DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Discussion)


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F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Immortal, the goop via Zarskia's vial, which squares are affected please? Because you said it functions as entanglement like a tanglefoot bag.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Traveling home from vacation today and tomorrow so no posting.

Saw your suggestion Rain and it would work but Variel is down 7 int meaning he can only cast 1st level spells at this point. Haste is not an option right now.

However Variel has 2 mythic points available and his shirt to makes extra moves. If it is possible that he could be there this round with the shirt then he could grab amen-set and pull her free next round using the mythic point to gain th extra distance

Go ahead and move Variel if need be.


Male Elf Slayer 4

Finally some decent rolls for Adular in this scene. *Whew*


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Thanks for letting me know about the Haste, Variel. If necessary, Rain will double move then use her remaining mythic surge pt to get the extra movement to reach Amen and Flynn and help them.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
Thanks for letting me know about the Haste, Variel. If necessary, Rain will double move then use her remaining mythic surge pt to get the extra movement to reach Amen and Flynn and help them.

Thanks, Rain :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Immortal, will you permit Rain to carry Amen back to the ship (or even fly there) using her muleback cords? Rain's STR would be at 22 with the muleback cords.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Rain as for the time discrepancy I already cancelled all of Variel 's spells as I expected us to wait till the fog cleared. Since we wer out of combat and Jamba was casting 10 min spell that was the assumption I was under.

Jamba, as for questions to ask I am thinking...
Who hired you to set up the assassinations.
Do they work for Cheliax?
How did you contact your employer?
Were/Are there any other targets?
If so, who?


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

But Shakka's Speak with Dead spell was going to take 10 mins and Immortal never called time done on it but had said that Shakka was still casting ... so I didn't think we should be fastforwarding time.


Island of Empty Eyes Map Current Map

Rain that's fine if you would like to do that.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan will dispatch jack, but it'll likely take more than 10 minutes to bring anyone back. Just started a new job, and doing training


Male Human Witch 1 [HP:9/9 | AC: 13 T: 13 FF: 10 | F: +4 R: +3 W: +2 Init: 3, Perc: 7]

I plan to ask Cappy's questions. I'll just wait for Rain to finish what she was wanting to do.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Jamba, Immortal said the poisonous fog remains until after the spell is cast, so Rain can't proceed any deeper into the building until that happens. I am waiting though to hear from Immortal what (if anything) she has found in the immediate, gas-free area.

As to moving Amen-set to the ship. do you guys want Rain to do that now (her fly speed is 40ft (slower if she's carrying someone)) and it may take a while to get to the ship - Immortal, can you please clarify the distance). I was thinking that would happen once we were done in the shop. Let me know what is required.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I would think to hold on moving amen-set till after th house is cleared. We might find something that can wake or heal her inside. That way we don't have to worry about moving an unconscious person through the street. Yours and Horatio's call though on that.

Jamba if you have other question to ask go ahead but those are the ones that I a me up with.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

GM:

1. Dhaavan dispatched Jack his talking Familiar roughly one minute after the combat ended to get reinforcements from our ship. We’ve waited roughly 10 minutes for the fog to end – how long will it take for them to get to us?

2. Rain, Variel and Jiro had made Perception Checks to find things – what were the results of their Checks?

3. Horatio has Taken 20 on his Perception Check to study the chest you mentioned in the pantry to search it for traps and then deal with them if there were any troubles.

What did Horatio discover?

4. We have asked the Corpse some questions – what are the answers?

Cool!

I hope the summary helps, and I’m eager to see what happens next!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

No problem, will wait until we've finished with our search and questioning the dead Zarskia before trying to get Amen out and back to ship.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
No problem, will wait until we've finished with our search and questioning the dead Zarskia before trying to get Amen out and back to ship.

Remember, too; with an Away Team being dispatched we may have some back-up long before then.

I believe it took us roughly 15 minutes to get to this place, and with Jack's fly speed (not to mention negating the twists and turns of the streets) I'd wager that he'd reach the ship in about 10 minutes if not sooner, which should mean that they'd already be on the way.

I'd also gamble that Sandara has some Lesser Restoration spells handy, but I don't know that for a fact, and that could be useful, too.

Right now we just need to know what we find in the building - what the answers to the questions are - and how long it will take us to get back to our ship.

Good times!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

on call at the hospital but will get responses to the loot, Jamba's spell answer and Adistan soul/black magic event talk later tonight.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
on call at the hospital but will get responses to the loot, Jamba's spell answer and Adistan soul/black magic event talk later tonight.

I hope everything goes well at the hospital!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

thanks Flynn.

Adistan and Jamba...

How we have been doing loot is as follows.

All consumable items (potions, alchemical items, ammunition, etc) are not included in the distribution of loot. That means if you see a consumable item that you think benefits your character then it is your for free.

The rest of the items found are then thrown in a pot and the sell value of the entire pot is calculated. Each person then gets an equal share of the pot with the ship also getting a share (or 2 sometimes).

There is a running total on a spreadsheet (link in my profile) of what your balance is. Any nonconsumable items claimed go against your share and is calculated for you. As long as you do not have a negative balance and no one else wants that item, it is yours. In the case where multiple people want the same item then whomever has the largest total balance gets the item.

Any questions please ask.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Give me a day or two though to update the spreadsheet with new lines for you guys and input the latest found items.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Give me a day or two though to update the spreadsheet with new lines for you guys and input the latest found items.

Thanks for all your work with the loot list, I appreciate it!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Variel wrote:

All consumable items (potions, alchemical items, ammunition, etc) are not included in the distribution of loot. That means if you see a consumable item that you think benefits your character then it is yours for free.

Variel, I've always had Rain pay for any potions she takes from the loot. I guess I won't be doing that anymore. I wasn't aware they were free. :/

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Oh no Sorry Rain for any misunderstanding there. For what it is worth I have never put your name next to any of the potions myself so they haven't been factored into your running total.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Oh no Sorry Rain for any misunderstanding there. For what it is worth I have never put your name next to any of the potions myself so they haven't been factored into your running total.

I thought we were paying for them, too.

However, as they're free and up for grabs then I guess I'll grudgingly take all the consumable stuff ;)

No, no - just kidding, but in the case of that stuff I think it's generally better to assume that those things are generally "community chest" (at least for healing stuff) and that the gear is for the good of the whole party - sort of a first come, first serve thing, I guess.

That said, I guess I will just carry those things - you know, for the good of the party :D

But seriously, I'd like to at first get an estimate of the Poisons we have; and Horatio can use Poisons enough that he shouldn't worry about damaging himself - but some of those things can be very valuable, which may be worth considering.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Variel Nightstorm wrote:
Oh no Sorry Rain for any misunderstanding there. For what it is worth I have never put your name next to any of the potions myself so they haven't been factored into your running total.

I've deducted it myself off my running totals on the spreadsheet. I tend to update/edit the loot list myself (for Rain) when I purchase or take things.

btw, Variel you forgot to include your penalty to INT damage re your Spellcraft rolls. Not that's a biggie as you rolled high on both. But Immortal did say to remember to include all our penalties when making the skill checks after combat.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Adular used restoration to cure all of Variel's int!

Thanks for trying to keep me honest though Rain.

As for you updating the loot list. I am sorry I did not realize you were helping by doing that yourself. Any idea how much you deducted in claimed potions?


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Ah, I forgot he used Restoration on you. Sorry.

As to the potions claimed, I can only remember the 3 CLW potions (150gp) (which don't appear on the loot list spreadsheet but we found some right along with the CMW potions) and 1 CMW potion (300gp) from Sahuagin underwater caves split.

It doesn't matter about reimbursing the past potions. I'll just remember the potions (and other consumables) are free in the present and future.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Thanks Rain for not worrying about it!

Also FYI it is 8/25/16. IF I don't see any claims put in for items by 8/31/16 I am going to assume that unclaimed items are good to be sold and will clean up the loot list and liquidate all of the nonpotion items.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
It doesn't matter about reimbursing the past potions. I'll just remember the potions (and other consumables) are free in the present and future.

I'll split the consumables with you if you'd like, Rain.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Sounds like a fair loot distribution system.

I wouldn't mind an anti-toxin (though I'm generally of the philosophy that those types of things get doled out as needed, regardless of who's carrying them), and might be nice to have an alchemical fire/thunderstone/tanglefoot bag to give me some more options, but in character Temmer certainly wouldn't claim them at this point before others have had a chance, so I'll hold off for the moment. :)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Adistan and Jamba

So one other reason there may be a bit of confusion about how we divided “perishables” for the party is because that when the loot list was initially made we had six players but created seven “Slots”.

The seventh slot was meant for the ship (and it made the ship kind of like how Joss Weadon saw the Firefly class ship “Serenity” – that is, an actual “member” of the crew).

As the party advanced we are still pirates (well, at least privateers ;) but ultimately we would have to pay for our crew (via plunder) and (theoretically) upgrade the ship itself (better sails, better weapons, magical buffs, etcetera).

In addition to that, when we were on lower levels there was the understanding that none of us could use Raise Dead, but given the challenges we faced, one of us might perish and then we’d need to pay for a Raise Dead spell, or buying a Cure Light Wounds Wand, to help the party in a tough “Dungeon Crawl”.

So we used the last “slot” for not only ship upgrades, but it was also used to buy important items which could be used to help us as a team without putting one specific player out of pocket (it also created a “bank” for a player who wanted to buy a special magical item and was a little short; they could borrow from the ship’s funds until it was paid out later, for example).

So for example, in our case Horatio and Rain wouldn’t keep the Cure Moderate Potions, we’d put them in the “Seventh Slot” – but with the understanding that if we chose to keep them for our own personal use then we’d have to “pay out” the ship out of pocket (by personal use I mean that once we "paid" for them then we decided when to drink them and who could drink them; they weren't considered "communal").

I think that as we leveled lately that kind of changed – as I seem to remember that Rain and Variel paid out of pocket to have some recent upgrades to the ship (though I can’t quite remember the specifics at this point).

I’ve played in games before when some players have simply divided treasure by what “makes sense” (as in, we find a spellbook and a sword; the wizard gets the spellbook and the warrior gets the sword) but with so many players and so many items it kind of makes it difficult to keep things balanced after a while, and it puts undue pressure on the GM to try to keep the treasure “balanced” for everyone.

This method of everyone getting an equal “cut” financially means our treasure is more equal to our CR as we advance, which is generally more balanced and ultimately makes plotting CR a bit easier for the GM, especially as he needs to “Scale” the CR for such a large party.

That said, when it comes to things likes potions and poisons – clearly it would make sense for Horatio (as he can use poisons) to just take all the poisons for combat, but someone might say – Those poisons are really expensive, if I had one I could sell it and finally afford that Ring of Shocking Grasp I wanted – and so on.

At this point I’m not entirely sure what will happen with all the poisons/potions and I’m also not sure what will happen with so many players and needing an extra “10th Slot” for our ship (or ships as it may end up being in the future).

Anyway, I’m only mentioning this here because I’m curious to know what everyone thinks.

Also, as of right now only Horatio and Rain and recently Adistan have expressed interest in claiming things like potions/poisons and though I suspect that’s because not everyone has had a chance to offer their own thoughts, I also know that for us three to claim all that stuff personally just because we called “dibs” doesn’t seem quite fair.

That said – what do you (and I guess everyone) think of the following:

1. Including potions (or things like poisons or Tanglefoot Bags) as valuables to divide equally based on coin? Or should we just keep it as “First come, first serve”?

2. Should we still keep using an “extra slot” for ship’s treasure, or forget about that option altogether?

Personally I think it’s more fair to divide the cost of items we want to carry to keep it more fair than just calling “dibs”.

I also think it’s still a good idea to keep a fund for upgrading our ship because I have a hunch that having ship upgrades will be useful later.

Variel: I’m especially curious to know what you think about all this, as you’ve volunteered to keep track of the ship’s Loot List so far, and I know it’s not easy to do so much math, ultimately I think your input on the matter makes the most difference here as you’re the one doing the list, but I’m also curious to know what others think, too.

Cool – that said; I’m curious to see what happens next!


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

I'm a big fan of having a "party" share for loot, for exactly the reasons you mentioned (and wands of CLW).

Personally, I tend to like the "makes sense" method of allocation -- wizards get scrolls, warriors gets swords, etc. -- as unless you expect PVP gaming (which I typically do NOT), it's all going toward the same goal. That does require some close eyes on general wealth levels so no one gets left behind (and maybe some meta treasure placement by the GM), but feels more easy-going to me.

That said, I'm happy to do whatever everyone else wants. I'm not super into optimization, so whatever gear I get, that's what I'll play with. :)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Adistan Temmer wrote:
I'm a big fan of having a "party" share for loot, for exactly the reasons you mentioned (and wands of CLW).

Absolutely - and more so in this case. After all, eventually we'll end up getting back on a ship again - when we do that we'll probably want to upgrade it with more gear (like magical sails and stuff).

Ship upgrades benefit the entire party (as we're all on the ship) but they also mean we're in a position that we need to put out extra coin for stuff in advance.

Speaking of that - given that there's a lot of "downtime" on the ship and that not all the ports have all the stuff we end up thinking of, the GM has created a pretty nice set of House Rules for crafting stuff, so often times we'll end up buying "raw materials" (one category for mundane stuff, like making Alchemical Fire or Tanglefoot bags - that kind of thing; the other side for "magical materials" to fancy Wonderous Items and so on).

It's worth taking a look at if you haven't already seen it.

The GM also made a House Rule regarding shooting into the water that's somewhat different which is also worth checking out.

Adistan Temmer wrote:
Personally, I tend to like the "makes sense" method of allocation -- wizards get scrolls, warriors gets swords, etc. -- as unless you expect PVP gaming (which I typically do NOT), it's all going toward the same goal. That does require some close eyes on general wealth levels so no one gets left behind (and maybe some meta treasure placement by the GM), but feels more easy-going to me.

The GM's pretty against PVP (and most of us are, too) though he admitted recently he will permit it depending on extreme circumstances, but those who do it shouldn't be surprised if the outcome goes... poorly ;)

But yeah; as for the thing with who gets what?

Well, in this case we have now 7 Cure Moderate Potions left (some were already drank in the combat).

At this point I feel like none of them should be drank until/unless the Cleric used up all the Channel Energy spells now that the Combat is over (or something like that) so they can be saved for emergencies.

But that does beg the question on how we split things...

Right now the assumption is that if someone has 10/60 HP and another person has 45/60 HP then the person with the lowest HP should be drinking at least enough potions until they're on/around 45 HP and keep the party health "on par".

However, if someone in the group "bought" a Cure Moderate Potion and they had 69/75 HP they may say - "You know what? I don't want my character to die, it's my potion, I'm going to drink it no matter what everyone else has" - (for example).

Since the PC "paid" for the potion in advance, then that's their call to drink it when others in the party are hurting more; but if it's still "communal treasure" that hardly makes sense to have to have the player with the most HP drink a Cure Moderate (which grants 2d8+5) when they're only down 6 HP.

But yeah...

Anyhow, sorry for the length of the response, I tend to ramble when I type. Also, I've been told that sometimes when I write a lot of information it can come of as condescending. If my stuff comes off that way I can only say that I honestly don't mean it to, but if it seems that way in any of my posts, I apologize and will try to correct it :)

Adistan Temmer wrote:
That said, I'm happy to do whatever everyone else wants. I'm not super into optimization, so whatever gear I get, that's what I'll play with. :)

Sounds good to me.

That said - welcome aboard! :)

GM House Rules for Crafting

1. Calculate DC
2. Pay 1/3 GP in "parts".
3. Roll appropriate Crafting Check.
4. If Check succeeds - the multiply DC x Check x 1/2 x Gold.

In short - if you are crafting a "weapon" and the DC is 15, and the weapon costs 30 gold and you roll a "Craft Weapons" check of 20 - your total is 15x20x.5xgold = 150 gold completed in seven days. Or - 21 gold pieces in one day of work.

Crafting takes 8 hours a day, though it does not have to be consecutively.

A "Standard Work Week" has 56 hours of work. If a person manages to get the job done in 1/10 the time (for example) that means they created the task in (roughly) 5.5 hours, which is important if a Mundane Object is being crafted on a ship during a journey.

Crafting requires either "Magical Crafting Components" or "Mundane Crafting Components". Almost any port will have both sets of components in bulk for sale, but a player must specify if they're buying "Magical" or "Mundane" components when they craft.

Crafting requires a "Work Station" for most jobs.

Minor jobs like enchanting already created weapons/armor, or making small alchemical items (generally ammo for Firearms, but also poisons) can be done at the Portable Alchemist Lab on the Ship.

Smaller Magical Items can also be made on the ship (such as Wands, Rings and many Wondrous Items). However, GM discretion is required for larger Items.

Forging larger weapons or armor from scratch (such as forging a Mithril Sword after buying Mundane Crafting Supplies equal to half the Value of Mithril Pieces) requires something larger, such the forge/workstation at Tidewater Rock.

Note: Forging "Bows" can be done on the ship; they do not require a forge. Other similar weapons (such as hatchets, clubs, whip's) can also be done on the ship. The same is true with some armor (such as Leather). However, in GM discretion is requested when attempting something larger, complicated or more unusual (such as making Darkwood armor on board ship).

Note: There is an exception for Firearms; players who have the "Ammuteur Gunslinger" Feat may create firearms and ammo, but not cannon (though certain types of shot may be produced).

Note: Ship improvements can be made on the ship via Case-by-Case example. For example, Sails can be made on the ship, and so can some carpentry repairs, though at a penalty (see GM Discretion).

Note: Certain players can attempt to aid other players, even if they don't have the specific Crafting skill, but at a -4 penalty. For example; a Player with Craft: Sails can do very well at it, but a player with Craft: Ships can "Aid", though at a -4 Penalty.

Special Note: Multiple characters can come together via "Aid Checks" to modify the results (the person with the highest roll keeps the roll, if the second person beats a 10 then the higher roll gains a +2, or a +4, etcetera, depending on how many people are working on the item).

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Horatio as for my input on splitting items here it is and it is b=pretty basic thus far.

Consumable items go to whomever wants and can use them most effectively. If multiple people want the items then they get split evenly. If there is not enough to be split evenly then we get as close as possible with the person who has the most available spending balance gets the extra.

Nonconsumable items are claimed the same way but there is a greater chance of multiple people claiming the same item. By using the tie breaker of who has the largest balance that keeps all the characters as close as we can and ensures that those characters with higher balances get a first pick of the loot. that pick is usually a larger ticket item which then brings their balance down keeping people even.

----------------------------Ship fund------------------------------

I am still thinking to keep a ship fund with at least 1 share, possibly 2. Since Adular can cast raise dead now it is easier for us to get a fallen comrade back. We should save enough in the party fund for 1 raise dead diamond and 2 restorations which is 7000gp.

The alternative is all plunder goes to the ship/party fund and the ship never gets a share from the loot.

I actually like the second option as it makes it a bit more straightforward for bookkeeping for me but either option is doable.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:

Thanks Rain for not worrying about it!

Also FYI it is 8/25/16. IF I don't see any claims put in for items by 8/31/16 I am going to assume that unclaimed items are good to be sold and will clean up the loot list and liquidate all of the nonpotion items.

Sorry for the delay on posting, but I'll have something up on that soon, or tomorrow at the latest.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

I assumed "history" was an autocorrect issue (Nisroch=History).

Also, I suspect we weren't clear enough about which box, which let the witch's spirit obfuscate her answer. Remember, she's not obliged to help us...


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

That's why I had Rain ask Shakka to be more precise. ;)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I had something longer, but I guess the short point is this:

Is the game continuing?

I mean, I hope it is, but I'm just curious regarding what's going on is all.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

A couple of the days ago Immortal told me he was suffering badly from allergies and wasn't able to post. Not sure if he's any better - but perhaps that is what is keeping him from posting.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
A couple of the days ago Immortal told me he was suffering badly from allergies and wasn't able to post. Not sure if he's any better - but perhaps that is what is keeping him from the posting.

Hmm... Maybe you're right, Rain.

I guess we'll have to see what happens next.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.

I know Seijiro has been kinda silent... he's just been observing the spell in operation and has nothing to add at this point...


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Have fun at the Con, Jiro. :)


Island of Empty Eyes Map Current Map

hey all, sorry for the delay. I was messed up with allergies but also waiting for you guys to make a decision with what you wanted to do or if you were done asking questions. Posting answers to Rain's question soon.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Jiro - I hope you enjoy the Con.

As for myself, I'll be out of town this weekend too (I leave from work but should be back Sunday evening).

Rain - well, it seems you're right about the GM's allergies :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Enjoy your weekend of fun, too, Flynn.


Male Elf Slayer 4

Well, with the exception of a lost job opportunity, for once things are going well for me and mine *Knock on wood*... but I did run into some old friends I hadn't encountered in over ten years and lord, that was a long but pleasant distraction.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Immortal, what were the magic items? I know Variel rolled 30 for the 1st 2 and in the twenties for the last. Trying to clean up the loot list. Thanks


Island of Empty Eyes Map Current Map

Sorry Var! Missed that!

Magical Ring

Cloak is a Cloak of Resistance +2

Headband is a Headband of Vast Intelligence +2 (acrobatics)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

thanks Immortal.

Wow that is a new ring. Who wants it for the cheap price of 6000gp?


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

That's a cool ring. Anyone in the crew who's gone unconscious more than others? Would be good for him/her. Certainly seems worth someone holding onto in a vacant ring slot as opposed to selling it at this point.

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