NPC Ninja build ~ Forgotten Trick & extra Ki (VS) Several Extra Tricks


Advice


Hello everyone,

I've just started running a Pathfinder game after running a Star Wars Saga game for a number of years and frankly I'm not quite as familiar with this system so I would like some input on the build one of the first major NPC's my party will encounter.

So the character is a dex based TWF Human ninja after consulting the ninja guide and comming to the conclusion that's more or less what I want them to be but I've hit a snag with the feats. I don't want to go too deeply into TWF(Basically just grabbing only TWF for the extra sneak attack) so I'm left with a lot of extra ones. One build I'm considering is getting extra tricks(through the extra rouge talent feat) and thus giving them a lot more utility and a lot more ninja flavor. OR I can have them take Forgotten Trick to essentially give them access to ALL the basic tricks; and stock up on Extra Ki feats to offset the additional cost.

So I was curious, which of these would generally be considered better as an Antagonist and/or as an Ally? Or hell, just to play?


As NPC, Extra Ki is probably better: an NPC sees a lot less play than a PC, so you want him to have the right tool at the right time while at the same time not running out of gas when you need him to (Vanishing tricks or extra attacks)

If you build him with a lot of tricks, it's very likely that you'll have to go out of your way for the NPC to use them all as to not have wasted your time making the build

As a PC, the answer is a bit more difficult. I would say the answer depends on player style (You get bored if you repeat the same thing? Go extra tricks. You like to go nova and completely steal the show for only one fight? Go extra Ki), on DM style and on party composition.

I've never played a ninja (though I want to), but I've used one as boss: You can never have enough ki, period. I'd assume that as a player, I'd feel the same way, so I'd go for extra Ki


Drothmal wrote:

As NPC, Extra Ki is probably better: an NPC sees a lot less play than a PC, so you want him to have the right tool at the right time while at the same time not running out of gas when you need him to (Vanishing tricks or extra attacks)

If you build him with a lot of tricks, it's very likely that you'll have to go out of your way for the NPC to use them all as to not have wasted your time making the build

As a PC, the answer is a bit more difficult. I would say the answer depends on player style (You get bored if you repeat the same thing? Go extra tricks. You like to go nova and completely steal the show for only one fight? Go extra Ki), on DM style and on party composition.

I've never played a ninja (though I want to), but I've used one as boss: You can never have enough ki, period. I'd assume that as a player, I'd feel the same way, so I'd go for extra Ki

I think you're right; after reading what you wrote I decided to build up two versions of the character up to level 9 just to see which is "better"(since I have a lot of time to waste right now and I consider this a learning experience) and the extra Ki feats & Forgotten trick seems way more versatile and has way more "nova" potential. Thanks for the input!

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