How to stop gunslinger from breaking local economy?


Advice


I was looking at the rules for the Gunsmith feat, and I realized that this is one of the few places where players can craft at a profit.

It allows you to both bypass the normal craft check, and more worrisomely, "You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price."

Now, standard bullets are about 1 GP. so this feat lets a gunslinger spend only 1 SP on his normal ammo. But if he turns around and sells that, he'll get about 5 SP for the bullets that he put a single silver into. No craft check needed, just spend a few days and you can pump out over a thousand GP for yourself.

This can somewhat throw the wealth curve at level one.

Am I reading these rules wrong?

Silver Crusade

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Easy. Who is going to buy them? Gunslingers are meant to be rare. Besides, the GM should give NPC Gunslingers (the only potential market for such a scheme) either direct or indirect access to the same feat, thus negating any demand.

Player: "I spend a week crafting 1000 gp worth of bullets. It only costs me 100 gp. I go to town and sell them."

GM: "Yeah. You sit around town all day long at your booth in the market. One Gunslinger comes by about an hour before sunset. 'I'll give you 125 gp for the lot of them. That's the price my friend in yonder village charges me.'"

Meanwhile...

Fighter, Wizard, Cleric (to Gunslinger): "Man, you should've been there! We found a dragon's lair, killed the beast, and took his hoard! Look at all this loot! It was legendary! How did your yard sale go?"


The thing is, someone has to buy the items in order for the PC to make a profit. If there is only one or two people in town who own a gun(this depends on the whether or not Guns are at Emerging. See UC) it isn't much of a problem at all.

Edit: Ninja'd by a fox.

Liberty's Edge

Yup, as others note, the issue with this is that, unless the GM specifies that there is someone in town who both uses guns and is not a Gunslinger, there's nobody to buy them. And even if the GM says there is...how much ammo is he gonna buy? 100 rounds at most? That makes less than a 1k gp profit. It's a nice windfall...but hardly gamebreaking, and only available when the GM so declares (which he's unlikely to at 1st level).


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Well, you can sell only what GM is willing to buy.


Well since he's a Gunslinger it would be appropriate to have the townsfolk introduce him to the local tradition of traveling by rail if he insists on wrecking their economy.


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

For the rules lawyers who don't like the GM fiat aspect of "sorry, no one will buy those" there's also the purchase limit of the settlement. This puts a hard limit on what any store is willing to buy.

Also rules lawyerey, gunsmithing let's you CRAFT the bullets, selling them would fall under profession: merchant. The profession roll would then give a gp value of earned income, letting you know how many bullets were actually sold that day. Remember that selling for most adventurers is akin to what you see on Pawn Stars, walking into a shop and negotiating a price that the shop owner is willing to pay. Setting yourself up as the local gunsmith is a little different, and mechanically better handled through the profession skill.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The feat just let's you make and repair the items. Why wouldn't it require a craft skill like any other item, even if it was just a weapon smithing roll?

RPG Superstar 2008 Top 16

The prices given for various items are suggestions for typical values, not hard and fast rules carven in stone. The Gunsmith feat isn't meant to give gunslingers a route to "easy money", it's meant to set apart those who craft guns and ammunition from the rest of the common herd. Schemes to make a fortune selling guns and ammunition need to consider the numerous real-word obstacles to such a scheme:

* Limited resources will drive up the gunslinger's costs once he begins large-scale production. Instead of crafting for 10%, his costs could easily rise tenfold, making him pay 100% of the book value...

* A limited market for guns and ammo will drive down the price when he tries to sell his goods: Once the market is flooded, no one will buy such items for full price.

* Local authorities will try to control the characters' markets and prices. They might insist that only the local baron's men can buy such items or demand the gunslinger have expensive permits and licenses.


Market saturation


Bullet are one thing, but one also need powder.

alchemical cartridges Don't cost much more, but require Craft (Alchemy).

Guns would likely be more curiosities (at first) than weapons.


Quote:
one of the few places where players can craft at a profit

What? All crafting (short of 3.5 magic item creation but this is PF) can be done for profit.

The answer is the same as all crafting for money problems: You need downtime to do it.

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