Aasimar monk, make monks good now?


Advice

Sczarni

With the ability of Aasimars to make their attacks bypass silver and cold iron for three feats... are they now good?

Specifically what was bad about monks compared to other things?

Grand Lodge

Multiple Attribute Distribution, or MAD.


Monks are very MAD (They need lots of high stats to be good). Some of the archetypes help this problem somewhat like the Zen Archer and Sohei.

Some of monks abilities are focused on movement and some are based on standing in one spot doing full attacks. They don't work together nicely.

Monk weapons kinda suck and the cost to improve natural attacks is stupid high.

I think that pretty much sums it up.

Sczarni

I never thought the 14/14/14/14/10/10 a bad distribution though, specifically for monks as it they get so much out of it, guess I'm just not seeing it?

Liberty's Edge

lantzkev wrote:

With the ability of Aasimars to make their attacks bypass silver and cold iron for three feats... are they now good?

Specifically what was bad about monks compared to other things?

The monk isn't a bad class, it just takes a bit of strategic planning and a generous ability score array to make it work the way it's supposed to.

Basically, you need to prioritize your ability scores in the following way: Str>Con>Wis>Dex>Int>Cha. Swap Con and Wis if you plan on specializing in feats like Stunning Fist or Scorpion Style.

You can't run in and beat face like a fighter or a barbarian. You don't have the AC and you certainly don't have the hit points for that. So you have to play more like a rogue, optimizing your Acrobatics to move through squares without provoking, get into good flanking spots to set up your Flurry, and taking feats like Crane Wing in order to protect yourself without fail instead of leaving yourself open with your bad AC.

Now, what you've mentioned is another point. DR is problem, but it's not the only problem. And you only have two types of DR covered. The monk itself can overcome DR/Magic, DR/Lawful and DR/Adamantine. Adding in Silver and Cold Iron can help, but...you still have DR/Piercing and DR/Slashing, as well as DR/Epic, DR/-, DR/Good, DR/Chaotic, and DR/Evil.

And really, spending three feats in order to overcome two types of DR is nice, but it's a waste of feats the monk otherwise needs in order to be effective. The monk thrives on feats because he doesn't really have any active class features. Even his active class features are feats! (Stunning Fist, Elemental Fist, Scorpion Style, Medusa Fist, Gorgon Fist).

The monk has issues with damage (solved with high Str and Dragon Ferocity), accuracy (suck it up and buy an amulet of mighty fists), AC (nothing you can do here, just don't get hit), and mediocre hit points. The monk's high points are strong mobility and good saves, and these both require absolutely no attention on your part, you have already optimized them both by going monk.

The best race for a monk, in my opinion, is a dwarf. Bonus to two important scores, penalty to a dump score, and bonuses to saves against spells that stacks with Still Mind is very nice.


Actually AC is the one area you mentioned that a monk isn't really gonna fall to far down the pipe. Early on yes he won't be as hard to hit as a fighter in heavy armor or a super dex rogue in light. But as you progress your twin stat increase to AC from items combined with your ability to still use bracers of armor and the same rings as everyone else can quickly shift the numbers into your favor.

Everything else is fairly well on point.

Silver Crusade

With Aasimar and Tiefling heritages, you can basically add +2 to any two scores you want. That definitely helps every MAD class, because a lot of ability bonus combinations were not formerly available.


Dot

Grand Lodge

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The MAD, combined with difficulties dealing with DR, poor AC, and lack of full BAB, make it hard to pull off.

For a Aasamir Monk, multiclassing into Barbarian is a good option.
This is done easier with the new trait:

Blood of Angels wrote:


Enlightened Warrior: You have always found it easy to
maintain inner peace and enlightenment that translate
well to the battlefield. You may take levels in monk even
while maintaining a neutral or neutral good alignment.

An Agile or Guided AoMF helps with MAD.

Sczarni

I'm planning on making the "heavenly fist" aasimar in addition to my loremaster and just not sure what I need to be aware of getting into this. In the games I've run, the only areas I've seen the monk have issues with was usually against DR monsters.

Lantern Lodge RPG Superstar 2015 Top 16

Tiefling's pretty cool like that, especially with the Scaled Skin trait to get a +1 Natural Armor boost and only a single resistance. Helps with the early AC issues that much more.

Oni Tieflings have a lot of potential (+2 Str & Wis, -2 Cha) and Alter Self 1/day to give yourself another +2 Str boost (or to look like another race for disguising), not to mention the more Eastern flavor of the bloodline. Qlippoth Tieflings are similarly statted (+2 Str & Wis, -2 Int), and offer Blur as a 1/day SLA for a minor defensive boost.

Garuda Aasimar's work well for agile monks (+2 Dex & Wis) and boost to Acrobatics.

And BBT, that trait there is pretty awesome; doing a 1/2 orc Urban Barbarian/Martial Artist just so I can have a raging monk, but that'd allow it just the same!


lantzkev wrote:
I'm planning on making the "heavenly fist" aasimar in addition to my loremaster and just not sure what I need to be aware of getting into this. In the games I've run, the only areas I've seen the monk have issues with was usually against DR monsters.

As I stated, having the ability to pierce two additional types of DR won't really help you too much. The ability to pierce cold iron and silver will help you punch lycanthropes, devils, demons, vampires and fey. It won't help you against skeletons, zombies, rakshasas, angels, swarms, elementals, oozes, creatures who can fly, anyone affected by stoneskin (until you're a sufficiently high level), or etc.

Sczarni

yeah, the aasimar feat gives +1 ac and coldiron so seemed like pretty much a win there for aasimar monk.

Although the dwarf resistances are very sexy.


blackbloodtroll wrote:

The MAD, combined with difficulties dealing with DR, poor AC, and lack of full BAB, make it hard to pull off.

For a Aasamir Monk, multiclassing into Barbarian is a good option.
This is done easier with the new trait:

Blood of Angels wrote:


Enlightened Warrior: You have always found it easy to
maintain inner peace and enlightenment that translate
well to the battlefield. You may take levels in monk even
while maintaining a neutral or neutral good alignment.
An Agile or Guided AoMF helps with MAD.

this interests me, but how exactly can a chaotic barbarian still work for the multiclassing with the monk?

I already noticed how well a Serene Barbarian / Monk concept would synergy (it basically shouts this should be done), but I didn't find any method other than houserules to get this working.


Barb is non-lawful doesn't have to be chaotic.


wow, okay, my bad then, yay there is a way now :)

Grand Lodge

Going Master of Many Styles/Qinggong Monk into Urban/Savage Barbarian will be quite good.

The Archon-Blooded, or Garuda-Blooded Aasamir are good choices.
Be sure to pick up the Scion of Humanity alternate racial trait, so spellcaster buddies are able to target you with more pump spells.

Sczarni

oh wow... this will be interesting! I wonder how much synergism with each other you can achieve.

So as an outsider, what can't target you that you want targeting you aside from enlarge person?


Serene barbarian "rage" helps with AC, never really believed that class to be useful if it isn't combined with monk, but I do love its fluff/concept

Grand Lodge

Serene barbarian is 3rd party. May not be allowed.

If dex focused, Reduce Person is a pump for you.

Also, you more or less, lose nothing from the Scion of Humanity alternate racial trait, and now have the option of taking human only feats, including Racial Heritage, which can be used to amazing things.

Sczarni

this is a bit of a feat starved thing anyhow though, but so far I've seen only a loss of reduce/enlarge person and that's about it?

I'm thinking though a ubran/invulnerable barbarian with some monk in him would be pretty cool concept for "god fist" or heavenly fist. Focuses and grants himself str/dex/con as he wants and then goes to town ala fist of the north star.

Grand Lodge

Actually, with the Immortal Spark alternate racial trait, you can start out middle aged, and never really feel the negative effects.
That +1 to all your mental stats can be quite helpful.


building to decrease mad makes the most sense to me. Building a dex based monk also seems more thematically appropriate than a hulking bruiser.

Grand Lodge

That is why Urban Barbarian was suggested.


Trogdar wrote:
building to decrease mad makes the most sense to me. Building a dex based monk also seems more thematically appropriate than a hulking bruiser.

if so, and you have no issues concerning 3rd party classes, consider the Serene Barbarian, it doesn't rage, it basically "meditates", and the bonus goes to Dex and Wis instead of Str and Con, plus you can still get rage powers but they are called differently that's all, good flavor

for me that makes just more sense for a monk/barbarian concept, finesse works with it better too


Or for non 3pp go urban barbarian and simply choose dex when you rage.


Trogdar wrote:
building to decrease mad makes the most sense to me. Building a dex based monk also seems more thematically appropriate than a hulking bruiser.

Depends on your definition of "monk". My personal definition of the term is a scholar who lives with a group of like-minded individuals scribing and translating religious texts, as was the way monks were in Medieval Europe.

That said, the class does nothing for that, so I look at what it does offer, which is a bunch of semi-psionic ki powers and the ability to smash face with your bare hands, and I determine that Strength and Wisdom are the most appropriate scores to focus on.


Talonhawke wrote:
Or for non 3pp go urban barbarian and simply choose dex when you rage.

may not fit the concept, and Serene Barbarian can stack Archetypes better

as example, a Savage Serene Barbarian combined with Monk would build well upon an unarmored martial artist trained warrior concept, but it could also be a Mounted Fury at the same time


the problems with monks

multiple attribute dependancy, focus primarily on strength and wisdom, you want a passable dexterity and constitution.

difficulty enhancing thier primary weapon. use a magic gauntlet already, it's legal by RAW. a gauntlet counts as a bloody unarmed strike for all intents and purposes. or play one of the two archery focused archtypes

accuracy issues. magic gauntlet, or play one of the two archery focused archtypes

bypassing damage reduction. use magic gauntlets, or an archery focused archtype with special DR bypassing arrows

overdependance on Ki. this is not meant to be spammed willy nilly. take the quinggong archtype and take a buff power and don't use the extra attack.

Grand Lodge

I do not depend on the name of my class to define my PC.
I can play a "monk" PC with no levels in monk, or a "ninja" PC with no levels in ninja.

This is something that some cannot push their mind past.

Conan the Barbarian? Fighter for sure.

There are tons of examples beyond that as well.

Grand Lodge

No, the Gauntlet, and all "unarmed" weapons are now simply light weapons.

SKR has stated time, and time again.

The only "unarmed" weapon, is the unarmed strike.


skr?


Korg wrote:
skr?

Sean K. Reynolds. He's one of the more vocal developers from Paizo. He answers our questions that lead to the FAQs and errata.

Grand Lodge

Sean K. Reynolds, one of the Developers. He and others have stated that the "unarmed" weapons are now light weapons.

My guess, is to keep Amulet of Mighty Fists relevant.

Ninja'd.


so, leather gloves or something like that can't be enchanted to be used with unarmed attacks?

it would make sense, but I guess it isn't by rules then?

Sczarni

so looking over things I see people using their bonus monk feats for styles such as dragon style out of the ultimate combat book, where is it listed/stated that you the monk bonus feat list gets expanded?

Grand Lodge

Korg wrote:

so, leather gloves or something like that can't be enchanted to be used with unarmed attacks?

it would make sense, but I guess it isn't by rules then?

No, not by RAW.

Also, unarmed strikes are not just punches. In fact, you do not even need arms or legs to make them.

Unless it is some kind of "body glove", it does not make sense.


so clothes then? like an overall?


lantzkev wrote:
so looking over things I see people using their bonus monk feats for styles such as dragon style out of the ultimate combat book, where is it listed/stated that you the monk bonus feat list gets expanded?

That would be the Master of Many Styles archetype from Ultimate Combat. However, the Master of Many Styles loses the Flurry of Blows class feature, it might not be something you want to take.

Sczarni

ah gotcha, thought so but some people didn't specify they were using that and put it in their builds. also, a link to somewhere my work filter doesn't like why not just link to say like this

Grand Lodge

Ryu Kaijitsu wrote:
so clothes then? like an overall?

More like the Venom Symbiote.

Which would be awesome by the way.


blackbloodtroll wrote:
Ryu Kaijitsu wrote:
so clothes then? like an overall?

More like the Venom Symbiote.

Which would be awesome by the way.

but that is a creature, so not enchantable o.O

Grand Lodge

Spandex Bodysuit works.

+1 Greenman suit.

Sczarni

So I got to thinking
str 15
dex 16
con 14
int 10
wis 16
cha 7
enlightened warrior, Neutral Good
lvl 1 Urban Barbarian (feat angelic blood)
lvl 2 urban barbarian
lvl 3-6 monk. (feats dragon style, dodge, deflect arrows, dragon ferocity)

at lvl 6, you'd have an ac of 18 without bracers or anything.

and you could do the urban rage 8 rounds for a +4 to str/dex/con.

So you could up your ac or your to hit and damage when you needed to.

Grand Lodge

You can pump AC by stacking Savage Barbarian with Urban Barbarian.

Sczarni

Good point, I personally like the straight up DR, I'm kind of torn when you're looking at a lvl 12 timeline to go how to split up the monk vs barbarian lvls after 6.

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