" forewarned.

I'll freely cede all of the points about how the logistics of running the event could be improved, as they're all correct. My point was that some of the GMs apparently didn't prep that part adequately (I don't know what timing was on receiving it, for that matter), and that is no reason to not occasionally have a win-in-time-or-die-trying scenario.

Really, any table not expecting to be under the gun, challenged as hell, and to expend a PC per fight as an expendable resource, was probably not mentally prepared for a qualification-invite special event.

But I'm from a tradition that says a PC workday looks like 3 APL+3 encounters on the average, with the occasional days of slice-of-hell 2xAPL+3, 2x APL+4. (End-game Living Greyhawk design), and Battle Interactives were ... *cough* special. Cool, but a bit crazed.

Liberty's Edge 5/5

JohnF wrote:
In a couple of weeks time, we'll be able to report back how well Rise of the Rune Carved Key works with 12 tables (and a double-length slot to take off some of the intense time pressure, and allow time to explore more facets of the scenario).

We will be adding a bit of time to the scenario at Pacificon, but not enough to make it a stroll. The title says it all. The scenario is meant to be a race and I don't want to take away from that.

More importantly, we're going to add some breaks, so that folks don't feel they are hostages at their tables for such a long time.

Planned time frame:

Pregame: 30 minutes for GM meeting and for everyone to get completely ready.
Act 1: Adding 10 minutes to Gala to encourage role play.
Act 2: No change.
Intermission: 15 minute break before Act 3 marathon.
Act 3: Adding half an hour.
Dinner: Should be around 6:30 PM. Will take an hour break for food.
Act 4: No change.
Postgame: Until bar closes.

5/5

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Will, I would add 10-15 minutes to Act 2.

Liberty's Edge 5/5

Kyle Baird wrote:
Will, I would add 10-15 minutes to Act 2.

You're the man! I was going on instinct. I really appreciate your expertise. I'll make that change as well.

Shadow Lodge 2/5 5/5 *

Was also a player at the annoying investigators table, and was one of the 2 players that due to the way things fell bumped the table up to the next tier on part 2.

I actually enjoyed the special a lot. It was tough but after playing other specials before learned how to keep rolling with the punches.

Biggest problem was having to continually as the GM 'what did you say' or 'what did the person on the stage say' as the room was too loud.

On the second part we did almost die but through luck, quick thinking, and a ton of wands of cure light wounds we made it. Still the quote of the evening was 'Oh come on the tube can't have that many hit points....'

Given that we were told many many times that this was a deadly adventure I think the difficultly was fair.

As for the insta-kill at the end I think I remember something in the GM intro text about 'be back in time', but didn't pick up on it as we really could only hear every 3rd word the GM said.
I'm not against a text block kill based on time, but their should be a double redundancy to make sure the PCs hear it. Maybe have the NPC ask, "You got that right? If your not back in time the portals close?"

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Yes, the pathfinder's life is a bit hectic, but the overall feeling in the first part is "run with it." Not the usual pathfinder way, though there are some characters that use that philosophy exclusively.

The burning question I have is about the pipe room, but it would contain to many spoilers for those that may go into this special (hopefully revised) in other cons.

My character has a brand now, something that will be rare to see, so that in itself is a unique reminder of the event.

overall, The Annoying Investigators were a bit outclasses because none of use really could afford the items that would have helped against the pipes. (Kraford, my 6th level monk, just got the particular item after coming against golems)

To me, though, the great thumb of death was really to close to the 1st edition stomps that no one ever liked, with the exception of gleeful, vindictive DM's.

The Exchange 5/5 RPG Superstar 2010 Top 16

ThaX, the second round of the Special will never be played again.

Grand Lodge 4/5

I wish I could get access to a copy, just to see what I missed.

The Exchange 5/5 RPG Superstar 2010 Top 16

Send a note to Mike.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

So the brand my character got is somewhat unique?

Shadow Lodge 4/5

thaX wrote:
So the brand my character got is somewhat unique?

yes

The Exchange 3/5

We ran 13 tables of Race4RunecarvedKi past night at Pacificon and after making some small adjustments in Act/time allotments (based on input from Baird and previous GMs from GenCon), I believe it was a successful run. We had more than a few deaths, no TPKs, and lots of laughs. The took our time and tried to enjoy it. We had it scheduled over 2 slots....and we used all 9 hours (1 hour dinner break).

-Pain

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Painlord, I am interested in the time adjustments you did that made it last over the normal 5 hours, seems like a dramatic difference from 5 to 9 hours.

What did you do?

4/5 ****

See Will's post up a few Dragnmoon.

The Exchange 3/5

Pirate Rob wrote:
See Will's post up a few Dragnmoon.

+1. The temporal adjustments were great.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Oh, you included an hour break in that for dinner... I thought it was 9 hours straight gaming.. And with Initial Set up I can see the time frame.

The Exchange 1/5

I played in the level 15 game at Pacificon. Nasty. We had a Fighter 15, Summoner 13 (new to our party), wizard 15, eldritch knight (don't know all his levels) 15, Cleric 1/Wizard (diviner) 1/rogue 13, and my barbarian 2/fighter 13. we had 3 deaths (wizard, rogue, summoner) but all recovered in game with limited wishes > breath of life. Some of the monsters were pretty scary if we let them live more than one round.
Great Game, would have been interested to see the second part. :)
Thanks to all the judges (go Brent!) and organizers at pacificon for a really fun special.

Liberty's Edge 5/5

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Dragnmoon wrote:
Oh, you included an hour break in that for dinner... I thought it was 9 hours straight gaming.. And with Initial Set up I can see the time frame.

Yep. After coming back from dinner we ran without a time limit, until half the tables had finished.

It went really well. A big thank you to Painlord for the unglamorous, but crucial job of not running or playing, but circulating to see how every table was doing. He was able to help with course corrections when there were misunderstandings and track how things were going.

Having someone do this and feed stories to the overseer means that between acts the overseer is able to share accomplishments, death notices, and inglorious moments with everyone. For example, all Osirians gathered were able to take part in the special ritual inducting Alexander Damocles into the hallowed ranks of the Risen.

Dark Archive 4/5

What I dont understand is the scoring system.
How did my table that was one of the last few to sit, being we could bid 75 (from what our GM told us) as well as having completed the chase scene, not been able to advance.
Our GM was someone running us cold, without any idea of how the chase scene worked, and yet we still managed to get out of the cathedral in less than 2 rounds, get the guy before he left square 7, and we completed what seemed to be a rather large amount of scenes to be able to bid (70k?).

What and how were tables scored that got to advance to round 2, and were we somehow disqualified from advancing because of our judge who voulenteered to run us so we could have a chance to play?

1/5

I personally really despised the Special. Since I was playing a LG-aligned character, the whole point of the scenario made me feel so disgusted that I couldn't even roleplay my character as being part of a society that would allow any of these things to happen, much less consciously be a part of it.

If the Pathfinder Society is not good aligned, why are evil people not allowed to be a part of it? If the Pathfinder Society is run like a thieves' guild, why would a Lawful Good character ever choose to have any association with it whatsoever?

It is simply NOT possible to roleplay certain character's ethical boundaries with this scenario. Simply playing it should infuse alignment penalties on any Good or Lawful character, IMO.

I absolutely despised it, and the only way I can have fun playing other Pathfinder Society scenarios is to completely block it from my memory, forgetting what the Society technically stands for, apparently.

I didn't make a stink about it while playing it, as I just kept my mouth shut and did my part to help out so I wouldn't hurt my team. But in reality, I hated all of these missions and didn't understand why my character would ever do anything here. If I was really RP-ing, my character would have left, and I would have left the special as well.

4/5 ****

davidernst11 wrote:


If the Pathfinder Society is not good aligned, why are evil people not allowed to be a part of it?

The pathfinder society has plenty of evil members. PCs are not allowed to be evil though.

Grand Lodge 4/5

CptTylorX wrote:

What I dont understand is the scoring system.

How did my table that was one of the last few to sit, being we could bid 75 (from what our GM told us) as well as having completed the chase scene, not been able to advance.
Our GM was someone running us cold, without any idea of how the chase scene worked, and yet we still managed to get out of the cathedral in less than 2 rounds, get the guy before he left square 7, and we completed what seemed to be a rather large amount of scenes to be able to bid (70k?).

What and how were tables scored that got to advance to round 2, and were we somehow disqualified from advancing because of our judge who voulenteered to run us so we could have a chance to play?

What do you mean when you advise people advanced to round 2?

Liberty's Edge 5/5

Michael Brock wrote:
What do you mean when you advise people advanced to round 2?

Just to clarify: There was no round 2 at Pacificon. CptTylorX must be referring to GenCon.

Liberty's Edge 5/5

Chris Mortika wrote:

Mike, here's a couple of suggestions:

2) The muster captains were disinclined to give me my table number until they had a group of players to send with me. The GameMastering 101 talk included the advice, "It's terribly unprofessional for the players to get to the table only to see the GM just start to unpack." The current muster system requires that GMs can't get to the table ahead of the players.

Chris, not sure who your marshal was, but as a GM for both parts I was sent to a table before the clipboards even went out. I was well and truly in place for Round 1, but was one of the GMs who got moved around for round 2 - still set up and ready to go before the bell rang though.

Grand Lodge 1/5

davidernst11 wrote:
Despised despised hated despised

It is a game. And I call BS, because there should be a line between your character and whether or not they would participate in the events of the evening, and you as a player "leaving the special". If you cannot draw a line, maybe it's time to take a breath. Or a break. Or both.

Join Silver Crusade! We have (and according to the tentacle machine in Part II of the special, we taste like) cookies!

2/5 *

davidernst11 wrote:
I absolutely despised it, and the only way I can have fun playing other Pathfinder Society scenarios is to completely block it from my memory, forgetting what the Society technically stands for, apparently.

You realize you're not your PC right? Just because I had a hard time with my Paladin in a scenario, doesn't mean I hate PFS. It means I had a hard time with my PC concept in the scenario of a neutral campaign. If a scenario mission bothers you that much, you can always not play it, or play it with another PC. You can also decline faction missions.

This is still valid feedback for M+M though. People want more heroic scenarios.

Other than that, all I can advise is that you pick a different PC concept that can adapt to PFS better.

I'm not sure if you know, but almost all PFS scenarios you can take the moral high ground, it's your choice. I guess the special was a little different.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
davidernst11 wrote:
Since I was playing a LG-aligned character, the whole point of the scenario made me feel so disgusted that I couldn't even roleplay my character as being part of a society that would allow any of these things to happen, much less consciously be a part of it.\

Well, then, I suppose you ought to go visit the Seeker of Secrets and Field Guide and find out about the Society.

Neutral organization. Smuggles things out of Osirion.

The "Good Guys" are the Chelaxians.

The season 0-2 freedom lovers cause riots, do assassinations, and are generally rabble-rousing chaotic murderers.

If you're just coming to the realization now that a player with the "I want to play a paladin because I BELIEVE IN GOOD" is not the player the campaign is designed for, and you can't embrace the notion of fulfilling "explore, report, cooperate" while enjoying the moral quandaries of navigating the line of "handling the society's needs" and "being good"...

Perhaps we'll cross paths again, but I would suggest that Pathfinder Society is not the game you're looking for. I wish you every success in finding a game that gives you the moral absolutism in your missions... because Pathfinder Society is very much a fantasy setting shadowrun.

Dark Archive 4/5

Mike. I was referring to Gen Con. Sorry. Been posting on iPad or s3. Rather than a pc. My statement was more asking how things were scored. That'd all. I got a chance to play at GC but with how we're blowing past things with a face char with a high twenty bluff and dip. I can't see how we were passed over in our tier.

The Exchange 5/5 RPG Superstar 2010 Top 16

Chris Mortika wrote:

The muster captains were disinclined to give me my table number until they had a group of players to send with me. ... The current muster system requires that GMs can't get to the table ahead of the players.

Wes wrote:
Chris, not sure who your marshal was, but as a GM for both parts I was sent to a table before the clipboards even went out. I was well and truly in place for Round 1, but was one of the GMs who got moved around for round 2 - still set up and ready to go before the bell rang though.

Wes,

My comments above were for Gen Con in general. I was usually mustering at Door B, and my comments stand.

For the Special, there was a whole different type of FUBAR. I was assigned Table 23. I set stuff out, and made ready ... for over an hour. Two people came to my table, and were then moved to different tables. Marshals came by a couple of times, saw that I had an empty table, commented, and moved on. It looked very likely that I wouldn't have players at all. Eventually, I was standing on my chair, trying to attract the marshals' attention.

Shortly after the event began, I got my players.

Silver Crusade 2/5

Having played it at Pacificon, I had an absolute blast. Played at 10-11 despite being lvl 9 (Didn't get the GM credit I had planned).

Spoiler:

I had an utterly fantastic time. The opening act, we clobbered it. Oracle of Lore made it silly easy to get the dirt on our foes (Kn: anything = 37...yeah...). In the take the caravan job, we buffed and went in like a friggen SWAT Team. And then got stupid and Breath of Life'd the big nasty critter. Who promptly poisoned me, leading to the dreaded con spiral of doom. Saw the invisible Wizard, who for some silly reason thought his globe of invulnerability would save him from a big angry librarian with a nasty sharp sword. Finished him, then took a quick trip to the afterlife, despite the best efforts of no less than 3 clerics. Thankfully, the Osirions were willing to give me a hand, aiding me in becoming "Alexander Damocles, the Holy Risen Librarian of Abadar". And the 15+ even brought me a Jub Jub Bird dinner!

The various missions we did pretty well. Damocles' favorite adventuring companion, Sarai (gnome sorc of diplomancy and perceptomancer extraordinaire) was able to handle most of the talking with some pointers for her friendly local librarian. Only thing that gave us trouble was the job to deal with the warehouse. We had no clue what our goal was. Damocles wasn't in a "wreck the building and set fire to the rats" mood, and then we later screwed up the check. Got em out of the auction....but that wasn't the point. Whoops. Ran the hellknight right out of town, having a librarian with a bag of rare books was quite helpful in dealing with a museum curator.

Now then, after we win the auction (SUCK IT ASPIS!), the fun really began. Windows blow in, and for once in his life Damocles made his save. Promptly is hasted by Sarai, enlarge persons, and the next round just bails out a window. Playing out of tier, first one out, "Just sayin". Sarai and the Zen Archer Monk get out the next round. Lady Ophelia and Kazreh, however...yeah. Bone devil Wall of Ice's the windows, leading Opheilia to fireball my church ("STOP BLOWING HOLES IN MY CHURCH!"). Bone Devil counters with wall of stone around the two clerics and himself, and then a wizard d'doors in and cloudkills. Then bounces back out. 5-6 rounds later, the bone devil drops, they bust out, the rest of the party can move on.

Chase scene? Uhh, sure. Fly. Expeditious retreat. Any questions, bub? This is where it kinda hit the fan. Two players start the fight with the running bugger. Paralyzes the Zen Archer. Oh, great, its just Damocles...against two casters and a nasty rogue. Manages to stop the CDG, gets con poisoned *AGAIN*. Sees one of em start a full round cast, flies over, whacks em. Gets the cast off anyways, aaand its a Bone Devil. Who is then stopped with a Hold Monster from a timely arriving Sarai, and CDG'd by Damocles (faster than Lady Ophelia could handle hers. Again, just sayin...). Stays up in the air, keeps the rogue honest (see invis, fool!). Rogue gets pinned into a corner, Damocles handles one caster, gets the poison removed (5 con left, oh joy!). Then, suddenly.....portals. ****. I won't wimp out on the group, so I hover away from the monsters and throw spells (glitterdust, ya silly invisible critters!). First set wasn't so bad....and then 2 bebiliths. Right behind me. Where if I take 27 damage I'm visiting Pharasma for the 2nd time this week. Heart rate? Tripled. Damocles fortunately was able to get across the street before they acted, and stayed out of combat with a wand of lesser restoration so he could hypothetically get back in combat later. Round before the wand pops, time is called. Damocles made it out with but a brief brush with death, earned his cash, his bragging rights, and *serious* desire to go find the Lissalan church and burn it to the ground.

All in all: holy mother of all the pantheon of Golarion, amazing job to the authors and the GMs. Will Johnson, thank you for scaring the ever loving **** out of me all night long, keeping it entertaining, and playing nice with Sarai's player. If this is the quality of specials, I want more. Would be interesting to have 2 per season as a way to advance the metaplot, but I know that is asking for quite a lot.

As to the morality issues, Damocles is LN in the school of Abadar, and had few issues with his job. And is now LG, and still doesn't. There were *quite* a few ways to be LG and get the job done without combat (in fact, its evidently better if you do that). We handled it with no alignment infractions with LN Oracle and NG cleric, and 2 other clerics besides. Be creative, be sneaky, be *crazy*.

TLDR: Friggen awesome. I want more. Lots more.

Silver Crusade 4/5

Alexander_Damocles wrote:
Lady Ophelia and Kazreh, however...yeah. Bone devil Wall of Ice's the windows, leading Opheilia to fireball my church ("STOP BLOWING HOLES IN MY CHURCH!"). Bone Devil counters with wall of stone around the two clerics and himself, and then a wizard d'doors in and cloudkills. Then bounces back out. 5-6 rounds later, the bone devil drops, they bust out, the rest of the party can move on.

*points at Alexander* Hey! Hey! If you want me not to blow holes in your church then you should have got your butt back in there and helped me and Kazreh. I did what needed to be done to survive and make sure the society succeeded. And I paid the proper tithes to your church in the form of gold and the legal hiring of hirelings to fix it. And I didn't hear any complaints from you (instead I heard the opposite) about that Breath of Life before I casted it, so don't start moaning about it now.

Spoiler:
I had a mega blast being a part of this adventure. For the record Will Johnson is my hero for pulling the part of overseer and table GM. Yes he did put in a "murder box" with cloud kills, black tentacles, a Wizard and a bone devil. But he did so knowing that we would survive, kick butt and have a great story to tell afterwards, which makes for a great adventure and GM.

All in all, this was a painfully but wonderfully fun adventure. But I firmly believe that Kyle Baird and Tim Hitchcock should never write an adventure together. It should be one or the other. Ironically, we also ran a "Last Chance" run of Blood Under Absalom, written by Tim and it was brutal! So there is no need for the two of them to write one insanely painfully fun adventure together. They can each do the work for us seperately! Thanks to everyone for putting their time in to run the adventure and for making our game one to remember!

The Exchange

davidernst11 wrote:

If the Pathfinder Society is not good aligned, why are evil people not allowed to be a part of it? If the Pathfinder Society is run like a thieves' guild, why would a Lawful Good character ever choose to have any association with it whatsoever?

Now that you have seen the true face of the Decemvirate and the atrocities that they (and their cronies such as Sheila Heidmarch) ask of we Pathfinders, perhaps it is time for you to consider the Shadow Lodge...

We have a newsletter I could sign you up for if you are interested. :)

Shadow Lodge 4/5

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Aegarn Tidebourne wrote:


Now that you have seen the true face of the Decemvirate and the atrocities that they (and their cronies such as Sheila Heidmarch) ask of we Pathfinders, perhaps it is time for you to consider the Shadow Lodge...

We have a newsletter I could sign you up for if you are interested. :)

Posting as Urai Agmundr - Special agent and watch commander of the Whistledown lodge. He is a hulking Ulfen that deals in blood, death and glory.

Venture officers can not use aliases.

"Bah! This was not the work of the Decimverate. This was the work of that stupid cow Shiela Hiedmarch. She is nothing more than a foolish little girl playing with Pathfinders like we are all just dolls."

He laughs, "I do not think that is a mistake she will be making again or I will need to return to Magnimar to drive home the lesson."

Shiela's karmic boomerang:
I played part 1 of the special at the 12+ tier. In this tier Shiela sends out a team of highly experienced pathfinders to retrieve a 1,500gp debt. Retrieving this debt lead to the death of 3 of the agents sent on the mission. We spent more than 15K to retrieve 1.5K. I read her the riot act in character. The next mission we went on was get the dirt on X. We liberated an armoire that we thought had the 'dirt' in it. Rather than open it up we took the entire thing back to Shiela. She proceeded to open it herself not noticing the disintegration trap. She failed her save and was reduced to dust and the Karmic boomerang returned home.

Needless to say Urai will not allowed in Magnamar any time soon.

Edited to fix OOC tags

Liberty's Edge 2/5 *

Aegarn Tidebourne wrote:
Now that you have seen the true face of the Decemvirate and the atrocities that they (and their cronies such as Sheila Heidmarch) ask of we Pathfinders, perhaps it is time for you to consider the Shadow Lodge...

Testify!

Grand Lodge 4/5

I have two problems with the special at Gencon. My table, one of the 12+ groups, had an easy time with all the encounters and never had to resort to combat on any of them until the chase. My first complaint is the chase. While it is fun for level 2, it does not stand up to higher level play. Teleport, fly, or any other creative movement breaks it.

The other problem I have is with the tactics of the assassin fight. Once he disappears, if he doesn't attack, you will not find him. We had true seeing, scent, perception rolls in the 50s, and none of it mattered.

So despite no one in the party getting injured, accomplishing all goals before the auction, throwing in some of our own money to "buy" some auction power, we walk away with nothing. All because we didn't get "bonus" points for fighting waves of Demons that I think we wouldn't have had a problem with.

*I have not read the scenario, so all the above is pieced together from talking to players who were at other tables.

3/5

Wow Eric, that karmic boomerang is hysterical!

I just got back home from Dragoncon and had participated in this scenario as well. Despite all the chaos that organizing specials are, the Atlanta lodge handled it exceptionally well. Our table was mustered and running very quickly. Nani Pratt ran it for our group (Hydras aren't that heavy) in the 10-11 Tier. I really have to commend her DMing abilities. During the last act our monk and myself triggered the chase while the cathedral fight was going on and she was forced to run both simultaneously. The combats were challenging and fun, but we had to skip almost all the social encounters due to the nature of the party.

The scenario itself was an absolute blast throughout the whole slot, but we seemed to run out of time a lot due it being run in a 5 hours period. I would also like to see more cooperation between tables in these interactives. I have only played in Blood Under Absalom, and Race for the Runecarved Key, but I have heard they are mere shadows compared to what Year of the Shadows Lodge was in this respect.

Thanks to all the awesome people down in Atlanta that made this special so fun to participate in. I plan to make the drive down from Pittsburgh again next year.

3/5

Mike Clarke wrote:


The other problem I have is with the tactics of the assassin fight. Once he disappears, if he doesn't attack, you will not find him. We had true seeing, scent, perception rolls in the 50s, and none of it mattered.

Scenario Spoiler stuff for Mike:
I found this to be a little difficult as well. We got creative and found him, but ran out of time before we could put him down. I had a scroll of locate object on me from earlier in the scenario, and used it on the sword the assassin stabbed our our monk with. Then targeted it with a glitter dust to find him.
Grand Lodge 4/5

Swiftbrook wrote:

I played round 1 of the special. Some thoughts ...

I liked the special and the variety of activities. As has been previously stated, the sandbox and role-playing aspects of the adventure were thrown out the window with the competitive structure and time constraints. That significantly diminished the fun of the adventure and removes a lot of the effort the writers put into it.

Mustering at 10-11 I thought went as well as could be expected. We self mustered as many tables as possible, keeping real and generic tickets separate. It still took a long time to get seated.

** spoiler omitted **
I had a good conversation with Dan L. and our original GM later. HQ took extra time to check our score to make sure that we would get into the second part if we earned it. It turns out we had an average score and didn't move on.

Overall I liked the special but not the time constraint factor. It basically wasted a lot of hard work the authors put into writing the scenario.

-Swiftbrook
Just My Thoughts

Hello Swift,

I was at your table for the Special (Nathan Meyers, aka Nard, oracle of stone). Is your table reported in your games played? Mine isn't. All my other Gencon tables are reported. I was wondering since we had the GM change over, maybe it did not get reported?

Thanks.

Nathan Meyers
NYC Player/GM

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

We played in this at Pacificon (and in "Blood under Absalom" two days later, but that's a story for a different thread).

For RRK we were playing in low tier, at a pickup table that may have been a little light in front-liners (and had no real divine spellcasters). Despite that we managed to handle everything that was thrown at us. We did pretty well in the run-up to the auction (doing well enough to still be in after the Aspis consortium ran out of funds, and being one of the last two tables to drop out with the same total). The table that scored better than we did was a higher-tier table made up of a group of players I've had the pleasure to play alongside at andifferent convention - all good players in their own right, and ones who work even better together to make up a well-balanced and efficient team. Nobody who knows them would be surprised to see them coming out with the highest total.
For the final confrontation we also fared quite well. Exactly how well isn't entirely clear - from talking to some of the players at other low-tier tables it's apparent that there was some GM confusion in just how the encounters progressed. But, in any case, I think everybody had a reasonably good time. The chase scene was still an annoyance, IMO; at low tier it's too easy for this to be all but impossible for several characters. Fortunately we had one character who breezed through it at full speed, so it didn't last very long (and I have been told that there are rules for this chase to stop characters falling too far behind; if that is true, I'm glad to hear it.)

Silver Crusade 5/5

Natertot wrote:
Swiftbrook wrote:

I played round 1 of the special. Some thoughts ...

I liked the special and the variety of activities. As has been previously stated, the sandbox and role-playing aspects of the adventure were thrown out the window with the competitive structure and time constraints. That significantly diminished the fun of the adventure and removes a lot of the effort the writers put into it.

Mustering at 10-11 I thought went as well as could be expected. We self mustered as many tables as possible, keeping real and generic tickets separate. It still took a long time to get seated.

** spoiler omitted **
I had a good conversation with Dan L. and our original GM later. HQ took extra time to check our score to make sure that we would get into the second part if we earned it. It turns out we had an average score and didn't move on.

Overall I liked the special but not the time constraint factor. It basically wasted a lot of hard work the authors put into writing the scenario.

-Swiftbrook
Just My Thoughts

Hello Swift,

I was at your table for the Special (Nathan Meyers, aka Nard, oracle of stone). Is your table reported in your games played? Mine isn't. All my other Gencon tables are reported. I was wondering since we had the GM change over, maybe it did not get reported?

Thanks.

Nathan Meyers
NYC Player/GM

Email Mike Brock that you're not showing credit. I will vouch if the session sheet got lost that you played that scenario. Gods, do I know you played that scenario. :P


Tim Statler wrote:
Was your table "Too Many Bards"? (I think that was the name.) One of my friends ran that group thru the 1st part. He had a blast with that group.

No we were not, but I think I remember them being on the list of tables that advanced to round two.

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