Three Questions about Alchemical Weapon


Rules Questions


Alchemical Weapon (Su)

At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.

Can a Grenadier use this to infuse a Melee Weapon with one of his Bombs.

Are Bombs Alchemical Items.

If a Grenadier Infuses a Weapon with a Splash Weapon like Alchemists Fire, does he still add his Int to Damage.

(Sorry but my Keyboard has recently gained the broken condition so no Question Marks)


No, no, yes.


Has this been discussed in another thread or verified by a Dev.


grumbles about sources

Basically, this isn't a shortcut for explosive missile.

Bombs are not alchemical items, as they are (Su). It's a weird fact that the abilities of the alchemist don't count as alchemical (same goes for extracts and mutagen), but that's the case.


there is a serrate discovery that lets you attach bombs to your missile

also do those stack

Say I have a 2d6 bomb and a 16 int (no other feats for the sake of argument added to the mix)

could i in a round as a move action attack an acid flask d6+3 to a light crossbow bolt d8 then as a standard attach and fire a bomb per the discovery thus doing

1d8 [piercing]+1d6+3 [acid]+2d6+3 [fire]

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