PFS seems restrictive, why bother with it?


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Liberty's Edge 5/5

Midnight_Angel wrote:
Andrew Christian wrote:
Drow, in Golarion, apparently aren’t into raping human women.
On the other hand, I can imagine humans not being above raping captured drow.

Perhaps, but as Mark said above, should some offspring ever actually occur, it would be extremely rare, and the subject of an entire AP. As such, not appropriate for a PC.

Shadow Lodge 1/5

CRobledo wrote:
Midnight_Angel wrote:
Andrew Christian wrote:
Drow, in Golarion, apparently aren’t into raping human women.
On the other hand, I can imagine humans not being above raping captured drow.

Something tells me no drow would keep that baby then.

If they had a choice. Still, that just illustrates just how rare this child would be.

Thing is, half elves, half orcs are somewhere between 1 and 1000 and 1 in 10,000, though more common among adventurers because freaks of nature have a bit of a harder time fitting in normal communities. Somewhere this has been lost. These races should, much more often then they are, be the focus of any special snowflake fetishes a player has (along with the Oracle and Sorcerer classes) IMHO.

3/5

Don't forget Summoners. They are the rarest of all the classes, at least theoretically, on Golarion.

Grand Lodge

Shifty wrote:

Yeah kinda glad that the Half-Drow aren't PFS - although an ultra rare 'one in a bajillion' boon for it would be pretty ou there. Sort of like a Wonka ticket for it or something.

Then you'd get a bajillion Drizzt fanboys on this forum crying about why they don't have it.

Grand Lodge 4/5

Andrew Christian wrote:

You could also technically play Ruby Pheonix on slow play once you hit 12th level, and get to 12 and 1-1/2 XP. The first two scenarios in Eyes of Ten will get you 1-1/2 XP, then you go back on normal play to get 13 and 2 xp after Eyes of Ten parts III and IV.

Then the module stuff.

Sorry, due to one of the rules for OP, I don't think this would actually work.

Guide to PFSOP v4.1, page 21 wrote:
If a character reaches level 12 by playing a sanctioned module, any XP beyond 33 points are lost prior to starting the Tier 12 scenarios/events.

Liberty's Edge 5/5

I think Drizzt started becoming a phenomenon back in the late 80's early 90's with the Icewind Dale Trilogy, but it wasn't until the Legend of Drizzt series (Sojourn, Homeland, and Exile) in the early to mid 90's that Drizzt fandom really took off.

Now I know that Salvatore is still writing Drizzt stories, but is he still that big of a phenomenon?

Liberty's Edge 5/5

kinevon wrote:
Andrew Christian wrote:

You could also technically play Ruby Pheonix on slow play once you hit 12th level, and get to 12 and 1-1/2 XP. The first two scenarios in Eyes of Ten will get you 1-1/2 XP, then you go back on normal play to get 13 and 2 xp after Eyes of Ten parts III and IV.

Then the module stuff.

Sorry, due to one of the rules for OP, I don't think this would actually work.

Guide to PFSOP v4.1, page 21 wrote:
If a character reaches level 12 by playing a sanctioned module, any XP beyond 33 points are lost prior to starting the Tier 12 scenarios/events.

Mike has clarified in another thread, that the above is allowed.

3/5

Andrew Christian wrote:
Now I know that Salvatore is still writing Drizzt stories, but is he still that big of a phenomenon?

I'm pretty sure that he is just a joke at this point.

What ever happened to him when FR got nuked in preparation for 4e?

Liberty's Edge 5/5

Saint Caleth wrote:
Andrew Christian wrote:
Now I know that Salvatore is still writing Drizzt stories, but is he still that big of a phenomenon?

I'm pretty sure that he is just a joke at this point.

What ever happened to him when FR got nuked in preparation for 4e?

I have no idea, the last Drizzt book I read was halfway through the one with 10,000 orcs or whatever.

Presumably, being a full-blooded Drow, he'd still be alive, as the timeline for 4E was only advanced 100 years.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Andrew Christian wrote:
kinevon wrote:
Andrew Christian wrote:

You could also technically play Ruby Pheonix on slow play once you hit 12th level, and get to 12 and 1-1/2 XP. The first two scenarios in Eyes of Ten will get you 1-1/2 XP, then you go back on normal play to get 13 and 2 xp after Eyes of Ten parts III and IV.

Then the module stuff.

Sorry, due to one of the rules for OP, I don't think this would actually work.

Guide to PFSOP v4.1, page 21 wrote:
If a character reaches level 12 by playing a sanctioned module, any XP beyond 33 points are lost prior to starting the Tier 12 scenarios/events.
Mike has clarified in another thread, that the above is allowed.

I could be confused by the chain of posts....

I thought if you decide to play the retirement scenarios, you have to be at 33 xp? So any extra beyond 33 gained prior to that due to module play is lost or not gained per the Guide. I think that was clarified. You can decide to skip the retirement scenarios all together though and not stop at 33 xp. I think that was also clarfied by Mike.

Liberty's Edge 5/5

Dragnmoon wrote:
Andrew Christian wrote:
kinevon wrote:
Andrew Christian wrote:

You could also technically play Ruby Pheonix on slow play once you hit 12th level, and get to 12 and 1-1/2 XP. The first two scenarios in Eyes of Ten will get you 1-1/2 XP, then you go back on normal play to get 13 and 2 xp after Eyes of Ten parts III and IV.

Then the module stuff.

Sorry, due to one of the rules for OP, I don't think this would actually work.

Guide to PFSOP v4.1, page 21 wrote:
If a character reaches level 12 by playing a sanctioned module, any XP beyond 33 points are lost prior to starting the Tier 12 scenarios/events.
Mike has clarified in another thread, that the above is allowed.

I could be confused by the chain of posts....

I thought if you decide to play the retirement scenarios, you have to be at 33 xp? So any extra beyond 33 gained prior to that due to module play is lost or not gained per the Guide. I think that was clarified. You can decide to skip the retirement scenarios all together though and not stop at 33 xp. I think that was also clarfied by Mike.

Nope, Mike Clarified that as long as they don't finish the Eyes of Ten higher than 13.2XP, that they can gain XP on slow advancement at 12th level.

I don't have that thread specifically memorized, but it is probably one of the few Ruby Pheonix Module threads.

Liberty's Edge 4/5 5/55/5 **

2 people marked this as FAQ candidate. Answered in the errata.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Andrew Christian wrote:
I don't have that thread specifically memorized, but it is probably one of the few Ruby Pheonix Module threads.

Found it (Searched 33 + Brock). They need to add the exception to the FAQ since the guide does not mention an exception.

Liberty's Edge 5/5

Your Search-Fu is Strong DragnMoon-san!

Shadow Lodge

TriOmegaZero wrote:
Half-elf. Good luck surviving long enough to transform.

Huh? How is a half-orc more likely to survive than a half-drow? More to the point, how could a half-orc reach maturity AND be non-evil?

C.f. Orc entry:

"Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits them to do so."

Seriously, you seem to be hand-waving here.

Liberty's Edge 5/5

Khashir El'eth wrote:
TriOmegaZero wrote:
Half-elf. Good luck surviving long enough to transform.

Huh? How is a half-orc more likely to survive than a half-drow? More to the point, how could a half-orc reach maturity AND be non-evil?

C.f. Orc entry:

"Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits them to do so."

Seriously, you seem to be hand-waving here.

Because there is a huge difference between an aggressive and morally questionable society and someone that is inherently evil.

Shadow Lodge

Andrew Christian wrote:
Khashir El'eth wrote:
TriOmegaZero wrote:
Half-elf. Good luck surviving long enough to transform.

Huh? How is a half-orc more likely to survive than a half-drow? More to the point, how could a half-orc reach maturity AND be non-evil?

C.f. Orc entry:

"Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits them to do so."

Seriously, you seem to be hand-waving here.

Because there is a huge difference between an aggressive and morally questionable society and someone that is inherently evil.

So, "violent, brutal, sadistic, and thinking nothing of slaughtering and enslaving entire villages" strike you as a huge difference from being inherently evil?

I took all of that from the entry above: by any definition, 'sadistic,' 'slaughter,' and 'enslaving' hardly fall under 'morally questionable.'

Edit: To avoid being misconstrued, let me spell it out for you: under every definition I know of 'sadistic entertainment,' 'slaughtering and enslaving entire villages,' these are inherently evil.

Grand Lodge 4/5

Khashir El'eth wrote:
TriOmegaZero wrote:
Half-elf. Good luck surviving long enough to transform.
Huh? How is a half-orc more likely to survive than a half-drow? More to the point, how could a half-orc reach maturity AND be non-evil?

What do half-orcs have to do with drow murdering their half-elf babies?

Liberty's Edge 5/5

Khashir El'eth wrote:
Andrew Christian wrote:
Khashir El'eth wrote:
TriOmegaZero wrote:
Half-elf. Good luck surviving long enough to transform.

Huh? How is a half-orc more likely to survive than a half-drow? More to the point, how could a half-orc reach maturity AND be non-evil?

C.f. Orc entry:

"Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits them to do so."

Seriously, you seem to be hand-waving here.

Because there is a huge difference between an aggressive and morally questionable society and someone that is inherently evil.

So, "violent, brutal, sadistic, and thinking nothing of slaughtering and enslaving entire villages" strike you as a huge difference from being inherently evil?

I took all of that from the entry above: by any definition, 'sadistic,' 'slaughter,' and 'enslaving' hardly fall under 'morally questionable.'

Edit: To avoid being misconstrued, let me spell it out for you: under every definition I know of 'sadistic entertainment,' 'slaughtering and enslaving entire villages,' these are inherently evil.

Maybe so. But you aren't the one defining, in game terms, the themes and lore of Golarion. The developers at Paizo are.

Orcs and Half-Orcs are not inherently evil. Drow are.

Shadow Lodge

TriOmegaZero wrote:
Khashir El'eth wrote:
TriOmegaZero wrote:
Half-elf. Good luck surviving long enough to transform.
Huh? How is a half-orc more likely to survive than a half-drow? More to the point, how could a half-orc reach maturity AND be non-evil?
What do half-orcs have to do with drow murdering their half-elf babies?

Why wouldn't orcs do the same with their half-orc babies? Or humans, as a matter of fact?

I don't see what special conditions would enable a half-orc to survive maturity and be non-evil, that a half-drow did not have.

They would probably not be the product of consensual unions.
They would probably be hated by everyone, even (especially?) parents' races.
Either progenitor would likely want the baby dead.
Even if they manage to survive all of the above, both would need very unique conditions to align, in order to be non-evil.

And whatever those conditions are, it seems like a half-drow could benefit from them just as well as a half-orc.

Silver Crusade 2/5

Ok, you want the simple answer as to why there aren't half drow? Cause the people who wrote the system said so. That is like arguing with the sky that it is supposed to be green, not blue. Well, it is what it is. In the official Golarion, there are no half drow. We can't change it. If that isn't something you like, use the products they have published to make your own world.

Shadow Lodge

Andrew Christian wrote:


Maybe so. But you aren't the one defining, in game terms, the themes and lore of Golarion. The developers at Paizo are.

Orcs and Half-Orcs are not inherently evil. Drow are.

Lol, again, you're just playing word games here: wanton slaughter and enslaving seem to be quintessentially evil actions, which the orcs are prone to do (i.e., inherent in their nature).

The only difference between the two seems to be a design/mechanical decision, not a lore one: unless in Golarion, the lore/theme allows for the above actions to not be evil through and through.

Shadow Lodge

Alexander_Damocles wrote:
Ok, you want the simple answer as to why there aren't half drow? Cause the people who wrote the system said so. That is like arguing with the sky that it is supposed to be green, not blue. Well, it is what it is. In the official Golarion, there are no half drow. We can't change it. If that isn't something you like, use the products they have published to make your own world.

I'm not looking for a simple answer, I'm looking for a reasonable answer.

We're mostly adults here, right? I'm pointing at an internal inconsistency which would be no big deal to address, and would give players more options/flavour, without breaking anything.

Silver Crusade 2/5

Khashir El'eth wrote:
Alexander_Damocles wrote:
Ok, you want the simple answer as to why there aren't half drow? Cause the people who wrote the system said so. That is like arguing with the sky that it is supposed to be green, not blue. Well, it is what it is. In the official Golarion, there are no half drow. We can't change it. If that isn't something you like, use the products they have published to make your own world.

I'm not looking for a simple answer, I'm looking for a reasonable answer.

We're mostly adults here, right? I'm pointing at an internal inconsistency which would be no big deal to address, and would give players more options/flavour, without breaking anything.

To you, it isn't a big deal. To the powers that be, it is. They have made their choice. Either live with it, or create your own world.

Grand Lodge 4/5 5/5

Add to all this that the conditions to create a half-drow baby are minisule compared to the conditions that would create a half-orc. There's just more human-orc mingling than there is human-drow.

Theoretically, I'm with you Khashir. It is possible. Save that the developers have said that it isn't. At least for Golarion. So PFS has to abide by that ruling. Home games, go to town.

Liberty's Edge 5/5

Khashir El'eth wrote:
Andrew Christian wrote:


Maybe so. But you aren't the one defining, in game terms, the themes and lore of Golarion. The developers at Paizo are.

Orcs and Half-Orcs are not inherently evil. Drow are.

Lol, again, you're just playing word games here: wanton slaughter and enslaving seem to be quintessentially evil actions, which the orcs are prone to do (i.e., inherent in their nature).

The only difference between the two seems to be a design/mechanical decision, not a lore one: unless in Golarion, the lore/theme allows for the above actions to not be evil through and through.

I am not playing word games.

I'm just letting you know what the Developers have decided.

You don't have to like it, and it doesn't have to make sense.

That's the way their world is.

The Exchange

here's why PFS is interesting. It is a shared experience with any other PFS player in the world. You play the same module with someone halfway across the country, he knows when you talk about the crocodile in the bathroom, or those weird mask creatures that nearly killed you.

It is a social bond reminiscent of the birth of roleplaying, a shared experience garnered from different tables, but the same events.

Paizo Employee Director of Brand Strategy

Since this seems to be a Really Big Deal™, I'll repeat what I said upthread.

I wrote:


Half-drow do not exist in Golarion, and if there were one or two that did exist (which is incredibly unlikely given that drow are irredeemably evil and not interested in making half-drow—except maybe driders) they'd be the focus of a large story like an AP or a novel or something like that rather than a dime-a-dozen PC concept. While we have half-drow traits in the ARG, that's more for folks using the Pathfinder RPG rules for their own games than for the Pathfinder Campaign Setting specifically.

I'm also closing the offshoot thread about the same topic. Please don't spam the boards with multiple threads, especially if it's because you just didn't like the answer provided to your initial inquiry.

4/5 5/55/55/55/5

LazarX wrote:
Then you'd get a bajillion Drizzt fanboys on this forum crying about why they don't have it.

I suspect you are right, sadly, as people don't congratulate the luck of others but rather complain about their own lacks :(

It's like Karma man, be nice to others and it does indeed come back around :)

Grand Lodge 4/5 5/5

The further you get from core and the closer to the fringe character ideas that appeal to a lot of people, the more issues you will have with PFS. While sticking with Core is boring for many, it still consists of a lot of options. The best place for fringe builds will always be a home game. If you can live with the restrictions PFS will give you many hours of fun and a global community.

Silver Crusade 1/5

Mark, I agree with you on th not havin Half Drow in Galorian. In WOTC cannon the only way I see a half drow being born is that a Drow that llives on the surface of Toril taking a non drow mate. Any Drow female
that concived a half drow would kill it as it would be an offense to Lolth. [Dridzitt was almost killed because he had the wrong colored eyes.] Sence there are no surface drow in Galorian there can be no 1/2 Drow in Pathfinder hence Mark is right a always in this. Now if I can just get an Assamir boon I will be a happy camper.

Grand Lodge 4/5

Dragnmoon wrote:
Andrew Christian wrote:
I don't have that thread specifically memorized, but it is probably one of the few Ruby Pheonix Module threads.
Found it (Searched 33 + Brock). They need to add the exception to the FAQ since the guide does not mention an exception.

It will be clarified in guide 4.2 so no need for another FAQ line.

Grand Lodge 4/5

Khashir El'eth wrote:
TriOmegaZero wrote:
Khashir El'eth wrote:
TriOmegaZero wrote:
Half-elf. Good luck surviving long enough to transform.
Huh? How is a half-orc more likely to survive than a half-drow? More to the point, how could a half-orc reach maturity AND be non-evil?
What do half-orcs have to do with drow murdering their half-elf babies?

Why wouldn't orcs do the same with their half-orc babies? Or humans, as a matter of fact?

I don't see what special conditions would enable a half-orc to survive maturity and be non-evil, that a half-drow did not have.

What you're missing is that it isn't a half-drow. It's a half-elf. The half-orc at least looks like an orc. A half-elf doesn't look like a drow. (And yes, orcs and humans do murder half-orc babies sometimes too. Drow are just more likely to do so.)

4/5 5/55/55/55/5

Lou Diamond wrote:
Now if I can just get an Assamir boon I will be a happy camper.

The queue forms to the left mate :)

Seems its hard to get the option to play the ultimate goody two-shoes eh?

Scarab Sages

As far as the inherently evil thing goes ... Here's a rationale that might help:
For me personally, I think that there's a difference between "inherent" and what are evil actions. Just as there's a difference between getting an inherent bonus to an ability, and getting an enhancement bonus to one.
Perhaps the magical nature of the Drow with which their deity infuses the race is something in the very fiber of their being, making them not just people or creatures that do nasty despicable things (though they certainly do that), perhaps they are more like a fiend or something that is evil at the very core of their makeup.

Thus, if there could be such a thing as non-evil Drow, they would be so virtually rare as to make them the provence of being an NPC. It's already been clarified that if there were it would be the subject of a an AP or something. Perhaps that is why.

Just my two cents.

5/5 5/55/55/5

Also if you have a concept involving dinosaurs, gunslingers, or Ninja (or ninja gun slingers riding dinosaurs) that don't really fit in a home game you can get get it out of your system in pfs.

Scarab Sages

1 person marked this as a favorite.

*Pirate* ninjas! ... Pirate ninjas riding dinosaurs!!!

5/5 5/55/55/5

W. Kristoph Nolen wrote:
*Pirate* ninjas! ... Pirate ninjas riding dinosaurs!!!

...20 years ago

Ninja and pirate, two moral enemies fight over the legendary Golden Marmoset of Sargovia* atop of a long forgotten temple and the recently forgotten corpses of their crew and clan. Blades flash, guns fire, and fists are thrown with the impact of cannonballs. The din of pounding drums overwhelms the crescendo of their battle, both turning to look as a small army of dinosaur riding natives appear out of the mists, spears held aloft in anger at the invasion of their holy grounds. The two put aside their hatred and fight back to back, fleeing into the jungle.

That night by the fire, one thing lead to another. (and lead there again the next morning) which probably explains why the normally alert ninja was taken by surprise as the tribe caught up with her. She managed to convince them that she was defending the temple against the heathen pirate, and was eventually adopted into the tribe, where she soon gave birth to a son.

Neither the Pirate nor he Golden Marmoset were seen or heard from again.

*:
The monkey was rather upset about the hole affair, and really the entire issue could have been avoided with an easy knowledge nature check

Sovereign Court 5/5

W. Kristoph Nolen wrote:
*Pirate* ninjas! ... Pirate ninjas riding dinosaurs!!!

*Pirate* ninjas! ... Pirate ninjas riding FLYING dinosaurs!!!

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