Kagemusha |
I’ve been playing a magus since level 1 and it’s been a blast. Currently we are level 7 and growing strong. Or so i though, last session our DM was a meany and insta killed me with a high level blasting spell. So now i want to make a v. 2.0 magus.
Houserules in effect:
- Core, APG, UM, (the psionic book…guess there aint anything in there for a magus but i might be wrong) only
- Frigid touch does lethal dmg
- Favorite class bonus ½ arcane pool point (yes my dm is a nice guy sometimes :P)
- DM didnt like rime-spell frigid touch so i havent tried intensified shocking graps yet…he will probably throw a book at me
Party composition:
Barbarian (core only), Psion (battefield control, summoning astral constructs), magus
My main issue the past 7 levels (even with mirror images up etc.) is survivability, i went down/out of numerous fights (either unconsious or stunned/feared etc).
So general goal is higher saves/hp/ac in combination with defencive spells without totally sucking offencively =>
Dwarf Bladebound Magus level 7
Str 21
Dex 14
Con 16
Int 13
Wis 8
Cha 8
Feats:
1. Steel Soul
3. Extra arcane pool
5. Extra arcane pool
5. A combat feat…euhm improved ini? / power attack? Or something else…
7. Extra arcane pool
HP: 56
AC: 23 (27 when shields up)
Saves:
Fort: 9 (+4)
reflex: 5 (+4)
Will: 5 (+4)
Scimitar +3 Keen (when enchanted) 1d6+8 +1d6+7 (frigid touch)
Gear:
Breastplate +2 / ring of prot +2 / neck of nat armor +1 / Belt of str +2 / pearl of power level 1 / Cloack of resistance +1 / other minor stuff
Any advice on how to improve this ? (doesnt need to be dwarf…i just like the higher saves)
cartmanbeck RPG Superstar 2014 Top 16 |
Have you thought about trying a DEX build Magus?
Gives you better AC, Reflex, and Initiative.
VERY feat intensive though. If you want to get those extra arcane points, you don't want to go Dex build.
I would suggest looking at the Extra Arcana, because there are so many good Magus Arcanas: Arcane Accuracy, Accurate Strike at higher levels, Maneuver Mastery, Quickened Magic at super high levels, Spell Blending (AWESOME), Wand Wielder and Wand Mastery
Kagemusha |
First of all, thank you all for the advice.
@Matt2vk
Ive thought about it in the start, but then my dm banned the books that grant dex to dmg (scimitar dance and agile weapon enchant), without those i kinda dislike going dex.
Also…’’that be for tha silly treehuggers, we dwarfs be strong’’
@Kaisc006
That would help my AC, Mithrill fullplate is really expensive though and im really into the extra arcane points for added versatility.
@Jiggy
I’m real men enough since im playing the only race that drinks all day and still functions !
@Cartmanbeck
I’ve taken another look at extra arcana and i agree there are some nice picks, though anything related to intel is a bad idea considering my score. Spell Blending ill probably take at 12 and i will be taking a familiar, read below :)
Small update on the build:
Either going for regular magus or staff magus
staff magus because of this miniature (im a sucker for flavor and cool looks :p)
http://www.ljparkerphotography.com/Items-For-Sale/RPG-Gear/Minis-Med/111263 14_TfL3v7/783368431_eXDB2#!i=783368431&k=eXDB2
But mostly because the arcana that stood out the most for me was familiar, taking a LN (perfect for a dwarf) Inevitable Arbiter with Regeneration 2 (chaos). Shield self spell so it takes 50% of my damage and voila damage sponge :D (found that somewhere on the forums).
Nothing really changed except i took wand wielder as my level six arcana and improved familiar at level 7. Tripping seems like to feat intense for my taste so if i go the staff route that wont be happening.
Still wondering what 5th level feat and traits i should take.
Any other suggestions ?
Matt2VK |
Couple Monday morning suggestions -
If going with a familiar, aren't there a bunch of familiar feats?
Never really played with a familiar so no idea what's good and what's not.
Otherwise, I'd go with either Weapon Focus, Power Attack, or Dodge for survivability.
Next - Does your GM allow access to wands?
If you can pick up 1st (or 2nd) level spells in wands when ever you head into town. You might want to think about picking up and putting skill points into UMD. If your GM allows traits there's a nice trait that gives a UMD bonus (think it's called Dangerously Curious).
This would provide your party some more utility.
Gjorbjond |
With an Int that low, you're going to have difficulty making concentration checks for spell combat. Combat Casting might be a good idea.
You won't be able to use Shield Other unless you multiclass.
Mathwei ap Niall |
I’ve been playing a magus since level 1 and it’s been a blast. Currently we are level 7 and growing strong. Or so i though, last session our DM was a meany and insta killed me with a high level blasting spell. So now i want to make a v. 2.0 magus.
Houserules in effect:
- Core, APG, UM, (the psionic book…guess there aint anything in there for a magus but i might be wrong) only
- Frigid touch does lethal dmg
- Favorite class bonus ½ arcane pool point (yes my dm is a nice guy sometimes :P)
- DM didnt like rime-spell frigid touch so i havent tried intensified shocking graps yet…he will probably throw a book at meParty composition:
Barbarian (core only), Psion (battefield control, summoning astral constructs), magusMy main issue the past 7 levels (even with mirror images up etc.) is survivability, i went down/out of numerous fights (either unconsious or stunned/feared etc).
So general goal is higher saves/hp/ac in combination with defencive spells without totally sucking offencively =>
Dwarf Bladebound Magus level 7
Str 21
Dex 14
Con 16
Int 13
Wis 8
Cha 8Feats:
1. Steel Soul
3. Extra arcane pool
5. Extra arcane pool
5. A combat feat…euhm improved ini? / power attack? Or something else…
7. Extra arcane poolHP: 56
AC: 23 (27 when shields up)Saves:
Fort: 9 (+4)
reflex: 5 (+4)
Will: 5 (+4)Scimitar +3 Keen (when enchanted) 1d6+8 +1d6+7 (frigid touch)
Gear:
Breastplate +2 / ring of prot +2 / neck of nat armor +1 / Belt of str +2 / pearl of power level 1 / Cloack of resistance +1 / other minor stuffAny advice on how to improve this ? (doesnt need to be dwarf…i just like the higher saves)
Ok, I'll try to not be mean but what the blank are you trying to do?
Your build will have super high survivability since every target is going to ignore you in combat, you aren't a threat. You built a turtle and like all turtle builds smart opponents ignore you, kill your companions then rip you apart (but you'll be easier to kill then the other turtles since your HP, AC & damage will be lower then everyone else).As a Dwarf Magus with a 13 INT and only 2 Arcana you will have zero staying power, pathetically low DC's for all your spells, slow as all get out and your average damage is almost ignorable (2D6+15=22dmg with half of it running against SR & common type Energy Resist).
At your level the avg opponent will have 80-105 HP's and AC's about 22ish. This means you'll have about a 40-45% miss chance every round with your single attack.
You only have 1 3rd level spell per day (you can burn pool points to cast it more than once but you only get 1 spell to recast over and over)
Please rebuild it to be a bit more effective and you should NEVER need to take extra arcane pool more than once.
Now for your Magus I'm going to give you one bit of advise to guide you that has helped out most other Magi I know.
"You are a CASTER who fights, not a fighter who CASTS", embrace that fact it's the most important thing about playing a Magus I can say.
Kagemusha |
Thanks again for the replies,
@Matt2vk
After reading multiple comments I will go for Power attack as my 5th level feat to make myself a bit more of a treat, specially since it scales with level.
Im actually the wand/staff craftsman in our campaign, the psion makes wonderous items, our barbarian makes weapons/armor and the alchemist (I think I missed him in the first post) makes potions and some other stuff. So yes we use wands.
UMD, im actually taking full ranks In it to give my familiar the ability to use wands of shield other (don’t think the trait helps my familiar)
@Gjorbjond
Even if my int is higher (16 for example…hard with 15 point buy and a dwarf) the check will still be very hard. Usually I am enlarged and use reach+5foot step between casting and attacking and that kinda stuff to ignore AoOs from monsters. So casting defensively rarely happens.
Wont UMD help me use a wand with Shield Other, or my familiar for that matter ?
@Mathwei ap Niall
Well…basically I’m stronger in terms of damage then our barbarian/alchemist and psion (and yes…they don’t optimize and consider anything higher that 2d6+15 at our level overpowered) so I am not at all concerned about my damage because frankly if its higher my dm will complain im powerplaying... sad but true. At level 8 a magus (spellstriking + spellcombat + haste) makes 3 or 4 attacks per round each capable of doing 2d6+21 dmg (power attack), that should at least be okay. (I know that some people think frostbite doesn’t work on 2th/3th attacks, my DM said it does so)
I changed the dex to int…so now its 14 int (still low…but with a 15 point buy I really cant affort more imo), I don’t use many DC spells, lots of awesome spells don’t use DCs at all. Buffs and channeled spells don’t use DC either. Since I have around 12 arcane pool points I can cast quite a bit extra spells each day.
Extra arcane pool gives me allot of versatility once you get improved spell recall, I just didn’t see anything that’s better… but I guess opinions on that vary.
Be more effective at what btw ? Because I see him as way more effective then what I had before, mostly because I wont die as fast and actually have proper saves. And still do (for our group) dmg and have plenty of spells to cast.
Regards Kage, futher advice is appreciated!
GeraintElberion |
Kagemusha wrote:I don't get what there is to throw a book at you for, it's a completely legit option that you pay for like anything else.- DM didnt like rime-spell frigid touch so i havent tried intensified shocking graps yet…he will probably throw a book at me
He was already the biggest damage-dealer in the party, so if he is blowing away opponents (compared to the rest of the group) then I can see a GM being irked. GMing is much easier if the whole party accept a certain power level.
Actually, my solution for survivability would be to talk to your party about how their characters can be a little more effective: if your Barbarian was smashing things in a round or two quicker and your Psion was controlling the battlefield better then you might find living much easier without going full turtleshell.
james maissen |
He was already the biggest damage-dealer in the party, so if he is blowing away opponents (compared to the rest of the group) then I can see a GM being irked. GMing is much easier if the whole party accept a certain power level.
I can't see the GM being irked.
GMing is much easier if you don't try to also play the PC's characters.
-James
Gherrick |
Yeah, I have to say your concern for defense is getting the better of you. There is no reason you should have less than an 16 Int for a magus, ever. Your math is a little off, since you have 26 points. Did you roll or are you using point buy?
My recommended abilities (after racial and level bumps, 25 point buy):
Str: 17 (19 with belt)
Dex: 14
Con: 14
Int: 16
Wis: 12
Cha: 6
IMO, going crit-heavy can work, but you might get more mileage using a dwarven waraxe. Less crits, but a d10x2 vs d6x2 on most rounds will probably yield more overall damage.
Steel Soul is a solid pick, but I'd probably pick Weapon Focus (scimitar or waraxe) so you can pick up weapon spec later. Power Attack IMO is a trap since magus are a 3/4 BAB class. Even with arcane accuracy, a single miss from the PA penalty negates any benefit it gives you (you want all of your spells to hit). Pick Extra AP at most once. Intensify Spell (for shocking grasp) is a classic choice, especially with a trait to get it for free.
Kagemusha |
Thanks for all the feedback thus far
First of all i agree with almost everything that has been said, i was playing a half-elf magus with high intel and str and somewhat class canon feel...i just wasnt allowed to be a cannon since that would have been ‘’ze-overpowerdz’’ compared to the rest of the group... so i want defences that keep me alive against a CR7 anything, atleast for some time.
Small update its with a 15 point buy:
(10) str. 17 (19 with belt)
(3) dex 13
(5) con 16
(5) intel 14
(-4) wis 9
(-4) cha 5
@andrew R
I
agree it’s not optimal, for saves its rather good (+4 aint a bad thing, considering the magus is bad in that departement), for hp its also fine.
thus far having low saves and hp (unlucky rolls...42 at level 7) has hurt me allot more then any int. score could have.
@Grimmy
allot of things that are considered normal/legal here are frowned upon by my group, they kinda play basic chars. (1 considers fireball an awsome dmg spell ;) )
@GeraintElberion
The barbarian will never listen to me and refuses to use anything non core...i did get him to pick power attack though...
The psion is actually quite good, its just that battlefield control doesnt kill stuff...and because of that the dm doesnt really get annoyed by it.
Besides that, i kinda dislike advicing people unless they ask for advice...
@James Maissen
I guess i never should have played that druid in 3.0 .... they have been nerfing stuff that i played ever since
@Gherrick and Lightbulb
You are both completly right
(21 was from my pref char, half elf with+2 racial bonus....thats what i get for having 2 sheets next to each other and not paying attention...)
see stats above hopefully that clears stuff, also im now thinking of dropping power attack again....bah -_- ...
I’ill probably sit down a bit and digest everything that has been said thus far and update my char completly soon.
Kind regards Kage, the more insights the merrier, keep em coming !
Mathwei ap Niall |
Thanks again for the replies,
@Matt2vk
After reading multiple comments I will go for Power attack as my 5th level feat to make myself a bit more of a treat, specially since it scales with level.Im actually the wand/staff craftsman in our campaign, the psion makes wonderous items, our barbarian makes weapons/armor and the alchemist (I think I missed him in the first post) makes potions and some other stuff. So yes we use wands.
UMD, im actually taking full ranks In it to give my familiar the ability to use wands of shield other (don’t think the trait helps my familiar)
@Gjorbjond
Even if my int is higher (16 for example…hard with 15 point buy and a dwarf) the check will still be very hard. Usually I am enlarged and use reach+5foot step between casting and attacking and that kinda stuff to ignore AoOs from monsters. So casting defensively rarely happens.Wont UMD help me use a wand with Shield Other, or my familiar for that matter ?
@Mathwei ap Niall
Well…basically I’m stronger in terms of damage then our barbarian/alchemist and psion (and yes…they don’t optimize and consider anything higher that 2d6+15 at our level overpowered) so I am not at all concerned about my damage because frankly if its higher my dm will complain im powerplaying... sad but true. At level 8 a magus (spellstriking + spellcombat + haste) makes 3 or 4 attacks per round each capable of doing 2d6+21 dmg (power attack), that should at least be okay. (I know that some people think frostbite doesn’t work on 2th/3th attacks, my DM said it does so)I changed the dex to int…so now its 14 int (still low…but with a 15 point buy I really cant affort more imo), I don’t use many DC spells, lots of awesome spells don’t use DCs at all. Buffs and channeled spells don’t use DC either. Since I have around 12 arcane pool points I can cast quite a bit extra spells each day.
Extra arcane pool gives me allot of versatility once you get improved spell recall, I just didn’t see anything that’s better… but I guess opinions on that vary.
...
At level 8 a Magus can potentially do 3-4 attacks a round YOUR Magus won't. Your go to spell seems to be Frostbite which has an extended duration (next 8 attacks) so unless you intend to re-cast that spell every round (throwing away 75% of the charges) you can only spell combat with it once per fight (if avg fight is 8 rounds or less). No spell Combat means no extra attack.
As for the Haste, does someone cast that EVERY fight? Most parties just don't have the resources to cast it more than 1-2 a day. If you are planning to be the one casting it great that lets you get it 3 times a day but that's going to suck your arcane pool dry. Plan on not having that haste bonus all the time so lose that extra attack as well.
Finally you're not 8th level yet, plan for it yes but build your new character for the level it is and that means no iterative attack so lose that attack as well.
Your character (as presented here) gets 2 attacks a round 1x per fight and the rest of the time he gets 1 attack. On boss/hard fights you'll average 2 attacks a round when the haste is running.
Frostbite builds are structured around using as many charges as possible each round with as much non-lethal damage as possible so your opponent stays fatigued. Your build does the exact opposite, very few attacks a round and since your GM changed it to do lethal damage the target doesn't get fatigued anymore. Honestly, you'd be better of using Chill Touch instead since it actually affects the target.
If you think 2D6+15 is overpowered you are going to die once you start dealing with the CR 9-10 creatures. 2D6+15 is about what a decent barbarian does at 2nd-3rd level, at 9th to 10th the creatures in the bestiary are designed to expect a certain amount of damage coming in each round so they die quickly. Anything under that score will let them live long enough to bring their full attacks on a party, and they do a LOT more than 2D6+15 each round.
Good Luck.
Gherrick |
Ugh, 15 point buy really hurts. Here's my revised stats post racial/level:
Str: 16
Dex: 14
Con: 16 (+1 from level) Raise Str from here on out.
Int: 14
Wis: 9
Cha: 5
I realize you are concerned about survivability, but I think you can help that along better through choosing more defensive spells (Shield works wonders), and let your AP be the primary source of your damage (+ shocking grasp on the really tough foes). I now more strongly recommend the waraxe instead of a scimitar. You can eek out more consistent damage just from the +2 AP bonus and being more accurate then a little bit of extra elemental damage or keen. A 4 point difference in weapon damage adds up quickly if you miss a lot less with both attacks :)
Kagemusha |
Thanks again for replying
@Mathwei ap Nia
ll
I use about 5 of the charges (3 in the first round and 2 in the second), i usually use that second round for some other control or buff spell.
Every fight i kinda cast haste (3 encounters on average)...probably since both me and the barbarian get another attack...dunno what would be stronger then that.
How would you have MORE attacks then 3 at level 7 to do more attacks, also i dont consider fatigue as a strong debuff, but i might be mistaken. Chill touch does 1d6 dmg...thats even less then 1d6+7...at what point will that increase my dmg that is already too low by your standards.?
My DM thinks 2d6+15 is allot...i disagree with him but the rest of the group kinda sides with him since our barb at level 7 (in rage) does like 2d8+16 with allot lower crit range and all buffs coming from me. So heaven forbid i out dmg him... So yes this isnt a typical group, i need to survive those full attacks for multiple rounds precicly because our group dmg is so low
@Gherrick
Ye thats pretty close to my new point buy overview i posted. Also im using defencive spells its just not enough in melee. Ive never found spending 1 arcane pool point worth it to get a 1 round buff, thats mostly because it fits a nova-build (shocking grasp for example that i cant use).
Kind regards Kage, thanks again.
Matt2VK |
1 person marked this as a favorite. |
Grab yourself a Wand of Shield. You should be able to make them if you have craft wands.
This way you can use Shield without using up a spell slot.
Look at getting the Magus Arcana - Wand Wielder. This allows wand use with Spell Combat class feature. Actually, there's a lot of 1st & 2nd levels spells that you can make into wands and be useful with spell combat. Just be sure you check with your GM to see how you want to handle changing wands in around in combat. Some magic items help here and then there's a couple of feats.
Mathwei ap Niall |
Thanks again for replying
@Mathwei ap Nia
ll I use about 5 of the charges (3 in the first round and 2 in the second), i usually use that second round for some other control or buff spell.Every fight i kinda cast haste (3 encounters on average)...probably since both me and the barbarian get another attack...dunno what would be stronger then that.
How would you have MORE attacks then 3 at level 7 to do more attacks, also i dont consider fatigue as a strong debuff, but i might be mistaken. Chill touch does 1d6 dmg...thats even less then 1d6+7...at what point will that increase my dmg that is already too low by your standards.?
My DM thinks 2d6+15 is allot...i disagree with him but the rest of the group kinda sides with him since our barb at level 7 (in rage) does like 2d8+16 with allot lower crit range and all buffs coming from me. So heaven forbid i out dmg him... So yes this isnt a typical group, i need to survive those full attacks for multiple rounds precicly because our group dmg is so low
@Gherrick
Ye thats pretty close to my new point buy overview i posted. Also im using defencive spells its just not enough in melee. Ive never found spending 1 arcane pool point worth it to get a 1 round buff, thats mostly because it fits a nova-build (shocking grasp for example that i cant use).Kind regards Kage, thanks again.
It may just be the detail oriented GM in me but I tend to look at exactly how the rules work and how each round usually goes and pull the crunch from there, and there really shouldn't be anyway for you to get off 5 charges in 2 rounds with this.
With that said please explain to me how you do that?First round unless the target runs into melee with you every round you have to move to engage it which drops you to 1 attack in round 1.
If it DOES move into melee then you are going to have to make a concentration check (DC 17+ with your +8 concentration bonus means 50% failure to cast) which you have a REALLY good chance to fail every time. And IF you succeed you get 2 attacks (1 from BaB and a second from spell combat) at a -2 to hit (this puts you at +6 on each attack, +8 if you enchant the weapon from your arcane pool) against an average AC of 22 means you'll need to roll a 14 or better to hit (70% miss chance is BAD). Even with a magic weapon (+2 is about the best you can afford at this level) will only get you down to a 60% miss chance.
As for casting Haste every fight... How? Unless you are doing the 15 minute workday you don't have the slots for it. You have 1 3rd level spell per day and 12 pool points. Each time you recall Haste it costs 3 points so you COULD cast it up to 5 times a day if that's all you use your pool for. BUT you also need to buff your weapon so that's 1 pt per fight, and since your to hit is so poor you'll need to use another point for arcane accuracy (for another +1 or +2) and any other discovery you have will drain another point. Every fight is pulling 4-6 arcane points from you so at most you can do it 3 times a day (more like twice realistically).
As for Fatigue it's an AWESOME debuff. It stops the barbarians from entering Rage, keeps every target from fleeing or charging (can't run), and gives them a -1 to Hit, Damage, AC, Reflex Saves and ALL dex/str based skills (Intimidate, Acrobatics, Fly, etc). If you have something or someone else to hit them with another fatigue effect they get exhausted which is a BRUTAL debuff.
Learn to love the fatigue debuff.
To get more than 3 attacks a round for the Frostbite debuff is easy. Either use Combat reflexes and use it on AoO's, or use one of the polymorph spells to get multiple natural attacks (gargoyle is vicous for this) or play a hexcrafter and pick up the Prehensile hair Hex. (at 8th a decent hexcrafter can get 7 attacks a round to burn these charges, throw on Combat Reflexes and 10+ becomes doable).
Gherrick |
Thanks again for replying
@Gherrick
Ye thats pretty close to my new point buy overview i posted. Also im using defencive spells its just not enough in melee. Ive never found spending 1 arcane pool point worth it to get a 1 round buff, thats mostly because it fits a nova-build (shocking grasp for example that i cant use).
There might be some confusion here. Spending 1 AP at level 7 gives your weapon a +2 enchantment on top of anything else. If you already have a +1 weapon, then it becomes a +3, or a +1 with a +2 enchantment mod on it, etc. It also lasts a full minute, not a single round. That's 10 rounds of combat for 1AP. In addition, you will probably be using Arcane Accuracy after the first round (both are swift actions) so each of your attacks will hit most of the time. You should just about or even more accurate than a fighter. The best part of Arcane Accuracy is that it applies to all your attacks, including iteratives.
Why can't you use shocking grasp? The damage output on that with Intensify spell is rather ridiculous. Was that banned?
For defensive spells, Blur is another good one. It might be only 20% miss chance, but that can neuter even a crit. I also agree with the poster mentioning the mithril full plate. That will be your be-all-end-all armor of choice.
Kagemusha |
Thanks again for the replies everyone
@Matt2vk
Im using a wand of shield already. And got Wand Wielder both for wands and staffs, though im a bit unsure how i can cast spells when i have a sword/wand equiped since some spells have somatic components, wouldnt that cause problems?
@Mathwei ap Niall
I usually do it with reach (enlarged) 5-foot stepping between spellcasting and attacking etc. You are right however when the monster is smart enough to hug me and has reach it gets tougher, that doesnt happen that often (blame my dm)
On a site note lets stop our discussion about my offence, i get it…i suck, i have to suck not to overshadow the rest of the group damage wise, I really dont mind, we have been playing for almost 10 years now and the highest we’ve been is level 9. So As soon as we get a hard time at CR 9-10-11 encounters they might wanne change a bit…or not, we shall see ;)
Yes i cast haste about 3 times a day, mostly on toucher mobs, so yes you are right we wont be hasted all the time, but we are at the fights that count.
Hmm the combat reflexes thing i should have known highest ill ever have is 15 dex though so dont think it will work for me.
Afaik you cast frostbite on 1 hand (or claw or bite or weapon as a magus) so 7 natural weapons wont get you 7 frostbite attacks. The same applies with the hair unless you make 7 attacks with just the hair. And even if it worked like that (from a balance point of view) you know i will never be able to do something like that in THIS group.
@Gherrick
Although everyone is yelling arcane accuracy is awsome, it gives a small buff for 1 round i dont like it. The only reason i would like it is making a nova build where is just have to kill stuff asap. I agree completly on enchanting the weapon thats a small buff that actually lasts 10 rounds.
Can’t use shocking grasp because the damage is quite high compared to my party.
Once i get high enough level i probably will get me a mithril plate, just dont wanne spend a feat for something ill get for free later. Blur might help, thanks.
@Mach1.9pants
Ye Intensified spell
Kinds regards Kage
Gherrick |
Thanks again for the replies everyone
@Gherrick
Although everyone is yelling arcane accuracy is awsome, it gives a small buff for 1 round i dont like it. The only reason i would like it is making a nova build where is just have to kill stuff asap. I agree completly on enchanting the weapon thats a small buff that actually lasts 10 rounds.Can’t use shocking grasp because the damage is quite high compared to my party.
You won't use shocking grasp every round, and same for arcane accuracy. A +4 to ALL attacks is far from a small bonus. It effectively lets to do spell combat at +2 instead of -2, which can make a huge difference when you are trying to land that big spell (like Intensified Shocking Grasp).
As far as damage goes, I've built a power attacking fighter that can outdamage a magus pretty much without a sweat, especially by level 7. Power Attack, Cleave, Cleaving Finish, Weapon Focus/Specialization. With a starting Strength of 18, he's doing +14 damage with a two-handed weapon at level 4, and gets a free attack if he lands a killing blow (very likely). I don't think having a limited number of Intensified Shocking Grasps is all that overpowered by comparison. As you said, you can save them for the nova round when something needs to die NOW.
Mathwei ap Niall |
Thanks again for the replies everyone
@Mathwei ap Niall
I usually do it with reach (enlarged) 5-foot stepping between spellcasting and attacking etc. You are right however when the monster is smart enough to hug me and has reach it gets tougher, that doesnt happen that often (blame my dm)On a site note lets stop our discussion about my offence, i get it…i suck, i have to suck not to overshadow the rest of the group damage wise, I really dont mind, we have been playing for almost 10 years now and the highest we’ve been is level 9. So As soon as we get a hard time at CR 9-10-11 encounters they might wanne change a bit…or not, we shall see ;)
Yes i cast haste about 3 times a day, mostly on toucher mobs, so yes you are right we wont be hasted all the time, but we are at the fights that count.
Hmm the combat reflexes thing i should have known highest ill ever have is 15 dex though so dont think it will work for me.
Afaik you cast frostbite on 1 hand (or claw or bite or weapon as a magus) so 7 natural weapons wont get you 7 frostbite attacks. The same applies with the hair unless you make 7 attacks with just the hair. And even if it worked like that (from a balance point of view) you know i will never be able to do something like that in THIS group.@Gherrick
Although everyone is yelling arcane accuracy is awsome, it gives a small buff for 1 round i dont like it. The only reason i would like it is making a nova build where is just have to kill stuff asap. I agree completly on enchanting the weapon thats a small buff that actually lasts 10 rounds.Can’t use shocking grasp because the damage is quite high compared to my party.
Once i get high enough level i probably will get me a mithril plate, just dont wanne spend a feat for something ill get for free...
Ok. One clarification, in the text for spellstrike it specifically states:
At 2nd level, whenever a magus casts a
spell with a range of “touch” from the magus spell list, hecan deliver the spell through any weapon he is wielding as
part of a melee attack
Any weapon not a weapon so if you find a way to attack with 15 different weapons at one time then you can deliver the frostbite through all of those weapons.
It's only the arcane pool enhancement that only affects a single weapon at a time and that is the only place it is stated.As for the arcane accuracy, in your case I'm going to agree with you, it's not a good choice for you. The buff from that power is based on your intelligence mod and since yours is so low it's not worth it. Now if you get your int up to 18-ish then that +4 to hit will negate all your penalties (spellcombat & power attack) and significantly up your avg damage and let you hit those hard to hit opponents with some serious damage. More to the point it lets you succeed on those combat maneuvers that the avg Magi doesn't have the CMB to try.
Grimmy |
At 2nd level, whenever a magus casts a
spell with a range of “touch” from the magus spell list, he
can deliver the spell through any weapon he is wielding as
part of a melee attack
Any weapon not a weapon so if you find a way to attack with 15 different weapons at one time then you can deliver the frostbite through all of those weapons.
In related news I just got back from grocery shopping and I picked up a nice Port Salut made from a secret recipe by Trappist Monks.
Mathwei ap Niall |
Mathwei ap Niall wrote:In related news I just got back from grocery shopping and I picked up a nice Port Salut made from a secret recipe by Trappist Monks.At 2nd level, whenever a magus casts a
spell with a range of “touch” from the magus spell list, he
can deliver the spell through any weapon he is wielding as
part of a melee attack
Any weapon not a weapon so if you find a way to attack with 15 different weapons at one time then you can deliver the frostbite through all of those weapons.
You can call it cheese all you want but the rules and errata agree, if it's a melee weapon you can use it to spellstrike and you can freely choose whether to spellstrike or just touch a target with a held spell.
This simply does both at once.Kagemusha |
Im starting to get somewhere with this
@Gherrick
Ill try to raise my intel somewhat to make it worthwhile , thanks
@Grimmy
Port Salut...one of my favorites... GIVE !
@Mathwei ap Niall
While i love the idea of attacking 10 times in a round ill try not to do it till we get overrun with higher CR foes and the party strugels, good to know how to do it though,
Thanks !
Getting higher intel is hard on a 15 point buy...guess i could go :
Level 4 increase in either con/str or intel and hmm... a circlet asap so my intel is 18...
16
10
15
16
9
7
How would you do in Mathwei ?
Thanks for the replies thus far !
Regards Kage