Specialist Wizards and cantrips


Rules Questions


Should a specialist wizard get a bonus 0th level spell of their chosen school?


and if all wizards know 'read magic" but read magic is in your opposite school--then what?


tlotig wrote:
Should a specialist wizard get a bonus 0th level spell of their chosen school?

You are over-thinking things. Don't look a gift spell in the mouth.

So, no.


"In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up"
Didn't see that last bit yesterday


there's a feat if you want more cantrips


Ever since 3rd edition I never really understood the reason why wizards were only able to memorise a maximum of 4 cantrips. I used to house rule it that the bonus spells for high intelligence extended to cantrips as well which netted beginning wizards another 1 or 2 cantrips at the start of their career.


Phasics wrote:
there's a feat if you want more cantrips

Only good for spontanous casters, as it only gives you more spells known, not actually more uses of them.

And wizards already know all cantrips.

Extending it to wizard to allow them to prepare more of them would eb a hosuerule. Hardly overpowered, but still.


Hakken wrote:
and if all wizards know 'read magic" but read magic is in your opposite school--then what?
PRD wrote:
Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. [b/]A wizard can prepare a cantrip from a prohibited school, but it uses up two of his available slots.[/b]


right.

which basically means if you ever take diviniation as your opposite school you will only ever have 3 cantrips.

you have to memorize read magic to get any other spells--taking up two of your cantrips. read magic should be one of the universal ones

in fact every single wizard needs to have read magic be one of their cantrips--there is no way around it. they could have basically said a wizard gets read magic plus 3 other cantrips (2 other cantrips if divination is your opposite school)

because there is no way to read another cantrip and add it unless you have read magic up


Hakken wrote:
if you ever take diviniation as your opposite school you will only ever have 3 cantrips.
Nope, since you don't have to memorise Read Magic every day. And when you don't, you'll have four cantrip slots as usual.
Quote:
read magic should be one of the universal ones
It really should. I thought it was.
Quote:
in fact every single wizard needs to have read magic be one of their cantrips--there is no way around it.
Why not? I mean, it's useful all right. But by no means required.
Quote:
because there is no way to read another cantrip and add it unless you have read magic up

You start the game with all cantrips in your book anyway, except the ones from your opposed school(s). How often will you be needing to read a new one?

Do you perhaps think you need Read Magic to read your own spellbook? Because you don't.


Read magic is not required to understand scrolls or another spellcaster's spellbook because spellcraft DC20+spell level can be used instead.

Near as I can figure, identifying symbols and glyphs is the main use for read magic. A scroll of read magic will cover that.

- Gauss


As a solution I would get some glasses enchanted with Read Magic on them. That way you do a typical wizard thematic look(customized to your liking) and not have to use up a cantrip slot with read magic. It doesn't even cost too much. Continuous effect spell level (0.5) * caster level (1) minimum allowed * base cost (2000) * 10\level spell duration (1.5)

.5 * 1 * 2000 * 1.5 = 1500 and if you are crafting it yourself you are able to get that at 750. At lower levels in a campaign this may not be worth it though and you may want to go the scroll route that Gauss was talking about. (Since scrolls cost 12.5g and you'd have to use up 120 scrolls to make this item worthwhile, assuming you are not creating your own items.)

You can also make it slotless, but that costs a lot more and something that a high level character may want to.


TaranSF: Why slotless? Just add other abilities to it (50% extra cost for the cheapest ability, CRB p553).

- Gauss

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