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Someone asked if I would allow multiples of eldritch heritage feats (and the improved versions) if it were my game.
My first thought was "heck no!"
But then I started thinking about it some more and I'm not sure it would be really all that bad.
His concept is family line that has been badly warped by magic of the generations of magical conflict. Not sure what class but he has also been talking about monk, lore warden, or other martial type.
He would be giving up all the powerful options you can take with feats in exchange for 3 skill focus then all eldritch heritage lines. When you look at some of the really powerful options that you could get with feats. For example, going up the THW with crit chain. Would multiple bloodlines really be terribly over powered?
What do you think?

Remco Sommeling |

Consider this :
I think the concept needs no warping of rules really, is there much added value in his concept for taking multiple bloodlines instead of just abberation for example ?
Keep in mind that Skill Focus might overlap from bloodline to bloodline as well, in effect (potentially) making future bloodlines a 'cheaper' option.
I'd likely add in a feat requirement to gain more than one bloodline or possibly for mixing two specific bloodlines.
The Crossblooded sorcerer is basically this concept but doesn't get access to both of the bloodlines freely though it does give more freedom of choice it comes at the cost of a spell known each level and a -2 penalty to will saves.
* That said I do not think there is a huge problem, but I'd probably tie in another feat to select another bloodline :
Magic in the Blood
You can take the Eldritch Heritage feat and it's improved versions twice, the conflicting urges created by the divergent nature of your dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves you with less mental resolve to deal with external threats, you always have a -2 penalty on will saves. You also get a +1 bonus on the bloodline's associated skills and they count as class skills for you.

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* That said I do not think there is a huge problem, but I'd probably tie in another feat to select another bloodline :Magic in the Blood
You can take the Eldritch Heritage feat and it's improved versions twice, the conflicting urges created by the divergent nature of your dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves you with less mental resolve to deal with external threats, you always have a -2 penalty on will saves. You also get a +1 bonus on the bloodline's associated skills and they count as class skills for you...
That seems perfectly reasonable. Thanks.
btw: from his questions, I think he was looking at aberrant (or warped), visionary, and destined (or karmic). Just because they sounded good together as a guy driven to the brink of madness by magic. I don't think it had anything in particular to do with the abilities granted.

Lochmonster |

I'd allow it.
To me using feats at high levels to gain a bloodline's first or second bloodline power seems a waste. Why do you want to spend feats at level 13 or 15 to get a level 1 ability. I think the Eldritch Heritage feat was intended to allow more flavor and flexibility to the Sorcerer class without forcing them to take cross-blooded which severely restricts spell selection.
At higher levels meta magic feats would probably trump anything a bloodline could give you, but sure go ahead. Spend those precious feats just to get claws or stretchy arms or a non-improved familiar.
Like I said IMHO a waste but perfectly legal.

Remco Sommeling |

As long as he has to take skill focus in three *different* skills, plus you're looking at 9 additional feats to fully develop the three bloodlines. That's *all* of his feats by 19th level as a human PC. I'd say let the player run with it.
That is the main reason I suggested a feat for it, if you can shortcut the skill focus the featline becomes cheaper. Also I would not like to cheapen the crossblood sorcerer. Unbalanced not really though it might steal a sorcerer's 'fun'.

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I'd allow it.
To me using feats at high levels to gain a bloodline's first or second bloodline power seems a waste. Why do you want to spend feats at level 13 or 15 to get a level 1 ability. I think the Eldritch Heritage feat was intended to allow more flavor and flexibility to the Sorcerer class without forcing them to take cross-blooded which severely restricts spell selection.
At higher levels meta magic feats would probably trump anything a bloodline could give you, but sure go ahead. Spend those precious feats just to get claws or stretchy arms or a non-improved familiar.
Like I said IMHO a waste but perfectly legal.
Well, I don't think it is RAW legal since you can't take a feat more than once unless it specifies that you can. That's how the discussion started.
He wouldn't be taking meta-magic because this wouldn't be a caster.

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I'm already close to the point of disallowing the feats totally. I would not allow multiples. I certainly would not break rules limitations to do so.
Really? Why, I've never thought they were all that powerful compared to some of the things I've seen people do with feats.
The things that imediately comes to mind is the 2 pistol gunslinger in our party that puts out a fair amount of damage that almost always hits because they are touch attacks. The control wizard my cousin plays who's DC's are so high the target almost never saves. Etc...
The abilities that eldtitch heritage give seem pretty minor in comparison.
I'm not knocking your opinion, I'd just like to know where it is coming from.

Remco Sommeling |

I'd allow it. And I wouldn't force the player to take a negative version of Iron Will to do so either.
In retrospect requiring a feat seems a bit much, if the player wants eldritch heritage three times it will, at the bare minimum, require the investment of 10 feats to go all the way, IF they all have require the same skill focus.
1, 3, 5, 7, 9, 11, 13, 15, 17, 19.. well that is all the feats from level 1 to 20 barring bonus feats.

Asterclement Swarthington |

Petty Alchemy wrote:I'd allow it. And I wouldn't force the player to take a negative version of Iron Will to do so either.In retrospect requiring a feat seems a bit much, if the player wants eldritch heritage three times it will, at the bare minimum, require the investment of 10 feats to go all the way, IF they all have require the same skill focus.
1, 3, 5, 7, 9, 11, 13, 15, 17, 19.. well that is all the feats from level 1 to 20 barring bonus feats.
That isn't necessarily true, many heritages require skill focus in the same skill.

Ughbash |
Petty Alchemy wrote:I'd allow it. And I wouldn't force the player to take a negative version of Iron Will to do so either.In retrospect requiring a feat seems a bit much, if the player wants eldritch heritage three times it will, at the bare minimum, require the investment of 10 feats to go all the way, IF they all have require the same skill focus.
1, 3, 5, 7, 9, 11, 13, 15, 17, 19.. well that is all the feats from level 1 to 20 barring bonus feats.
Nah its not that easy....
3,5,9 (get the three eldritch heritages)
11,13,15 (get the three Improved heritages) can not get before level 11.
17,19 (get two of the three Greater heritages) can not get before level 17.
So to get three skill focuses also you would need feats 1, Bonus feat (half elf or human), and level 7.
Even doing this you are only getting the level 3 or the level 9 for all three bloodlines... To get both requires 3 more feats AFTER level 11.

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I'd allow it. It's possible for people to have multiple notable ancestral lineages. There aren't any two cross-blood power combinations that break the game even if they slightly synergize.
I wrote up a PC once that had the serpentine fangs and the infernal constitution, but never got to play it.
I'd allow it even if the Skill Focus feats overlapped. Using so many feats for it is still a HUGE disadvantage. If he's really into it, let him go for it.

Benly |
Really? Why, I've never thought they were all that powerful compared to some of the things I've seen people do with feats.
It's not so much that they're powerful as that they grant abilities that are outside what people tend to think of as the purview of feats. A lot of people get uncomfortable with feats granting explicitly and obviously magical abilities (other than ones that build on racial SLAs). That said, in my opinion it's not that bad - you're spending a minimum of two and often three feats to get the useful ability you want. There are a few cases where one bloodline has multiple abilities that are worth spending feats on (nearly everything in Sylvan is useful, and Rakshasa's got a bunch of good stuff for an infiltrator/con-man type) but in a lot of cases it's basically "spend three feats, get flight at mid-high levels". If you want to do that instead of buying winged boots, why not?