TaranSF's page

6 posts. No reviews. No lists. No wishlists.


RSS


setzer9999 wrote:

I still don't think a level 8 alchemist should be trying to "solo", or even engage in a full party against an CR 20 creatures because they have this ability :P

But, I don't think you are correct about the confused creature attacking the alchemist the next turn. The creature wasn't attacked yet WHILE confused, so the text about a confused creature...

It was not really my idea to attack the CR 20 with this level 8 Alchemist, but I was going with the flow of the topic. :p

Either way, if things go terribly for the alchemists opponent I can see how this could be used to defeat and equal CR. I mean your enemy with 4d6 + 4 damage and confusion and sit back and laugh. Worst case for the enemy is that he rolls to attack himself for the next 8 rounds. Which would be hilarious. So in the absolute best situation for the alchemist his enemy takes 4d6 + 4 + 8d8 + STR * 8 damage. That sounds pretty nasty for a level 8 character, but then again you'd have to have the enemy 51-75 on a d100 for 8 rounds in a row and you would be twiddling your thumbs.

Compare that to say Phantasmal Killer, which gives the enemy two saves, but in the best case scenario for the caster is your enemy is scared to death. :/


Sniper’s Eye (Ex)
Benefit: A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment. Foes with total concealment are still immune.

The above rogue talent will help in certain situations and so will having a monk in your party or someone else who can cause your opponent to become flat footed or be considered flat footed.


Winter_Born wrote:
blackbloodtroll wrote:
Cpt. Caboodle wrote:
blackbloodtroll wrote:
By the way, wizards do not need staves at all.
Yes, they do. It's a secret wizard-flavor-thingy.
Nicholas Cage disagrees with you.
Cage disagreeing actually proves the point.

Didn't he play a sorcerer? I don't think that quite qualifies as a Wizard.


Umbranus wrote:

3) I'd say you don't need to be adjacent to the enemy, but he has to be within your melee range.

But if a friend (or another enemy) is between you and the attacker your DC increases as it would with a normal melee attack. At least that's how I understood it.

Could the bodyguard not aid his ally's AC by attacking the enemies' attack that is incoming. I personally think the intent of the ability is you interrupt the enemies attack somewhat and cause your ally to become more difficult to hit because of this.


Doug Bailey wrote:
Like many here, I think the Confusion Bomb where the target cannot save versus the Confusion effect is way overpowered. A Level 8 alchemist can take down a level 20+ foe with the bomb. A ranged touch attack roll is easy for a level 8 character to make against a level 20+ mob. That's clearly overpowered.

I don't really see any issue with this spell. If you look under the confusion text it is not as huge of a disadvantage as people think.

Pathfinder SRD wrote:
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

So, say the alchemist hits the level 20 creature with a bomb. Next turn the confused creature is going to attack the alchemist unless someone else attacks him. The following rounds if the creature ever gets attacked his target switches and you do not have to roll. Worst case scenario for the creature from this level 8 bomb is that he takes 7d8 + Creatures Strength in damage as the party does nothing but watch the level 20 creature hit itself like a moron. Since the first round the creature attacked the alchemist.

I fail to see how this bomb allows a level 8 alchemist to solo a level 20 creature.


As a solution I would get some glasses enchanted with Read Magic on them. That way you do a typical wizard thematic look(customized to your liking) and not have to use up a cantrip slot with read magic. It doesn't even cost too much. Continuous effect spell level (0.5) * caster level (1) minimum allowed * base cost (2000) * 10\level spell duration (1.5)

.5 * 1 * 2000 * 1.5 = 1500 and if you are crafting it yourself you are able to get that at 750. At lower levels in a campaign this may not be worth it though and you may want to go the scroll route that Gauss was talking about. (Since scrolls cost 12.5g and you'd have to use up 120 scrolls to make this item worthwhile, assuming you are not creating your own items.)

You can also make it slotless, but that costs a lot more and something that a high level character may want to.